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The taskbar isn't interactive? Window previews, jump lists, right-click on jump list shell links for other commands & properties, drag & drop to/from jump lists, progress bars, notification badges, buttons in thumbnails? I like most of the new stuff in Win8, but none of it is as cool or useful as the Win7 taskbar IMO ...

So you are saying that current Windows 7 Desktop is not interactive and personal. How do you people even come up with such statements.

Not in the sense Metro is. It's a static environment filled with icons. How interactive is that? Where's my social updates? News? Weather updates?

Not in the sense Metro is. It's a static environment filled with icons. How interactive is that? Where's my social updates? News? Weather updates?

Apparently you don't know what desktop gadgets are.

(Though personally I don't want all that annoying crap on my desktop. I didn't like it when they called it Active Desktop in Windows 98 either.)

I find it a matter of some amusement that people wish to talk smack about those of us that don't like Metro and simply believe that it has to be the best thing ever simply because it's made by Microsoft. Why the hell should I have to justify it by saying "it harms my productivity"? I hate the look, I hate the design, and I hate the fact that they have completely robbed users of their choices. Whether or not you consider those arguments to be valid, the way Windows 8 is designed has a massive impact on the usability of the OS for me, and as such I'm simply not going to use it.

Apparently you don't know what desktop gadgets are.

(Though personally I don't want all that annoying crap on my desktop. I didn't like it when they called it Active Desktop in Windows 98 either.)

Pointing and clicking is not interactive. -_- Desktop gadgets don't even come close to the level of interactivity Metro can deliver.

Pointing and clicking is not interactive. -_- Desktop gadgets don't even come close to the level of interactivity Metro can deliver.

Metro simply downloads data and displays it on a page. Something you can do just as easily by opening a web browser and clicking a couple of buttons. And what's more a browser does it without completely ruining my desktop experience.

Pointing and clicking is not interactive. -_- Desktop gadgets don't even come close to the level of interactivity Metro can deliver.

What are you talking about? You don't have to click on gadgets. They can display the weather on your desktop, RSS feeds, etc without any user interaction at all.

What are you talking about? You don't have to click on gadgets. They can display the weather on your desktop, RSS feeds, etc without any user interaction at all.

But 1. Who uses them, and 2. point me to high quality gadgets that people have made. I don't recall there ever being a Twitter or Facebook gadget, the weather app is basic at best, and doesn't come near the functionality of the weather metro app.

I seriously think MS is trollin everyone with windows 8... they were bored of windows 7 being great so they set off to do this.... they know what everyone wants and they put it together in one package... now... having everything you want at the same time isn't good either.

I mean... it's like eating steak, bacon, ice cream. salmon, spaghetty, tacos, and sauerkrout blended together and drinking it out of a cup.

But 1. Who uses them, and 2. point me to high quality gadgets that people have made. I don't recall there ever being a Twitter or Facebook gadget, the weather app is basic at best, and doesn't come near the functionality of the weather metro app.

A lot of people use them, and yes there is a Facebook and Twitter gadget available. The weather gadget gives me the current weather and the forecast for lows, highs and weather for the entire week. If I need more information than that I'll go on the web and find whatever I need.

A lot of people use them, and yes there is a Facebook and Twitter gadget available. The weather gadget gives me the current weather and the forecast for lows, highs and weather for the entire week. If I need more information than that I'll go on the web and find whatever I need.

No. Nobody significant uses them. There are no top notch gadgets to install, which is why they were discontinued, and the gallery shut down. Gadgets are dead.

I seriously think MS is trollin everyone with windows 8... they were bored of windows 7 being great so they set off to do this.... they know what everyone wants and they put it together in one package... now... having everything you want at the same time isn't good either.

I mean... it's like eating steak, bacon, ice cream. salmon, spaghetty, tacos, and sauerkrout blended together and drinking it out of a cup.

Not to be the conspiracy theorist, but having met with MS last year and showing them a timeline of why we really wouldn't need to upgrade for many EA cycles and therefore wanted a discount on our EA agreement; Microsoft knows Windows 7 is so good and stable, there's little reason to keep upgrading for the next 3-6 years given the longevity of XP. The wholesale changes they made not only to the UI but the application architecture insures an upgrade revenue stream that didn't exist before they went this route. That's just one of many reasons, some good for the users, some good for MS shareholders (mostly).

No. Nobody significant uses them. There are no top notch gadgets to install, which is why they were discontinued, and the gallery shut down. Gadgets are dead.

So let's see, Active Desktop was a huge failure on Windows 98, the sidebar failed on Vista and now you are saying that Gadgets were a miserable failure. But oh boy, everyone is going to love this same tired feature on Metro! Woo-hoo, this is the year of push technology! :rolleyes:

Funny though you keep changing your complaints about gadgets. First you say they could not do what Metro does and when told they in fact do then you complained that certain gadgets weren't available and when told they are now you say no one uses gadgets and they are dead.

Just get a motel room, go make love to Metro and get it over with.

No. Nobody significant uses them. There are no top notch gadgets to install, which is why they were discontinued, and the gallery shut down. Gadgets are dead.

As much as it pains me to agree, you come up with some way over the top theoretical nirvana for Metro sometimes, but I do. I don't know if "that's" why it shutdown, it was dead long before it shutdown. But there were few quality gadgets. I have one of the better weather and calendar gadgets but most of the cool gadgets designers chose the Mac platform or alternative widget platforms.

