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It looks like Microsoft are trying to put things right https://twitter.com/...283190654021632

From the tweet:

Hey @sahaskatta , @Microsoftstore & I want to make things right. So I've got a laptop & phone (& apology) for you. Email me!

Looks like the guy was telling the truth all along after all. I hope those of you that called him a liar feel bad.

  • Like 3

Looks like the guy was telling the truth all along after all. I'm hope those of you that called him a liar feel bad.

shhhhh. talking random **** about a situation/person they know nothing about helps their next to no self esteem... how dare you reign on their parade!

I dislike the lack of skepticism when it comes to this story. Everywhere it's being reposted, everyone is immediately jumping in on this guy's side, despite that fact that losers almost always retell a story with a spin in their favor, and this guy's narration sounds especially bitter, so I think it's a pretty safe bet he is, at the VERY LEAST, not telling the whole story.

But these days, a lot of people online get a boner whenever there's a chance to feel like a corporation wronged a little guy, so there's probably no hope for the same healthy skepticism these same people herald in almost any other conversation.

Actually, it just seems like you like taking the other side of the story "just because" (heh), it has nothing to do with the story and everything to do with the fact that a lot of people are siding with him, you don't like that, do you ?

how do you avoid accidental touches?

Is that not what shutting the screen off prevents? Which clearly based on this (Having to hit the power button). The screen was off. If accidental touches were the case, the guy could of swiped the screen and won without needing to hit the power button.

Actually, it just seems like you like taking the other side of the story "just because" (heh), it has nothing to do with the story and everything to do with the fact that a lot of people are siding with him, you don't like that, do you ?

That or he's a MS fanboy.

It still requires you to press the power button, then as long as you don't press anything it will just go back to sleep. (in your pocket it shouldn't press anything)

The fabric of my pockets in my jeans are thin enough that my leg can activate the capacitive screen if I'm sitting down. It obviously boils down to personal preference, but I'm fine with taking a second to unlock my phone (both for security and to prevent accidental actions).

Good job: Setting up his Android, beating the WP7 guy, and showing who is the fastest. Great he now has $1000 dollars in his walle.........

Oh wait, Microsoft got all bunched up like a bitch and ran away. I said it in several threads and in comments: With proper setup, a Android can beat a Windows Phone 7 device. Tell her to SSH; She wont even know.

Marketing 101.

Of course the situation was rectified after Microsoft got lots of bad PR over this. How typical.

These types of competitions are stupid to begin with, they're clearly rigged, as has been pointed out.

His phone was jail broken and modded to hell and back only to be fast at this ONE task. It proves nothing except you can mod your phone to make it a weather station able to show weather a fraction faster than a multi purpose phone.

Call me when he can do it faster on a OOB phone.

He was running plain, unaltered Android 4.0.

Of course the situation was rectified after Microsoft got lots of bad PR over this. How typical.

These types of competitions are stupid to begin with, they're clearly rigged, as has been pointed out.

It's a marketing event to show off the phone and give out free ones. Everyone that participates gets a free phone. Also, if you watched the videos of Ben at CES they did show that he let at least one guy make up the scenario.

It's a marketing event to show off the phone and give out free ones. Everyone that participates gets a free phone. Also, if you watched the videos of Ben at CES they did show that he let at least one guy make up the scenario.

They only give you a Windows Phone if you trade in your current Phone. So it's not really free is it? I mean sure you could try it with a cheap phone and get a better one but you could also trade in an iPhone 4S 64GB which costs a lot more etc

If everyone got a free one they would let you keep your current phone in the process. This is more like a trade.

The fabric of my pockets in my jeans are thin enough that my leg can activate the capacitive screen if I'm sitting down. It obviously boils down to personal preference, but I'm fine with taking a second to unlock my phone (both for security and to prevent accidental actions).

