The Wii U Is Unofficially Dead And You Can Blame EA


Recommended Posts

even though I can, I think I'll stick to blaming Nintendo for launching a system with innovation in mind and leaving the 3rd party developers figure out exactly what that innovation was. Guess thats why so many untouched DEV kits just fell back into nintendos arms. http://ca.ign.com/ar...alanche-studios , or rather this link actually; http://www.dashhacks.com/wii-u/wii-u-hacks/wii-u-dev-kits-returned-to-nintendo-untouched.html

Their tablet-ized wii never offered anything for anyone. The 3.2 Million that did buy it are heavily disappointed the tablet won't connect from their toilet too..

I couldn't care about EAs games on the Wii tbh. I bought it largely for Nintendo's games.

even though I can, I think I'll stick to blaming Nintendo for launching a system with innovation in mind and leaving the 3rd party developers figure out exactly what that innovation was. Their tablet-ized wii never offered anything for anyone. The 3.2 Million that did buy it are heavily disappointed the tablet won't connect from their toilet too..

Actually it has quite a long range. I can sit downstairs playing a Wii game on the tablet with the disk in the Wii upstairs.

I don't think this is EA's fault though. They create a game with minimum requirements in mind like any other company, usually trying to go for the lowest common denominator. In this situation it would be a console, and with the PS3 and Xbox 360 spec'ed in the same area as one another and PCs being able to handle more than a console, it makes sense to choose the PS3 or the Xbox 360 to be your LCD. If Nintendo wants to stand a chance, they need to improve their hardware, not expect games companies to change their plans to suit the console.

But that's just my opinion. It seems to have as much basis for truth as the article.

Hardly EA's fault, its Nintendo's fault for being arrogant and releasing a half baked overclocked Wii and this is coming from a Wii U owner.

Nintendo has never had good third party support since the N64, every console since they have failed to attract them, they've had ample opportunity to shift with the market but they seem to think that Mario and Zelda is enough to sell their own console thesedays.

If there is a next-gen after the PS4/Nextbox I don't think Nintendo will be there.

  • Like 2

Not all products will be successful, but I think its too early to call the Wii u a failure. Nintendo is about fun and not graphics, unlike the ps3 and Xbox.

Hardly EA's fault, its Nintendo's fault for being arrogant and releasing a half baked overclocked Wii and this is coming from a Wii U owner.

Nintendo has never had good third party support since the N64, every console since they have failed to attract them, they've had ample opportunity to shift with the market but they seem to think that Mario and Zelda is enough to sell their own console thesedays.

If there is a next-gen after the PS4/Nextbox I don't think Nintendo will be there.

unfortunately, the only last good console Nintendo had was the N64; even the Wii wasn't a good competitor for the PS3 and Xbox360. Can't seem to understand Nintendo thought, don't they learn from their mistakes?

Not all products will be successful, but I think its too early to call the Wii u a failure. Nintendo is about fun and not graphics, unlike the ps3 and Xbox.

If they were just about fun, they didn't need to go any further than the Wii. Instead, they tried to make it about graphics and more gimmicks. Guess that's not looking so hot now, though!

If they were just about fun, they didn't need to go any further than the Wii. Instead, they tried to make it about graphics and more gimmicks. Guess that's not looking so hot now, though!

Nintendo should have just added hd support to the original Wii and a slightly faster cpu and gpu. Then call it Wii HD

The problem is that Nintendo relaesed a console with a weaker cpu than xbox last year when game engines are going full 4 - 8 cores compatible as the new gen xbox and ps arrive. Battlefield engine was a great exemple of that, crysis 3 benifit from hyperthreading etc.

Hardly EA's fault, its Nintendo's fault for being arrogant and releasing a half baked overclocked Wii and this is coming from a Wii U owner.

Nintendo has never had good third party support since the N64, every console since they have failed to attract them, they've had ample opportunity to shift with the market but they seem to think that Mario and Zelda is enough to sell their own console thesedays.

If there is a next-gen after the PS4/Nextbox I don't think Nintendo will be there.

Sad, but very true :(

The problem is that the games industry is kind of collapsing under it's own weight, years ago it was quite simple to make a game, now you have to have a massive team with a lot of funding, just look at the credits of many modern games, the list seems longer than many films.

