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Here.. I'll give you a few pics

1960s (Star Trek tablet)

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from 1987-1990 (all kinds of tablets with Ipad functionality of today have been shown)

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1968 Space Odyssey 2001

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1989's GRIDPad was the first commercial tablet

10tablet-620x.png?hash=ZGZ3ZGZ2ZG

The GRIDPad was followed by a slew of other unsuccessful tablets, including?oh the irony?HP's first failed tablet 1992's Compaq Concerto (a year before Newton)

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Fujitsu PoqetPad

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Fujitsu's Stylistic 3500 - 2001

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and I'm sure there are quite a few more. from 60s into 90s the tablets and touch screens and other stuff was super hot for everyone. Apple was certainly not the only one who had this idea. They have seen it everywhere else and failed. Just like everyone else.

oh and btw, this is applicable to Samsung and Android as well but I just find it funny because it's 100% true

startrek-invented.jpg

Gene Roddenberry FTW :woot:

Gene Roddenberry FTW :woot:

I'm watching the whole TNG series again.. that man was amazing and the show still feels fresh after all these years. It's hard to believe they designed the sets and had ideas that still basically feel futuristic.

Samsung also copies LG year after year when it comes to washing machines and dryers. There?s absolutely no surprise here. I hope Samsung loses this case, maybe they will reconsider before copying everybody else in the industry.

It's not like LG had about 6 of 11 employees arrested and facing charges for theft of Samsungs OLED technologies...

Oh wait?

A front facing camera is required for using little known apps such as Skype, Google+ (Hangouts) and FaceTime.

Maybe you've heard of them?

He is right though, barely anyone uses video chat. People use Skype mostly for voice calling only and Google+'s Hangouts and Apples FaceTime are hardly great examples of video chat penetration. The fact is video chats take too much focus in todays life where people are doing something else while on the phone. Either typing an email or watching something or eating. People hold the phone on their shoulder and talk they don't hold their phone out in the air to their face to video call.

All the peopel around here use Skype for free phone calls. The only people that use it for video is one old couple that use it to communicate with their grandchildren in the states, and perverts who use it to have pre teen girls send them naked cams for Bieber tickets.

He is right though, barely anyone uses video chat. People use Skype mostly for voice calling only and Google+'s Hangouts and Apples FaceTime are hardly great examples of video chat penetration. The fact is video chats take too much focus in todays life where people are doing something else while on the phone. Either typing an email or watching something or eating. People hold the phone on their shoulder and talk they don't hold their phone out in the air to their face to video call.

I really don't see how y'all can back these claims up. Just because you don't know people that use it doesn't mean people don't. I have a number of friends on mission trips throughout the world who's primary form of communication to friends and family back at the states is a Skype video call.

I will agree with Vice that video chat takes too much focus, but for some people seeing their friends and family IS the focus.

I'm not trying to say that everybody in the world uses video chat, but I do think that more people use it than y'all think.

I really don't see how y'all can back these claims up. Just because you don't know people that use it doesn't mean people don't. I have a number of friends on mission trips throughout the world who's primary form of communication to friends and family back at the states is a Skype video call.

I will agree with Vice that video chat takes too much focus, but for some people seeing their friends and family IS the focus.

I'm not trying to say that everybody in the world uses video chat, but I do think that more people use it than y'all think.

According to this study only 19% of Americans have ever used a video chat and only 4% of Internet users make use of Video Chat on an average day. When expanded to fit the whole population that's about 1% of people in the entire world using Video Chat on a daily basis. If you compared that to how many people use a phone (voice phone) per day it would probably be around 50% of people in the entire world if not more.

People just don't use video chat that much dude. Yes I'm sure people away from their loved ones for extended periods in foreign countries use it but that is a very minuscule amount of the population and the overwhelming majority use voice only.

There are many many reasons for it. No standard video communication standard across all devices, homes don't have webcams built in to telephones, only mobile phones do, people know they don't look like movie stars at all times and only want to video chat when they look good, you can do multiple tasks at once when you're not looking at someones face on a screen, the video cameras suck, data caps make it difficult or impossible to video chat outside and you don't want to video chat whilst walking.

