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Ok, I'll try to hit everthing, but that's a lot to respond to.

1) Unpin tiles you don't neeed.

First, yes new software goes to the far right of the start screen. If you install lots of software, you will have lots of tiles. Any tiles you don't wait, unpin them. This will make it way more manageable.

2) Organize tiles into groups.

You can organize tiles into groups. Search for instruction how to do this, it's dead easy.

3) Name your tile groups.

Again, search for instructions if you don't know how.

4) Don't have an app pinned? Search for it. Open the start screen and just start typing.

5) Remember, the All Programs menu is still there, just like in Windows 7.

The All Programs menu in Windows 8 is also an alphabetically sorted list, just like in Windows 7.

In Windows 7, you could only pin a couple programs to your start menu. Today, in Windows 8, you have to option of pinning many many more.

Well said, but I would just like to add another crucial thing - semantic zoom. Windows 8 Start screen is a managing advancement in managing, finding and navigating apps than the hopeless Start menu in Windows 7 - especially for those of us that run dozens of apps.

The best way is of course Win + start typing. It worked well for Windows 7 until you had multiple matches - then the start menu started being very clunky. The Start screen search is way more usable.

I have a question, it's probably been asked before but Google can't help me: I always use Windows in English, but I always use a localized keyboard. This seems to confuse Windows 8 as the desktop interface is "normal" (English with a localized keyboard) but the Start Screen shortcuts are localized, with the app content being a weird mix with some stuff translated, some not. Looks horrid. Is there a way to switch everything to English?

In Windows 7, you could only pin a couple programs to your start menu. Today, in Windows 8, you have to option of pinning many many more.

What do you mean you could only pin a couple of programs? I can pin every program I want down there.

Well, it's like saying Windows sucks because you're forced to use Internet Explorer... it completely ignores the fact that alternative browsers exist. Why complain about the metro video app when you can use Windows Media Player? Or VLC? Or any one of the hundreds of alternatives? Especially when many of you like to use Chrome (or Firefox) and VLC anyway.

If you ignore metro apps you don't like, in the worst case you're no worse off than you were before. Best case, you find some useful metro apps you like that will never be available for Windows 7. This will be more obvious once the Windows Store is open to all developers to submit apps.

Right now, developers have to attend an AE (Application Excellence) lab (typically on-site at a Microsoft location, but sometimes over the telephone/sktype/watever I think) and have their app reviewed and approved by a Microsoft engineer. If it's not approved, you have to wait until the Store opens for all developers.

Precisely.

The Metro Mail app I use *only* with GMail (for the understandable reason that it lacks POP3 support) - for POP3 I use the same application I used with 7 - Outlook.

My default media player remains VLC (identical to 7).

One - and only one - Win32 application (AWS WeatherBug) has been directly replaced by a WinRT app (AccuWeather.com), and that is because it is less intrusive than the application it replaced while still delivering timely updates.

Just because WinRT is supported does NOT mean that you HAVE to run WinRT apps - this is NOT Windows RT, people.

Excuse me?

Ignore. I think the XP fan club found a new purpose.

What do you mean you could only pin a couple of programs? I can pin every program I want down there.

It depends on number of apps you use. I am very close to overflowing first row on my work system. I am guessing most people don't want a scrolling taskbar (unless your are using something like multimon).

What do you mean you could only pin a couple of programs? I can pin every program I want down there.

not on the taskbar. he was talking about pinning apps in the start menu vs the start screen

What do you mean you could only pin a couple of programs? I can pin every program I want down there.

He's referring to the lower limit (due to smaller size) of the classic Start vs Metro. It can show more pinned apps onscreen at once, not that it is a good thing.

Is there an updated version of Skype yet that works with the RP

Does anybody know if the new Synaptics drivers for Win8 are out, the one that includes touch gestures on your trackpad, like the swipe in from left or right

When I tested it with the CP, the Windows 7 USB tool still worked with my Windows 8 ISO

It still works with the 8RP ISO.

In fact, I picked up a pair of 8GB USB2 thumbdrives for general testing Saturday, and configured one as a Windows 8RP install thumbdrive (using the USB/DVD creation tool from the Online Microsoft Store).

Now these are the *generic* USB2 bulk thumbdrives sold at MicroCenter (in St. Patrick's Green - currently on sale for $5.99 each at checkout) - not name-brand.

However, they are much faster than my SATA DVD burner at the install process (clean install vs. clean install).

I'm going to use my second thumbdrive for a similar install thumbdrive for Windows 7 x64, as I know definitely I'll be picking up more of these "Incredible Hulk" thumbdrives in the future.

