Recommended Posts

Everyone bitching is making not one iota of sense. Blizzard+Launch= A COMPLETE frickin' disaster. Always will. They got you and they don't give a crap. They know you'll bitch but you'll still fork over your $$$ anyway.

Unfortunately I would have to agree with you. But it is about damn time that customers stand up and fight back against poor customer experiences across the board. While I am hopeful that Diablo III will turn out to be a quality game in the end, it is completely unfair to customers to have to put up with this crap to begin with.

Isolated issues don't represent everyone. Remember that the QQ on the forums is much louder than those who are actually stuck in game having fun. Of course, they're never on the forums to tell everyone, "YO DAWG, HAVIN FUN M8! K BYE"

Also, maybe this is your first launch because there have been plenty worse. Not that it justifies it in any way, but not everything is foreseeable with the varying equipment people use from one PC to the next or what have you.

Lastly, if these kinds of things annoy you, I'd recommend not purchasing any sort of technology on release day. This is just the nature of the beast with just about... everything!

Wow, just wow.. two emergency server maintenance sessions in the first 12 hours. And this is primarily a single player game. There should not be any issues.

Wow, just wow.. two emergency server maintenance sessions in the first 12 hours. And this is primarily a single player game. There should not be any issues.

The first two may have been primarily single player, however as shown with the design and community backend.. they are really pushing for multi-player.

I could be wrong here, but the last time I checked Blizzard were quite good with their customers. The actual message you want Blizzard to hear is, "Guys, how about some better preparation when launching future products?"

Considering that's the message you want to send, it would be worth pointing out that Blizzard isn't the only group to have launch issues. All games have launch issues, especially looking at the multiplayer aspects.

That wouldn't be the actual message I would want Blizzard to hear. Blizzard are not newbs, they knew what they were getting into, and they ****ed it up anyway. I think anybody who is seriously ****ed about this has every right to be. Requiring you to be logged in at all times is just absolutely ridiculous, they should have had an offline single player option.

Except that betas usually have 1/10 of what the entire final version game base will be. You can run the algorithms as to what you need, but you won't always be prepared for everything (esp. a mass rush to login at the same time). How is it possible to prepare for that while saving money? Too few servers...angry customer base....Add too many extra servers to process requests = spend way more money and upset shareholders.

They have past experiences to go by. Blizzard is not new to this by any stretch. WoW and Starcraft II also put massive stresses on their systems upon launch. Those who do not learn from the past are doomed to repeat it. Those who do not stand up for what is right are merely pawns for those who do wrong. We could even expand this to software in general as there have been many substandard products thrust upon consumers and we have little to no legal recourse. It has to stop! Software companies need to be held responsible for their mistakes just as manufacturers of tangible goods are. Laws need to be changed to prevent them from hiding behind their EULAs and using them as blanket "its never our fault" policy. They must start taking responsibility for what they do/neglect to do.

The first two may have been primarily single player, however as shown with the design and community backend.. they are really pushing for multi-player.

Doesn't change the fact that a lot, maybe even most will play it as a pure single player game.

It appears that Blizzard has stooped to Apple's level. Some posts on Battle.net forums detailing users grievances with logon issues are being censored. Seems like they are trying to shut us up but are having a hard time keeping pace with our fury. Keep on fighting the good fight and let your voices be heard.

It appears that Blizzard has stooped to Apple's level. Some posts on Battle.net forums detailing users grievances with logon issues are being censored.

They've done that for a long, long time. I didn't buy Diablo 3 for that and many more reasons. I only want it for single person play, I don't want the security risks included with having it attached to a battle.net account, and I don't want to have to be online, so they really have forced me to not purchase the game and help develop the D3 Server emulators.

Money talks. You don't like the way Blizzard does things; don't buy their next release!

Starcraft and Diablo II were great games, made Blizzard millions and were not plagued with the problem of people not being able to play period. Maybe for online play but not for single player or LAN. The problem not only lies with Blizzard, but with all major game publishers as many have adopted similar systems in an attempt to reduce piracy. Again I fully understand that their intent is to protect their investment and maximize profits, but providing a quality playable product to paying customers should not take a back seat to that immediate $$$. Customer service 101 - Treat ALL prospective and current customers with dignity and respect, even if it doesn't give you an immediate reward. Customers always remember poor service. It is rather unfortunate that there is little true competition between game publishers these days. There are few small studios left as most of them have been bought out by EA and Activision/Blizzard. Since the rampant acquisition of smaller game studios started, quality and variety of games has drastically diminished.