All these things combined mean video chatting is going to be very small compared to basic voice chat and the data continually backs that up every time. Just google for a few studies this is just one of the first I found on the first page of results.

According to this study only 19% of Americans have ever used a video chat and only 4% of Internet users make use of Video Chat on an average day. When expanded to fit the whole population that's about 1% of people in the entire world using Video Chat on a daily basis. If you compared that to how many people use a phone (voice phone) per day it would probably be around 50% of people in the entire world if not more.

People just don't use video chat that much dude. Yes I'm sure people away from their loved ones for extended periods in foreign countries use it but that is a very minuscule amount of the population and the overwhelming majority use voice only.

All these things combined mean video chatting is going to be very small compared to basic voice chat and the data continually backs that up every time. Just google for a few studies this is just one of the first I found on the first page of results.

First off, the study you're quoting is

- Old, in a rapidly evolving market such as mobile telecommunications and video over IP terms; it was published 2 years ago, based on even older statistics, before popular services such as Apple FaceTime, Google Video Chat, Google+ Hangouts and Facebook Video Calling was even launched.

- US centric, i.e. based on 5% of the world population.

But even if you want to focus on the US market, keep in mind that there's about 4 - 5 millions of Americans living outside of the USA, and people tend to use video chat more when away from home in another country. We all add up to a significant, growing number of consumers for whom video chat is a major feature.

There are many many reasons for it. No standard video communication standard across all devices

Skype and Google Video Chat are available on all major platforms and with the growing market share of Apple, FaceTime is becoming more and more ubiquitous.

homes don't have webcams built in to telephones, only mobile phones do

Webcams are built-in most modern PCs (have been in Apple products for about 10 years), mid-range TVs (supporting Skype, etc...), etc... the kind of devices you use with Skype.

people know they don't look like movie stars at all times and only want to video chat when they look good, you can do multiple tasks at once when you're not looking at someones face on a screen

People don't really care about looking good when they're video chatting with their family.

the video cameras suck

Maybe 10 years ago, but most modern built in cameras do 1280x1024 or more.

data caps make it difficult or impossible to video chat outside

Maybe in poorly served areas. Not my experience.

and you don't want to video chat whilst walking

Why not?

If you don't believe the study I showed, post your own, until then, no more debate from me.

that study is from October of 2010 and the only thing out at the time for video calling was skype but the market has since exsploided with many doing video calling and google+ Hangouts cause it is simple and easy to use. i talk to a friend of mine via video calling all the time 95% of the time over just calling

You'd lamost think there's a reason why the front facing camera almost always is a crap camera with a terrible sensor with no light sensitivity and at best a 1.3 sensor, more often a vga sensor.

Of course there's a reason: there's no point in driving the phone's price up when a cheap camera like the ones you find on most laptops and webcams suffices. It's not like you'll want to be streaming HD video.

WOW. that means EVERYONE uses them then .....

oh wait, I forgot you're not everyone. and extremely few people actually use them.

Considering you said NO ONE uses it and now say few people use them i don't think anyone can take what you say seriously. I use mine, granted its on a windows phone but its still a front facing camera that i use.

that study is from October of 2010 and the only thing out at the time for video calling was skype but the market has since exsploided with many doing video calling and google+ Hangouts cause it is simple and easy to use. i talk to a friend of mine via video calling all the time 95% of the time over just calling

MSN/WLM, aim, standardized mobile video call, and a whole bunch of others. in fact msn is prbably stillone of the most used. and video chat as little or much as it's used is still primarily used on computers, not phones.

All the peopel around here use Skype for free phone calls. The only people that use it for video is one old couple that use it to communicate with their grandchildren in the states, and perverts who use it to have pre teen girls send them naked cams for Bieber tickets.

