Xbox One: No Games DRM or "Always Online"


Recommended Posts

While I support Microsoft trying to move the industry into the future, I think the original implementation was too much moving.  Microsoft should have came to a compromise rather than caving in.   

LOL.

 

Can't believe people are wanting DRM back, best thing MS have done in a while.

That DRM was the best thing that could happen to the console. Leaving the extra features that were possible with it, with that DRM required, game developers and publishers could guarantee more sales, as they won't lose any to game rental services, piracy and extended sharing. And with that in mind, lower the game prices by a good amount. Because more sales with lower prices is the same as less sales with higher prices. And, actually better for the consumer; the biggest reason why Steam is so successful.

Depending on the media type, you can do all but the last one

You need to now decide which type of media you wish to purchase your content on, digital or physical, both have pros and cons

But you get to decide which are more important to you.

 

As opposed to having all the pro's...

That DRM was the best thing that could happen to the console. Leaving the extra features that were possible with it, with that DRM required, game developers and publishers could guarantee more sales, as they won't lose any to game rental services, piracy and extended sharing. And with that in mind, lower the game prices by a good amount. Because more sales with lower prices is the same as less sales with higher prices. And, actually better for the consumer; the biggest reason why Steam is so successful.

 

You're kidding yourself if you expected MS to follow Steams prices. You can still happily watch this generation unfold and see if Steam like pricing is there. Bet you it isn't.

That everyone shat on the Microsoft for DRM but didn't notice the irony in PS4's marketing video.

 

People shat on 24 hour check ins and not being able to use a disc like how you expect to.

  • Like 1

Now it won't, obviously.

 

And before it magically would? There's an abundance of documented reasons why PC games are and can be cheaper versus why console games never need to be.

Why would I want to run with my disk up and down the stairs, when I could have my entire libary working n both consoles here.  Ha ha ha wow, so you would take draconian DRM simply so you don't have to go up and down the stairs? incredible. I don't think the Kinect is for you either. Regardless, theyre not getting rid of digital downloads so you can still sit on your butt and access any game to your hearts content. and consoles elsewhere. and I could share my library with my family, including the ones living 2 hours away in Sweden. Andeven if I install the disk, I still need to take out the disk and have it in the console, as opposed to safe in a case on the shelf. I thought you didn't want to have a disc collection anymore? why are you worried about scratched discs? just download them. not a chore. but sometimes I like to swap around games, untill I decide what to play. it's better not to require a disk, arguing that havign to insert a disk to change game is better is rather. ridiculous.

 

with their old system I could lend games digitally to my friends(not at launch but soon after), and they where implementing digital rentingway to keep up.

Nope it was something they said they were looking in to. Nice attempt to try and make yourself appear to be in the know however

MS keeps saying "Just like you could before" I don't want to be doing it like i did before, with a new console i want to be gaming like it's the future not the past.

 

Basically we're now stuck with two nextgen consoles with last gen thinking.

MS keeps saying "Just like you could before" I don't want to be doing it like i did before, with a new console i want to be gaming like it's the future not the past.

 

Basically we're now stuck with two nextgen consoles with last gen thinking.

 

Buy a friggin PC if it's really "last gen thinking" and the rest of us will either buy discs for our consoles or buy off of PSN/XBL.

So family sharing and disc-less disc-based games dissapeared.

 

I'd like to officially thank all you f*ckers for ruining the best features of Xbox One for me. I'll bet 90% of the whiners already pre-ordered the PS4 and won't go back to Xbox. So congratulations, you've just ruined the Xbox for the rest of us WITH internet.

So family sharing and disc-less disc-based games dissapeared.

 

I'd like to officially thank all you f*ckers for ruining the best features of Xbox One for me. I'll bet 90% of the whiners already pre-ordered the PS4 and won't go back to Xbox. So congratulations, you've just ruined the Xbox for the rest of us WITH internet.