Wow- $14.99 a month x how many users? 10+ years to develop an upgrade to a VERY popular game at the time x $60.00 for the game. You can't tell me that Blizzard is not responsible for a ridiculous mess with WoW as well as Diablo III. This should not be happening in this day and age. And that is the reason you have failed. ;)

Money talks. You don't like the way Blizzard does things; don't buy their next release!

LOL I didn't buy this one (or StarCraft II, either, but for a different reason: since they decided to split it into 3 games I'm just going to wait until all 3 are released and packaged as a box set in a few years; even though I like the story, it's not really my kind of game and I still haven't beaten the original StarCraft or even played the Brood War expansion, so I might wanna get through that, first--maybe).

Not too much issue with the online play. My only potential gripe would be (and I pray it never happens) if my modem were to crap out on me and I would have to wait a couple days to get a new one. I wouldn't be able to play the game offline. Again, not likely to happen, but if it did, it would suck that I couldn't play the game, even by myself.

Wow, just wow.. two emergency server maintenance sessions in the first 12 hours. And this is primarily a single player game. There should not be any issues.

Emergency server issues you say? Twice in 12 hours?! That's MADNESS! Unheard of! /s

Seriously, welcome to MMO's? I also hope you don't think that I'm defending Blizzard at all. I just have a firm belief of "lol @ early adopters" because I figure it's best to be a responsible consumer and wait to see how things pan out before I hurry off to throw my money at a company.

And my apologies if I'm coming off as a dick too. I'm just saying that all these problems with an online game are not a shocker, by any means. Yes, I get that it's a single player game. But you KNEW as a consumer (at least should have) what you were buying into, how things were going to run. (at least I really hope you did). Not much I can tell ya other than to tough it out. :ermm:

Doesn't change the fact that a lot, maybe even most will play it as a pure single player game.

I always did. :p

I cant understand why people buy into blizzard and activision cool aid

http://kotaku.com/5910480/last-nights-diablo-iii-debacle-demonstrates-the-problem-with-always+online-games

People should have some dignity and stop supporting this kind of bshit, its incredible how the industry its going to a path of self destruction.... I wont buy this and i didnt buy starcraft 2 neither.... This thing need to stop.

