Recommended Posts

They have past experiences to go by. Blizzard is not new to this by any stretch. WoW and Starcraft II also put massive stresses on their systems upon launch. Those who do not learn from the past are doomed to repeat it. Those who do not stand up for what is right are merely pawns for those who do wrong. We could even expand this to software in general as there have been many substandard products thrust upon consumers and we have little to no legal recourse. It has to stop! Software companies need to be held responsible for their mistakes just as manufacturers of tangible goods are. Laws need to be changed to prevent them from hiding behind their EULAs and using them as blanket "its never our fault" policy. They must start taking responsibility for what they do/neglect to do.

I agree with your comment that it has to stop. But who's going to enforce that? The Blizzard and Diablo names are synonymous with quality. And unfortunately, this problem isn't going to change anything.

Battle.net servers went live at 12:01 PDT, which is 3:01AM my time. I have been in touch with a multitude of users who from the very first moment have encountered the dreaded "Error 37" explaining that the servers were busy. While I understand that there are probably hundreds of thousands of users trying to log on, this only shows a complete failure on Blizzard's behalf on several fronts:

1. Being one of the most anticipated game launches in years, Blizzard knew what to expect in load and should have planned accordingly, even if it required leasing additional servers for launch.

2. Blizzard insists on requiring all users to authenticate with their servers each time a user wants to play. Single Player anyone? Not if Blizzard has anything to do with it.

3. Blizzard caused massive unnecessary network traffic by not staggering launch times based on locale

4. Blizzard also caused massive unnecessary network traffic by forcing all game data to go through their servers.

5. Blizzard removed LAN play option that was present in Diablo 2 forcing users who want to play with friends to use Battle.net servers, yet again, causing massive unnecessary network traffic.

This is not the first time Blizzard has caused something to be totally fubar. Starcraft II launch was also plagued with these problems.

Message to Blizzard: Stop screwing your customer base!!! Listen to what they want and give it to them. You are in the entertainment industry and as such the customer truly is always right.

Yet I bet you're still gonna play. Less complaining please...

People need to vote with their wallets and stop whining on forums and twitter and Facebook IMO. I did not buy diablo 3, and will not purchase it at all period for a variety of reasons. Activision is the worst thing to happen to Blizzard as far as I can tell. I was talking to my best friend today about it, and we both agreed, until there's a significant boycott of these companies products, they'll keep doing this stupid stuff.

People need to vote with their wallets and stop whining on forums and twitter and Facebook IMO. I did not buy diablo 3, and will not purchase it at all period for a variety of reasons. Activision is the worst thing to happen to Blizzard as far as I can tell. I was talking to my best friend today about it, and we both agreed, until there's a significant boycott of these companies products, they'll keep doing this stupid stuff.

There will be no such thing as a significant boycott in this market. As long as there are teenage kids and parents with loose purse strings no amount of boycotting by the intelligent community will have any significant impact. Activision/Blizzard and EA have effectively formed a trust in the gaming market. Whenever a competitor comes around with an original idea, they buy them up and kill it off. The only thing that will stop this is voting out the lawmakers that are in the back pockets of these companies and enforcing Antitrust laws. Also would not hurt to set ground rules on how software companies must operate.

Emergency server issues you say? Twice in 12 hours?! That's MADNESS! Unheard of! /s

Seriously, welcome to MMO's? I also hope you don't think that I'm defending Blizzard at all. I just have a firm belief of "lol @ early adopters" because I figure it's best to be a responsible consumer and wait to see how things pan out before I hurry off to throw my money at a company.

And my apologies if I'm coming off as a dick too. I'm just saying that all these problems with an online game are not a shocker, by any means. Yes, I get that it's a single player game. But you KNEW as a consumer (at least should have) what you were buying into, how things were going to run. (at least I really hope you did). Not much I can tell ya other than to tough it out. :ermm:

I always did. :p

Since when was the Diablo franchise ever classified as an MMO? RPG? Yes. MMO? Not at all. It has been treated as an MMO in the way that Blizzard has handled game sign in but there is not one sense of a "massively multiplayer" element.