Actually, this thread has got me questioning why I use a lock screen. Honestly, it's nearly impossible for me to accidently press the power button on my phone, between the power button being so flush to the phone it doesn't get an accidental push, and my case on top of that, I think it would be nearly impossible for me to accidently turn on my phone in my pocket. On the other hand, accidental touches because you forgot to turn off the screen before you put it away would be no more likely regardless of what lock screen you have because it isn't locked until it turns off either way. I don't use a password on my phone, even if I should, so I think I'm gonna try turning off my lock screen and see how it feels. One less pointless swipe.

Actually, this thread has got me questioning why I use a lock screen. Honestly, it's nearly impossible for me to accidently press the power button on my phone, between the power button being so flush to the phone it doesn't get an accidental push, and my case on top of that, I think it would be nearly impossible for me to accidently turn on my phone in my pocket. On the other hand, accidental touches because you forgot to turn off the screen before you put it away would be no more likely regardless of what lock screen you have because it isn't locked until it turns off either way. I don't use a password on my phone, even if I should, so I think I'm gonna try turning off my lock screen and see how it feels. One less pointless swipe.

Very simple - security. If my phone gets lost, I know there is less of a chance that someone is using my phone, looking at my contacts, emails, text messages, etc. Same reason why you password protect your email account, your car/house has doors & locks, etc...
Very simple - security. If my phone gets lost, I know there is less of a chance that someone is using my phone, looking at my contacts, emails, text messages, etc. Same reason why you password protect your email account, your car/house has doors & locks, etc...

I just said in the post you quoted in yours that I don't use a password on my lock screen, so that wouldn't affect me. Perhaps I should, but I don't because I don't often have issue leaving my phone somewhere where someone could steal it, and would be very quick to lock it down if someone did. That's an entirely different discussion though.

It's a marketing event to show off the phone and give out free ones. Everyone that participates gets a free phone. Also, if you watched the videos of Ben at CES they did show that he let at least one guy make up the scenario.

Its an event rigged to get people who don't know any better to buy a certain product. People are going to take the MS vids at face value and think, hey...WP really is faster and must be the better phone. Good stunt to increase sales/market share but will only last for so long.

He was faster to show the information if you read the story. He did not have a lock screen on his phone and thus he won by getting to the information first.

The rules had no stipulations about lock screens it was a fair fight and Microsoft made the rules themselves. By their own rule set he won. And even if it wasn't the amount of stages needed, if he did it first (swiped to unlock faster) he still could have won.

It's a dumb PR stunt that backfired on Microsoft. They come out with rules that suits them trying to portrait how Windows Phone "smokes" Android and they get their asses whooped and then don't want to honor the $1000 giveaway computer prize when they lost.

Not to mention they have a list of challenges they don't accept in the competition because they know they would get smoked by Android. It's hilarious.

Microsoft, stupid as always.

Actually, it just seems like you like taking the other side of the story "just because" (heh), it has nothing to do with the story and everything to do with the fact that a lot of people are siding with him, you don't like that, do you ?

Actually, you could take that same attitude against anyone being skeptical of anything that other people are eating up. What you're saying sounds like a cop-out. Are you saying people SHOULD believe the guy just because he said so? Are you saying that's a healthy way for people to behave? Is skepticism only a good thing when most people are being skeptical? Or is skepticism most useful when NOBODY is asking questions?

I like how nobody bothered to read the update that says he was contacted by Ben and given his phone and laptop, and that he is eBaying them for charity.

http://skattertech.com/2012/03/i-got-my-laptop-a-windows-phone-both-are-up-for-auction-100-of-proceeds-go-to-charity/

I like how nobody bothered to read the update that says he was contacted by Ben and given his phone and laptop, and that he is eBaying them for charity.

http://skattertech.c...-go-to-charity/

:laugh:

Well that explains him

I like how nobody bothered to read the update that says he was contacted by Ben and given his phone and laptop, and that he is eBaying them for charity.

http://skattertech.c...-go-to-charity/

by nobody did you mean just you?? because i read it.

also, i like how people who said that he is up for free laptop and some cash has shut their mouth now.

This topic is now closed to further replies.
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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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