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seriously I want crazy neobond shirts.... like 100 of them.....I'll wear em to high profile places even.... I wanna wear one in like the most popular high class eatery.....

Lets not overcomplicate it ;)

Which part are you referring to?

Color space:

Yeah, tell a designer to ignore color space... Tough luck if it looks crappy...

You know what you get when you submit CMYK to a company that works in standard RGB and doesn't check on the colors? ;)

Color twister! Anyhow, guess I'll go with standard RGB then, best of luck to us.

Member names:

It's not really complicating things to say "add n bucks and you get your name on the shirt".

Those who don't care won't bother either way.

And it's a trade of satisfaction. If I gave you a pint of beer for doing me the favor of allowing me to purchase a tee with my name, wouldn't you think that's a sweet trade? :p

C'mon, I know how much you love beer! :laugh:

seriously I want crazy neobond shirts.... like 100 of them.....I'll wear em to high profile places even.... I wanna wear one in like the most popular high class eatery.....

Ritz?

Classy.

Glassed Silver:mac

holy hell 6x shirts i like my clothes baggy... just need better styles

6x & "I like my clothes baggy" ?!?! - oh you have GOT to post a pic of yourself :|

I would love to see what someone looks like who considers a 6x to be "baggy" & not ridiculously sloppy & tent-like.

You're either an NBA player or 6'8" or .....

Just an idea, could use any of the other logos or another placement (like logo on the back / front but different position)

To all of us Darkside-addicts! :p

Couldn't upload pic here, so I'll drop it into photobucket.

Et voil?:

NeowinT-ShirtDesignbyGlassedSilverCometotheDarkside-01.png

Notice: As I cannot waive ownership of my works in Germany (unless I'm dead) I grant full usage rights to Neowin LLC and its owners.

Glassed Silver:mac

  • Like 3

I prefer black T-shirts. I can't wear white, as it would be ruined in a single day of work with grease, oil, and dirt stains. :(

Suppose I'll have to wait a while before I pick a few up.

I personally love the styles. So sick of all "geek" shirts being black - not every geek hides in their parents' basement & prefers goth over going outside.

A huge fan of the elegant simplicity - the understated logo is great.

Well, see that is bad for me, because of my line of work, they would get ruined....

How about a pink logo on the Navy Blue shirt? Would be an automatic buy for my wife.

Pink on dark gray for me and it's an instant buy... *

Glassed Silver:mac

* if it carries my design :p

How about a pink logo on the Navy Blue shirt? Would be an automatic buy for my wife.

Now have no excuse not to buy ;)

1SVpF.png

Pink on dark gray for me and it's an instant buy... *

Glassed Silver:mac

* if it carries my design :p

And neither do you...

DSknq.png

@OP

Can I have one of these please?

6mLzq.png

I consider myself a pretty decent dresser 1/2 the time. (other 1/2 is khaki shorts & a t-shirt or golf shirt) & I like the plain logo.

People who are saying it is ugly & dogging neobond's ideas or style -- I'd love to see your closets. I can only imagine all of the Ed Hardy, Affliction deuchebag shirts for the ones who think they are fooling people & the really pathetic ones who just have some lame ass hoodie & fit the profile of some mac-loving, perpetually prepubescent, emo-feeling, anime-loving slob ...

In short, just tell neobond thanks. :)

Thanks neobond

I consider myself a pretty decent dresser 1/2 the time. (other 1/2 is khaki shorts & a t-shirt or golf shirt) & I like the plain logo.

People who are saying it is ugly & dogging neobond's ideas or style -- I'd love to see your closets. I can only imagine all of the Ed Hardy, Affliction deuchebag shirts for the ones who think they are fooling people & the really pathetic ones who just have some lame ass hoodie & fit the profile of some mac-loving, perpetually prepubescent, emo-feeling, anime-loving slob ...

In short, just tell neobond thanks. :)

Thanks neobond

Well... That wasn't very nice. I didn't really see to many people "dogging" the ideas, just throwing some ideas of their own.

Thanks NeoBond for throwing up some T-shirts for some, but I'll give a real thank you when I can order one. But right now I cannot, because if I did it would get ruined, and I am not a fan of throwing $20+ dollars down the toilet. (A rule for success, might I add.)

My closet consists of, black t-shirts, black long sleeves, black thermals, a few black Rammstein shirts, and a plethora of ruined white t-shirts with dirt/oil/black stains on them. I work 6-days a week, and any shirt I wear is black. May not seem smart in the sun, but I hate white stained shirts. Black hides it well.

TL/DR: NeoBond, give me my black shirt so you can

take-my-money.jpg :D

I own an auto salvage and recycling center. (Vehicles, aluminium, copper, brass, tin, etc.)

I left the tech business a few years ago, simply out of shear curiosity and trust in tangible resources. It has taken care of me well. :) I also get to smash stuff, light stuff on fire, and play destruction derby from time to time. Granted, I don't get to be in a cushy chair, with AC all day anymore, I do get to come and go as I please, and the excavator has a comfy chair with AC.

FlTF8l.jpg

^And it is just awesome to set stuff on fire.

(For the record: This was a dangerous accident, when someone didn't disconnect and drain the fuel line. But it did make for a lively afternoon.)

The designs you had on the first page are fugly :(

No-one is gonna wear a t-shirt with the huge logo on the front, you need to be a LOT more subtle about it, a small logo on the side of the chest would be much better but the huge logo on the front just looks like special needs.

We've partnered with Thread Squad to create a storefront for Neowin T-Shirts.

Your own designs are welcome, and appreciated but if they are used you must agree to waive ownership of the submitted design to Neowin, you do so by submitting it to this forum post.

Requirements:

For best print quality, all submitted designs should meet the following requirements:

  • PNG format with transparent background
  • At least 200 DPI (300 DPI recommended)
  • Minimum 1000px x 1000px resolution (2200px x 3000px recommended)
  • Less than 5MB

For now we have basic designs up, but we'll be adding more. Thoughts?

http://neowin.threadsquad.com/

Neowin logos used at Thread squad can be downloaded here.

These arent printing specifications. For print you would design in vector which the provided logo isnt. You havent specified colour space (CMYK is usually used for printing). Is full shirt printing allowed? How about printing on the back?

That said, this is probably what the online store you are uploading to requests, so not sure how good the quality would be. Has anyone actually received one?

IMO, I think you should make things more subtle. My personal preference, a light grey with a darker grey logo.

Knocked this up quickly cos i was bored, but given all the questions above, dunno how suitable it would be.

tee.png

  • Like 2

Just an idea, could use any of the other logos or another placement (like logo on the back / front but different position)

To all of us Darkside-addicts! :p

Couldn't upload pic here, so I'll drop it into photobucket.

Et voil?:

NeowinT-ShirtDesignbyGlassedSilverCometotheDarkside-01.png

Notice: As I cannot waive ownership of my works in Germany (unless I'm dead) I grant full usage rights to Neowin LLC and its owners.

Glassed Silver:mac

I love this!!!

:woot: :D

Ordered a couple to test the sizes before I stock up!

Thanks NeoBond!

Awesome, I saw! I hope to put together a t-shirt design contest this week, so some feedback on quality, sizes etc would be welcomed :)

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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