Since when was the Diablo franchise ever classified as an MMO? RPG? Yes. MMO? Not at all. It has been treated as an MMO in the way that Blizzard has handled game sign in but there is not one sense of a "massively multiplayer" element.

I meant welcome to the world of MMO experiences, not that Diablo 3 is an MMO. He's claiming 2 emergency server shutdowns are a big thing, but considering D3 is online-only now, he's new to what is quite common in the MMO world and those who frequent them. It's only disappointing that people have to put up with this garbage just to play their game in what would be a single player solitude...

I meant welcome to the world of MMO experiences, not that Diablo 3 is an MMO. He's claiming 2 emergency server shutdowns are a big thing, but considering D3 is online-only now, he's new to what is quite common in the MMO world and those who frequent them. It's only disappointing that people have to put up with this garbage just to play their game in what would be a single player solitude...

Well, it definitely sounds to me that you are coming with every excuse in the book to defend Blizz.. Again, D3 is not MMO and shouldn't be compared to them in anyway. Implementing singleplayer game to be fully online experience was Blizzard's decision and they should carry full responsibility over it.

Edit: And servers are down again..

I don't mind that they made it a fully online experience, but they should've had plenty of resources to handle the demand. They knew more or less how many people they had to accommodate, so it's pretty unacceptable to have these sorts of issues.

Then again, this is nothing new for a Blizzard game launch.

I don't mind the issues as much as most people. What I do mind is the rollbacks that happen when the servers go down but you are still playing, not knowing that what you are doing isn't being saved to their servers so when you stop you get rolled back to the last moment when the server communicated with your client. This happened to us twice today. I wish we would just get outright disconnected instead of playing for 10-15 minutes not knowing that we are wasting our time.

I understand people are abit miffed they are having troubles playing. But fact of the matter is, the people complaining on the forums are the minority.

The reason it seems like everyone is having trouble, is because the people that aren't having trouble are playing the game or doing something else, not wasting time sitting on a forum all day.

I have booked Friday off work. So have my friends. Why Friday? Because were aren't stupid. This is the most pre-ordered game in history. There has never been a launch of this magnitude, so it would be impossible to correctly predict what was going to happen.

I mean it's ok to be a little bit annoyed that you've missed like 2 days playing out of the rest of your life, but geez, it's almost scary how worked up people are getting.

ps: the argument that they shouldnt have to log in to play a single player game is completely stupid. diablo 3 is NOT a single player game. How is this so hard to understand?! Stop comparing and expecting it to be like the first 2. This is 2012, and many features in the game rely on being online. Why should Blizzard program two different games just to keep a tiny majority happy, when they are going to all be happy in a few days anyway. If you want a single player game, go play one, there are better singleplayer only action rpg's to be played IMO

edit: I would like to reference Half Life 2 for an example. It was/is probably THE most anticipated game launch of all time. It was also the first game to be activiated online through steam before you could play. Now, obviously, Valve had problems with the HL2 launch also. I could not play untill the next day as steam would not recognize my physical cd-key , many people had this problem. The internet went absolutely MENTAL! People bitching about how they shouldnt have to verify a singleplayer game online. People HATED steam in it's infancy. But does anyone talk about this now?

No, HL2 is regarded as one of gamings greats. Steam has set the industry standard for digital purchases and people mostly love it. Just saying...

I understand people are abit miffed they are having troubles playing. But fact of the matter is, the people complaining on the forums are the minority.

The reason it seems like everyone is having trouble, is because the people that aren't having trouble are playing the game or doing something else, not wasting time sitting on a forum all day.

I have booked Friday off work. So have my friends. Why Friday? Because were aren't stupid. This is the most pre-ordered game in history. There has never been a launch of this magnitude, so it would be impossible to correctly predict what was going to happen.

