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Thanks for the code, worked fine :)

 

I believe level 5 and above is required for the crucible multiplayer.

 

Ah! That makes sense. Thats super awesome. Makes people like me who thrive on MP to play the actual story for once. Im level 4 so gotta keep playing.

 

One thing I did realize while my network at home was down cause I was doing some work on it, that the destiny beta needs constant internet access to play single player. I really wish the full game isn't like this. I like being able to play games while my network is down or I broke something.

Ah! That makes sense. Thats super awesome. Makes people like me who thrive on MP to play the actual story for once. Im level 4 so gotta keep playing.

 

One thing I did realize while my network at home was down cause I was doing some work on it, that the destiny beta needs constant internet access to play single player. I really wish the full game isn't like this. I like being able to play games while my network is down or I broke something.

 

This is probably because the 1 player is really multiplayer or hybrid also as you run into people from the destiny universe that will assist you in raid type objectives even on 1 player, so may need a constant connection, but not tried it without one to be honest to see what the effects would be..

 

This would be the MMO aspect of destiny.

If you win enough iron march matches (that game mode that gets enabled randomly for 2 hours) you get promoted to iron march level 1. Then you can buy it for 2000 glimmer. 

Nice. I hope they have something similar for pve. I'm not big on the pvp.

Iron Banner is a rather cool concept I like that it is just a schedule item that will allow you to get reputation with a different faction. I wonder what all factions will be available in the full game

Anyone in the UK with XB1 got their codes yet? Website says check back on the 22nd but I see nothing :(

 

Nope, just checked and nothing here. It could be later on in the US day. So maybe late tonight?

 

Their FAQ page it says "On July 23rd, we?ll begin emailing Xbox players their Destiny Beta codes", so I guess it'll be tomorrow.

So I played some PVP for the first time yesterday, and it wasn't too bad. I was awful at first, but after getting over the initial "OMG THE BETA IS BACK UP A DAY EARLY" giddiness and "oh no, I'm playing against actual, smart enemies (people) now." jitters, I settled down and did OK.

 

At first I didn't like the fact that Control isn't a capture and defend mode. I really hated that my teammates would simply run into the capture point until the gauge started moving, and then run away back into the fray. I would always die on my own since I'd be by myself after a few seconds, because I stayed at the point trying to defend it. Apparently you don't get points for holding the capture points. You get a small amount of points for initially capturing them (I think) and then each capture point your team holds gives you a kill multiplier so your kills are worth more points than normal.

 

I didn't like that at first, but then I realized that this setup promotes constant relocation between points and a more deathmatch style flow rather than camping a captured point. I really like it now, and once I figured that out I stopped dying so much while trying to defend. I still stay in the capture area as long as possible, but once the point is captured I no longer stay there indefinitely trying to defend it.

 

I also hit the level 8 cap, but I was still gaining abilities from experience. Does anyone know how the progression system works? It seems the character abilities aren't tied to your character level, which is weird.

I am starting to wonder if the 24Mb patch from yesterday was just a patch to re-enable the beta i have not noticed a single change in the game so far since the patch. Nice to be back in now though. Been farming a lot of spinmetal and trying to do as many missions as possible to get my vanguard rep up.

I am starting to wonder if the 24Mb patch from yesterday was just a patch to re-enable the beta i have not noticed a single change in the game so far since the patch. Nice to be back in now though. Been farming a lot of spinmetal and trying to do as many missions as possible to get my vanguard rep up.

The framerate on the PS4 is better after the patch, there were a few scenarios that caused some sluggishness, but I tried them again after the patch and they are perfectly smooth now. Also, I feel like the loading between areas is a bit faster now, but I didn't time them to be sure.

I wish my wireless router was better so i could play Remote on my Vita. For some reason it always disconnects saying that the signal quality is poor. I will sit on the sofa next to the router and the PS4 is plugged into the Router directly and it wont work :( Crappy router is crappy.

I also hit the level 8 cap, but I was still gaining abilities from experience. Does anyone know how the progression system works? It seems the character abilities aren't tied to your character level, which is weird.

 

Seems to me that the player level only serves to unlock new tiers of abilities (besides being able to user higher level equipment and being able to deal damage to high level enemies).

There's at least one more tier for every class which is unlocked at level 15.

Wandering around the tower I noticed today an area on the left with merchants from something apparently called "new monarchy".

 

What's interesting is that in the description of some of the items they sell it says something... I don't remember the wording but it was something like the actions of the character counting towards that faction when wearing that.

 

Looks like there'll be some kind of competition between factions.

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