The direction Microsoft took with Windows 8  

855 members have voted

  1. 1. Do you like the direction Microsoft took with Windows 8?

    • Yes I love it, i'll be upgrading
    • No I hate it, i'll stick with Windows 7
    • It doesn't bother me
    • I will use Windows 8 with a start menu hack program


Recommended Posts

In the real world its going to be a lot more hated. If you think Vista flopped just wait until Windows 8 shows up on the market.

Sorry , but I disagree with you on this ... it may not go down too well with power-users who multitask a lot , but I think the general public will get on just fine!

I've installed it on my MBP using Boot Camp and it runs like a dream! I'm really enjoying using it. I find myself missing some of the features when I log back into OS X Lion. The social features are really cool.

  • Like 2

I'm all in, absolutely love it.

I tried the DP, didn't seem polished enough, but since the CP and now RP I have zero inclination to ever run Windows 7 again.

I really like moving forward, Windows 7 just seems boring now.

  • Like 3

The problem is that people aren't given the choice to adapt. They are forced to adapt. What you said would be true if there was an option to turn Metro off; but there isn't.

Windows has always been about freedom and control of the OS, but 8 has completely taken that away by forcing this alien interface on everybody. The Windows UI has been generally the same since Win 95, and most people still barely have learned to navigate around it since then. Throwing that all away and making people start fresh isn't going to go over well. People generally don't like change, especially when it is forced on them.

That is usually because, given their druthers, folks won't change.

That five year lag between XP and Vista was not Microsoft-driven; it was driven by three different sets of forces, all of which would have rather not changed anything.

1. OEMs/IHVs - seriously, how much did the hardware/peripheral community (with the surprising exceptions of ATI and Microsoft's own Hardware and Devices Group) do in terms of initial Vista driver development? (While I had no issues with my Sound Blaster X-Fi, from the posts on Creative's own forums, I was the exception - not the rule.)

2. Enterprise/corporate/government customers - they were afraid of upgrading due to scarcity of training dollars - and this was during an economic boom. Now the economy is still poor; how willing would they be to spend training dollars on a far bigger change than Vista was over XP?

3. Despite the initial derision over XP's "toy" UI (Luna), underneath the skin, it actually differed little from Windows 2000 Professional - once folks realized that (which should not have been news to anyone), the love-fest with XP took off in earnest. However, once it went on, it has practically taken a jackhammer to get it off corporate PCs - how many PCs scattered over IT Planet are, in fact, still running it?

Waiting for users to demand change is like waiting for Godot - Godot never shows.

Works out of the box for me with the current correct drivers for Dell L702X's Nvidia Optimus solution - something Dell can't even do with their OEM Windows 7 SP1 WIM.

Speed is fantastic with a SSD - power button is Off and On, not On -> to the kettle for a brew!

Zune's WiFi sync is still broken but that's to be expected.

I don't like the fact that it appears to be more oriented towards touch devices, with the desktop user experience seemingly tacked on at the last minute.

Do I hate it? No. Do I like it? Certainly not. Would I use it with various tweaks put in? If the tweaks made it more of a desktop experience that I've become used to, probably.

My thoughts exactly.

I don't particularly like it, but I can understand why they did it... the standalone desktop PC is dying, it's all about tablets and push button small screens now. I can adapt to it, once they flesh out the freezing, the lackluster internet explorer 10, among other things.

I voted "It doesn't bother me".... because the other choices didn't really make sense. I am ok with the metro interface, although I'm kind of annoyed that it's not "metro only"....

Here's why: bouncing between the old classic windows desktop style with the taskbar, widgets, and such... It's stupid. They need to figure out a way for windows to automatically "metro-tize" any running application, so that it essentially makes the need for "old windows" to go away. The transition from "new" back to "old" when a non-metro app is running looks..... Moronic. It's like windows is saying "oh ****, this doesn't run in metro... Time to start "fake desktop gui app" and run it in there"..... Really Microsoft? That's your best solution?

They can do better to maintain the metro interface regardless of what program is running.

There doesn't appear to be an option for me, in the poll, because I would say it does bother me (in both a positive and negative way), yet I don't love or hate it. I definitely like Windows 8 (which answers the poll's question), but I'm not yet sure whether I love it or whether I will end up preferring it to OS X.

I love certain features (e.g. the app contracts and the charms?I think both of those ideas are brilliant and they work really well in the Release Preview), but I'm not entirely sure whether I enjoy how apps that follow the Metro design philosophy look, especially considering very few websites seem to follow that design philosophy. When using a Facebook app in Windows 8, I'd be enjoying the consistent, unified experience Microsoft are attempting to provide; however, if I use the Facebook website in the WinRT version of Internet Explorer, I won't be enjoying that consistent, unified experience. That idea turns me off, slightly. For some reason, using the Facebook website on OS X is an idea that doesn't bother me. Perhaps this is because the design of OS X and its apps don't follow one particular philosophy; I don't mind using websites that look completely different because not as much is the same in OS X as it is in Windows 8. My view regarding that could change, and I hope it does, because Windows 8 is great. In fact, I hope that enough decent apps will be created to the point where I don't ever have to use Internet Explorer to access features I'm after. I should be able to use an app for everything nowadays, and WinRT makes that possible; developers just have to care.

Another similar gripe of mine is that we are still directed to the Desktop for too many things. I'd rather never have to visit the Desktop, but I'm aware that Microsoft can't yet make that possible; however, considering how often I use pornography, having to switch to the desktop just because the WinRT version of Internet Explorer can't play those videos, daily, is going to be very irritating.

the standalone desktop PC is dying evolving.