WOW you just fail more with every post. Is it possible, to most no but to you a massive Yes, Yes, Yes, Yes, Yes, Yes, Yes, Yes, Yes, Yes, Yes

I really don't see how y'all can back these claims up. Just because you don't know people that use it doesn't mean people don't. I have a number of friends on mission trips throughout the world who's primary form of communication to friends and family back at the states is a Skype video call. I will agree with Vice that video chat takes too much focus, but for some people seeing their friends and family IS the focus. I'm not trying to say that everybody in the world uses video chat, but I do think that more people use it than y'all think.

I just wish I can make more use of it. Even thorugh the PC, I don't have any skype contacts that actually wants to video call. lol

My girlfriend's video conferenced once since she got her iPhone 4s (on release ... month), and that was only with another iPhone friend, to see if she could.

I don't even own a phone with a front-facing camera.

From the sample size of 2, and 1/2 of a use per person, per year, I'd say no one uses them. Maybe a little less than the 1% that study quotes. :p

My girlfriend's video conferenced once since she got her iPhone 4s (on release ... month), and that was only with another iPhone friend, to see if she could.

I don't even own a phone with a front-facing camera.

From the sample size of 2, and 1/2 of a use per person, per year, I'd say no one uses them. Maybe a little less than the 1% that study quotes. :p

Oh, I dont know. There are a LOT of teenagers that like to take pics of themselves and post them online. FFC helps this and my nieces/nephews do this all the time.

because vga and 1.3mpx ffc cameras with the light sensitivity of dead tomato is great for taking pictures...

even so, the iphone has a ffc now. the rgument was that it was apparently late to the party, yet the study showed that "noone" did in fact use it before the iphone had it. and I'd still say that's virtually true today.

and part of the argument for the apparent multitude of people using ffc video chat you guys came up with was face time.... seriously... you guys don't see the hilarious irony of your own self defeating arguments here ?

Love all the posts here who think that Samsung are the only ones who copy. Every company has copied at some point and time. Microsoft did it and so has Apple. The issue here is that Apple patented everything they could because the US patent system allowed them to do so. So now Apple is bitching about stupid **** like packaging, look of connectors, and rectangular shape of the phone.

If Samsung loses, all they have to do is change their product a little like they did with the N model tablet. Not a big deal for them and they can more than afford the fine. Personally I am just want this all to be over with regardless who wins/loses. I really dont care anymore and am tired of hearing about it.

Love all the posts here who think that Samsung are the only ones who copy. Every company has copied at some point and time. Microsoft did it and so has Apple. The issue here is that Apple patented everything they could because the US patent system allowed them to do so. So now Apple is bitching about stupid **** like packaging, look of connectors, and rectangular shape of the phone.

Seriously, have you even taken a look at my post showing the Samsung products next to Apple's?

Samsung's Smart Case are a 1:1 copy of Apple's Smart Case (down to the name!), same thing for their Galaxy Tab USB & SD Connection Kit (=iPad Camera Connection Kit), Galaxy S II USB AC Adapter (carbon copy of the Apple USB Power Adapter), and the list goes on and on.

They are just plain and simple knock-offs, imitation products and should be banned, just like Chinese counterfeit products are.

Seriously, have you even taken a look at my post showing the Samsung products next to Apple's?

Samsung's Smart Case are a 1:1 copy of Apple's Smart Case (down to the name!), same thing for their Galaxy Tab USB & SD Connection Kit (=iPad Camera Connection Kit), Galaxy S II USB AC Adapter (carbon copy of the Apple USB Power Adapter), and the list goes on and on.

They are just plain and simple knock-offs, imitation products and should be banned, just like Chinese counterfeit products are.

Yes but you should take down the one about Google Maps...

Because it is Google that provides the maps and I believe the application for IOS and Android --

So they would make it the same for both--

Not Samsung copying it because Google included their own product with Android.

Other than that you made a valid point about the boxes and the icons...

The power adapters one could argue..that Samsung is only building them to industry standards for interfaces.

The USB (STANDARD)-- POWER PLUG (STANDARD) for what country it come from.

