The Wii U Is Unofficially Dead And You Can Blame EA


Recommended Posts

even though I can, I think I'll stick to blaming Nintendo for launching a system with innovation in mind and leaving the 3rd party developers figure out exactly what that innovation was. Guess thats why so many untouched DEV kits just fell back into nintendos arms. http://ca.ign.com/ar...alanche-studios , or rather this link actually; http://www.dashhacks.com/wii-u/wii-u-hacks/wii-u-dev-kits-returned-to-nintendo-untouched.html

Their tablet-ized wii never offered anything for anyone. The 3.2 Million that did buy it are heavily disappointed the tablet won't connect from their toilet too..

I couldn't care about EAs games on the Wii tbh. I bought it largely for Nintendo's games.

even though I can, I think I'll stick to blaming Nintendo for launching a system with innovation in mind and leaving the 3rd party developers figure out exactly what that innovation was. Their tablet-ized wii never offered anything for anyone. The 3.2 Million that did buy it are heavily disappointed the tablet won't connect from their toilet too..

Actually it has quite a long range. I can sit downstairs playing a Wii game on the tablet with the disk in the Wii upstairs.

I don't think this is EA's fault though. They create a game with minimum requirements in mind like any other company, usually trying to go for the lowest common denominator. In this situation it would be a console, and with the PS3 and Xbox 360 spec'ed in the same area as one another and PCs being able to handle more than a console, it makes sense to choose the PS3 or the Xbox 360 to be your LCD. If Nintendo wants to stand a chance, they need to improve their hardware, not expect games companies to change their plans to suit the console.

But that's just my opinion. It seems to have as much basis for truth as the article.

Hardly EA's fault, its Nintendo's fault for being arrogant and releasing a half baked overclocked Wii and this is coming from a Wii U owner.

Nintendo has never had good third party support since the N64, every console since they have failed to attract them, they've had ample opportunity to shift with the market but they seem to think that Mario and Zelda is enough to sell their own console thesedays.

If there is a next-gen after the PS4/Nextbox I don't think Nintendo will be there.

  • Like 2

Not all products will be successful, but I think its too early to call the Wii u a failure. Nintendo is about fun and not graphics, unlike the ps3 and Xbox.

Hardly EA's fault, its Nintendo's fault for being arrogant and releasing a half baked overclocked Wii and this is coming from a Wii U owner.

Nintendo has never had good third party support since the N64, every console since they have failed to attract them, they've had ample opportunity to shift with the market but they seem to think that Mario and Zelda is enough to sell their own console thesedays.

If there is a next-gen after the PS4/Nextbox I don't think Nintendo will be there.

unfortunately, the only last good console Nintendo had was the N64; even the Wii wasn't a good competitor for the PS3 and Xbox360. Can't seem to understand Nintendo thought, don't they learn from their mistakes?

Not all products will be successful, but I think its too early to call the Wii u a failure. Nintendo is about fun and not graphics, unlike the ps3 and Xbox.

If they were just about fun, they didn't need to go any further than the Wii. Instead, they tried to make it about graphics and more gimmicks. Guess that's not looking so hot now, though!

If they were just about fun, they didn't need to go any further than the Wii. Instead, they tried to make it about graphics and more gimmicks. Guess that's not looking so hot now, though!

Nintendo should have just added hd support to the original Wii and a slightly faster cpu and gpu. Then call it Wii HD

The problem is that Nintendo relaesed a console with a weaker cpu than xbox last year when game engines are going full 4 - 8 cores compatible as the new gen xbox and ps arrive. Battlefield engine was a great exemple of that, crysis 3 benifit from hyperthreading etc.

Hardly EA's fault, its Nintendo's fault for being arrogant and releasing a half baked overclocked Wii and this is coming from a Wii U owner.

Nintendo has never had good third party support since the N64, every console since they have failed to attract them, they've had ample opportunity to shift with the market but they seem to think that Mario and Zelda is enough to sell their own console thesedays.

If there is a next-gen after the PS4/Nextbox I don't think Nintendo will be there.

