Recommended Posts

Hoping someone can point me in the right direction as frustration is beginning to get the better of me.

Basically what I want to do is apply loudness adjustments to MP3 files for in-car listening. The responses I've seen to other people asking this have been in the vein of "it causes clipping," "songs are already mastered too loud," "replaygain works the other way, it brings loudness down to a lowest common denominator," etc.

Bearing in mind that this is A. already going to be a crappy listening environment with road noise, horns, wind, etc.; B. I'm listening to prog. and symphonic metal that does have dynamic range that, oddly, I guess I actually do want to eliminate for the purposes of not having to mess with volume while on the freeway; and C. given that I've already fought with ReplayGain and have at least a basic idea of what it does...these reponses haven't got me very far. Hoping my fellow Neowinians can give me something better.

So...what do I need to do to achieve this? Is ReplayGain not even the right tool? Do I need to adjust it from the default 89dB target point? Is there another application I should be using?

Right now I'm fighting with a combo of MP3 files with a default application of RG, various PC-side audio players/metadata editors, and a Sansa Clip+ that also has a ReplayGain adjustment setting of its own.

I realize that I'm posting while ****ed off and thus am likely being rash in wanting a quick fix, but at the same time I learn by doing and would kind of like to see (or hear) some noticeable results to get an idea of how to do what I want to do.

Thanks in advance for the help.

I use a 4 step process to do what you want to do:

1. I convert the mp3 to WAV

2. I then use WavTrim to trim any excess silence from the beginning and end of the wav

3. I Then use a command line program called Normalize which does exactly what you are hoping to do, it analyzes the wav file, then either increases or decreases the over all volume of the file.

4. I use a LAME GUI called All2Lame which requires that you have LAME on your system, which can be downloaded here

5. (optional) use a tag program to create the IDV3 Tag on the MP3 files.

This topic is now closed to further replies.
  • Posts

    • Lilly-Livered American Media Are Scared
    • Really? Despite the memory price rises, nothing can kill it? I thought something would.
    • I think there will be a 27H1 for actual users of 26H1 The 25h2 supports ARM too : Snapdragon X, Snapdragon X Plus and Snapdragon X Elite
    • Poll: Grand Theft Auto VI price predictions, cast your vote by Pulasthi Ariyasinghe After years of waiting, Rockstar will be solidifying the launch date of Grand Theft Auto VI with the launch of pre-orders next week. While the studio has confirmed a date for this occasion, it is yet to attach a price to the highly anticipated game. So let's see what our readers think it will cost at launch. The Grand Theft Auto VI pre-orders will kick off on June 25 for digital and physical editions. Unless some last-minute changes happen, the release date will be November 19, 2026, across Xbox Series X|S and PlayStation 5. Unfortunately, there's still no information about a PC version from the developer or the publisher Take-Two. Now the question becomes, how much will Grand Theft Auto VI cost at launch? The game is predicted by some analysts to be the biggest launch of an entertainment product ever. With the amount of hype that has been built behind it and with ballooning development costs, Take-Two may price this Grand Theft Auto entry differently from other AAA titles. The current price of a AAA game is $69.99. That norm almost rose to $79.99 before calming down. But with such a massive release, Grand Theft Auto VI may be the game that pushes the boundary again. It's also possible that Take-Two keeps the price relatively low to increase the number of players that jump in early and keep them hooked on Grand Theft Auto Online to spend on microtransactions for years to come. Keep in mind that the below poll is asking for a prediction of the standard edition price, not a deluxe or any other special edition that Take-Two will introduce for additional benefits. Also, there is the chance of the company splitting up the campaign and online portions. If you think that will happen, put your vote on what you think will be the total cost of the two. Poll Poll: How much will Grand Theft Auto VI cost? $59.99 $69.99 $79.99 $89.99 $100 or more Submit Vote If you have a very specific prediction in mind, sound off in the comments below.
  • Recent Achievements

    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      82
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!