NEW YouTube layout


Recommended Posts

Extremely awful. So much wasted space. Why the **** is everything squished to the left side? I have a 1920x1200 resolution, and I may as well be on 800x600 for this crap. Good thing there are a few userstyles and userscripts available to help make this change not as horrible. Unfortunately, all of my old scripts are broken. That is kind of a deal breaker for me.

just delete your youtube cookies if you want to go back to the old layout

it's not permanent yet

edit: or maybe it is permanent now :/ i had just got it for the first time today and was able to revert it back by deleting the youtube cookies, but now it's back to the new layout again and i can't get it back :(

It is for me. It looks like accounts are getting a permanent hit on it in waves so some of us are getting it and have no way to revert. Looks like waves started on 12/6.

yeah it just went permanent on me too :/ even though i had just reverted it back to the old layout earlier today

Love they added the 1/3rd screen ad...Must have taken them weeks to decide on that element. Come on Google! This is 2012, where are our elements based on screen width? Is it hard to add width=50%?

yeah this is annoying... and even mobile devices are getting larger resolutions....

It's not a bad change, and it is a little more functional and cleaner. I agree about the Metro UI comments. I suppose this is the future of UI's. A "matte" sort of flat colors look.

Remember when it was all about glossy interfaces and sparkly icons? Ahh, those were the days. c:

Yousabletubefix is broken :(

well not completely broken, just the buttons it seems

the settings seem to be still in effect as i had it set to stop auto-play and to be 480p default and that's still in effect

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • While I miss Outlook for a couple of small things, I use Thunderbird now because I don't like how MS wants to force you to change things.
    • Chrome has history of being the browser everyone uses because Internet Explorer sucks, not realizing that Edge changed that, but people got into the habit of using Chrome. I use Brave and I've never been happier with a browser. It does what it is meant to do and gets out of the way.
    • Wino Mail -> Microsoft Outlook (the new one). Link: https://github.com/bkaankose/Wino-Mail Just sayin.
    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      469
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!