Ubisoft finally ditches always on DRM


Recommended Posts

In an interview with RPS, due to go live in a few hours, Ubisoft? worldwide director for online games, Stephanie Perlotti, has said the Ubisoft has officially stopped using ?always-on? DRM and will not implement it in future games.

?We have listened to feedback,? he said, ?and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game, and from then you are free to play the game offline.?

Previously Ubisoft titles required players to be online at all times whilst playing ? if your online connection dropped out the game would stop. It?s long been thought of as one of the most counter-intuitive, punishing forms of DRM conceived. Now it looks as though all Ubisoft games will require one simple activation, and players will then be allowed to play the game they?ve purchase on or offline.

Great news, and the right decision all round.

The full interview is set to up on RPS in a couple of hours.

Ubisoft Scrapping Always-On DRM For PC Games [RPS]

*applauds*

My opinion of ubisoft just nudged a little closer to the positive side of the spectrum.

It would be nice to see them release patches to get rid of the DRM on the games some of us already own. However, I doubt that'll happen.

  • Like 3

This is Ubisoft. They're probably getting rid of online DRM by abandoning PC gaming.

I was just about to say.. after reading the head line my first thought was 'ohhh no!' because ubisoft, ea and the rest of the DRM enforcement crews only usually ditch one DRM in favor of another more restrictive. I was expecting ubisoft to require a gps locator attached dongle on your PC and a copy of your passport to be sent in as proof its you or somethig stupid.

As a PC gamer, this is welcome, but unnecessary. I abandoned all Ubisoft games years ago. I got tired of crap like always-on DRM and them punishing me for wanting to play their games on my PC.

Fool me once...

  • Like 2

I wonder if Ubi trully understands just how much they've alienated so many of their customers. And just how many will never have anything to do with them ever again. :glare:

  • Like 3

PC gaming is far from dead. Infact due to consoles seeming more redundant these days, PC gaming has exciting days ahead.

Ubisoft must be well aware by now that intrusive DRM does nothing to prevent piracy, just humiliates genuine buyers while pirates point and laugh at them. Hence the decision. With that being said, I still won't buy their recycled Assassins Creed games.

Heh, cracks will be released faster this way :p (not that I have touched a Ubisoft game in ages, by the way). Anyway my opinion is that PC gaming would perform pretty well if the market was populated more by indie developers and less by big-budget monsters like Ubicrap whose only idea is to please shareholderds. I don't give a crap about shareholders, I want fun and games not "on-line plus services+achievements" and that's all.

hmm I think big triple A titles like MW, AC, ME, BF, Borderlands, and such when they're available on the platform do far more for the PC market than indie titles.

Besides there's no lack of indie devs on PC. it's where most of them are, even if many make more money of consoles. Though I guess that would be a problem for a person who insists on not buying anything that doesn't come on a physical disk.

John Walker over at Rock, Paper, Shotgun did a great interview and really took Perotti and Burk to task over the bull**** DRM, not releasing statistics related to DRM (or 1 minute saying it was a success and the next saying piracy rates were at 93-95%) and the damage the always on crap has done to Ubi reputation. It's a good article. I suggest people read.

http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/

It would be nice to see them release patches to get rid of the DRM on the games some of us already own. However, I doubt that'll happen.

I think they did. Splinter Cell: Conviction hasn't done any weird network related glitching in ages for me (And my ISP is definately glitchy.)

There was so recent comment I saw that indicated that they believed 90%+ of their players are playing a pirated copy.

Which begs the question, when they have a game that has 5 or so million sales, are they suggesting there's another 50 million or so people playing a pirated copy?

Or that a significant percentage of the human population in the world that has ready access to electricity is, at this moment, playing Rainbow Six.

In fact, 15 out of 10 people on this forum are playing it right now...

reaction.jpg

Too bad PC gamers ditched Ubisoft.

Too little, too late. Restore Rainbow Six, Splinter Cell and Ghost Recon to their original respective glories, and we might have something to talk about.

  • Like 1

reaction.jpg

Too bad PC gamers ditched Ubisoft.

Too little, too late. Restore Rainbow Six, Splinter Cell and Ghost Recon to their original respective glories, and we might have something to talk about.

