Opera announces 'gradual transition' to WebKit for desktop and mobi


Recommended Posts

Personally I liked Opera developers efforts for Presto engine but they had little user base so cost benefit was less. Webkit is free open source contributed by many many people so it will good for them switch but it will be monopoly. Which I hate...

Personally I liked Opera developers efforts for Presto engine but they had little user base so cost benefit was less. Webkit is free open source contributed by many many people so it will good for them switch but it will be monopoly. Which I hate...

Monopoly is really in regards to one company. If Chromium for example becomes the standard it won't be a monopoly as many companies and people contribute to it.

1st Step: Get everyone on Chromium/Webkit

2nd Step: Get it to be official standard where everyone contributes to and is tightly connected with W3C

3rd Step: Enjoy rapid innovation and progress on the web without waiting a decade for new features to trickle down and deal with different browsers that wanted to integrate and interpret the HTML/CSS/JS standards however they want.

There's a reason why we are still waiting on ECMAScript 6

Look at this mess:

http://kangax.github.com/es5-compat-table/es6/

Monopoly is really in regards to one company. If Chromium for example becomes the standard it won't be a monopoly as many companies and people contribute to it.

1st Step: Get everyone on Chromium/Webkit

2nd Step: Get it to be official standard where everyone contributes to and is tightly connected with W3C

3rd Step: Enjoy rapid innovation and progress on the web without waiting a decade for new features to trickle down and deal with different browsers that wanted to integrate and interpret the HTML/CSS/JS standards however they want.

There's a reason why we are still waiting on ECMAScript 6

Look at this mess:

http://kangax.github...mpat-table/es6/

No actually as some one on previous pages mentioned that sometime user contribution is ignored because other does not want in case of Webkit then this is sad fact. I am personally not a follower of Webkit or Chrome development except I read Chromium changelogs while I do follow Mozilla development quite much. Again Microsoft is quite silent and secretive except their Microsoft Connect for feedback.

Lets hope whatever happen, it will be in favour of developers, users both at a time.

BTW one general question? Whether they will go with Webkit or Webkit2 API, Webkit 2 API is same as Chrome multiprocess architecture (as far as I know) and used in Safari 5.2+ which never released for Windows? Am I right? So which one Opera choice?

I suggest Webkit 2 API..

Monopoly is really in regards to one company. If Chromium for example becomes the standard it won't be a monopoly as many companies and people contribute to it.

1st Step: Get everyone on Chromium/Webkit

2nd Step: Get it to be official standard where everyone contributes to and is tightly connected with W3C

3rd Step: Enjoy rapid innovation and progress on the web without waiting a decade for new features to trickle down and deal with different browsers that wanted to integrate and interpret the HTML/CSS/JS standards however they want.

There's a reason why we are still waiting on ECMAScript 6

Look at this mess:

http://kangax.github.com/es5-compat-table/es6/

I see you still don't understand the difference between a standard and software. It's important to have a standard and it let software be the standard. It stifles innovation, even when OS and breaks thievery purpose of a standard.

BTW one general question? Whether they will go with Webkit or Webkit2 API, Webkit 2 API is same as Chrome multiprocess architecture (as far as I know) and used in Safari 5.2+ which never released for Windows? Am I right? So which one Opera choice?

I suggest Webkit 2 API..

from the wording in the article, it sounds like opera is going to be based on chromium.

Well exactly.. that's the whole point.. if we had that on desktop it would 10x better than what we have now.

No it wouldn't... and I like how you ignored everything else in my post, par for the course of course when it comes to you.

No it wouldn't... and I like how you ignored everything else in my post, par for the course of course when it comes to you.

Developing HTML5 stuff for mobile where we really have two major webkit based browsers is 10 times easier than for desktop. I read your whole post, this FACT disproves your opinion.

Developing HTML5 stuff for mobile where we really have two major webkit based browsers is 10 times easier than for desktop. I read your whole post, this FACT disproves your opinion.

The easiest is of course to develop using the STANDARD, not using the prefixes at all until the prefixed function are actually standardized.

the only thing you're accomplishing here is giving away control of the web, AGAIN, and hindering innovation, AGAIN.

The fact you can't code and write the same code 15 times for no good reason is besides the fact. and the reason it's easier to code for mobile isn't because 90% of mobile internet users are on iOS/Webkit/Safar. it's because they'r eon mobile and mobile sites by default are simpler and easier.

omg it's easier to put together a 20 piece puzzle than a 500 pieze one, THE REVELATION!!!

