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I really wish there could be just one thread here about Win8 where people who actually like Win 8 could come together and discuss it without having the usual Win8 haters joining in. But it seems impossible to do that

You should start a secret fan club where everyone who joins in solemnly pledges to unconditionally love Windows 8 with their first born son as collateral. ;)

You should start a secret fan club where everyone who joins in solemnly pledges to unconditionally love Windows 8 with their first born son as collateral.

I don't need to discuss Win8 with 'Windows lovers', it's just sad that all the threads turn into the same thing.

I understand that you don't like win8 and it's your right to express that here on the forum.

It's just getting tiring to have to argue about the same thing over and over again.

It would be nice to talk about how we can improve Win8 without hearing, give me a switch to turn metro off

That's really all that it's about

You don't have to respond to those replies if you don't want to. Windows 8 has some radical changes and people will always respond to that one way or the other. Personally I've seen many good arguments for and against Metro. Wishing to start a thread only pro or against it seems silly. On a public forum you'll always end up discussing both sides.

I don't think this deserves it's own thread, but here's what I would like to see desktop and metro seamlessly integrated.

The gist of it is, replace the Task switcher with the taskbar in Metro. As simple as that. The charms bar is on the right, the app bar is bottom, and the tasbar can go to the left, auto-hidden, like Ubuntu Unity. I remember back during Windows 7 Beta, there was a blog post encouraging us to move our taskbars to the left as screens had gone to 16:9 from 4:3 when the taskbar was first designed. Both Metro and Classic apps show up in the taskbar, as usual. If you notice, Alt+Tab shows Metro and Desktop apps indiscriminately, so the functionality exists. The task switcher can go then.

The Start Screen becomes the default "desktop" - think of a desktop with live tiles instead of icons. Obviously you can pin your files and shortcuts as usual, as before. Maybe even have an option for a classic desktop, where the desktop is just another app. (separate from other desktop apps are as usual) All apps - metro and classic - will show live tiles.

I use Alt+Tab a lot, and I really feel the way it deals with desktop and metro seamlessly works great already. Unlike the switcher that shows only metro apps and the taskbar shows only desktop apps. Yes, metro and desktop apps look different today, but I am certain within a couple of years nearly every app will embrace the chromeless Metro style. Internet browsers have been doing that for a couple of years now (starting with Chrome) and Full-screen F11 has been around for ages.

A separate "Touch Mode" can be used, the only difference will be that the taskbar is replaced by the switcher. Or maybe it can just switch on the fly detecting whether you are using touch or mouse. Remember that all apps - metro and classic - should show up in the switcher, like in Alt+Tab. If you think about it this way, the task switcher then becomes just another form of the taskbar with large thumbnails (ala Aero Peek) instead of icons.

Judging by the functionality of Alt+Tab, I would probably guess Microsoft are already doing something similar to integrate Metro and Desktop closer anyways. RC is still a good 3-4 months away, and RTM probably 6 months. A lot could change between now and then.

What do you guys think?

Back down memory lane. A look at when XP hit the scene.

http://groups.google...08e53cf74bc7b7b

Just some excerpts:

"Microsoft work hard to improve technology which will ultimately improve our

productivity and indeed lives. They spend a lot of time and indeed money

doing the donkey`s work of either writing drivers or working closely with

the many many hundreds if not thousands of manufacturers for what is a huge

backlog of hardware in order to get drivers incorporated into the latest

operating system as standard.

Some companies however go out of business are impossible to find or just

have not yet got round to assisting Microsoft in writing drivers for their

new operating system some will never as they don`t have the resources to do

so - when you buy hardware one factor must always be support a $2 network

card from a 2 bit company probably won`t have XP drivers out at launch or

indeed at all - but if it isn`t supported Microsoft compatibility program

will give you fair warning.

Microsoft have done very well in XP better than ever before my laptop now

has all drivers included as standard 98/2000/ME required downloads from HP`s

site.

All this and you get idiots who blame Microsoft when after ignoring warnings

there system doesn`t work right."

