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The OS that just keeps giving. Perhaps next they can remove all the colour and start using nothing but white, grey and black. Then the transformation back to the mid 80's will be complete.

Windows Aero Glass is hugely dated. They're moving towards minimalist design. Not bad design. There's a difference, and anyone with an ounce of class can see the difference. That said, I don't think what they're doing is quite as good as what they could be doing with the spec they have. But we will see.

How is having two completely different interfaces with each their own set of apps within the same OS making Windows "uniform"?

Because, unlike Apple, Microsoft has to support "legacy" applications that only use the desktop e.g. Office 2010 as well as Metro applications.

I always hated aero glass, the whole idea every chrome is transparent just felt weird... looks like MS finally realized this, but now they made windows ultrabright... go from one eye strainer to another...

what's next, they realize the blank titlebar in most windows is a waste of space? and finally move the breadcrum into that space? *gasp*

I always had the feeling aero glass and all the shaddows where just there to say hey look what we can do with DWM and WDDM!

The original goal of Aero Glass was to focus the user's attention on content rather than the chrome of each window. For a time it did achieve this and in general I think it does, especially when compared to the obvious title bars and window borders of XP. When you stack lots of windows you can get some weird colour combinations and patterns in the glass that can be distracting and I guess they're trying to eliminate those. Personally though, I don't mind glass (especially in Win 7) and I'm surprised that Microsoft have dismissed it using such strong language.

Having said that, I think the Zune client looks really good and I think it does a much better job of focussing attention on content rather than controls. Flattening the UI is a good idea as the fake 3D borders and endless gradients in previous versions of Windows and other operating systems feel dated and are distracting. It's important that they get the balance right between flat and bland but I think Windows Phone and the Zune client prove that Microsoft can get this right.

Having been a loyal user of Windows for nearly 15 years these changes are perhaps the most disappointing I have ever seen in a Windows release thus far. Every time I see another announcement about a feature change to Windows 8 it just leaves me more disappointed it would seem. I love Windows 7, I just hope they aren't as hasty to drop support as they were with Vista because as it currently stands I will not be using Windows 8.

Having been a loyal user of Windows for nearly 15 years these changes are perhaps the most disappointing I have ever seen in a Windows release thus far. Every time I see another announcement about a feature change to Windows 8 it just leaves me more disappointed it would seem. I love Windows 7, I just hope they aren't as hasty to drop support as they were with Vista because as it currently stands I will not be using Windows 8.

Seems that MS is just guessing at what to do, and it's kind a late in the dev cycle for that if you ask me. However, removing Aero makes sense in one area ... VDI. The GPU resources for Aero (RemoteFX) add up. Simply removing it and settling on a somewhat bland simple to render Gem OS-like color scheme removes this resource requirement. To be honest, it is needed in that environment as we won't be stacking Quadro GPUs at a minimum of $400 pop for 5-10 desktops each card. It's much easier to tell users the Aero themes are no longer in Windows as it is to tell them you can's have that nice transparency, etc. because we're not gonna buy the resources to do it. All users will do is demand a desktop which we don't want anymore. We're moving to VDI and Windows 7 seven ASAP. Windows 8 will be a support and end user nightmare and its going to be a helluva lot easier to deal with in a Virtual Desktop World.

I think Windows Phone and the Zune client prove that Microsoft can get this right.

I agree by Microsoft's past standards which were very low. Still want a windows hub as tight and useable as iTunes; a much higher standard that Microsoft is still far from reaching, if ever, IMO.

Because, unlike Apple, Microsoft has to support "legacy" applications that only use the desktop e.g. Office 2010 as well as Metro applications.

I really hope you realize you're completely talking out of your ass. Apple had to support legacy apps all the same back in May 2001 when they first released OS X. Why exactly do you think they incorporated "Classic" into the OS and continued to support it until OS X Leopard (2007)? The main difference is that Apple released their important new apps for OS X from the get-go instead of letting then run only within the old Classic environment. Microsoft on the other hand is actively sustaining the desktop for the years to come by not releasing something like Office 15 for Metro, which in my opinion is a huge mistake. If a suite like Office is truly better off running within the desktop environment - as some have brought up in defense - you know there's something fundamentally wrong with Metro.

My original point however is you can't really speak of a "uniform" situation when you're dealing with two completely different interfaces that each run their own separate set of apps within the same OS, which isn't just there for legacy purposes.

I hope you realize you're completely talking out of your ass. Apple had to support legacy apps all the same back in May 2001 when they first released OS X. Why exactly do you think they incorporated "Classic" into the OS and continued to support it until OS X Leopard (2007)? The main difference is that Apple released new apps for OS X from the get-go instead of letting then run only within the old environment. Microsoft on the other hand is sustaining the desktop for the years to come by not releasing something like Office 15 for Metro, which in my opinion is a huge mistake. If a suite like Office is truly better off running within the desktop environment you know there's something fundamentally wrong with Metro.

