Google acquires Sparrow (Email client for OS X and iOS)


Recommended Posts

don't see why people are moping, the features or program will probably be made free...

Does Google have a history of buying a company and keeping the product just as simple and awesome as it was and making it free?

Based on what I recall, they have a history of dismantling and incorporating acquired products into their already existing line up, which usually ruins what originally made the product awesome.

Other companies have done the same thing: Twitter with both Tweetie and TweetDeck; Yahoo! with Flickr; Apple with Siri; etc.

Here's an article Ars talking about Google's trail of dead apps left behind after acquisitions: http://arstechnica.com/information-technology/2012/07/you-shall-know-google-by-its-trail-of-dead-a-sparrow-users-lament

There's plenty of precedence to be concerned that nothing good will come of this.

The team themselves said that Sparrow is dead. Why specifically state such a thing if there was any chance that it would just be rebranded as a Gmail iOS app?

They're sour because they actually paid for Sparrow.

That's a risk though that people take buying anything. That's like getting upset because I bought something yesterday that goes on sale today. I can't remember who, but I remember reading a great quote one time where someone said something like: don't buy a product because of what it could be tomorrow, but because of what it is today.

Here's my real problem with this entire thing: as a small team, the group built an app that they loved and were clearly proud of. It was a product that also had the community involved. They even asked what logo they should use. Often they teased new features on Twitter or Tumblr. They kept users/fans in the loop.

Now they're part of the big machine. Google is not the Do No Evil company they once proclaimed to be. They're no different than Apple and Microsoft now. Remember the outrage when Google released the official Gmail app for iOS? They eventually pulled the app and it was gone for months, and when they brought it back? It looked exactly the same. They fixed a few bugs and added Push Notifications to it, but it was still just a wrapper around their mobile site. Things in a big company don't change that much, especially in any big way. It is one reason why Microsoft should be applauded for the major changes they're doing with all of their upcoming products (even if you don't like those changes).

I remember reading an interview with the CEO of Sparrow where he stated he left a big company just for these reasons. Now, he's right back at one.

For me, at least, it isn't about paying for the product and no longer getting future updates (outside of critical updates); for me, it is solely about lost innovation. Big companies innovate on small levels, not major ones. Look at iOS as a prime example. The UI hasn't changed in any major way since it was first released 5 years. Why? Because if they did, they'd outrage millions of users. Look at every little change Facebook does and the outrage that proceeds it.

Instead of developing for a few hundred thousand users, now the team is developing for several hundred million users. That changes how you develop in a big way.

But, I hope I am wrong on all this. I hope that Google releases Sparrow rebranded as Gmail.app and that they leave the colours the same. I hate how grey and black Google makes their iOS apps. It is horrible and bland. Sparrow is a beautiful app and should be left alone in terms of UI.

I read Acrylic Software has been bought by Facebook and their apps are unlikely to receive further updates as well. I was having problems with one of their apps, Pulp, and the developer(s) refused to answer my emails asking for support. As such I just filled in a refund request at Apple. Within 30 minutes I received an email from the Mac App Store support team honoring my request. I can see a store credit of ?7,99 in 3 to 5 business days.

Talk about service! (Y)

Considering the gmail app for iOS is horrible as well.

But why would you even need a gmail app on iOS, heck I don't even see the point of a gmail app for Android. gmail is Mail, use the mail app and have all your mail in one place. having one app for one type of mail is just stupid.

Sparrow for Windows was 'just a few weeks away,' says developer: http://t.co/S1bqXVak

Possibly more bad news, provided Google doesn't release this.

It definitely shows that porting over interfaces from one OS to another 1:1 works poorly.

Just got a popup from Sparrow on OSX asking if I wanted to buy it.

Imagine all those new mac owners this summer that might actually still buy this app only to realize that there might not be any new features coming to it. It's a great app and I hope the Google team takes over to make it their default iOS/Mac gmail app as opposed to simply porting whatever like out of it and then trash the rest.

Just got a popup from Sparrow on OSX asking if I wanted to buy it.

Imagine all those new mac owners this summer that might actually still buy this app only to realize that there might not be any new features coming to it. It's a great app and I hope the Google team takes over to make it their default iOS/Mac gmail app as opposed to simply porting whatever like out of it and then trash the rest.

So an app is only good enough to buy if there's new features coming to it now o_O

pretty sure people buy apps because of how good they are NOW

  • Like 1

Sparrow for Windows was 'just a few weeks away,' says developer: http://t.co/S1bqXVak

Possibly more bad news, provided Google doesn't release this.

'Sparrow for Windows' was never an official Sparrow client, not even close to 'weeks away'

So an app is only good enough to buy if there's new features coming to it now o_O

pretty sure people buy apps because of how good they are NOW

I'm not sure what your formula for buying apps is, but for me, apps are an investment. When I buy an app, I look for whether the app is what is good at what it does now as well as whether the dev releases updates, maintain compatibility, and push new features on a regular basis so that their app will continue to be among the best in the future. Sparrow for OSX costs $9.99, rather expensive imo, so I'm not going to pay for the full version without the assurance the Google is keeping the app and continue to develop for it. My thoughts would be slightly different if they were not bought by Google. But hey, I'm not denying the devs anything by using the free version because they are getting paid either way for putting ads they put above the inbox.

Google can?t design an application. They?re going to destroy Sparrow.

I don't agree with you on that. Well I don't agree with you on the designing an app part. I think most of Googles apps look very good and are extremely functional, and are fantastic for the price of each.. "FREE" I do agree though, that Sparrow will be no more, and we will never hear the name again.

I don't agree with you on that. Well I don't agree with you on the designing an app part. I think most of Googles apps look very good and are extremely functional, and are fantastic for the price of each.. "FREE" I do agree though, that Sparrow will be no more, and we will never hear the name again.

Have you ever tried their iOS apps? Their web apps might be great, especially if they're not in a wrapper app, but going straight through Safari. But their iOS apps suck. Up until the most recent version of Google+ app, it was pretty bad.

Google's recent UI changes, to these darker colors are pretty bad too.

This topic is now closed to further replies.
  • Posts

    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!