And, the other side...

"Well I hate it. I hate the way it works and I hate the way it looks - The

interface is a digusting piece of OS-X wannabe crap IMO.

Talk about losing control of the machine.

I'm sticking to Win2000 thanks."

I've seen these arguments somewhere. But, for the life of me, I can't seem to remember where. ;)

a in-depth done on it from Anandtech In-Depth with the Windows 8 Consumer Preview

http://www.anandtech.com/show/5630/indepth-with-the-windows-8-consumer-preview/8 Task manager

http://www.anandtech.com/show/5630/indepth-with-the-windows-8-consumer-preview/13 Networking under the hood improvements

http://www.anandtech.com/show/5630/indepth-with-the-windows-8-consumer-preview/14 under the hood Direct x 11.1 WDDM 1.2 improvements

http://www.anandtech.com/show/5630/indepth-with-the-windows-8-consumer-preview/5 Windows Desktop and explorer improvements explored + Multi monitor improvements

http://www.anandtech.com/show/5630/indepth-with-the-windows-8-consumer-preview/3 Metro interface in-depth on start screen + more

http://www.anandtech.com/show/5630/indepth-with-the-windows-8-consumer-preview/4 MEtro start screen + Metro Mouse and Keyboard usage explored and how to use

just those features alone make windows 8 a solid day for a Day one release and those are what i love in the CP along with Metro but for me i love Metro and got everything down pat and am able to work fluidly through windows desktop App and the Metro UI

thanks for that, very good non bias read. for people who just want the conclusion

"Conclusions

I was a huge advocate of Windows 7 when it came out, both personally and professionally. I immediately upgraded all of my systems just after release, and shortly after I started pushing it on my friends and family (I spent most of Thanksgiving 2009 upgrading systems). I spearheaded a migration from Windows XP to Windows 7 where I worked at the time, a small shop hesitant to change and frightened of the new. I thought it was a great upgrade?it provided a host of much-needed updates with few of Vista?s real or imagined shortcomings?and I thought that any computer that could be upgraded to run Windows 7 should be upgraded to run Windows 7, from the fastest multi-core desktop workstation to the lowliest netbook.

My reaction to Windows 8 is more tempered, assuming that what we see here in the Consumer Preview is more or less representative of the final product. I think it has the potential to be a killer tablet operating system, and for my part I think it?s quite usable on a laptop and desktop, but I have my doubts that more skittish users and businesses are going to be able to see past the newness of Metro.

The other problem Windows 8 is going to have is that, while it offers some nice under-the-hood updates, and while Metro is much more usable with a mouse and keyboard than some pessimists will lead you to believe, it?s not the essential upgrade for PCs that Windows 7 was. Thanks in part to the user-facing and under-the-hood improvements in Windows 7, desktops and laptops don?t need a new operating system like they did three years ago when their only options were the aging XP, the flawed Vista, or the alien landscape of Linux.

If you?re reading this, the chances are good that you?re a technology enthusiast with a decent system, and you?re the ones to whom Windows 8?s under-the-hood enhancements will appeal the most. Give the preview a test drive, evaluate whether you?ll use the new features, and give Metro a fair shake?like it or not, it?s the future of the platform, and it?s well-implemented here. If you?re happy with Windows 7, though, this isn?t the must-have upgrade that its predecessor was, and Microsoft?s long-term support cycle?mainstream support until 2015, extended support until 2020?means that you?ll still get significant software updates (new DirectX and IE versions and a handful of other backported features) for awhile and security updates for even longer. You?ve got time to wait for Windows 9."

