Recommended Posts

I'm not sure how I can state it any clearer. Desktop Explorer is a superior solution, Metro has little to no solution. A user created file browser has no chance next to Explorer, yet they can't develop one for Metro that needs it. You didn't really address my core point though (RE file oriented vs app).

I'm not sure how I can state it any clearer. Desktop Explorer is a superior solution, Metro has little to no solution. A user created file browser has no chance next to Explorer, yet they can't develop one for Metro that needs it. You didn't really address my core point though (RE file oriented vs app).

Look at it from normal users' point of view, not from a developper's. People care about their documents - photos, videos, letters, spreadsheets, whatever.

Most people don't care about the fact these documents are in C:\Users\XXX\Documents - they just want them to be on their computer. Same with contacts - who care they're files? They're contacts and they represent people. The "Modern" interface abstracts the notion of a physical file which is on your hard drive - they're just files stored somewhere. Conveniently, the ones you put in your SkyDrive are accessible everywhere.

You think the desktop explorer is a superior solution because you care about where your files are, and you sometimes want to see files that are not "yours". So do I. But that doesn't make it a superior solution, just a solution adapted for power users.

Yes, that will change people's habits. But that's the point of Windows 8.

That still doesn't really address my points, you already stated as much. 1) 'Good' users have been taught to use file associations (so they do have a conception of 'where' their data is and not rely on the App to 'manage' their data (I dunno, my documents are in Word is a rally cry for data loss everywhere). 2) 'Cloud' storage presents a unique new problem because, due to MS ridiculous TOS, you have to then mentally 'sort' your data based on content - which is counter to what they want to achieve of not thinking about locations.

Thanks for comments. It is my first try of GUI for an OS.

For testing I did another screen with File Explorer Libraries:

post-452483-0-43190600-1344620806_thumb.

Probably it is still too heavy weighted with the purple :-)

I really like what you've done. You're definitely an accomplished UI designer.

Some gripes:

  • The favourites icon at the top left of the explorer navigation pane is a little too large and shifted a few too many pixels to the right.
  • The network icon on the left hand navigation pane is not as distinct as Microsoft's own pitchfork overlaid on a monitor. I'd suggest mimicking their icon but with your monochromatic theme.

Overall it's really nice, but I'm not a fan of monochromatic themes. I like textures and gradients (yes, I prefer aero and do not discern it as cheesy as the Windows team have decidedly panned it). Plus from a UI aesthetic the texture and gradients allow for a better distinction between UI elements as is evident in the 'metro' ribbon vs the 'aero' ribbon.

Honestly, it's the old icons in explorer that mess things up. The ribbon itself isn't so much of a problem, you can minimize it and it should be minimized by default iirc. If they ever get around to changing the whole icon set and tweaking the ribbon a bit more then it'll be good IMO. I expect we're in store for the Office 2013 UI in the end though, but they'll release it in Office first then move it over to Windows. I think the same can be said for the overall window borders etc, switching to the Office 2013 style ones probably.

Out of all the concepts the Office Style one is the one I like the best. The Zune one is interesting but I just don't see that level of change coming. Designers love to go crazy with mockups and then the coders and focus group testers get their hands on it and it never turns out how it was originally drawn up. This is the same for most things really.

I know, it is off-topic, but I wanted to show my first concept of office analog the office route of windows 8 file explorer:

post-452483-0-02036600-1346104845_thumb.

I made the ribbon gray and separated by white 1px lines.

Some lines around the ribbons and the window I kicked off and I added the Windows 8 scrollbar.

Office is much better designed than file explorer so I had not very much to change.

The category names of the ribbons should probably be uppercase. We'll see.

I know, it is off-topic, but I wanted to show my first concept of office analog the office route of windows 8 file explorer:

post-452483-0-02036600-1346104845_thumb.

I made the ribbon gray and separated by white 1px lines.

Some lines around the ribbons and the window I kicked off and I added the Windows 8 scrollbar.

Office is much better designed than file explorer so I had not very much to change.

The category names of the ribbons should probably be uppercase. We'll see.

That's really nice. I really have nothing bad to say about the Office concept.

However, the taskbar seems out of the place, and a bit inconsistent with the rest of the interface.

This sounds great! I can deliver icons in Png format. I will work on the office route. Next step is to get more office icons.

Yes, the taskbar has to be opimized. The question is what and how :-)

The easiest part should be the taskbar and explorer UI to modify, modifying office is kinda hard I can't be sure if thats possible.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • There might be some passive design improvements (cooling, etc), but I doubt they'd change the core performance spec of the hardware mid-generation when they've already got a new console in development.
    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
    • Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear by Pulasthi Ariyasinghe Last year, id Software released Doom: The Dark Ages as a prequel to its reboot series, offering a look at the legendary Slayer character during an ancient war between Hell and Heaven. Today, at the Xbox Games Showcase, id Software returned with a new announcement that unveiled Doom: The Dark Ages Revelations as its first story expansion. The expansion will see the Slayer being betrayed and cast into a "merciless purgatory only escapable by confronting haunting truths." Somehow, there is one ally in all this chaos seemingly attempting to help our protagonist escape his fate. Players will be ascending this prison and fighting plenty of new demons and abominations as they work to free the Slayer's followers. One new aspect of the expansion will be the Chain Spear. This new weapon is described by the studio as a "uniquely satisfying combat system that rewards mastery with a potent combination of power and mobility." Check out the trailer below to see the new weapon in action, where the Slayer is seen using it to even pin enemies to walls. id Software is also preparing a free update to all owners of Doom: The Dark Ages that will land alongside the new paid expansion. Dubbed the Ripatorium 3.0 update, this will add more customization options, an improved pass code generation system, and preset options for players diving into the game's arena challenge mode. Expansion buyers will also receive additional maps, demons, and new weapons to use in this mode in addition to the story levels. Doom: The Dark Ages Revelations expansion is out on July 7 across PC, Xbox Series X|S, and PlayStation 5 with a $19.99 price tag. Those who own the Premium Edition or the Collector's Bundle will receive the expansion for no extra cost as well.
    • Hyped for this. Replayed the remasters recently and they're so well done, and Crash 4 was great too. I trust this team to deliver.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      248
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!