According to Ubisoft's statistics, you're playing all of those games. Now. At the same time. And it's a pirated version.

  • Like 1

I'm not playing any Ubisoft games except Trials:Evolution on the xbox360. I only bought AC1 and completed most of it. Those are the last 2 Ubisoft games I've touched. I'm excited trials:evolution is coming to PC!!!

According to Ubisoft's statistics, you're playing all of those games. Now. At the same time. And it's a pirated version.

Statistics they refuse to show anyone else. They screwed up and in typical PR bull**** they are trying to avoid any blame.

Stupid company is stupid.

reaction.jpg

Too bad PC gamers ditched Ubisoft.

Too little, too late. Restore Rainbow Six, Splinter Cell and Ghost Recon to their original respective glories, and we might have something to talk about.

Mmm a real RB6 and Ghost Recon game.... The new splinter cell I actually like better than the old ones.

Yeah, the original article (not the one sourced by most of these, but also from RockPaperShotgun) said it happened in June 2011.

So it's certainly in time for whatever. (And funny that people still believed it was present, but anyway.)

The new splinter cell I actually like better than the old ones.

Hell yeah. Chaos Theory and Double Agent were fun but kind of annoying. I keep wanting to finish them and not getting anywhere.

As some of you know, we don't put copy protection in our internally developed games and I feel confident in saying that it has no noticeable impact on sales.

We released Galactic Civilizations II in 2006. SIX years ago right? I think it would be safe to say that whatever piracy could happen to that game must have happened by now. But we still made well into the six figures on that game in July.

Needless to say, I don't buy into the piracy argument. I never have. I've gotten flamed on this so many times over the years as if I'm some sort of gamer hippy. But it's not naivete, it's just business. People who pay money for stuff are a lot less likely to pay for stuff if they think they're going to get hassled for doing so.

There was so recent comment I saw that indicated that they believed 90%+ of their players are playing a pirated copy.

Which begs the question, when they have a game that has 5 or so million sales, are they suggesting there's another 50 million or so people playing a pirated copy?

Or that a significant percentage of the human population in the world that has ready access to electricity is, at this moment, playing Rainbow Six.

In fact, 15 out of 10 people on this forum are playing it right now...

No. They said on PC 90% of copies are pirated. Out of that 5 million sold, the majority of sales will be on console. The makers of the Witcher announced they passed 1 million sales, and at that point in time there were 4.5 million copies pirated so far. That's a ~80% piracy rate, not far off from Ubisoft's number, and Ubisoft games are more popular.

My question is: Do you think piracy cost them a measurable amount of sales?

My follow-up would be, do you think their anti-piracy methods cost them more sales than they gained through converting would be pirates.

And my last question is, is the goal of copy protection about increasing sales or keeping non-payers from playing?