And Samsung Had a Phone to USB connector prior to the Iphone

The other connectors are/ meet Industry standards-- the SD to Phone

I do agree with you all but those points...The other examples one would also see like the Mini and the Samsung device..Spot on the Boxes though-- They should have made it black with Samsung on the side ...and the Model on the front.

My charger looks like this BTW-- Samsung Galaxy Appeal

93102-large.jpg

Samsung-Galaxy-Appeal.jpg

Seriously, have you even taken a look at my post showing the Samsung products next to Apple's?

Samsung's Smart Case are a 1:1 copy of Apple's Smart Case (down to the name!), same thing for their Galaxy Tab USB & SD Connection Kit (=iPad Camera Connection Kit), Galaxy S II USB AC Adapter (carbon copy of the Apple USB Power Adapter), and the list goes on and on.

They are just plain and simple knock-offs, imitation products and should be banned, just like Chinese counterfeit products are.

And with thinking like that. there would be no Microsoft. Since Microsoft didnt get the idea for Windows themselves, they stole the idea from someone else and improve upon it. How things go and anyone fully blaming Samsung and dismissing Samsung's claims and thinking Apple is innocent of everything (not saying you think this) is a hypocrite. The ONLY reason this is a big deal is because Apple finds the need to patent every little thing and the way the system is designed, they can do so.

And this case isnt about power cords/usb cables and other things that were posted. This is about the phone/tab. Besides, there are many other power cords/adapters that look along besides Samsung/Apple. People are just trying to make this a big deal since hey, its Samsung/Apple.

Yes but you should take down the one about Google Maps...

Because it is Google that provides the maps and I believe the application for IOS and Android --

So they would make it the same for both--

The map app on iOS is developed by Apple. It still relies on Google Maps for the mapping data (backend) but the frontend was created by Apple.

With iOS 6, Apple will stop relying on Google for the data.

The power adapters one could argue..that Samsung is only building them to industry standards for interfaces.

The USB (STANDARD)-- POWER PLUG (STANDARD) for what country it come from.

USB and power plugs are standards.

However the shape of the product itself (i.e. not the plug/port) isn't and each company should come up with its own designs/variations.

A simple example: look at these USB flash drives. They all use the same standard USB port, offer the same function, but each product has it own distinctive design. Strange uh?!

jXDJyp7nrnwd-UT52JO199R3AbO4dGYbCY4RQEksJMfklYspwI6xzMmncpL4llsxVHgTGPx-ov-deV7QiGRK9h3KKQP8_6rh6YyTUP9-SEYLAzUOSCrWHQJY2RhurFytMY6qRspO6zTZWEGaKIq81EjHIKQjO4i06BjwGo_0Zk8_7vh20hQxOxFWZbjoA16AS-flgHqWM_9Q-doYKOXEy9xeDedrofxM22T6YqrpGC9xH_40YbPRwyumx3lO_sggb_csuJF_intro_JFT5_01_110819.jpg

os_x_lion_usb_thumb_drive_200px.jpg

If Samsung loses, all they have to do is change their product a little like they did with the N model tablet. Not a big deal for them and they can more than afford the fine. Personally I am just want this all to be over with regardless who wins/loses. I really dont care anymore and am tired of hearing about it.

So you agree that samsung breaks apples design patent and makes their devices to close to the iphone then. And why didn't they make them like the n versions from the start...

Love all the posts here who think that Samsung are the only ones who copy. Every company has copied at some point and time. Microsoft did it and so has Apple.

This has absolutely nothing to do with your competitor having a good idea, you taking over that idea and giving your own twist to it. I have no objection to that and like you said it's common practice. The above examples however are just blatant rip-offs for the soul purpose of making Samsung's products resemble Apple's as closely as possible. Don't pretend otherwise.

In the light of what's going on there's also no excuse whatsoever for Samsung actually being stupid enough to use iOS artwork in their stores. It's like they're intentionally trying to shoot themselves in the foot and try to loose credibility.

This topic is now closed to further replies.
  • Posts

    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
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