Sad, but very true :(

The problem is that the games industry is kind of collapsing under it's own weight, years ago it was quite simple to make a game, now you have to have a massive team with a lot of funding, just look at the credits of many modern games, the list seems longer than many films.

Companys like EA are moving to a standard middleware platform to help speed up development and to reduce costs, the unreal engine middleware pretty much powered the xbox360 generation of games, i know there are others out there such as frostbite and Cryengine however the unreal is found in more games. I don't blame EA for this move, as Nintendo could like sony have worked with the developers and publishers and take on advice on how the console might work for them.

The real problem for me though is that Nintendo is the most consumer friendly of the consoles, they all use SD cards and the consoles are usually built like bricks/nokia phones. It's a shame because i really love nintendo's stuff, i love their hardware and the games, i obviously wish they were more powerful, however after the general consensus of the Wii being under powered i thought nintendo might have learnt and not repeated the mistake again, as the Wii only ended up with a couple of classics from third parties with a lot of it being shovelware.

The problem is that the games industry is kind of collapsing under it's own weight, years ago it was quite simple to make a game, now you have to have a massive team with a lot of funding, just look at the credits of many modern games, the list seems longer than many films.

The blossoming Indie game market, which is nothing more really than a return to the grass roots of video gaming, shows that the days of the megacorp video game companies are numbered, unless they adapt. Games have become too much about the visual experience and have forgotten the most important factor, playability.

Back in the 8/16 bit days, you loaded up a game and you would play that one game for months and months before you eventually completed the thing. These days, you're done in 4-6 hours. Indie gaming is starting to bring that back.

LOL @ someone ranting and moaning because EA tried to get an old engine running and failed to get decent performance so didn't even bother trying a more updated (and thus needing more beefy hardware) engine for a console where a 'scheduled patch' makes games take FIFTEEN SECONDS less time to load.

No, it's not EA's fault the console is ****, and yes, it IS ****.

LOL @ someone ranting and moaning because EA tried to get an old engine running and failed to get decent performance so didn't even bother trying a more updated (and thus needing more beefy hardware) engine for a console where a 'scheduled patch' makes games take FIFTEEN SECONDS less time to load.

No, it's not EA's fault the console is ****, and yes, it IS ****.

They are the kind of people who would complain that the WiiU version ran like crap if they had spent time porting the engine over.

LOL @ someone ranting and moaning because EA tried to get an old engine running and failed to get decent performance so didn't even bother trying a more updated (and thus needing more beefy hardware) engine for a console where a 'scheduled patch' makes games take FIFTEEN SECONDS less time to load.

No, it's not EA's fault the console is ****, and yes, it IS ****.

While the console has issues, it would help if you actually knew what you where talking about and your post wasn't riddled with factual errors.

the patch was NOT to fix game loading time, it was to reduce the loading of the dashboard by 15 seconds. also how is that a bad thing. MS also significantly reduced the loading time of the dashboard in numerous updates. Granted going back to the e-shop or dashboard form a game was really slow on the WiiU