My original point however was that you can't really speak of unification since you're dealing with two completely different interfaces that each run their own separate set of apps within the same OS, not just for legacy purposes.

I'm willing to bet money that MS already has a metro version of it's office apps under development. The problem here is that it didn't have the time needed to release it now. Before the Office team could even get to work the WinRT guys had/have to finish their API work and so on. The only reason access to the desktop on Windows RT ARM devices is around is simply to run Office because they couldn't port it yet. It's one thing to port something small but we're also talking about a group of apps and not just one app. We'll see it in time for Windows 9 though, and by that version I also expect WinRT/metro apps will be able to run on the "desktop" as well. In the long run Win32 is going to be slowly replaced, it's a step by step process and the new APIs don't cover all the areas yet to do it.

I hope you realize you're completely talking out of your ass. Apple had to support legacy apps all the same back in May 2001 when they first released OS X. Why exactly do you think they incorporated "Classic" into the OS and continued to support it until OS X Leopard (2007)? The main difference is that Apple released new apps for OS X from the get-go instead of letting then run only within the old environment. Microsoft on the other hand is sustaining the desktop for the years to come by not releasing something like Office 15 for Metro, which in my opinion is a huge mistake. If a suite like Office is truly better off running within the desktop environment - as some have brought up in defense - you know there's something fundamentally wrong with Metro.

My original point however was that you can't really speak of unification since you're dealing with two completely different interfaces that each run their own separate set of apps within the same OS, not just for legacy purposes.

IMO there will never be unification nor is it desireable. To unify the Explorer/Desktop UI with Metro will be destorying MDI & True Multitasking. This isn't going to fly, 1 1/3 windows for people who actually work on PCs (Workstation Users, back to the future ;). Not going to happen.

I can see the return of Windows 8 Workstation which uses the Desktop/Explorer UI, with Windows 8 Pro and below being basically a single tasking Metro Environment. I personally don't think MS will get rid of the desktop at all. I will change that opinion when I see meaningful and productive Metro file management. Right now I think MS is just making a huge mess, but it's not done yet and they are clearly still trying to figure out what to do. I'll withold judgment until RTM.

IMO there will never be unification nor is it desireable. To unify the Explorer/Desktop UI with Metro will be destorying MDI & True Multitasking. This isn't going to fly, 1 1/3 windows for people who actually work on PCs (Workstation Users, back to the future ;). Not going to happen.

I can see the return of Windows 8 Workstation which uses the Desktop/Explorer UI, with Windows 8 Pro and below being basically a single tasking Metro Environment. I personally don't think MS will get rid of the desktop at all. I will change that opinion when I see meaningful and productive Metro file management. Right now I think MS is just making a huge mess, but it's not done yet and they are clearly still trying to figure out what to do. I'll withold judgment until RTM.

I think you're not taking into account that the next version could very well extend metro app support over to the desktop for those who need/want it. In the end, when that happens, and I expect it will, the desktop and the start screen will be uniformed. The "desktop", probably in Win9, will just be an "area" of the OS that can run multiple windowed apps, like it does now, but it won't be it's own "thing" which it still is in Win8. This is probably the case for now because of how new the APIs on the metro side are and nothing else. If MS's goal in the long run is to replace Win32 with WinRT then extending it to the desktop is the natural next step for it and I don't see anything to indicate they're not going to do that.

I'm willing to bet money that MS already has a metro version of it's office apps under development. The problem here is that it didn't have the time needed to release it now. Before the Office team could even get to work the WinRT guys had/have to finish their API work and so on.

Microsoft should have done a better job at planning in that case. But we'll see what happens...

IMO there will never be unification nor is it desireable. To unify the Explorer/Desktop UI with Metro will be destorying MDI & True Multitasking. This isn't going to fly, 1 1/3 windows for people who actually work on PCs (Workstation Users, back to the future ;). Not going to happen.

Which brings us to:

If a suite like Office is truly better off running within the desktop environment - as some have brought up in defense - you know there's something fundamentally wrong with Metro.

I really hope you realize you're completely talking out of your ass. Apple had to support legacy apps all the same back in May 2001 when they first released OS X. Why exactly do you think they incorporated "Classic" into the OS and continued to support it until OS X Leopard (2007)? The main difference is that Apple released their important new apps for OS X from the get-go instead of letting then run only within the old Classic environment. Microsoft on the other hand is actively sustaining the desktop for the years to come by not releasing something like Office 15 for Metro, which in my opinion is a huge mistake. If a suite like Office is truly better off running within the desktop environment - as some have brought up in defense - you know there's something fundamentally wrong with Metro.