I mean it's ok to be a little bit annoyed that you've missed like 2 days playing out of the rest of your life, but geez, it's almost scary how worked up people are getting.

ps: the argument that they shouldnt have to log in to play a single player game is completely stupid. diablo 3 is NOT a single player game. How is this so hard to understand?! Stop comparing and expecting it to be like the first 2. This is 2012, and many features in the game rely on being online. Why should Blizzard program two different games just to keep a tiny majority happy, when they are going to all be happy in a few days anyway. If you want a single player game, go play one, there are better singleplayer only action rpg's to be played IMO

edit: I would like to reference Half Life 2 for an example. It was/is probably THE most anticipated game launch of all time. It was also the first game to be activiated online through steam before you could play. Now, obviously, Valve had problems with the HL2 launch also. I could not play untill the next day as steam would not recognize my physical cd-key , many people had this problem. The internet went absolutely MENTAL! People bitching about how they shouldnt have to verify a singleplayer game online. People HATED steam in it's infancy. But does anyone talk about this now?

No, HL2 is regarded as one of gamings greats. Steam has set the industry standard for digital purchases and people mostly love it. Just saying...

No, I'm pretty sure when all the server in America is down, the people complaining on the forums are not the minority ...

Well, it definitely sounds to me that you are coming with every excuse in the book to defend Blizz.. Again, D3 is not MMO and shouldn't be compared to them in anyway. Implementing singleplayer game to be fully online experience was Blizzard's decision and they should carry full responsibility over it.

Edit: And servers are down again..

I know, jeez. My POINT is, once again, that since it requires you to BE online, you are subject to the same problems MMOs will face. Servers are servers, regardless of what's hosted on them. A great influx of traffic is going to cause problems, as if ensuring the software and hardware are running efficiently isn't enough. This isn't me defending Blizzard, these are just the basics.

Blizzard for whatever reason (piracy?) decided they wanted to pay more for servers, instead of cutting traffic flow in half by allowing offline play. With that decision, players will likely (from what I can tell already) suffer from the same things that everyone playing an MMO faces. Server crashes, lag / rubberbanding, rollbacks, maintenance, restarts, and what have you. You can tell me D3's not an MMO until your blue in the face, but these are the inevitable problems you are going to continue to see down the line, simply because you're playing online! Everyone saw this coming months ago when they announced it'd be online only. I'm not sure what you were expecting to be honest.

Once again, I'm not defending the company. I'm just applying some basic common sense and reasoning here. I'm not the one who went out and spent my money on a game expecting it to be perfect on day one though. I prefer to keep my cash (instead of throwing it a company first chance), wait to see how things pan out, and maybe wait for a sale unless it's something I really want. Diablo 3? No thanks. At least, not until I see PvP implemented.