I think at some point MS closed down gadgets because they don't want anyone making any more. Gadgets, since they can live on the desktop where you work, are superior to live tiles "on a desktop pc" IMO. They can have all and actually more functionality than live tiles when expanded. But, they just never caught on and not many people used them. Many don't use them for the same reason they won't use live tiles on a PC much. Why look at a gadget/tile while "sitting at a pc" when you can just open facebook or mail, or have notification on taskbar or popup while doing other more meaningful things without being taken away from those things to a Start Page.

It is only on the desktop PC that I question the value of Live Tiles. My personal thought is except for the most newb (the soccer mom in the kitchen of which there are lots) anyone sitting at a PC constantly looking at live tiles doesn't need a PC. Get off your butt and go do something becuase if you're sitting at a PC constantly glancing at the start page you are not doing jack #%^ on your PC. Get a tablet or Windows Phone and glance at that.

So let's see, Active Desktop was a huge failure on Windows 98, the sidebar failed on Vista and now you are saying that Gadgets were a miserable failure. But oh boy, everyone is going to love this same tired feature on Metro! Woo-hoo, this is the year of push technology! :rolleyes:

Funny though you keep changing your complaints about gadgets. First you say they could not do what Metro does and when told they in fact do then you complained that certain gadgets weren't available and when told they are now you say no one uses gadgets and they are dead.

Just get a motel room, go make love to Metro and get it over with.

Ya know, if you hate Metro so much, then don't use the apps. Simple. I'm tired of having my words turned inside and out by every single person here. But simply put, the 9x paradigm is tired, rotten, and dead. There are new and upcoming technologies that just won't work with it, and we need a UI that'll allow us to interact with computers in new ways. Computers (yes, that includes desktops too) are heading in a new directions that is forcing us to change out habits, whether you like it or not. Consumers want simple, easy to use devices that'll connect them to the things that matter, and quickly. Fumbling around an overly complex desktop, pointing and clicking on icons, isn't doing that, and neither are those desktop gadgets of yours. Metro will allow them to do just that. I'm sorry you feel cheated or your ego threatened or whatever, but this isn't the 90's anymore. Things have changed.

So if you don't mind, I'm going to keep using Windows 8 and brace myself for the future of computing. If you wish to remain behind, that's your prerogative, but don't expect me to show any compassion for when you're still clinging to XP or whatever and crying that no one is showing you any love.

Click on my sig if you *really* want to see what interactive looks like. You won't get that with Windows XP or Windows 7.

Ya know, if you hate Metro so much, then don't use the apps.

Oh believe me I won't. I just think your arguments about the live tiles are ridiculous when the are absolutely nothing new. On one hand you say that Gadgets failed and are dead, then you somehow claim that live tiles are going to be wonderful. It's been done to death, remember the Pointcast Network? Most people really don't care about having "live content" on their desktop and Metro isn't going to change that.

Click on my sig if you *really* want to see what interactive looks like. You won't get that with Windows XP or Windows 7.

Again with this "interactive" nonsense. Every OS is interactive. As for Metro, sorry but I think it is an ugly mess. I'm glad I won't get that with Windows 7, that's why I'm sticking with it.

Most people really don't care about having "live content" on their desktop and Metro isn't going to change that.

Good, because live tiles aren't living on the desktop. Oh, and the people tied to mobile devices, especially corporate types, and younger kids, who are always information hungry, disagree with you. Jus' saying. ;)

Good, what a cluttered mess. That's why I'm sticking with Windows 7.

Great! That means our conversation here is done. Good day, sir! The exit is in the upper right on the big red X.

^^^ Come on guys chill. Windows 8 and Metro will do just fine. And it will annoy the hell out of people that are currently in 7th Heaven using Windows 7 and love the effeciency of the Start Menu and Aero and all that.

Unfortunately, we will have to go back to customization apps, etc. to be happy again, but it'll happen, or we'll wait with the great 7 until MS fixes it in 9.

I do think the strong dissention among seasoned users is a sign MS took a path that will have negative consequences but not disastrous. It's all about the apps, and games and right now there aren't any.

I would love to see MS change the orientation of general web design from portrait to landscape. However, seeing them bundle Flash with Windows 8 after all the HTML 5 hype, I'm pretty positive they don't have enough influence to make that happen so I'm just tossing that one.

No. Nobody significant uses them. There are no top notch gadgets to install, which is why they were discontinued, and the gallery shut down. Gadgets are dead.

Well I certainly use them and have been using them since vista, but I am not "significant" since I would guess being significant must be someone like Bill Gates or that raving lunatic Balmer, I love the gadgets that I use, they are mostly system info gadgets and one for weather, they are always there showing info in real time and yet they are never in the way, unlike metro.

  • Like 2

Microsoft's visionary Office video focuses on the app. Particularly Office, and there's not much with software that can't be done today. Microsoft's designers simply don't have that much style. Apple's Keynote and Numbers come closer to that type of polish and cool productivity. Microsoft can't deliver that kind of app on Windows Phone though its quite capable today. Has nothing to do with Windows 8 or Metro.

Notably though, while content consumption can be managed by touching the screen on a mobile device in the video, the workstation had a keyboard and stylus/tablet input device. In fact, touch took place on an LCD/Screen on the keyboard. Not a workstation user reaching up touching their display all day long.

All of that is doable now (with regards to the software). I just don't think MS will ever deliver anything that slick, hopefully x86 app devs will. Somehow MS has to create tools to get more creative people designing application UIs. Microsoft can't even design nice icons so I don't know why anyone thinks they could deliver this vision themselves.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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