This topic is now closed to further replies.
  • Posts

    • Save up to 87% on ChatPlayground AI lifetime subscriptions by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time, you can save up to 87% on ChatPlayground AI: lifetime subscriptions. ChatPlayground AI puts the world’s top AI models in one powerful interface, letting you enter a single prompt and instantly compare outputs from multiple models to choose the perfect response for your needs. Boost productivity and creativity with access to the latest AI giants like GPT-4o, Claude Sonnet 4, Gemini 1.5 Flash, DeepSeek V3, and dozens more — all in one window. Whether you’re chatting, coding, generating images, or refining prompts, ChatPlayground AI equips you with advanced tools like prompt engineering, image/PDF chat, saved conversations, and AI image creation, plus priority support to keep your workflow seamless. Access the world’s best AI models Side-by-Side Comparisons: Enter one prompt & instantly view results from multiple AI models to find the best output for your needs 40+ AI Models: Includes GPT-4o, Claude Sonnet 4, Gemini 1.5 Flash, DeepSeek V3, Llama, Perplexity, and many more Multi-Function Platform: Access AI for chat, image generation & coding all within a single interface Web Browser Extension: Offers a Chrome extension to seamlessly integrate the platform into your browsing workflow Boost productivity with powerful features ChatPlayground Interface: Designed for seamless AI model comparison in one window Prompt Engineering: Refine & optimize your prompts for better, more accurate responses Chat with Images & PDFs: Upload visuals and documents to get context-aware answers Saved Chat History: Keep track of past conversations for reference & ongoing projects AI Image Generation: Create high-quality visuals powered by top AI image models Priority Customer Support: Get faster assistance whenever you need it What you'll get with the Unlimited Plan Includes unlimited messages/month Built for prompt engineers, startups, and teams who run experiments nonstop Includes priority access to new features and future models Good to know Length of access: lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Desktop Max number of device(s): Unlimited Available to both NEW & Existing users Updates included A lifetime subscription to ChatPlayground AI (Unlimited Plan) normally costs $619, but you can pick it up for just $79 for a limited time - that represents a saving of $530 (87% off). Click the link below for more details, always check terms and specifications before making a purchase. Get this ChatPlayground AI (Unlimited) for $79 (was $619) There are also two other discounted plans to choose from. Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • I like Tidal, but it still does not control devices from the mobile/app and still no surround support. And yeah re: above comment I still get a lot of network errors and I am on a 4/4 Gbit Fiber connection.
    • Aren`t "security features" and "AI model that can see your screen" a tad diametric!
    • Samsung, Amazon extend 990 PRO 2TB NVMe SSD deal beyond Prime Day 2026 by Sayan Sen Recently, we had Amazon's Prime Day 2026 sales wherein there were several great deals including on SSDs. One of those discounted components was the Samsung 990 PRO SSD as the 2TB variant of it was selling for $370, a very good price after a long time. Although that deal was supposed to expire today, Amazon has now extended that sale further (purchase link under the specs table down below). The 990 PRO is a PCIe Gen4 NVMe SSD and still one of the fastest drives available today for under $400. Speaking of fast, sequential reads and writes are rated at 7450 MB/s and 6900 MB/s, respectively. The random throughputs for reads and writes are 1400K IOPS and 1550K IOPS, respectively. The 990 PRO is based on Samsung's 7th Gen V-NAND flash, and it too is TLC. It packs 2 gigs of LPDDR4 DRAM cache, which helps the random performance. The endurance rating for this is 1200 TBW (terabytes written), which should be sufficient for most users. The Samsung 990 PRO is compatible with the PlayStation 5, but if you are going to use the 990 PRO on a PC, check out the Samsung Magician app that lets you track your drive's health, update its firmware, customize various settings, and more. The technical specs of the Samsung 990 PRO 2TB are given in the table below: Specification Value Form Factor M.2 2280 Interface PCIe Gen 4.0 x4, NVMe 2.0 NAND Flash Samsung V-NAND TLC Controller Samsung In-house Controller Cache Memory Samsung 2GB Low Power DDR4 SDRAM Sequential Read Speed Up to 7,450 MB/s Sequential Write Speed Up to 6,900 MB/s Random Read (4KB, QD32) Up to 1,400,000 IOPS Random Write (4KB, QD32) Up to 1,550,000 IOPS Random Read (4KB, QD1) Up to 22,000 IOPS Random Write (4KB, QD1) Up to 80,000 IOPS Operating Temperature 0°C to 70°C Reliability (MTBF) 1.5 Million Hours Endurance 1,200 TBW (Total Bytes Written) Get it at the link below: Samsung 990 PRO SSD 2TB NVMe SSD (MZ-V9P2T0B/AM): $369.99 (Sold and Shipped by Amazon US) Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      542
    2. 2
      +Edouard
      271
    3. 3
      PsYcHoKiLLa
      152
    4. 4
      Steven P.
      99
    5. 5
      macoman
      66
  • Tell a friend

    Love Neowin? Tell a friend!