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They used actual gang members for this. I had a wow moment lol. Not sure if it's been posted in or outside of this thread.

http://www.psu.com/a020825/

There are several endings...

 

Well after reaching the final story mission, I hadn't even realised it was the end until the credits went up. After being pumped up on the original trailer I thought I had missed out on a lot of other missions. For starters, not one mission involves flying a fighter jet, like advertised in the trailer. I think I spent the best part of 15 seconds in the barracks / airfield. I also recall seeing a crop dusting plane in a mission spraying fields in the trailer. Not to mention there are loads of cool places on the map which aren't even shown in any missions, such as the large prison. Then I had high hopes they would go into the whole "alien / freaks" missions again, like in SA. But the only mission in this game is one, and that's just collect space parts and you get given a glowing buggy.

 

Don't get me wrong, I really enjoyed the game and think it's amazing, I just feel like the story was weak and missing some elements to it.

After looking back at the screenshot uploaded by rockstar, i can firmly guarantee they have the PC version that they decided hold back as long as they can to push the copy of GTA V console sales. Seriously, the second photo water just look incredibly crispy and blue compare to the console version and there just don't look as good as you might think in the xbox 360 or ps3. 

 

Clearly, it's just a matter of time. However, i just wish they design a Apple Store to let robbery steal the iProduct. It's going to be hilarious and fun or even create a mission that crash Apple WWDC in san francisco. 

I'm at the very beginning where you're in a room with 2 guys and supposed to hide so they can blow the door. I stand right on the yellow dot but nothing happens. What am I missing?

Well after reaching the final story mission, I hadn't even realised it was the end until the credits went up. After being pumped up on the original trailer I thought I had missed out on a lot of other missions. For starters, not one mission involves flying a fighter jet, like advertised in the trailer. I think I spent the best part of 15 seconds in the barracks / airfield. I also recall seeing a crop dusting plane in a mission spraying fields in the trailer. Not to mention there are loads of cool places on the map which aren't even shown in any missions, such as the large prison. Then I had high hopes they would go into the whole "alien / freaks" missions again, like in SA. But the only mission in this game is one, and that's just collect space parts and you get given a glowing buggy.

 

Don't get me wrong, I really enjoyed the game and think it's amazing, I just feel like the story was weak and missing some elements to it.

 

I think you should be patient. The second half of the game comes out in a couple of weeks, hopefully that will make use of the rest of the map. Would seem daft not to.

I'm stuck in or under the fib building and can't get out lol. Damn taxi driver, I can got through the wall to the outside. Just won't let me go back to the street or anything. Anyone else have this issue on the PS3 ver.?

After looking back at the screenshot uploaded by rockstar, i can firmly guarantee they have the PC version that they decided hold back as long as they can to push the copy of GTA V console sales. Seriously, the second photo water just look incredibly crispy and blue compare to the console version and there just don't look as good as you might think in the xbox 360 or ps3. 

 

Clearly, it's just a matter of time. However, i just wish they design a Apple Store to let robbery steal the iProduct. It's going to be hilarious and fun or even create a mission that crash Apple WWDC in san francisco. 

All of the screens in the gallery look current gen to me and not taken from a PC build, the low aliasing on some of the edges and the low res textures in certain places shows it. I really think R* has achieved great feats with the current technology so I'm not complaining, I'm really enjoying this game.

After looking back at the screenshot uploaded by rockstar, i can firmly guarantee they have the PC version that they decided hold back as long as they can to push the copy of GTA V console sales. Seriously, the second photo water just look incredibly crispy and blue compare to the console version and there just don't look as good as you might think in the xbox 360 or ps3. 

 

Clearly, it's just a matter of time. However, i just wish they design a Apple Store to let robbery steal the iProduct. It's going to be hilarious and fun or even create a mission that crash Apple WWDC in san francisco. 

 

That would be epic and force me to buy the game on the PC!