Companys like EA are moving to a standard middleware platform to help speed up development and to reduce costs, the unreal engine middleware pretty much powered the xbox360 generation of games, i know there are others out there such as frostbite and Cryengine however the unreal is found in more games. I don't blame EA for this move, as Nintendo could like sony have worked with the developers and publishers and take on advice on how the console might work for them.

The real problem for me though is that Nintendo is the most consumer friendly of the consoles, they all use SD cards and the consoles are usually built like bricks/nokia phones. It's a shame because i really love nintendo's stuff, i love their hardware and the games, i obviously wish they were more powerful, however after the general consensus of the Wii being under powered i thought nintendo might have learnt and not repeated the mistake again, as the Wii only ended up with a couple of classics from third parties with a lot of it being shovelware.

The problem is that the games industry is kind of collapsing under it's own weight, years ago it was quite simple to make a game, now you have to have a massive team with a lot of funding, just look at the credits of many modern games, the list seems longer than many films.

The blossoming Indie game market, which is nothing more really than a return to the grass roots of video gaming, shows that the days of the megacorp video game companies are numbered, unless they adapt. Games have become too much about the visual experience and have forgotten the most important factor, playability.

Back in the 8/16 bit days, you loaded up a game and you would play that one game for months and months before you eventually completed the thing. These days, you're done in 4-6 hours. Indie gaming is starting to bring that back.

LOL @ someone ranting and moaning because EA tried to get an old engine running and failed to get decent performance so didn't even bother trying a more updated (and thus needing more beefy hardware) engine for a console where a 'scheduled patch' makes games take FIFTEEN SECONDS less time to load.

No, it's not EA's fault the console is ****, and yes, it IS ****.

LOL @ someone ranting and moaning because EA tried to get an old engine running and failed to get decent performance so didn't even bother trying a more updated (and thus needing more beefy hardware) engine for a console where a 'scheduled patch' makes games take FIFTEEN SECONDS less time to load.

No, it's not EA's fault the console is ****, and yes, it IS ****.

They are the kind of people who would complain that the WiiU version ran like crap if they had spent time porting the engine over.

LOL @ someone ranting and moaning because EA tried to get an old engine running and failed to get decent performance so didn't even bother trying a more updated (and thus needing more beefy hardware) engine for a console where a 'scheduled patch' makes games take FIFTEEN SECONDS less time to load.

No, it's not EA's fault the console is ****, and yes, it IS ****.

While the console has issues, it would help if you actually knew what you where talking about and your post wasn't riddled with factual errors.

the patch was NOT to fix game loading time, it was to reduce the loading of the dashboard by 15 seconds. also how is that a bad thing. MS also significantly reduced the loading time of the dashboard in numerous updates. Granted going back to the e-shop or dashboard form a game was really slow on the WiiU