It also doesn't help that the majority of code added to websites for browser specific functions are not there to ad functionality, but to falsely detect the browser(which is the wrong way anyway, you're supposed to detect what the browser supports, not the browser, but as a coder I suppose you know this...), and then most of the code for this again, is simply to push broken code to certain browsers. I mean look at the amount of webpages that suddenly work perfectly even better than in Chrome if you let opera pretend to be chrome.

The great holy google did this themselves right after they bought google docs. their very first update(this was before Chrome when IE had 90% market and FF was heavily paid by Google), the very first google update to the "google docs" before they even changed the name only did one thing. It used deep browser scanning to detect Opera(so changing the user agent wouldn't work) and sent broken code to it. there was NO other changes. just breaking the webapps in Opera, and suggestign they switch to the google supported FF.

from the wording in the article, it sounds like opera is going to be based on chromium.

So Webkit1 with Chrome like multiprocess architecture. Thanks for pointing my thinking at that point as well.

BTW one general question? Whether they will go with Webkit or Webkit2 API, Webkit 2 API is same as Chrome multiprocess architecture (as far as I know) and used in Safari 5.2+ which never released for Windows? Am I right? So which one Opera choice?

I suggest Webkit 2 API..

WebKit2 and Chromium (Chrome) aren't the same. Chromium is based on WebKit "1" and Google developed their own multiprocess & sandbox environment and slapped it on top of it. WebKit2 is built differently, but offer similar functionality.

In my experience, while testing Safari and Chrome, is that WebKit2 seems to manage processes better (memory) but apart from that I couldn't really say... I'm by no means an expert in the area and I couldn't talk about/compare their security to save my soul.

I wish Opera had chosen WebKit2 in any case, but it seems to me quite clear that they're going to fork Chromium. It'll be interesting either way though. Opera have innovated so much already!

it's easier to code for mobile isn't because 90% of mobile internet users are on iOS/Webkit/Safar. it's because they'r eon mobile and mobile sites by default are simpler and easier.

omg it's easier to put together a 20 piece puzzle than a 500 pieze one, THE REVELATION!!!

Absolutely wrong..

Have you written serious web apps for mobile? Well I have.

The reason why it's easier to write is because of Webkit.. we have most of the features unified (with some slight differences that Apple added on iOS Safari but are really not deal breaking - aka you don't have to use them and have mostly to do with scaling and zooming in/out pages). The only real big difference is that Apple uses Nitro JS VM while Google uses V8 so there might be some discrepancy in JS performance but that's not really much of an issue as well because they are both pretty fast.

The reason HTML5 actually started getting used more and more is exactly BECAUSE of mobile. The first and more advanced web apps have been written for mobile first because the HTML5 features have been added rapidly for both Android and iOS. Both Android and iOS browsers have been able to innovate very quickly and bring new features and fix issues that didn't work.

CSS3 stuff has been working on both since pretty much the beginning when no desktop browser really supported it (I built things in 2008 for iOS that used cool 3D effects and crap). The only difference between the two were that Google got a bit later in to have hardware acceleration on CSS3 transitions and stuff but that was because of the OS and not really related with webkit.

Today even, HTML5 is hardly used on the desktop because of the mess it is in, however people have started building full blown apps with HTML5 on mobile and they are now combining with tools that package that code along with hardware APIs so we can access specific device capabilities (aka PhoneGap and others).

You won't see this ubiquity on the desktop web for a while. If we are lucky in 5 years. Which would make it about 10-11 years since HTML5 officially got to W3C/WHATWG.

Hell, even WebGL is now being introduced in Chrome on Android (via --enable-webgl flag - experimental) and most likely in Safari soon as well when Google officially pushes it.

And it's going to have 90%+ support on mobile years before it will have that ubiquity on desktop (if ever).

I'm not sure what you are talking about when you say it's not easier.. it's 10 times easier. It's nicer for development too. Less waste of time and unnecessary code just to make your web app appear and work the same across browser. It's really a joy to develop for unlike for desktop.

Today even, HTML5 is hardly used on the desktop because of the mess it is in, however people have started building full blown apps with HTML5 on mobile and they are now combining with tools that package that code along with hardware APIs so we can access specific device capabilities (aka PhoneGap and others).