This topic is now closed to further replies.
  • Posts

    • Maybe it's just my old-school soul talking, but I’ve always felt that games aren't 'real' games until they hit the PC. Leaving the PC community out at launch just doesn't sit right with me. That being said, I'm probably going to buy the PS5 just for the fun of trying it out.
    • The Vibe Coding Playbook: Building Your Tech Business with AI —was $35, now FREE by Steven Parker Claim your complimentary copy (worth $35) of "The Vibe Coding Playbook: Building Your Tech Business with AI" for free, before the offer ends on June 23. Description A detailed and up-to-date walkthrough for entrepreneurs with limited (or non-existent) coding skills who want to build profitable software companies using new gen-AI tools. In The Vibe Coding Playbook: Building Your Tech Business With AI, renowned AI and data science educator Siraj Raval walks you through exactly what you need to do to build a technology business with generative AI-powered code assistants. Raval offers step-by-step guidance for non-technical professionals and entrepreneurs interested in creating scalable, profitable enterprises without spending years learning how to code. This book conceives of new artificial intelligence tools, like Cursor, as “co-founders,” lighting your way to constructing valuable software products and services. You’ll learn to build minimally viable products (MVPs), iterate on your software products as you develop and after launch, and grow your company while maintaining a lean, efficient, solopreneur-focused structure. Inside the book: Detailed guidance for entrepreneurs interested in creating powerful tech solutions for niche problems and markets without hiring expensive software developers Strategies for using generative AI tools to substitute for traditional technical co-founders Illustrative case studies from real-world founders who built successful technology businesses without learning to code Useful tools for non-technical entrepreneurs, including prompt libraries, decision trees, QR codes linking to video tutorials demonstrating key techniques, and access to an exclusive online community of like-minded founders Perfect for ambitious professionals and entrepreneurs who want to build a successful technology company now – using commercially available AI tools – The Vibe Coding Playbook is your personal roadmap to creating useful and profitable software for customers without learning how to code. How to download for free Please ensure you read the terms and conditions to claim this offer. Complete and verifiable information is required in order to receive this free offer. If you have previously made use of these offers, you will not need to re-register. Was $35, but is now FREE | Below free offer link expires on June 23. The Vibe Coding Playbook: Building Your Tech Business with AI The below offers are also available for free in exchange for your (work) email: The Vibe Coding Playbook: Building Your Tech Business with AI ($35 Value) FREE - Expires 6/23 The Persuasion Engine: How Any Business Can Use AI-Powered Neuromarketing to Understand and Win Customers ($28 Value) FREE - Expires 6/24 How to Do More with Less: Future-Proofing Yourself in an AI-driven Economy ($28 Value) FREE - Expires 6/30 Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms ($131.95 Value) FREE - Expires 7/1 The Complete Free AI Learning: Master ChatGPT, Claude, Gemini & More ($21 Value) FREE How to Build an AI Design Workflow with Gamma ($21 Value) FREE The Ultimate Linux Newbie Guide – Featured Free content Python Notes for Professionals – Featured Free content Learn Linux in 5 Days – Featured Free content Quick Reference Guide for Cybersecurity – Featured Free content We post these because we earn commission on each lead so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin The above deal not doing it for you, but still want to help? Check out the links below. Check out our partner software in the Neowin Store Buy a T-shirt at Neowin's Threadsquad Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: An account at Neowin Deals is required to participate in any deals powered by our affiliate, StackCommerce. For a full description of StackCommerce's privacy guidelines, go here. Neowin benefits from shared revenue of each sale made through the branded deals site.
    • Rockstar confirms Grand Theft Auto VI pre-orders begin next week, unveils cover art by Pulasthi Ariyasinghe The release date of Grand Theft Auto VI has moved quite a lot since its original announcement in 2023, but it finally looks like the game has found its final launch slot. Rockstar today had a new video upload on its YouTube channel, and while it wasn't a new trailer for the game, the company revealed two things. This was the pre-order kickoff date for Grand Theft Auto VI as well as the game's official cover art. The company revealed that June 25 is when fans of the series will be able to pre-order their copy of Grand Theft Auto VI. Pre-orders will be available both digitally and in retail stores. The newly unveiled cover art shows off the two new protagonists, as well as a few more characters that are probably vital to the campaign storyline. Shots of vehicles players can use like a light helicopter, motorcycle, sports car, and speed boat are also seen here, alongside a shot of a crocodile. "Jason and Lucia have always known the deck is stacked against them," says Rockstar describing the campaign's protagonist duo. "But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it out alive." Grand Theft Auto VI is coming to Xbox Series X|S and PlayStation 5 on November 19, 2026. A PC version has not been confirmed yet, though it's expected by many to land after the console release. When asked about this, the Take-Two CEO says it considers the core audience for the Grand Theft Auto franchise to be on consoles.
  • Recent Achievements

    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
    • Week One Done
      Harris Gilbert earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      555
    2. 2
      +Edouard
      168
    3. 3
      PsYcHoKiLLa
      72
    4. 4
      Michael Scrip
      64
    5. 5
      ATLien_0
      64
  • Tell a friend

    Love Neowin? Tell a friend!