My original point however is you can't really speak of a "uniform" situation when you're dealing with two completely different interfaces that each run their own separate set of apps within the same OS, which isn't just there for legacy purposes.

but wasn't classic effectively a different OS? I never used it so do correct me if wrong. It's not the same as supporting old apps on current OS. Classic was probably same as Windows XP mode in 7?

I think you're not taking into account that the next version could very well extend metro app support over to the desktop for those who need/want it. In the end, when that happens, and I expect it will, the desktop and the start screen will be uniformed. The "desktop", probably in Win9, will just be an "area" of the OS that can run multiple windowed apps, like it does now, but it won't be it's own "thing" which it still is in Win8. This is probably the case for now because of how new the APIs on the metro side are and nothing else. If MS's goal in the long run is to replace Win32 with WinRT then extending it to the desktop is the natural next step for it and I don't see anything to indicate they're not going to do that.

I'm witholding judgment, as right now I don't think MS has a clear roadmap of what it's going to do. I'm abivalent as to whether the desktop is an area or an app. It's the functionality that must remain. No one is trying to hold on to Win32, really. Nor resisting change. But people are unwilling to take steps backwards in functionality or productivity for the sake of change for change's sake. Creating an area to run multiple windows works for me, I don't care how they do it.

I hate to say it, but this could be the one thing that makes me *not* want Win8. I didn't mind the Metro stuff since I'd spend most of my time on the desktop anyways. I didn't mind the new Start screen as I see some potential in it to be very good. But this looks worse than Aero Basic did in Vista/Win7. To me, Aero Basic and this new white UI look so bad and bland that it becomes a distraction to me. I like Aero because it made the OS look sleek and modern while not taking focus away from the task at hand.

I'll still try the Win8 Release Candidate )or whatever they're calling it now) to try to change my own mind, but I'm skeptical of it actually happening. I may be sticking with Win7 for a while. :/

but wasn't classic effectively a different OS? I never used it so do correct me if wrong. It's not the same as supporting old apps on current OS. Classic was probably same as Windows XP mode in 7?

It was pretty much exactly like that (using the available tech at the time of course). However it did force developers to immediately start developing for OS X rather than letting "Classic" linger for ages, something I'm afraid will happen with the desktop on Windows. OS X Cheetah was released in 2001, the same year Microsoft made an Office version for it available.

I hate to say it, but this could be the one thing that makes me *not* want Win8. I didn't mind the Metro stuff since I'd spend most of my time on the desktop anyways. I didn't mind the new Start screen as I see some potential in it to be very good. But this looks worse than Aero Basic did in Vista/Win7. To me, Aero Basic and this new white UI look so bad and bland that it becomes a distraction to me. I like Aero because it made the OS look sleek and modern while not taking focus away from the task at hand.

I'll still try the Win8 Release Candidate )or whatever they're calling it now) to try to change my own mind, but I'm skeptical of it actually happening. I may be sticking with Win7 for a while. :/

if the new theme is the only thing that's bothering you then it'd be easy to just install a custom theme and not worry about it anymore would it not?

I'm willing to bet money that MS already has a metro version of it's office apps under development. The problem here is that it didn't have the time needed to release it now. Before the Office team could even get to work the WinRT guys had/have to finish their API work and so on. The only reason access to the desktop on Windows RT ARM devices is around is simply to run Office because they couldn't port it yet.

Looking at the metro frameworks we have, it'd be voodoo for them to get a decent performing version of Office running in Metro, and I really can't seem them ever porting over the full applications - not with the current frameworks anyway. Maybe smaller, bite sized, metro-optimised versions, but not the full prowess of the suite. And to be fair, the full programs aren't suited for Metro anyway with the amount of options they have at their disposal.

Probably since you were still filling your diapers. I've watched users become confused and irritated over the smallest changes. Major ones like this drive them nuts.

why do you think MS is including a tutorial?

Probably since you were still filling your diapers. I've watched users become confused and irritated over the smallest changes. Major ones like this drive them nuts.

They in turn drive Help Desk nuts, which in turn drives IT Dept Nuts, which costs $$$$$$ for basically nothing. Then IT dept says, you know what, let's stay with Windows 7. Then IT Dept actually starts accepting lunches from Google (Chrome OS + Google Apps) and Apple.

MS is playing with fire here. We'll see.

I get it, but I'm not digging it. I've always been fond of the glass look. Switching to this is probably going to make me wonder what's wrong with my video driver for the first few days, since it looks like Aero Lite.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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