This topic is now closed to further replies.
  • Posts

    • Now comes with a money back guarantee instead of a replacement! Hah
    • Rufus 4.15.2391 Beta by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2391 Beta changelog: Improve the guards for using the "silent" option Improve the ability to cancel during write retries Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Media Player Classic - Home Cinema 2.7.3 by Razvan Serea Media Player Classic - Home Cinema (MPC-HC) is a free and open-source video and audio player for Windows. MPC-HC is based on the original Guliverkli project (which is no longer maintained) and contains many additional features and bug fixes. As the continuation of the original Media Player Classic, MPC-HC isn’t flashy but it works with nearly any media format. MPC-HC uses DXVA technology to pass decoding operations to your modern video card, enhancing your viewing experience. And MPC-HC supports both physical and software DVDs with menus, chapter navigation, and subtitles. Overview of features A lot of people seem to be unaware of some of the awesome features that have been added to MPC-HC in the past years. Here is a list of useful options and features that everyone should know about: Dark interface Menu > View > Dark Theme When using dark theme it is also possible to change the height of the seekbar and size of the toolbar buttons. Options > Advanced Video preview on the seekbar Options > Tweaks > Show preview on seek bar Adjust playback speed Menu > Play > Playback rate The buttons in the player that control playback rate take a 2x step by default. This can be customized to smaller values (like 10%): Options > Playback > Speed step Adjusting playback speed works best with the internal audio renderer. This also has automatic pitch correction. Options > Playback > Output > Audio Renderer MPC-HC can remember playback position, so you can resume from that point later Options > Player > History You can quickly seek through a video with Ctrl + Mouse Scrollwheel. You can jump to next/previous file in a folder by pressing PageUp/PageDown. You can perform automatic actions at end of file. For example to go to next file or close player. Options > Playback > After Playback (permanent setting) Menu > Play > After Playback (for current file only) A-B repeat - You can loop a segment of a video. Press [ and ] to set start and stop markers. You can rotate/flip/mirror/stretch/zoom the video Menu > View > Pan&Scan This is also easily done with hotkeys (see below). There are lots of keyboard hotkeys and mouse actions to control the player. They can be customized as well. Options > Player > Keys Tip: there is a search box above the table. You can stream videos directly from Youtube and many other video websites You can stream videos directly from Youtube and many other video websites Put yt-dlp.exe or youtube-dl.exe in the MPC-HC installation folder. Then you can open website URLs in the player: Menu > File > Open File/URL You can even download those videos: Menu > File > Save a copy Tip: to be able to download in best quality with yt-dlp/youtube-dl, it is recommended to also put ffmpeg.exe in the MPC-HC folder. Several YDL configuration options are found here: Options > Advanced This includes an option to specify the location of the .exe in case you don't want to put it in MPC-HC folder. Play HDR video This requires using madVR or MPC Video Renderer. After installation these renderers can be selected here: Options > Playback > Output Ability to search for and download subtitles, either automatically or manually (press D): Options > Subtitles > Misc Besides all these (new) features, there have also been many bugfixes and internal improvements in the player in the past years that give better performance and stability. It also has updated internal codecs. Support was added for CUE sheets, WebVTT subtitles, etc. Media Player Classic - Home Cinema 2.7.3 changelog: Updated LAV Filters to version 0.82 Updated MPC Video Renderer to version 0.10.4.2550 Updated MPC Audio Renderer A few crash fixes, bug fixes and small improvements. Download: MPC-HC 2.7.3 (x64) | Standalone | ~20.0 MB (Open Source) Download: MPC-HC 2.7.3 (x86) | Standalone Links: MPC-HC Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Microsoft will finally let you sign in to Edge with a Google account by Usama Jawad As things currently stand, Microsoft Edge only allows you to sign in to the browser with a Microsoft Account (MSA). This allows you to sync your browser settings and other data across other devices, as long as you sign in with the same account. However, Microsoft is now modifying this mechanism in a way that will likely please many users. In an update to its Microsoft 365 Roadmap, Microsoft has indicated that it will soon let users sign into Edge using a Google account from the profile menu and the Edge sign-in screen. This will be in addition to the MSA login option, and it opens up new doors for people who prefer using Edge, but cannot be bothered to configure a Microsoft account. This brings several advantages such as the ability to sync your data across devices using just a Google account. It may even facilitate flexible single sign-on (SSO) experiences where you can quickly login to websites and services through a single Google account that is presented as the preferred sign-in option. Up until now, Microsoft allowed customers to indirectly use a Google account, by configuring a Google account as a Microsoft account, or by setting up a one-way sync option between Edge and Chrome. This is a rather interesting development, especially considering that Google Chrome still limits you to a Google account sign-in, but it will be interesting to see if the company reciprocates Microsoft's gesture in the future. This is not the only recent instance in which Microsoft has extended a handshake to Google via Edge. In April 2026, it began tracking the development of a work search banner for Google Search queries, just like the one present in Edge. However, if we go back almost seven years, to January 2020, Microsoft had emphasized that it had no plans to "integrate Google services into Microsoft Edge by default", in response to people requesting Google sign-in services on Edge. Fast-forward to today, and Microsoft is planning to release this feature in July 2026, with IT admins having the option to control its availability on Windows and macOS through the NonMicrosoftAccountSignInEnabled policy.
    • If they ever come out and say the AI is no longer accessible to the gen pop people aren't going to know how to tie their own shoelaces.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      509
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      89
    4. 4
      Steven P.
      76
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!