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All of you who are dissing Metro for being touch focused and that the mouse is more precise are nuts. If you actually cared about precision, you would use a nice, large trackball, which is objectively more precise and more ergonomic than a mouse. Anyone arguing for using the mouse based on precision is just using it as an excuse to cover up that they're resistant to change - they don't care about what's better, they just don't want to learn a new UI.

Anyone arguing for using the mouse based on precision is just using it as an excuse to cover up that they're resistant to change - they don't care about what's better, they just don't want to learn a new UI.

I'm growing a bit tired of quoting Microsoft:

Using touch for input has the following characteristics:

Reduced accuracy. Users can't target objects as accurately using touch, compared to a mouse or pen.

[source]

I'm already using an iPad. How does that make me resistant to change? It simply doesn't work well for every use case.

For three decades it's been the same. Computers have changed, but computing has not outside of mobile devices. The only real change to how we actually use the desktop PC in 30 years is the mouse. The only appliance/gadget I can think of that has stagnated this bad is the microwave. Even the refrigerator has changed.

The rest of your post follows the theme laid out in the opening, change for the sake of change. There is no benefit to fostering change unless is actually brings benefits to the table that outweigh the cost of retooling for that change. Currently Metro doesn't bring that to the table, for desktops.

The wheel has been the same for thousands of years... Doesn't mean we need to start using square blocks just because it hasn't "changed" in a long time :|

Actually since I spend a bit of timing thinking what I really don't like about the current build of Metro I came to the conclusion there's just one thing I miss from the old start menu:

Additionally to the start menu search put a little search button on the super bar like Spotlight in OSX that allows me to search and launch things without having the start menu taking over my entire screen.

The rest I can adapt to I guess^^

This isn't change for the sake of change, this change was thrust upon the market whether you want it or not. The way we interact with technology has changed drastically since Windows 7 and ultimately, the Windows 95 UI was introduced. Metro is nothing more than Microsoft adapting to those changes and unifying their platforms. This change is important because even if it "fails", it keeps Microsoft on their toes and in business. It shows us they can and will compete in the market and not pull an IBM or Kodak on us.

Windows 9 will fix Windows 8 on the desktop. Microsoft are focusing on tablets then will probably catch up on the desktop for the next release, it seems to be the way they do things now and it works.

This isn't change for the sake of change, this change was thrust upon the market whether you want it or not.

It was thrust upon the tablet market. It's obvious why Microsoft needs to force Metro on Desktop users as well, but Occam's razor would tell you it's not because Metro is a superior solution. Desktop users are only pawns in the game here.

It was thrust upon the tablet market. It's obvious why Microsoft needs to force Metro on Desktop users as well, but Occam's razor would tell you it's not because Metro is a superior solution. Desktop users are only pawns in the game here.

T

Tablet market!? No, this change was thrust upon the entire computing market, not just the tablet market. Stand back and take a look at the bigger picture.

Not sure if you're using a touch interface or a mouse but you don't have to swipe up on either to change tracks. Swipe to the side with touch or click the phantom arrows that appear at either edge of the screen when using a mouse. Volume slider is in settings on the Charms Bar. Don't forget the Charms Bar is app respective. There'll probably wind up being one in the app in a later version. That's probably more ideal.

ID3 tags? Can't help you on that one. All my stuff shows correctly. Except, there's an entire Wu-Tang album that's not even in my collection that comes up. But, these sound like beta issues.

Thanks for your response. I hope MS fixes this soon! :rolleyes:

I thought of something else too: How about folders like iOS? You can group items (click the magnifying glass in the right hand corner of the start screen > right click group of tiles > Name group) but that really isn't the same. I think there should be a popup on how to use metro like there was in Windows 95 on how to use a mouse and the start menu. I think they should also buy start8 from strdock and incorporate it into the final os......like that'll happen......

It was thrust upon the tablet market. It's obvious why Microsoft needs to force Metro on Desktop users as well, but Occam's razor would tell you it's not because Metro is a superior solution. Desktop users are only pawns in the game here.

