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What I like:

New, sleaker aero theme. I think it looks pretty nice.

New file copy dialogue

New task manager. Great combination of eye candy and functionality.

Quick boot. Updated drivers (when I installed win7 on this laptop I had to manually install intel graphics and wireless drivers. It all works out of the box in windows 8.

What I DON'T like:

Metro. I tried to like it, but it feels shoehorned in and flat out does not work well with a mouse. I found it straight up confusing and intrusive on my laptop. The only thing I found it good for was hitting the win key and searching for apps, it seems slightly better/faster than win7's start menu search. I can already tell metro will be confusing as hell to users. Some apps will open in the metro screen and behave a certain way, other apps will suddenly take them back to the classic desktop and vice-versa. I found it really annoying that opening images on the classic desktop opens the metro viewer by default, feels jarring and confusing. Getting to the control panel/settings is REALLY annoying with my laptop touchpad, I have to use the hotcorner on the bottom right, and it seems finicky (And its not made obvious at all that there is a hot corner there BTW. At least the start screen hot corner has a mouseover icon.) The start screen hot corner is annoying too. Google chrome is the first icon on my superbar, whenever I go to the chrome icon with my touchpad, the damn hot corner icon comes up. Things just feel really inconsistent, and I feel that it will be confusing to users, as well as making my tech support job harder :p.

And I have to go to "settings" to restart... really?

I just don't see how anyone thinks metro is a good idea to shoehorn into a desktop OS, at least in its current state. It does not work very well, its confusing, and its inconsistent. I'm sure it works dandy on a touchscreen, but it doesn't work here. The start screen should have been an opt-out feature at least.

  • Like 3

"Windows 7 File Recovery", right there, in the corner

Yea, noticed it right after I posted the pic, removed it right away :rofl:

Me: Must.... not.... install................on............main.........PC....

Main PC: Desire... is... Irrelevant,...... I AM.... A.... MACHINE

Do it, you know you want to ;)

Do it, you know you want to ;)

I`ll give it a while I think, the CP ran fine on my laptop, but bluescreened most days on the PC, seems pretty slick on the laptop but I thought the same with the CP when that first appeared, the novelty quickly wore off

I`ll give it a while I think, the CP ran fine on my laptop, but bluescreened most days on the PC, seems pretty slick on the laptop but I thought the same with the CP when that first appeared, the novelty quickly wore off

The novelty has long worn off of using Windows 8, sadly for me there was no way for me to save my software, it's 2AM here now and i've been dicking with this clean install since 11pm, got to get up for work at 6AM, going to be fun :woot:

New, sleaker aero theme. I think it looks pretty nice. (and lol at the rumors that they 'removed' aero. This is aero, with a flatter theme)

That's because it's not the final theme that they discussed on the Windows blog. The screenshot they showed clearly didn't have transparency, whereas the Release Preview does by default. Unlike most release candidates (which this is despite the slightly different terminology) this doesn't seem to be feature complete and there's talk they'll be pushing updates through WU.

As for the new theme, the new scrolls bars are annoying when the windows small as it's not clear what part you're supposed to click on because it's completely flat. On bigger windows it's not an issue as you can easily tell which part to click on.

it looks really silly on my setup with everything inside metro being full screen. It's pretty obvious that the apps are designed for tablets and such. On my 30" 2560x1600 screen (of which I have three on my desktop) it just doesn't look right there is wasted space everywhere, below app content, to the side. I just don't get why they have included Metro on non-tablet devices and not included a way to deactivate it. Even if all the apps I use had Metro versions I'd be a lot less productive, I mean first of all it doesn't even cover all my screens, only the centre one and again the unused space even on one screen is jarring and irritating. Is Microsoft trying to kill multitasking? I just don't get it.

This.

This is cool! Now you can change the DPI settings on a specific part of the GUI:

Yup - moved the Title Bar to 13 and Bold. Contrasts nicely with Aero.

this :

I had this issue with the CP. Are you trying to install it onto a GUID partition of your hard drive? If so, it will fail. You can't install it on such. It has to be on a MBR drive.

This is cool! Now you can change the DPI settings on a specific part of the GUI:

I don't understand; they give you this new granular control, but remove the whole ability to change fonts for the UI elements?

Errors with display driver here too. Also using GT 430. The system locked and a bunch of artifacts appeared on the screen followed by this notification: "NVIDIA display driver has stopped working". This happened in the Consumer Preview too, however this is the first time the whole OS froze. Had to hard shut down the machine. This is not a problem with my video card as this does not happen in Windows 7. By the way, I'm using the drivers that come with Windows 8. Hopefully NVIDIA releases updated drivers soon.

Other than that, the RP feels faster than the CP. Oh, and first post. Registered months ago but was not able to login for some reason.