This topic is now closed to further replies.
  • Posts

    • OpenClaw now has native mobile apps on iOS and Android by Karthik Mudaliar OpenClaw, the viral open-source personal AI agent, now has its own mobile app, available on both Android and iOS. Users can pair the app with an existing OpenClaw gateway and can start using new mobile-native features that are now available on the app. The app supports all the existing features you'd already have seen on OpenClaw's TUI, as well as some more, such as real-time and background Talk mode, action approvals, sharing from iOS, and optional access to device capabilities such as camera, screen, location, photos, contacts, calendar, and reminders. These features are available on both the Android and iOS versions of the app. What's important with these apps is that they don't run OpenClaw on your phone, but are actually just companion apps that require a running OpenClaw Gateway on an existing device, on macOS, Linux, or Windows via WSL2. To pair the app with your existing OpenClaw gateway, users need to run the command "/pair qr" on the TUI or existing chat interface, which brings up a QR code. Users can then scan this QR code to pair it up with the mobile app. There's also an option to manually pair the app by entering the host and a port. Previously, OpenClaw had been available on phones via WhatsApp, Telegram, Slack, Discord, Microsoft Teams, Matrix, and others. Now, with a native mobile app, the interface is much cleaner and more focused on just the OpenClaw, of course, with the added support for camera, screen, location, and more. It's important to note that OpenClaw comes with its own security warnings. There's always a chance of prompt injection with these tools, so users are recommended to double-check authentication, tool policy, sandboxing, and execution approvals rather than prompts alone. For users well-versed with the AI harness, a native mobile app makes it easier to approve an automation, share a link, use voice, or let an agent react to phone-side context.
    • Google pitches Spanner as one database for all AI agents with these new featues by Karthik Mudaliar Google Cloud is introducing new features within Spanner, its distributed database, as a place where enterprises should keep their data, using which AI agents could make smarter and better decisions. In a detailed blog post, Google highlighted quite a few features coming to Spanner, including relational data, graph relationships, vector search, key-value access, full-text search, and operational analytics together in one database architecture. Google says that today's systems aren't well-made for AI agents. There could be data that is present in one system, search indexes in another, embeddings in a vector database, and relationship data in a graph database. This fragmentation isn't great for AI agents to do their jobs because they don't have access to all of this data in one place. This is where Google is positioning Spanner as a solution. Spanner is already a globally distributed relational database with strong consistency, and Google wants its customers to see it as a broader data layer for AI applications. The company introduced something called Spanner Graph, along with integrated vector search, full-text search, a Cassandra-compatible key-value endpoint, and a columnar engine for analytical queries on operational data. Google also added that its ScaNN-powered vector search can support indexes with more than 10 billion vectors, while the columnar engine can make some analytical scans up to 200 times faster. All of this isn't just exclusive to the Google Cloud Platform, and there's support for multi-cloud as well. This comes via Spanner Omni, which Google says is a downloadable, containerized version of Spanner that can run on Kubernetes and in environments outside Google Cloud, including Microsoft Azure and AWS, and even on-premises infrastructure as well as edge deployments. Google says that customers who are interested in the full-featured edition should contact the company, and there's no word on commercial availability or separate pricing. Those interested can read the full blog by Google Cloud, which details these features individually.
    • Kalmuri 4.2.5 by Razvan Serea Kalmuri is your all-in-one, portable screen capture and recording solution designed for speed, simplicity, and flexibility. Whether you need a full-screen snapshot, a custom area, a scrolling webpage, or smooth video recording, Kalmuri delivers with ease. Capture text instantly from images with built-in OCR, keep floating images on top for quick reference, and use the precise color picker for perfect design matching. Customize hotkeys to work your way and share results instantly with built-in upload options. Kalmuri runs without installation, making it ideal for USB use, and offers an intuitive interface that’s easy to learn. Kalmuri key features: Video recording support (designation of whole screen and area) Whole screen, active program, window control, area application Extract text from images using optical character recognition (OCR). Support for PNG, JPG, WEBP, BMP, GIF file formats MP4 video recording powered by FFmpeg for high-quality results Full web page capture Share the captured image on the web Color extraction function Printer output Hotkey settings Adjustable via keyboard for area capture (Arrow key, Ctrl+Arrow key, Shift+Arrow key) File name format (sequential, datetime) Free to use it at work, at home, in government offices, at school, etc. Using Kalmuri portable for video recording Kalmuri’s portable version doesn’t include FFmpeg, which is required for video recording. Without it, you’ll get an “error FFmpeg.exe not found” message. To fix this, download FFmpeg from the provided link, extract it, and place FFmpeg.exe in Kalmuri’s folder. Kalmuri will then recognize it automatically, allowing you to start recording in high quality instantly. Kalmuri 4.2.5 changelog: Fixed an intermittent crash when using Area Capture Improved stability for Area Capture and screen recording Resolved a capture issue that could occur right after startup Download: Kalmuri 4.2.5 | 24.2 MB (Freeware) Download: Kalmuri Portable 4.2.5 | 2.1 MB View: Kalmuri Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • They have lots of info on me, I have a facebook account and have done so for years, it was the thing to have then. My phone number is not on it. I don't have the Facebook app on my phone these days, just the messenger part, and only for a couple of people to contact me, most will text me via SMS or phone. I agree, Meta, like others, even without an account will know something about me. Just have to try and keep some things private Also, never saw the need for Whatsapp, people used to ask for me to join it, but as I said to them, I have SMS and a phone, use that, or email
  • Recent Achievements

    • First Post
      rosiecharles earned a badge
      First Post
    • Reacting Well
      Juan Dela earned a badge
      Reacting Well
    • Week One Done
      Collagen Project earned a badge
      Week One Done
    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      516
    2. 2
      +Edouard
      273
    3. 3
      PsYcHoKiLLa
      143
    4. 4
      Steven P.
      98
    5. 5
      macoman
      54
  • Tell a friend

    Love Neowin? Tell a friend!