dafin0

For me on my high end desktop KB/M i was able to use Metro and figure things out in just a few short minutes so it just ticks me off when we have very knowledgeable users who are techies and yet they spent only 2 hrs to a day and Was like WTF i you cant do this you cant do that you can only run 1 of this or that at a time. Yet every complain like that they had was wrong they just could not take the time to learn how to use desktop/Metro together or at all and assume you could not do anything that you obviously can

i am able to move through the desktop and Metro like butter smooth fast simple without issues

dafin0

For me on my high end desktop KB/M i was able to use Metro and figure things out in just a few short minutes so it just ticks me off when we have very knowledgeable users who are techies and yet they spent only 2 hrs to a day and Was like WTF i you cant do this you cant do that you can only run 1 of this or that at a time. Yet every complain like that they had was wrong they just could not take the time to learn how to use desktop/Metro together or at all and assume you could not do anything that you obviously can

i am able to move through the desktop and Metro like butter smooth fast simple without issues

yeah i totally agree with you. im a computer technician for a small computer shop. we mainly do repairs but also sell laptops and desktops. i know what every day users are like and how they use their computers. and i think Windows 8 will be fine for them and fairly easy to teach the basic.

the main thing i believe that new users need to learn is the charm bar (right hand side tool bar), to understand how search works and that "search" is basicly the old start menu and to also show that settings in the charm bar has to do with what ever app your using. i believe people are way to quick to judge and freak out when ever something is new. but if they are shown how to use something they can understand and not be so worried.

thats my thoughts anyways

"Well I hate it. I hate the way it works and I hate the way it looks - The

interface is a digusting piece of OS-X wannabe crap IMO.

Talk about losing control of the machine.

I'm sticking to Win2000 thanks."

I've seen these arguments somewhere. But, for the life of me, I can't seem to remember where. ;)

Actually, I think the arguments in favor of Win2K over XP tended to be different. XP gave options to use or discard individual UI features, so complaints about the look and feel weren't really an issue. Win2K used fewer resources. There was a lot less in the way of automatic services by default. Many programs ran faster and the OS tended to be more stable. Most people weren't using Win2K, however. They were migrating from ME, 98 or 95, which all had problems. So for the most part, XP was welcomed.

I really think the lasting reception of Win8 is a bit more up in the air, since it's not just highly technical users with disdain for it.

Can the Start screen be docked to a side of the screen like other Metro apps?

Perhaps Microsoft can bring Metro to the desktop (maybe like the Omnimo Rainmeter suite?) instead of burying the desktop in Metro?

Or is it that the Metro apps can't run windowed on the desktop?

Windows 8 feels like running 2 OS at the same time.

Like a layer of oil on water.

Has anyone found a way to boot to Desktop by default?

I really hope this is possible.

P/S: Just found this, "Boot to The Desktop in Windows 8"

http://blog.laptopma...-in-windows-8/2

There's a group policy setting to do just that, but it's not functional in either the Windows Developer Preview or the Windows Consumer Preview. I'm hoping it will be fixed by RC.

Tried the Tray Tools just now, they don't work at all in Windows 8...and yeah, apparently the 4xxx range is non-WDDM 1.2 compatible, so no support for it in at least the current RC drivers. Tried installing the latest beta 12.2 for Win7, no go either.

Ah, if they're not supporting that range of cards then you can't do anything with it at all. Windows will install very basic drivers, but it'll have no or very little support for the advanced features that games make use of.

You'll have to get a new card if you want to use Windows 8 when it's out.

If I make a shortcut to a web site, it saves it as a .url file, but if I double click on the shortcut, it just opens up a text file showing what the shortcut points to.

I use Chrome (because I hate IE), how can I make these shortcuts open directly in Chrome?

Thanks in advance

If I make a shortcut to a web site, it saves it as a .url file, but if I double click on the shortcut, it just opens up a text file showing what the shortcut points to.

I use Chrome (because I hate IE), how can I make these shortcuts open directly in Chrome?

Thanks in advance

Right-click the file --> Open with --> Choose default program --> Select Chrome from the list or browse for it (make sure to check the box at the top of the dialog box)

Right-click the file --> Open with --> Choose default program --> Select Chrome from the list or browse for it (make sure to check the box at the top of the dialog box)

Thanks but have already done that, one thing it does do before it opens up is to show a security warning, but when I do open any .url file it shows a text file - example shown below

capturesch.jpg

Any Ideas??