I have the feeling, this is what you picture when you use the term "desktop":

Desktop-Computer-D4300-.jpg

But the times' are a' changing, my friend.

This is also a desktop computer:

HP-Touchsmart-9100_2.jpg

And so is this:

asus-eee-pad-transformer.jpg

And this too:

ipad-zaggmate-10.jpg

The time has come where we need an OS that can fit all of these devices, and yet still maintain backwards compatibility.

I have the feeling, this is what you picture when you use the term "desktop":

But the times' are a' changing, my friend.

This is also a desktop computer:

And so is this:

And this too:

The time has come where we need an OS that can fit all of these devices, and yet still maintain backwards compatibility.

Wow you have got to be kidding me.

Rotating a tablet a certain way and attaching a keyboard does not magically turn it into a desktop.

If I showed a picture with my iPhone horizontal, and a keyboard connected to it, is that a desktop?

A desktop computer is a computer that you intend not to move. It is specifically made to be in a fixed location.

Oh wait, let me guess, laptops are now desktop computers right? My mom had a laptop that never moved for 5 years. She kept it on the desk at all times and never moved it once.

Those pictures you listed above are not desktop computers. No way.

Face it, the desktop OS is dead.

How do you think videos like that are being made by the various people involved? Let me tell you, they won't be using Metro anytime soon. For any serious work on Windows 8 you'll most likely end up using the "desktop" for the years to come, so there's really nothing dead about it.

Starting Windows 8 you have to learn and deal with two completely different interface environments within the same OS. How practical.

I'm growing a bit tired of quoting Microsoft:

[source]

I'm already using an iPad. How does that make me resistant to change? It simply doesn't work well for every use case.

Mouse isn't as accurate as trackball. If you didn't switch to trackball before, you never cared about accuracy before Metro.

Wow you have got to be kidding me.

Rotating a tablet a certain way and attaching a keyboard does not magically turn it into a desktop.

If I showed a picture with my iPhone horizontal, and a keyboard connected to it, is that a desktop?

A desktop computer is a computer that you intend not to move. It is specifically made to be in a fixed location.

Oh wait, let me guess, laptops are now desktop computers right? My mom had a laptop that never moved for 5 years. She kept it on the desk at all times and never moved it once.

Those pictures you listed above are not desktop computers. No way.

A desktop isn't a computer you never intend to move, because that would be cou ter productive. Years ago there was a trade off between performance and mobility. Now there isn't. Making a computer with the intention that it doesn't move,rather than lack of mobility as a consequence is shooting yourself in the foot.

Mouse isn't as accurate as trackball. If you didn't switch to trackball before, you never cared about accuracy before Metro.

This makes no sense whatsoever and is serously the stupidest argument yet. But I'm sure at some point you'll have people convinced that they didn't realize Metro was all they wanted and needed on the Desktop all along. Good luck! :laugh:

This is why we're getting Metro:

unifiedecosystemturner.png?tag=content;siu-container

Stright from Microsoft.

Nobody cares if it is a unified ecosystem. Do you think parents and grandparents care if Windows 8 on the desktop is the same as on the phone? Nobody wants to forget 20 of UI history just because. They do not want to sit and read a metro book in order to use heir new computer. They do. It want to watch tutorials in order to use their computer. They will simply request an older operating system. It is simple, it is far more advanced than metro is on the desktop, and it is what everybody grew up with memorizing how to use the system.

Why is it so horrible to perform this slowly and 100% optional like Apple is doing? At least they are keeping their 10 years of UI design intact by still having the dock on.

Honestly, and I am not the only one to think this, Windows 95 seems way more advanced than Windows 8 in terms of UI.

Why is it so horrible to perform this slowly and 100% optional like Apple is doing? At least they are keeping their 10 years of UI design intact by still having the dock on.

Because the tech world doesn't move at a snail's pace anymore? 10 years is FAR too long to move over to a new paradigm, especially now. OS X is being left in the dirt.

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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