I've just installed the RP into VMWare's June TP and a couple of things I don't remember being there on my real install on my laptop (Will check later)

1) Icons on the desktop have a Check box in top left of the icon

2.) Right clicking the desktop anywhere results in the context menu opening to the left of the mouse pointer every time

My whirlwind relationship with Windows 8 ended yesterday. I was watching a video on Youtube when all the sudden, my screen went black with the mouse cursor occassionally appearing in random places on the screen then a friendly Windows 8 "system needs to be rebooted because something seriously ****ed up" message appeared. Rebooted PC and couldn't watch any videos because they kept freezing, then the video driver crashed. Was using Firefox and newest flash at the time. Checked event logs and kernel power failure error was recorded. I just built this damn thing so I'm worried that I'm going to have to tear down the sonofbitch and do the RMA dance. It had been perfect up until this point. Ran memory diagnostics with no errors. Temps seem good too. Wiped and went back to 7 in hopes it was just a Windows 8 bug.

My whirlwind relationship with Windows 8 ended yesterday. I was watching a video on Youtube when all the sudden, my screen went black with the mouse cursor occassionally appearing in random places on the screen then a friendly Windows 8 "system needs to be rebooted because something seriously ****ed up" message appeared. Rebooted PC and couldn't watch any videos because they kept freezing, then the video driver crashed. Was using Firefox and newest flash at the time. Checked event logs and kernel power failure error was recorded. I just built this damn thing so I'm worried that I'm going to have to tear down the sonofbitch and do the RMA dance. It had been perfect up until this point. Ran memory diagnostics with no errors. Temps seem good too. Wiped and went back to 7 in hopes it was just a Windows 8 bug.

My mums Win 8 install went t*ts up yesterday too, lost all ability to do anything online although the connection was there, and the graphics have lost their driver too by the sounds of the description emails I`m getting

My mums Win 8 install went t*ts up yesterday too, lost all ability to do anything online although the connection was there, and the graphics have lost their driver too by the sounds of the description emails I`m getting

My video driver stopped/reset just a minute ago on my fresh Win 7 install. I was stress testing everything by running 5 instances of MAME, which pegged the CPU at 100% and watching a Youtube video at the same time while also monitoring temps. Even after a long period, the CPU temp was still 46C and the MB was 30C, so definitely not a temp issue. Video driver crashed when I clicked to bring the Youtube video to the foreground. It just crashed/restarted the video driver though, no reboot. This is the error in the event log:

post-34036-0-55125000-1341961974.jpg

I have a question, it's probably been asked before but Google can't help me: I always use Windows in English, but I always use a localized keyboard. This seems to confuse Windows 8 as the desktop interface is "normal" (English with a localized keyboard) but the Start Screen shortcuts are localized, with the app content being a weird mix with some stuff translated, some not. Looks horrid. Is there a way to switch everything to English?

Why not use a language pack. This would change the entire OS to the language of your choice (if I understand your question correctly).

My whirlwind relationship with Windows 8 ended yesterday. I was watching a video on Youtube when all the sudden, my screen went black with the mouse cursor occassionally appearing in random places on the screen then a friendly Windows 8 "system needs to be rebooted because something seriously ****ed up" message appeared. Rebooted PC and couldn't watch any videos because they kept freezing, then the video driver crashed. Was using Firefox and newest flash at the time. Checked event logs and kernel power failure error was recorded. I just built this damn thing so I'm worried that I'm going to have to tear down the sonofbitch and do the RMA dance. It had been perfect up until this point. Ran memory diagnostics with no errors. Temps seem good too. Wiped and went back to 7 in hopes it was just a Windows 8 bug.

My mums Win 8 install went t*ts up yesterday too, lost all ability to do anything online although the connection was there, and the graphics have lost their driver too by the sounds of the description emails I`m getting

Welcome to my world! :p

Why not use a language pack. This would change the entire OS to the language of your choice (if I understand your question correctly).

I never use language packs and always use my OS in English, I just set the keyboard to the one with local characters.

Which makes this incredibly frustrating, and quite frankly, makes Microsoft retarded. But nevermind, since I decided to "hide" Metro anyway, as it's useless to me.

I never use language packs and always use my OS in English, I just set the keyboard to the one with local characters.

Which makes this incredibly frustrating, and quite frankly, makes Microsoft retarded. But nevermind, since I decided to "hide" Metro anyway, as it's useless to me.

Make sure that windows display language is actually set to english. it tends to change both when you change keyboard language, as win8 has a new language setting.

Make sure that windows display language is actually set to english. it tends to change both when you change keyboard language, as win8 has a new language setting.

Went to Control Panel, Language, Advanced Settings, Override for Windows Display Language and set it to English.

Restart the computer, Metro app tiles are still localized.

Went to Control Panel, Language, Advanced Settings, Override for Windows Display Language and set it to English, also clicked "Apply to welcome screen..." and applied the settings there.

Restart the computer, Metro app tiles are still localized.

As I said, I don't use Metro so it doesn't bother me that much, but this is ridiculous.

I think you also need to make sure your locale setting is set to english. the other one just changes windows settings, system locale is the setting all apps use(or should use) to select language, unfortunately some programmers think they should use keyboard language instead of locale.

I think you also need to make sure your locale setting is set to english. the other one just changes windows settings, system locale is the setting all apps use(or should use) to select language, unfortunately some programmers think they should use keyboard language instead of locale.

Thanks for the help, will check it out.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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