How do we provide feedback to MS? In old times there always been a feedback button in betas, but not anymore...

After two weeks of usage i'll say little bit disappoinment. Of course it's just beta, but usually hardly anything get changed from beta to final in MS. But there is still lots and lots of work to do.

Launcher

Start screen have several disappointments.

  1. It always return you to begin of Start screen. It's might be not a problem for now with about 20 apps installed, but what is going to be when you going to have at least 3-4 screens with tones of apps and tiles. They should rethink the way it works.
  2. Tiles can only be 1x1 or 2x1. That's not good. Live tiles are like widgets. And big tiles can be very handy and informative in some situations.
  3. Elastic scrolling should be optional. And it's laggy. Looks like 25-30 fps. Not 60 fps.

Store

Makes easier way to install apps, but not to find them.

  1. No similar apps, like installed with this apps and viewed with this app in Google Play Market. It would gratefully improve an ability to find apps you need.
  2. No launch button on app page (no ability to launch app from Store)
  3. No update button on app page, if update available (you can only update from updates page)
  4. No what's new, version and date of last update
  5. No average rating after you rated app
  6. Store shows reviews for every language. There should be an option to switch local reviews, local+english or all. Google Play Market and App Store shows local reviews only. App Store gives more - an ability to switch between current version reviews and all reviews and between languages.

Localization

Doesn't look nice. They promised CP to be multilingual. But just 5 languages with no signs of localizations in Store. There is still obviously lots of work to do. And they should not move it out of beta until localization is done. And not just translation, but fully functional localization.

  1. Language packs should be universal and available at any version, like Android.
  2. Speech to text , text to speech and hand writing recognition still limited to few languages. MS significantly lags behind of Android and Symbian in this.
  3. Messed up keyboard layouts. It's not local + English anymore. At least not available at system installation. It's local local + local international now. But spell check doesn't work when you switch to local international. It's only work if you change language. So you have to dance with settings to get rid off new keyboard layout system back to old to get spell check to work.
  4. Web services are poorly localized. Bing is not Google, it's not international, but local service for US and few other English countries, like Yandex for Eastern Europe and Baidu for China. So at the moment most of apps are pointless - Weather, Finances, Messenger, Photos and Maps have very poor localization, Xbox LIVE, Music just not available worldwide.

Metro

Mouse usability on desktops is very poor. It's ok with keyboard, but not with mouse.

  1. Bring side panels by pointing mouse to corner of screen isn't good idea.
  2. They should bring an ability to use mouse like finger on desktop. Especially for scrolling.
  3. Scrolling is not smooth in metro apps. It's only smooth on Start screen. Some metro apps have tendency to scroll up and down instead of left and right with mouse wheel (AccuWeather), some won't scroll with wheel at all (Vimeo).
  4. Some of metro apps (like Weather, Finances) designed for 4:3 screens and doesn't look nice on wide screens
  5. Lags a lot, swapping. System processes should not affect performance of end-user apps. They should work ideally fast. Lot of apps loads too long on fast modern computers. Analogs loads much faster on much slower devices like tablet and phones.

IE

  1. Some sites blocks right click, so you can't bring panels? (like Fishbowl test)
  2. Link hint appears without any animation. Bring at least little bid of fade in/out animation.

To provide feedback to Microsoft, you'll need to sign up for a Connect account (if you don't already have one) at:

http://connect.microsoft.com

It requires a Windows Live ID, Hotmail login, or Passport account - gotta love how Microsoft has taken almost 14 years to realize just one account is best overall. Anyway, once you sign up and log into the Connect site, you'll need to go here:

https://connect.micr...ownloadID=41522

to get the "Windows Ecosystem Readiness" page so you can download the "Windows Send Feedback Tool" installer. I did all this yesterday to send in a few bugs and some feedback, takes a few minutes to get it all working properly but it only requires that one time.

Hope this helps... normally I would just post you the direct download link to the installer file but since this technically isn't a publicly available tool (it requires a Connect account to get it) I'm just providing the info on how to get access to the link.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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