:huh:

PhoneGap (owned by Adobe), other tools owned by other companies, and you think this is a good thing?

HTML is a markup language, and you can barely find a good agreement on how to just write a document that gets presented with standard markup that has a logical semantic outline, yet some companies want it to flash and dance and work as some magical do-it-all client side language which is a terrible idea. Five years out we're going to have HTML the document language, and HTML/js/CSS the application development language, which is fragmented but works on every device if you don't mind kludging it together with 3rd party tools.

WebKit2 and Chromium (Chrome) aren't the same. Chromium is based on WebKit "1" and Google developed their own multiprocess & sandbox environment and slapped it on top of it. WebKit2 is built differently, but offer similar functionality.

In my experience, while testing Safari and Chrome, is that WebKit2 seems to manage processes better (memory) but apart from that I couldn't really say... I'm by no means an expert in the area and I couldn't talk about/compare their security to save my soul.

I wish Opera had chosen WebKit2 in any case, but it seems to me quite clear that they're going to fork Chromium. It'll be interesting either way though. Opera have innovated so much already!

Thanks for information but I already know this though. Also same wish that Opera should go with Webkit 2 but as pointed by ViperAFK, they might go with Chrome approach.

So Webkit1 with Chrome like multiprocess architecture. Thanks for pointing my thinking at that point as well.

Multiprocess can be done with any rendering engine and has nothing to do with the actual rendering engine. It's the actual program and how that is programmed that defines that. hopefully Opera decides to do it as they currently do, multi process, but wrapped inside the opera file so your task manager isn't flooded by 50 opera.exe files. god that's annoying in chrome.

Personally I much prefer a well programmed browser like opera that doesn't crash, as opposed to a browser like chrome where the crashes are separated. to not affect the whole browser.

I'm not sure what you are talking about when you say it's not easier.. it's 10 times easier. It's nicer for development too. Less waste of time and unnecessary code just to make your web app appear and work the same across browser. It's really a joy to develop for unlike for desktop.

It's also 10 times easier to JUST STICK TO THE FRICKEN STANDARD, and don't use the damn prefixes. less resources, better code, faster site, cleaner code. and far less effort.

Just because you're incapable of coding without adding in 50 fancy and completely unnecessary "cool" effects that are only supported on some browsers, doesn't make it harder, it just means you're unable to to not add in lots of unnecessary CSS code that makes your life harder.

Also you're not supposed to code for browser, you're supposed to use the standard function for checking what is supported in the browser visiting the site an activate CSS effects based on that. easy, and clean on the code and efficient. as opposed to checking for the browser and manually adding code for each browser and each version of the browser.

Also as for VRML2... err I mean, WebGL.... bwahaha. sorry that crap isn't and shouldn't be used, EVER. it makes horribly designed 100% flash sites look like user friendly interface masterpieces. and it's horrible to use for games as well. better to use an actual plugin for that, r an actual app. but hey you're completely against separate apps like flash and think html5 is the greatest best thing ever... err wait a min now...

  • Like 3

Monopoly is really in regards to one company. If Chromium for example becomes the standard it won't be a monopoly as many companies and people contribute to it.

1st Step: Get everyone on Chromium/Webkit

2nd Step: Get it to be official standard where everyone contributes to and is tightly connected with W3C

3rd Step: Enjoy rapid innovation and progress on the web without waiting a decade for new features to trickle down and deal with different browsers that wanted to integrate and interpret the HTML/CSS/JS standards however they want.

Funny, I have a deja-vu feeling. It was 20 years ago with UNIX and all the standards like POSIX or CDE, when Sun, IBM, Digital, HP and SGI were all battling while promising a better standardized UNIX future.

I heard the same kind of arguments from developers who were working in the comfort zone of SunOS and did not want anything to do with Irix because it was different

We all know how it ended.

Multiprocess can be done with any rendering engine and has nothing to do with the actual rendering engine. It's the actual program and how that is programmed that defines that. hopefully Opera decides to do it as they currently do, multi process, but wrapped inside the opera file so your task manager isn't flooded by 50 opera.exe files. god that's annoying in chrome.

Personally I much prefer a well programmed browser like opera that doesn't crash, as opposed to a browser like chrome where the crashes are separated. to not affect the whole browser.

If it is not at engine level in case of Webkit but I think Gecko is different. Where Mozilla ditched idea of E10S (electrolysis|) project and now they are doing snappy project by moving code to aysnc and from away from main thread.