Is there anyway to know what the objectives are for a mission while playing it? The ones to get Bronze, Silver, or Gold? Or do you only know them afterwards? I see nothing at all in the pause menu during a mission that tells you what those objectives are, would be nice to know while doing a mission, not after.

I do understand though that it adds a replay factor by not telling them, but still, would be nice.

  • Like 3

Thanks! Why doesn't it tell me that?!? I guess I should have the button map readily available. ;-)

You missed the prompt in the top left corner, I did the same thing on my first play through, and it was quite frustrating and spoiled the fluidity of the scene. It was much more fun the second time around, once I knew the controls, and could get into the game.

 

Also, you press RB or R1 to get into cover, don't hold it.

 

Is there anyway to know what the objectives are for a mission while playing it? The ones to get Bronze, Silver, or Gold? Or do you only know them afterwards? I see nothing at all in the pause menu during a mission that tells you what those objectives are, would be nice to know while doing a mission, not after.

I do understand though that it adds a replay factor by not telling them, but still, would be nice.

I read something before release that they wouldn't be shown until you've played the mission, so that they don't create spoilers. Having just come off Assassin's Creed Brotherhood and gone into GTA V, I can get the logic. In AC:B I often figured out that a mission sequence was going to feature a certain thing based on the side objectives. Although that did tell you exactly what to do to achieve them, unlike GTA V's cryptic names.

 

Just going on to the fifth heist, and I'm already planning to start the game over once I've finished it. :D Last game that kept me this interested was Red Dead Redemption.

How are you guys going with getting gold for every mission? 
I was doing great until I got to the Trevor missions early in the game, and then they all seem to be Silver as Trevor is just psychotic and way to hard to not take a few bullets.

Well after reaching the final story mission, I hadn't even realised it was the end until the credits went up. After being pumped up on the original trailer I thought I had missed out on a lot of other missions. For starters, not one mission involves flying a fighter jet, like advertised in the trailer. I think I spent the best part of 15 seconds in the barracks / airfield. I also recall seeing a crop dusting plane in a mission spraying fields in the trailer. Not to mention there are loads of cool places on the map which aren't even shown in any missions, such as the large prison. Then I had high hopes they would go into the whole "alien / freaks" missions again, like in SA. But the only mission in this game is one, and that's just collect space parts and you get given a glowing buggy.

 

Don't get me wrong, I really enjoyed the game and think it's amazing, I just feel like the story was weak and missing some elements to it.

Couldnt have put it better. The end just seemed to pop up after taking out a few bad guys.

Still hope this helps with the jet plane etc

I read something before release that they wouldn't be shown until you've played the mission, so that they don't create spoilers. Having just come off Assassin's Creed Brotherhood and gone into GTA V, I can get the logic. In AC:B I often figured out that a mission sequence was going to feature a certain thing based on the side objectives. Although that did tell you exactly what to do to achieve them, unlike GTA V's cryptic names.

 

Just going on to the fifth heist, and I'm already planning to start the game over once I've finished it. :D Last game that kept me this interested was Red Dead Redemption.

Okay thanks. I get the thought process, but it is just not very thoughtful of people like myself, who do not have as much time to play video games as they would like, so chances are as great as the game is, by the time I do finally beat the SP, chances are I will have an XBox One and PS4 to be checking out. Will see though, I may do some of the heists over as they are damn enjoyable.

 

With the above said, I am sure I can find it online in a walkthrough, etc. May do that, but I was trying to avoid using anything at all and just play the game with no assistance. And believe me I am tempted, would love to know the better stocks, but so far, I have refrained completely.

  • Like 1

I finally got to my house and changed clothes. However, after that the game gives me nothing to do, quests, etc. I hijacked some cars for a while but that got boring. Isn't there a story with objectives I should be getting?

I finally got to my house and changed clothes. However, after that the game gives me nothing to do, quests, etc. I hijacked some cars for a while but that got boring. Isn't there a story with objectives I should be getting?

 

I get that too after a while, so I just do towing missions for the time being or switch to someone else.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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