 

So 90% of the internet pre-ordered a PS4?  :rolleyes:

 

I really do think Neowin somehow lives inside a bubble at times.

 

Why would I want to run with my disk up and down the stairs, when I could have my entire libary working n both consoles here.  Ha ha ha wow, so you would take draconian DRM simply so you don't have to go up and down the stairs? incredible. I don't think the Kinect is for you either. Regardless, theyre not getting rid of digital downloads so you can still sit on your butt and access any game to your hearts content. and consoles elsewhere. and I could share my library with my family, including the ones living 2 hours away in Sweden. Andeven if I install the disk, I still need to take out the disk and have it in the console, as opposed to safe in a case on the shelf. I thought you didn't want to have a disc collection anymore? why are you worried about scratched discs? just download them. not a chore. but sometimes I like to swap around games, untill I decide what to play. it's better not to require a disk, arguing that havign to insert a disk to change game is better is rather. ridiculous.

 

with their old system I could lend games digitally to my friends(not at launch but soon after), and they where implementing digital rentingway to keep up.

Nope it was something they said they were looking in to. Nice attempt to try and make yourself appear to be in the know however

 

 

 

OMG, learn to effing quote, write below the quote box. in your own reply. 

 

Firstly the DRM wasn't draconian. it was a necessary evil to a lot of damn good benefits. But that's some nice personal insults. to bad you're not allowed to throws insults at people on these forums.

 

When did I say I didn't want a disc collectiong, honestly I don't care what format I buy my games in, I want the freedom that the system gave, which they now can't provide thanks to whiners, and journalists who blasted another MS system they didn't understand. seems to be a common theme with them. 

 

No they didn't say they where "looking into it" they said they where "working on it" I assume you understand the difference. Though it might be assuming a bit much ? 

  • Like 1

Buy a friggin PC if it's really "last gen thinking" and the rest of us will either buy discs for our consoles or buy off of PSN/XBL.

 

I've got a PC and game on it, i also have a family and a console is a much better idea for them.

I was specifically talking about consoles and you full well know that.

As opposed to having all the pro's...

 

Based on the backlash and the fact they changed the policy, it's obvious that's a matter of opinion.

 

For me, family sharing was a pro, but the 24h requirement for physical media was a con, they could have worked both

in there for a good balanced DRM system, but they didn't completely think it through

 

they might have just done a blanket policy reversal to what the PS4/360 has so they didn't lose anymore pre-order sales to

Sony and planned to work out the details on the digital policies, like family sharing, fast switching(which should still be possible-

- with digital content, it's just physical media losing out on that) in the future

 

I wouldn't be surprised if it's changed again with another, hey guys! we listened to you again! family sharing is back for digital

downloads! aren't we a fantastic company?!

MS keeps saying "Just like you could before" I don't want to be doing it like i did before, with a new console i want to be gaming like it's the future not the past.

 

Basically we're now stuck with two nextgen consoles with last gen thinking.

 

So stop buying discs and support Microsoft's digital services.

 

Seriously, there is nothing stopping them from retaining the prior feature set on the digital side of the console. You people keep clamouring about wanting a "new next-gen console" and not the status quo, so why on earth are you still buying discs?