Lets hope whatever we get makes web developers and users both happy.

This is awful news.

Well exactly.. that's the whole point.. if we had that on desktop it would 10x better than what we have now.

Just like 90% of people using IE6, right? Jesus Christ your lack of logic is hurting my brain.

  • Like 2

Personally I much prefer a well programmed browser like opera that doesn't crash, as opposed to a browser like chrome where the crashes are separated. to not affect the whole browser.

Spot on. ;)

Know whats funny? Boz still hasn't answered to Athenar's challenge but keeps repeating the same crap he always does.

He hasn't answered anyone challenges and merely selectively quotes 1/10th of people's posts when he replies or just ignores them altogether.

So you're saying Webkit is a closed source project now? Or maybe that "It's fine because it's open source" defence doesn't work out so well in practice?

He's saying that Google doesn't own Webkit. Google can't just do whatever they want to with it.

This is awful news.

Why?

He's saying that Google doesn't own Webkit. Google can't just do whatever they want to with it.

They can, and then we have WebKit fragmentation and... Square one

Again, software is not a standard. Standard is not software. Software follows standards. Standards are written for software.

  • Like 2
This topic is now closed to further replies.
  • Posts

    • Apple raises MacBook and iPad prices as memory costs surge by Karthik Mudaliar Apple has raised the U.S. prices of several MacBook and iPad models, including the MacBook Neo, which it launched for $599 less than four months ago. The company’s cheapest laptop now starts at $699, while some MacBook Pro configurations have increased by $300. The changes affect the MacBook Neo, MacBook Air, MacBook Pro, iPad Air, and iPad Pro. Apple has not changed the hardware or storage included with these models, so customers are simply paying more for the same configurations. Here is how the new US pricing compares with the previous starting prices: Product Previous price New price Increase MacBook Neo $599 $699 $100 13-inch MacBook Air, 512GB $1,099 $1,299 $200 14-inch MacBook Pro, 1TB $1,699 $1,999 $300 16-inch MacBook Pro $2,699 $2,999 $300 11-inch iPad Air, 128GB $599 $749 $150 13-inch iPad Air, 128GB $799 $949 $150 11-inch iPad Pro, 256GB $999 $1,199 $200 13-inch iPad Pro, 256GB $1,299 $1,499 $200 The updated prices are already appearing on Apple’s U.S. online store. The MacBook Neo increase will probably attract the most attention. Apple introduced the laptop in March for $599, pitching it as a more affordable Mac for students and buyers considering Windows laptops or Chromebooks. It uses an A18 Pro processor and originally undercut Dell’s new $699 XPS 13 by $100. Following the increase, the two laptops now have the same starting price. The M5 MacBook Air has also lost the price Apple promoted when it launched in March. The 13-inch model arrived with 512GB of storage for $1,099, while Apple’s store now lists the MacBook Air range as starting at $1,299. The 14-inch MacBook Pro with an M5 chip and 1TB of storage has gone from $1,699 to $1,999. Apple has made similar changes to its iPads. The recently released M4 iPad Air, which launched at the same $599 starting price as its predecessor, now starts at $749 for the 11-inch version. The 13-inch version has risen from $799 to $949. The iPad Pro increases are larger in dollar terms. Apple’s 11-inch M5 iPad Pro now starts at $1,199, up from $999, while the 13-inch version has moved from $1,299 to $1,499. Both base models still include 256GB of storage. Apple blamed the increases on the rapidly rising cost of DRAM and NAND flash, which provide system memory and device storage. The company told Reuters that it had tried to shield customers from the increases but could no longer absorb them. “We have never seen a component price increase this much, this quickly,” Apple said. Tim Cook had already warned that price increases were coming. Cook said Apple’s existing component inventory had softened the immediate impact, but that higher memory costs would increasingly affect the company after the June quarter. Much of the pressure comes from the construction of AI data centers. Memory manufacturers are directing more production toward high-margin server products, leaving PC, tablet, and smartphone makers competing for the remaining supply. Apple has not said whether the new prices are temporary or whether further increases are planned. For now, the changes show that even Apple’s purchasing power has not been enough to keep the AI-driven memory shortage away from consumer devices.
    • Ventoy 1.1.16 is out.
    • This is a none story - these low volume Chinese models will always get new experimental features first because Apple and Samsung can't produce them in huge volume to meet demand.