This topic is now closed to further replies.
  • Posts

    • Oh man, but what if I have the PS3 version?
    • Floorp 12.15.0 by Razvan Serea Floorp is a cutting-edge web browser that combines the trusted foundation of Mozilla's Firefox with a unique Japanese perspective, offering users an exceptional online experience. This open-source browser prioritizes privacy, customization, and security. Floorp is transparent, with no user tracking or data sharing, and it's completely open source. With a strict no-tracking policy and full transparency, your personal information remains private. As an open-source project, Floorp not only shares its source code but also its build environment, inviting users to contribute and build their unique versions. The regular updates, based on Firefox ESR, ensure that you always have the latest features and security enhancements. Floorp key features: Strong Tracking Protection: Floorp offers robust tracking protection, safeguarding users from malicious tracking and fingerprinting on the web. Flexible Layout: Customize Floorp's layout to your heart's content, including moving the tab bar, hiding the title bar, and more for a personalized browsing experience. Switchable Design: Choose from five distinct designs for the Floorp interface, and even switch between OS-specific designs for a unique look Regular Updates: Based on Firefox ESR, Floorp receives updates every four weeks, ensuring up-to-date security even before Firefox's releases. No User Tracking: Floorp prioritizes user privacy by abstaining from collecting personal information, tracking users, or selling user data, with no affiliations with advertising companies. Completely Open Source: The full source code for Floorp is open to the public, allowing transparency and enabling anyone to explore and build their own version. Dual Sidebar: Floorp features a versatile built-in sidebar for webpanels and browsing tools, making it perfect for multitasking and quick access to bookmarks, history, and websites. Flexible Toolbar & Tab Bar: Customize your browser with Tree Style Tabs, vertical tabs, and bookmark bar modifications, catering to both beginners and experts in customization. User-Centric Web Experience: Floorp prioritizes user privacy and collaboratively blocks harmful trackers. Floorp 12.15.0 changelog: Refine appearance of Start top sites and Hub sidebar by @CutterKnife in #2435 Improvement command pallete by @Walkmana-25 in #2429 Fix gesture command by @Walkmana-25 in #2425 Add Mac OS formatting for modifier keys in shortcut editor by @Walkmana-25 in #2424 refactor: bridge as little by @nyanrus in #2416 fix(pwa): follow Firefox 150 ShellService API changes (Bug 1985098) by @Ryosuke-Asano in #2409 feat(notes): Desktop向けThree-Way Merge Sync実装 by @Ryosuke-Asano in #2402 fix(pages-settings): resolve Invalid Hook Call error in SortableContext by @Ryosuke-Asano in #2350 README: fix signpath avatar url by @CutterKnife in #2453 Enhance command palette with new actions by @Walkmana-25 in #2449 feat(split-view): implement tab drop functionality with overlay and new window zone by @Ryosuke-Asano in #2445 fix: restore 'Hide Interface', 'Toggle Navigation Panel', and 'Rest Mode' keyboard shortcuts by @Ryosuke-Asano in #2458 fix: prevent unified extensions panel from closing on bottom navbar (#2079) by @Ryosuke-Asano in #2462 fix: prevent workspace system from overriding SessionStore tab selection on startup by @Ryosuke-Asano in #2461 fix: prevent multi-row tabs from disappearing when sidebar opens website by @Ryosuke-Asano in #2460 fix: prevent private container tab from saving first page to history by @Ryosuke-Asano in #2459 fix: prevent browser close when container tab is the only tab open by @Ryosuke-Asano in #2465 Resolve conflicts for #2467: Add split-view mouse gesture commands by @Ryosuke-Asano in #2472 fix(os-server): auto-generate auth token on enable by @Ryosuke-Asano in #2471 fix(settings): change broken link to Floorp Docs by @regularentropy in #2477 Enhanced search functionality in the command palette — now supports English keywords, Japanese morphological analysis, and hiragana search by @Walkmana-25 in #2470 fix(patches): align Gecko patches with Linux CI runtime by @Ryosuke-Asano in #2482 feat(pwa): add Firefox Container support for PWA apps by @Ryosuke-Asano in #2443 fix(statusbar): add event listener for buttons in status bar by @greeeen-dev in #2484 Download: Floorp 64-bit | 95.0 MB (Open Source) Links: Floorp Website | Github Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Google Gemini co-lead Noam Shazeer is leaving for OpenAI by Pradeep Viswanathan Noam Shazeer is best known as one of the co-authors of the 2017 “Attention Is All You Need” paper, which introduced the Transformer architecture that now powers most large language models. He also worked on several major Google AI projects, including LaMDA, before leaving the company in 2021 to co-found Character.AI. He also authored the Sparsely-gated Mixture of Experts (2016) paper, which is popular among the AI community. After falling behind OpenAI and Anthropic a couple of years ago, Google brought Shazeer back in 2024 as part of a major deal with Character.AI. Through this deal, along with Noam, several other researchers returned to Google DeepMind. More recently, he was a vice president of engineering at Google and a technical co-lead for Gemini. Today, Noam Shazeer announced on X that he is leaving Google and joining OpenAI. In his post, Shazeer said it was a difficult decision to move on, adding that he was proud of the Google team and what it had built together. OpenAI CEO Sam Altman welcomed the move with a post of his own, saying Shazeer was one of the people he had most wanted to work with since OpenAI’s early days. Google has made strong progress with Gemini over the past year, closing the gap with OpenAI in several areas. But losing Noam Shazeer is a major talent setback for them, especially after bringing him back less than two years ago by spending a fortune. For OpenAI, the hire adds one of the industry’s most experienced language model researchers to a team that is already pushing ahead with ChatGPT, Codex, and its next generation of frontier models.
    • I'm lost too... what did you mean by your first comment then?
  • Recent Achievements

    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
    • Week One Done
      Harris Gilbert earned a badge
      Week One Done
    • One Month Later
      Vincian earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      541
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      85
    4. 4
      ATLien_0
      64
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!