Evolving is a pretty strong word, as it still assumes the death of the old and and its total replacement by the 'new'. While the market at large (and the dumber and dumber end users that purchase them) may be trending in this direction, that won't remove the need for high performance workstations. My niche is safe and we will continue to laugh at your decision to put mobility ahead of usability, for generally no good reason.

Evolving is a pretty strong word, as it still assumes the death of the old and and its total replacement by the 'new'. While the market at large (and the dumber and dumber end users that purchase them) may be trending in this direction, that won't remove the need for high performance workstations. My niche is safe and we will continue to laugh at your decision to put mobility ahead of usability, for generally no good reason.

No, it doesn't. Just as in nature, two different evolutionary paths can exist at the same time. However, historically the one that doesn't adapt to change, eventually dies out. The consumer market wants mobility, but that does not have to mean usability dies, but it will change. That's a given.

Users of the future will be looking back on us and go, "What is a mouse?"

You didn't say that though. You said the desktop was evolving into something else, not that the mobility/slate/smartphone segment has evolved to the point that its finally a blip on the radar compared to desktop/laptop level sales/installation. They can't be the same species and competing species at the same time.

Did you just say that there is no trade-off between mobility and usability too? Whats next, security doesn't invoke a penalty on usability either? Teh funny.

Back to the mouse is dead argument huh, even though MS has been clear even in their crazy touch-future world that at best, touch will augment the mouse, not replace it when both are available. The death of the mouse may accompany the death of the desktop but not a second sooner. Which still leads back to the question, does Metro2 have the DNA to kill the desktop. For the foreseeable future, the answer is no.

You didn't say that though. You said the desktop was evolving into something else, not that the mobility/slate/smartphone segment has evolved to the point that its finally a blip on the radar compared to desktop/laptop level sales/installation. They can't be the same species and competing species at the same time.

Did you just say that there is no trade-off between mobility and usability too? Whats next, security doesn't invoke a penalty on usability either? Teh funny.

Back to the mouse is dead argument huh, even though MS has been clear even in their crazy touch-future world that at best, touch will augment the mouse, not replace it when both are available. The death of the mouse may accompany the death of the desktop but not a second sooner. Which still leads back to the question, does Metro2 have the DNA to kill the desktop. For the foreseeable future, the answer is no.

The desktop is evolving, hence the pictures of old and new PCs.

I love how you only give Love and Hate options. This isn't a black and white argument you know.

That said, I find it interesting that despite all the "most people will hate it" arguments that have been flying around this and other forums, that 48.57% of people surveyed by this poll will be using Windows 8, with only 34.64% "hating" it, with a further 16.79% that aren't really bothered one way or another who will probably end up getting it anyway when they replace their PC next time around.

I really like Windows 8 and will be upgrading when I buy an new tablet/laptop by the end of the year.

The Metro side of windows has potential, but the apps at the moment are still lacking a lot of functionality, specially the ones from Ms themselves which is disappointing.

I hope we see a lot of updates on those apps between now and RTM.

No, it doesn't. Just as in nature, two different evolutionary paths can exist at the same time. However, historically the one that doesn't adapt to change, eventually dies out. The consumer market wants mobility, but that does not have to mean usability dies, but it will change. That's a given.

Users of the future will be looking back on us and go, "What is a mouse?"

Your grand prophecies and crystal ball preaching of your deeply flawed gospel of windows 8 are quite humorous if not worthy of a strong belly laugh at times, the mouse will not be leaving us any time soon and the ones "that doesn't adapt to change" will not "eventually" die out as you have predicted, not at all, at least not until every last typical desktop pc is gone from the earth and replaced with touch screen devices which will be a very long time from now.

The average consumer who uses a typical pc will most likely just stay with 7 as their OS of choice, just as people stayed with XP when vista was released, or at the very least many people "upgraded" to XP when they bought a new pc with vista.

Regardless of the mass exodus to XP from vista (and rightfully so) microsoft still clung to their OEM sales numbers in a blatantly dishonest move to try and save face and show that vista was a success despite the proved fact that vista was a miserable failure from beginning to end.

Microsoft will do this again when "8" is released, we will see this a lot when the OS completely bombs on the desktop just as vista did, the real stats however will not lie, 7 and to a certain degree XP, will both dominate the desktop market for a long time to come, this much is certain.

I also predict that this time around microsoft will not allow an upgrade to 7 from "8" on new pc's that are sold with "8" pre-installed, they were embarrassed and humiliated the last time that happened, their grossly overblown egos in regards to "8" will try and avoid any egg on face this time around, even though the egg is already on their face and will prove difficult if not impossible to remove after all is said and done regarding "8".

You can have your crystal ball back Dot Matrix as I am finished with it, I cleaned it off really good and buffed it to a shine before I used it, that thing was filthy dirty, maybe this time when you use it your 'visions' will be a lot more clear and focused and not so cloudy and faltering as they once were.

That said, I find it interesting that despite all the "most people will hate it" arguments that have been flying around this and other forums, that 48.57% of people surveyed by this poll will be using Windows 8, with only 34.64% "hating" it, with a further 16.79% that aren't really bothered one way or another who will probably end up getting it anyway when they replace their PC next time around.

This pretty much spells out the doom of "8" before it is even released, if you put up a poll like that in a Microsoft fanboy dominated forum such as this one and less than half of the users say they will be using "8" then something is terribly wrong with the product.

In a fanboy dominated forum the poll should show at MINIMUM an 80% of voters saying they will be using "8", or an absolute minimum of 75% to even have any hope for "8", 48.57% is really bad, "8" is completely doomed.

This topic is now closed to further replies.
  • Posts

    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      +Edouard
      75
    4. 4
      Skyfrog
      74
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!