Indeed. Even though built-in MSE, feels a lot faster than Windows 7. Also, my new SSD's blue screen errors which makes Windows 7 totally useless for me are gone :woot: Nvidia hurry up :laugh:

Definitely a great improvement from CP. I was hoping Music Libraries from a network share would be fully supported in the Music App by now but it is not :(

I share the folder and create a shortcut (not a network drive). Works 100% for all apps and libraries.

Not sure if anyone else noticed but, the current rumor mill from canouna over at that Winunleaked forum is that Windows 8 could RTM by end of July. Now, while I may find that somewhat unbelievable, another thing that I did notice when I installed the Release Preview a few hours ago was - by scrolling to the end of the EULA statement - the tagline for the document version, and was somewhat surprised to see:

EULAID:Win_RC_3_PS_R_en-us

That's RC3 for those not in the know, and even though this is just a document, Microsoft has never gone past RC3 aka Release Candidate 3 stage for an operating system release. The last time they did 3 full Release Candidates was Windows XP iirc. So...

If Windows 8 Release Preview is Release Candidate 3, we're almost home people.

This tends to lend a lot of credibility to the canouna statement about RTM coming as early as the end of July, maybe a bit sooner. From RC3 to RTM it's typically 1-2 months so, let's hope this all pans out accordingly. Microsoft appears to have Windows 8 on a very fast track indeed, especially considering there was no "advance warning" officially about this Release Preview coming out except the "early June" rumors - they never offiically said it, and that little booboo on the blog yesterday well, that could have been part of the plan all along. ;)

Not sure if anyone else noticed but, the current rumor mill from canouna over at that Winunleaked forum is that Windows 8 could RTM by end of July. Now, while I may find that somewhat unbelievable, another thing that I did notice when I installed the Release Preview a few hours ago was - by scrolling to the end of the EULA statement - the tagline for the document version, and was somewhat surprised to see:

EULAID:Win_RC_3_PS_R_en-us

That's RC3 for those not in the know, and even though this is just a document, Microsoft has never gone past RC3 aka Release Candidate 3 stage for an operating system release. The last time they did 3 full Release Candidates was Windows XP iirc. So...

If Windows 8 Release Preview is Release Candidate 3, we're almost home people.

This tends to lend a lot of credibility to the canouna statement about RTM coming as early as the end of July, maybe a bit sooner. From RC3 to RTM it's typically 1-2 months so, let's hope this all pans out accordingly. Microsoft appears to have Windows 8 on a very fast track indeed, especially considering there was no "advance warning" officially about this Release Preview coming out except the "early June" rumors - they never offiically said it, and that little booboo on the blog yesterday well, that could have been part of the plan all along. ;)

Could be. If there are no more bugs, there is no need to wait til sep. They will improve whatever is missing, include last features and for that one-two months is enough, not 3 or 4. Good news actually.

it looks really silly on my setup with everything inside metro being full screen. It's pretty obvious that the apps are designed for tablets and such. On my 30" 2560x1600 screen (of which I have three on my desktop) it just doesn't look right there is wasted space everywhere, below app content, to the side. I just don't get why they have included Metro on non-tablet devices and not included a way to deactivate it. Even if all the apps I use had Metro versions I'd be a lot less productive, I mean first of all it doesn't even cover all my screens, only the centre one and again the unused space even on one screen is jarring and irritating. Is Microsoft trying to kill multitasking? I just don't get it.

Yeah, me neither man... Square peg round hole.

Could be. If there are no more bugs, there is no need to wait til sep. They will improve whatever is missing, include last features and for that one-two months is enough, not 3 or 4. Good news actually.

Actually, they have - once.

The original Windows 95 testing program had *six* Release Candidate builds - it was RC6 (4.00.950) that made the cut.

However, rather amazingly, I had nary a single issue with a Win32 application with the Consumer Preview - didn't have any with the *Developer* Preview, either.

So far, I'm finding the Release Preview to be wicked-fast and scary-stable (in both cases, not merely better than 7+SP1, but better than the Consumer Preview as well on the performance front - the Consumer Preview had fewer BSODs than 7+SP1, and exactly none due to applications).

The most frightening thing? The fact that I can do a *cold shutdown* (in short, without doing ANY of the usual steps to shutdown Windows) and the OS will start up without having to run CHKDSK or any other of the OS health-related things that usually follow such a shutdown - especially on a desktop, which this is. (To put that in perspective, that is something that no other operating system - not even Linux distributions or the BSDs - which are known and bragged upon to be normally far more stable than Windows - can do.)

Did quite a few with the Consumer Preview - on purpose. It didn't even quibble. (As I stated before, that's something that not so much as ONE of the BSDs can do.)

Better-than-BSD stability *and* the largest library of compatible applications on the planet? Even without WinRT apps that I can run, I would step backward to Windows 7 *why*?

This topic is now closed to further replies.
  • Posts

    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
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