This topic is now closed to further replies.
  • Posts

    • Dude, im talking about simply disable it from settings app. Because of the eu regulation, you could disable it here for years.
    • One big question about Mars was answered thanks to Einstein's 100 year old theory by Sayan Sen Image via DepositPhotos Scientists at the U.S. National Institute of Standards and Technology (NIST) have calculated how time passes on Mars compared with Earth, adding detail to how timekeeping would need to work beyond Earth’s orbit. The study, published in The Astronomical Journal, found that clocks on Mars run an average of 477 microseconds, or millionths of a second, faster per day than clocks on Earth. A microsecond is one millionth of a second, a very small unit used in precise scientific timing systems such as atomic clocks, which measure time using consistent atomic behavior. This difference is not constant. Because Mars moves around the Sun in a non-circular path (an eccentric orbit, meaning its distance from the Sun changes over time instead of staying fixed) and is affected by gravity from other bodies, the daily difference can vary by as much as 226 microseconds over a Martian year. The study also identifies smaller repeating changes of about 40 microseconds per day linked to synodic cycles (repeating periods that describe how planets line up with each other as they orbit the Sun from different positions). These longer patterns affect how time differences slowly rise and fall. To make these estimates, researchers compared Mars with Earth and the Moon. The work looks at relativistic proper time (the time actually measured by a clock depending on its speed and the strength of gravity where it is located, as described in Einstein’s relativity). This shows that each world has its own slightly different “rate” of time. This becomes more important as space missions expand into cislunar space (the region between Earth and the Moon) and toward Mars. On Earth, time systems rely on atomic clocks and satellites, which stay closely synchronized for navigation and communication. The study is based on Albert Einstein’s theory of relativity, which shows that time is affected by gravity and motion. Stronger gravity makes clocks run slower, while weaker gravity makes them run faster. “The time is just right for the Moon and Mars,” said NIST physicist Bijunath Patla. “This is the closest we have been to realizing the science fiction vision of expanding across the solar system.” A day on Mars is about 40 minutes longer than on Earth, and a Martian year lasts 687 Earth days. But the main question is not just about days and years, but how fast time itself passes. An atomic clock placed on Mars would function normally, but compared with one on Earth, the two would slowly drift apart due to differences in gravity and motion. This requires careful calculation of what is similar to a time-zone difference across planets. Researchers modeled Mars using a reference surface and included gravitational effects from the Sun, Earth, the Moon, and other planets. This includes a multi-body gravitational system (often described as a three-body or four-body problem, where predicting motion becomes difficult because multiple large objects all pull on each other at the same time through gravity). Mars also follows a Keplerian orbit (an idealized elliptical orbit based on simple gravitational laws that assume smooth motion, before adding real-world disturbances from other bodies). In addition, the researchers accounted for solar tides (small changes in gravitational force caused by the Sun that slightly distort planetary motion and timing, especially in systems involving Earth and the Moon). These combined effects are described as relativistic proper-time offsets (small but measurable differences in elapsed time between locations caused by gravity and motion), which must be included when comparing clocks across planets. “But for Mars, that’s not the case. Its distance from the Sun and its eccentric orbit make the variations in time larger. A three-body problem is extremely complicated. Now we’re dealing with four: the Sun, Earth, the Moon and Mars,” Patla explained. “The heavy lifting was more challenging than I initially thought.” Although the differences are extremely small, they matter for navigation and communication systems that depend on precise timing. Even modern networks on Earth, such as mobile systems, rely on timing accuracy at very small fractions of a second. Communication between Earth and Mars currently takes about four to 24 minutes or more depending on planetary positions, meaning signals are not real-time. A shared and accurate time system could help future missions reduce confusion in navigation and data exchange. “If you get synchronization, it will be almost like real-time communication without any loss of information. You don’t have to wait to see what happens,” Patla said. Researchers note that fully developed interplanetary communication networks are still far in the future. However, understanding how time behaves across planets helps prepare for those systems. “It may be decades before the surface of Mars is covered by the tracks of wandering rovers, but it is useful now to study the issues involved in establishing navigation systems on other planets and moons,” said Neil Ashby. “Like