    • Nvidia GeForce NOW gains support for Dark Scrolls, Empulse, and more by Pulasthi Ariyasinghe The final update of June for Nvidia's cloud gaming service GeForce NOW is now available, and it is touting support for six more games. The company is also drawing subscriber attention towards the summer sales kicking off across stores, so they can stock up on more cloud-supported titles. Of course, the Steam Summer Sale is the biggest promotion, which is kicking off later today. "Supported Steam games can be streamed across devices with GeForce NOW, making it easy to buy a game once, keep progress synced and pick up where the gameplay left off on PCs, Macs, handheld devices, phones, TVs and more," says the company. "In other words, the Steam Summer Sale brings the deals; GeForce NOW adds the flexibility." Don't forget that the GeForce NOW summer sale is still active as well. This limited-time offer drops the 12-month Performance membership from $99.99 to $64.99, saving members $35. At the same time, the 12-month Ultimate membership is currently going for $129.99, dropping the price by $70 from the original $199.99. Here are the games joining GeForce NOW's supported list this week: Dark Scrolls (New release on Steam, available June 22) SAND: Raiders of Sophie (New release on Steam, available June 22) Deer & Boy (New release on Steam, available June 23) EMPULSE (New release on Steam, available June 24) The Adventures of Elliot: The Millennium Tales (Steam) FATAL FURY: City of the Wolves (Steam) With the June expansions coming to an end, Nvidia should be announcing its July GeForce NOW plans next week. Keep in mind that, unlike subscription services like Game Pass or EA Play, a copy of a game must be owned by the GeForce NOW member (or at least have a license via PC Game Pass) to start playing via Nvidia's cloud servers. There is also a limit to how many hours subscribers can use the service per month.
    • Davinci Resolve 21.0.1 by Razvan Serea DaVinci Resolve is the world’s only solution that combines editing, color correction, visual effects, motion graphics and audio post production all in one software tool! Its elegant, modern interface is fast to learn and easy for new users, yet powerful for professionals. DaVinci Resolve lets you work faster and at a higher quality because you don’t have to learn multiple apps or switch software for different tasks. That means you can work with camera original quality images throughout the entire process. It’s like having your own post production studio in a single app! Best of all, by learning DaVinci Resolve, you’re learning how to use the exact same tools used by Hollywood professionals! DaVinci Resolve is the only post production software designed for true collaboration. Multiple editors, assistants, colorists, VFX artists and sound designers can all work on the same project at the same time! Whether you’re an individual artist, or part of a larger collaborative team, it’s easy to see why DaVinci Resolve is the standard for high end post production and is used for finishing more Hollywood feature films, episodic television programing and TV commercials than any other software. Davinci Resolve 21.0.1 release notes: Addressed multiple DNG and Apple ProRAW color issues. Addressed issue with automatic smart bins after deleting keywords. Addressed issue with multiple linked audio in media management. Addressed multiple Resolve FX issues in photo page. Addressed issue with key shortcut to switch viewer in photo page. More consistent creation of new photo albums. Addressed color thumbnail refresh for photo transform indicator. Transcription now honors project settings language. Improved face recognition in IntelliSearch. Addressed exported bins not retaining generator and title properties. Addressed ease control display and sensitivity issues. Addressed keyframe issue when copying clips with Fusion effects. Addressed keyframe refresh for Fusion effects in the edit page. Addressed issue with 3D renders in Linux with non-English locales. Addressed Fusion viewer color issue for some RCM settings. Addressed issue with saturation limits in Fusion gradient controls. Addressed Fusion display issues with dual screen layouts. Addressed issue with non-English character inputs in Linux. Disabling MultiMaster now disables trim blanking controls. Addressed crash in some scenarios with CineFocus. Addressed lag when toggling bypass grades and Fusion effects. Addressed occasional issue with Fairlight loudness meters. Addressed data burn display of good take tag in upgraded projects. Addressed project manager scroll lag for large project libraries. Support for Sony Alpha 7R VI ARW RAW stills. Support for decoding Affinity RGB 16-bit formats. Addressed a color issue with MainConcept H.265 HDR renders. Addressed a color issue with Windows native H.265 HDR renders. RemoveMotionBlur API now uses correct encode parameters. Addressed character limit consistency in GenerateSpeech API. General performance and stability improvements. Download page: Davinci Resolve 21.0.1 | 3300 MB (Free, paid upgrade available) Links: DaVinci Resolve Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      463
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!