Recommended Posts

2

Dead Trigger, a zombie FPS for smartphones from the makers of Shadowgun, is now free to download on Android thanks to rampant piracy on the platform. In a statement on Facebook, developer Madfinger Games says that even at $0.99, the piracy rate on Android devices was "unbelievably high."

Madfinger is careful to point out that Dead Trigger will not be a freemium app, and "all players are able to play without in-app purchases." Dead Trigger is available now from the Google Play store for free, or on iOS for $0.99.

http://www.theverge....oid-piracy-rate

hopefully with the new DRM available with the latest SDK for android piracy will be less of an issue going fwd. However, sadly Madfinger is not setting a good example making the game free. Now people are going to expect this sort of thing to happen, also if they left it at least they would make some money from the game from legitimate users.

On another note. This game is actually rather fun to play and has the best / most responsive FPS controls i have seen for touch yet.

who, in the world, piracies a $0.99 game?

Someone who doesn't have a creditcard?

What I'd like to know is how do they get their statistics unless it phones home for some reason.

On the other hand, it does mean that the app/game is successful, which the developer should be pleased about. Just find an alternative way to monetise it.

who, in the world, piracies a $0.99 game?

It's too expensive*, that's why!

To be brutally honest, people will pirate regardless of the price of a game or software. The common excuse of "[software] is too expensive!" doesn't hold water. This game proves that price doesn't matter. People will take what they can for free rather than have to pay for it.

who, in the world, piracies a $0.99 game?

You would be surprised. Also, pirating an app is easier in Android than IOS, it's just a settings away.

I have not pirated any apps. I try to buy it when there is a fire sale.

hopefully the app encryption in JB solve the problems in future.

By having the androind version for free and the iOS version for $0.99, they're going to make iOS users pirate it because they'll think it's unfair.

Don't see how likely that is. I read the article, and looked it up on iOS. It's literally just a click of a button and the entry of my iTunes password away from owning it, why bother pirating it at all? To save a buck? Time is money, and wasting it to save 99? is just silly, especially if it means leaving the developer with nothing to continue making games with...

  • Like 1

Um, even if it was being pirated surely people were still buying it at 99c, why would you make it free?

i think they were trying to make a point, making this case an example for all the devs on Androind platform, by sugesting that there's no profit in developing for the Android.

That's sad... If you can't buy a $.99 game, you shouldn't buy a smartphone, you're too poor.

I won't start a platform war between Android and iOS (I have a 4S but I owned Android devices too), but that's not a mystery why there's more quality apps on the App Store than on the Market Place: iOS devices owners buy more apps, and revenues are higher when you develop for the iOS platform.

People will take what they can for free rather than have to pay for it.

I like this man. :D

That's sad... If you can't buy a $.99 game, you shouldn't buy a smartphone, you're too poor.

I won't start a platform war between Android and iOS (I have a 4S but I owned Android devices too), but that's not a mystery why there's more quality apps on the App Store than on the Market Place: iOS devices owners buy more apps, and revenues are higher when you develop for the iOS platform.

pirating on ios is just as easy as android....its a simple jailbreak away.

The free version isn't ad supported. They still have in-app purchases.

Maybe they'll wait a little more so this news isn't overshadowed by that presumable fact.

This sounds a lot like a PR stunt to me.

Either to make a point and or to get popular, release a new paid app and with more attention comes more revenue.

A sh*tty paying share of more customers still means more revenue.

Absolutely agree about the need for more payment options.

They definitely went a step backwards here, as I try to keep the amount of companies who know my online use CC to a minimum. :/

Glassed Silver:ios

By having the androind version for free and the iOS version for $0.99, they're going to make iOS users pirate it because they'll think it's unfair.

And how would an iOS owner find out? I don't think 99% of people who would see this game on the Apple App Store would even know it's available on Android let alone that it's free on Android.

  • Like 1

As much as I love Android, one thing I have to admit is that piracy is a bit too easy at this moment in time. Hopefully Google's updated DRM SDK will make it harder for people to pirate apps. The vast majority of apps on the market are under $5 so there's no real excuse to pirate them.

This topic is now closed to further replies.
  • Posts

    • I hear you on browser password manager, in my case I have two Google profiles, one was created when Google decided to grandfather us out of Workspace for Domains (with the replacement being too expensive for 25 users) resulting in my domain email address no longer being able to be registered to a new Workspace I created (for myself and another co-owner) so I could use Takeout and sync over some stuff to the new Workspace. Then I have my personal Google profile which I could be logged into on my desktop or Mobile, so I am saving passwords on one or the other, and when an URL changes another password for the same service gets added, it basically ends up being a giant mess. Unless I missed something is there a local decent password manager that can override the browser password managers for Chrome, Edge, Firefox (profiles) so that there is only one vault, and does that also support Passkeys (which to me are still confusing because sometimes it will ask for a Passkey on a phone I am no longer using!) Microsofts implementation of Passkeys is the worst!
    • It's utterly baffling that we have no idea when we'll get new features even well after they've been released. Why Microsoft thinks this is a good rollout strategy is beyond me.
    • If it makes anybody happy, others will need to be bitter about it. (apologies to Yogi Berra)
    • I owned a lot of Soundblaster cards over the years all the way back to the ISA slot era. I use a Soundblaster X3 external now because I'm able to run it through a KVM and have it follow the machine I happen to be using. It drives a set of JBL 305 powered monitors wonderfully. I'm not gaming or doing home theater through it, so rear channels aren't a consideration for me, though it does have side / rear / sub outputs.
    • I disagree that using browser based password managers is a bad idea, your passwords are encrypted by the OS password, but they also be synchronized to make them helpful. I would also use a password manager extension that supports MFA TOTP and Passkeys to manage the account that synchronizes the data. Ente is 100% free and allows you to vault important information, has password vault support, and supports 2FA TOTP support, I just don’t believe, it has a browser extension.
  • Recent Achievements

    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!