current global navigation systems like GPS, these systems will depend on accurate clocks, and the effects on clock rates can be analyzed with the help of Einstein’s general theory of relativity.” Patla added that the results also help improve understanding of time itself under relativity. “It's good to know for the first time what is happening on Mars timewise. Nobody knew that before. It improves our knowledge of the theory itself, the theory of how clocks tick and relativity,” he said. Source: NIST, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • TeraCopy 4.0 Build 26 by Razvan Serea TeraCopy is a compact program designed to copy and move files at the maximum possible speed, also providing you with a lot of features. Copy files faster. TeraCopy uses dynamically adjusted buffers to reduce seek times. Asynchronous copy speeds up file transfer between two physical hard drives. Pause and resume transfers. Pause copy process at any time to free up system resources and continue with a single click. Error recovery. In case of copy error, TeraCopy will try several times and in the worse case just skips the file, not terminating the entire transfer. Interactive file list. TeraCopy shows failed file transfers and lets you fix the problem and recopy only problem files. Shell integration. TeraCopy can completely replace Explorer copy and move functions, allowing you work with files as usual. TeraCopy is free for non-commercial use only. For commercial use you need to buy a license. The paid version of the program includes the following features: Copy/move to your favorite folders. Save reports as HTML and CSV files. Select files with the same extension/folder. Remove the selected files from the copy queue. TeraCopy 4.0 Build 26 changelog: Added support for receiving files via the LocalSend protocol. Improved exception handling and automated bug report upload. Fixed several minor bugs and small memory leaks. Build 26 (June 24) Fixed a rare exception when a transfer completed. Features added since version 3.17: Enhanced speed graph. New multi-threaded copy engine. Support for copying to multiple targets. Queue system for managing multiple copy operations. Support for receiving files via the LocalSend protocol. TeraCopy entry in the modern Windows Explorer context menu. Integrated toolbar in the title bar. Why receive LocalSend transfers with TeraCopy? Handle file conflicts: Skip, overwrite, or rename files when a file with the same name already exists. LocalSend always creates another copy, which can waste time and disk space, especially when resuming an interrupted transfer. Filter unwanted files: Apply ignore lists or remove files manually before accepting a transfer, so unnecessary files are not downloaded. Better performance on fast networks: In tests over a 10 Gbps connection, TeraCopy received files several times faster than the standard LocalSend app on Windows. Download: TeraCopy 4.0 Build 26 | 14.5 MB (Freeware, paid upgrade available) View: TeraCopy Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Briefly used Turbo Pascal (and Turbo C++) in 97 and soon after that I bought PC magazine that included a full version of Delphi 2. I still use Delphi today, some 29 years later.
    • Age of Empires Mobile comes to PC, here's how to carry over progress from your phone by Ivan Jenic Image: YouTube/Microsoft Microsoft just released Age of Empires Mobile for PC. The game, officially called Age of Empires Mobile: PC Edition, is available for free on Steam and Microsoft Store, almost two years after its initial release for handheld devices. Age of Empires is one of those franchises that entire generations grew up with. The original came out in 1997, and immediately got people hooked to building civilizations and crushing their enemies on the battlefield. However, the franchise today is a far cry from its roots, as Age of Empires Mobile is, well, a game optimized for handheld devices, and not a classic RTS title we’ve all loved for years. And, of course, it includes in-game purchases. The PC version is still a mobile game at its core, but it’s been optimized for desktop play. There’s mouse control, full keyboard compatibility, and a refined UI. Microsoft also refreshed the visuals with some 4k textures, so the game should look better on larger screens. The game supports Crossplay, so you can switch between your phone, tablet, and PC without losing anything. But linked progress doesn’t come out of the box, as you have to enable it first. Here’s how to link your progress: On your mobile device, open Age of Empires Mobile. Go to Settings (Gear icon) > Account. Select Bind Account and choose a sign-in option. Once you enable account binding, sign in on PC using the same method, and your progress will be accessible across all your devices. Xbox Game Pass subscribers also get a bonus reward pack on PC, which includes: 1 Monthly Pass Token 1 Custom Resource Chest 10 Universal 60-Minute Speed-Ups 1,000 Empire Coins Exclusive Player Portrait Frame You can find more info about Age of Empires Mobile: PC Edition, as well as download links, on the Age of Empires official website.
  • Recent Achievements

    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      458
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      79
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!