Xbox One: No Games DRM or "Always Online"


Recommended Posts

Exactly how does this Affect their cloud fucntionality ?

 

Exactly what do you think the cloud had to do with their DRM?

 

oh right you and Marty where spreading that FUD wher eyou claimed that the cloud and the DRM was the same thing, despite being to different services, doing two different things, not even running on the same servers or server systems, on running on the live DRM  servers the other running on the Azure cloud servers. 

 

The cloud is going nowhere. 

Are you stupid?

 

Now game devs cant include cloud based functionality with the knowledge that all consoles will have a solid connection to the internet, if they build in functionality that is reliant on cloud services then its not going to pan out as well now that MS's hand has been forced to the 'don't have to check in every 24 hours' decision.

 

They can still add this sure, but now it'll be on them to explain to joe 'no internet' blogs that the game needs the connection, and that in itself will be enough of a block to stop a lot of games using such features or use them to the levels they may have been wanting to.

My point is MS PR the last few days has been hilariously bad at trying to defend DRM, reflect journalists questions and not answer things clearly.

 

Don Matrick has almost sank the whole company in a few days with the **** that has come out his mouth.

Maybe if journalists learned to report everything that was "reported" to them, instead of cherry picking the negatives that give them a better story.

 

Reading the news on news sites both gaming and non gaming alike and comparing to the actual press statements and interviews done by and with MS paints a very bad image of the modern "journalist". of course journalists don't exist anymore, the professional journalists has been replaced by the blogger who doesn't have to check on validity of their report, doesn't have ot take responsibility doesn't have to check their sources...

 

it goes all the way back to Vista and the BS the journalists parroted form each other back then. 

Whats so hard to understand here, the changes base don the major lack of understanding now stop ANY DIGITALLY BOUGHT GAME BEING SHARED OR SOLD, before the disk was simply a way to save your bandwidth (so you didn't have to download it) but it would have been treated like a digital copy, thus allowing all games to be treated the same and allowing massive benefits (game sharing - diskless, selling etc.).

 

This is now gone, and cant be brought back due to the way these things work.

 

+1!   I have a 40/40mbit fiber optic line with 99.99% uptime, but I still want the disc. I want it that first time to avoid downloading 20gb of data before playing. Then after it's installed I can hide it away in case I need to re-install. What I don't want is to use it EVERY time I wanna play, and I want to be able to share games disc-less. Some of the r***rds here doesn't understand that it seems. : /

 

 

Are you stupid?

 

Now game devs cant include cloud based functionality with the knowledge that all consoles will have a solid connection to the internet, if they build in functionality that is reliant on cloud services then its not going to pan out as well now that MS's hand has been forced to the 'don't have to check in every 24 hours' decision.

 

They can still add this sure, but now it'll be on them to explain to joe 'no internet' blogs that the game needs the connection, and that in itself will be enough of a block to stop a lot of games using such features or use them to the levels they may have been wanting to.

 

The lack of a check in every 24 hour doesn't affect sh*t.   Are you listening to yourself. Even people who are able to check in once a DAY, may not be able to use the cloud, because it might be unstable the rest of the day. The check in doesn't guarantee anything for devs.

No its not. You can still play games with these conditions. Think for a second about people without internet under the old ones.

 

 

That's the one in a hundred thousand in the release countries. and that's estimating way high. a correct estimate and adjusting for the actual target audience would find this number even more ridiculous. 

This is the problem with the pro DRM people. ME ME ME. "I don't want to walk up the stairs to swap discs. I have an always on connection, doesn't bother me. I never rent games". Never stopping to think how the previous model would actually impact on people while these changes announced today are at worst a minor inconvenience for themselves. It doesn't stop them playing games.

I think any rational person would recognise this is a good thing.

I don't understand your objection to the DRM considering the fact that it was only there to enable new features such as family sharing and fast switching.   What impact are you referring to?

 

I wouldn't describe these changes as a minor inconvenience.  They completely undermine one of the key points of the product (support for digital distribution) and prevent Microsoft from developing the product and adding useful features.  I think you're missing the big picture and have a dated view of how console gaming should work.

  • Like 1

No its not. You can still play games with these conditions. Think for a second about people without internet under the old ones.

 

Why the h*ll should we care about other peoples internet problems. People dying of AIDS, yes. People struggling with war, YES. Someone who can't play Halo offline because they're internet services isn't good enough(which btw. would get better if people complain enough to ISPs)...

 

We buy the console for ourselves. And WE HAVE INTERNET.

 

 

Hahahahahaha.... the rage. It's beautiful.

 

Never thought I'd see the day on Neowin I'd be defending/cheering the heck out of the Xbox/a MS decision and people are getting angry at me and annoyed at MS.

 

Also, playing your games whilst downloading them, there's a new feature.

 

Wow, maybe in another 7 years we can get it to stream? /s

The Family Sharing was actually NEW, a real next-gen feature. And it got killed because of that 1% + the Sony fanboys who hate their life so much that they have to ruin ours too.

  • Like 1

        

All of you who cause this to happen can go *********** yourself upside down in the back of a dumpster. Seriously.

You guys and your small single mindedness just turn next gen into last gen.

What is new in this gen? NOTHING. SERIOUSLY NOTHING BUT BE ABLE TO DOWNLOAD YIUR GAMES THE SAME DAY IT WAS RELEASED.

I bet you guys are glad they did it because now its just like the ps4.

AAAAAAAAAAAAAAAAAHAHAHAHAHAHA :rofl:

Sorry, I had to let it out eventually. I could easily apply this to any number of other posts, it's nothing personal.

 

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHA.

  • Like 2

Now I seriously hate Sony fanboys. They are like the lowest life form of life in this world. They just turned my hopes of next generation gaming to just regular gaming.

 

OMG this is the best post I've read on Neowin in ages. Almost like it came from a parody account.

  • Like 1

Xbox One is now seriously on my list of contenders for my next console. Really depends on the exclusives and popularity with my friends. It's terrible having a console none of your friends have.

 

I will probably just buy all 3 though eventually the question is who gets my money first.

  • Like 2

        

All of you who cause this to happen can go *********** yourself upside down in the back of a dumpster. Seriously.

You guys and your small single mindedness just turn next gen into last gen.

What is new in this gen? NOTHING. SERIOUSLY NOTHING BUT BE ABLE TO DOWNLOAD YIUR GAMES THE SAME DAY IT WAS RELEASED.

I bet you guys are glad they did it because now its just like the ps4.

 

You sound like a cry baby...its just a console.. Not sure if this is a 12 year old behind the computer screen... :(

        

All of you who cause this to happen can go *********** yourself upside down in the back of a dumpster. Seriously.

You guys and your small single mindedness just turn next gen into last gen.

What is new in this gen? NOTHING. SERIOUSLY NOTHING BUT BE ABLE TO DOWNLOAD YIUR GAMES THE SAME DAY IT WAS RELEASED.

I bet you guys are glad they did it because now its just like the ps4.

Just relax and step away from the keyboard.

Now I seriously hate Sony fanboys. They are like the lowest life form of life in this world. They just turned my hopes of next generation gaming to just regular gaming.

 

Oh noes, Your restrictive, drm-laden dreams have been crushed. Whatever will you do?

  • Like 2

Now I seriously hate Sony fanboys. They are like the lowest life form of life in this world. They just turned my hopes of next generation gaming to just regular gaming.

Children, children calm down..life goes on..*Hands ctrl_alt_delete his juice box*

This topic is now closed to further replies.
  • Posts

    • Dude, im talking about simply disable it from settings app. Because of the eu regulation, you could disable it here for years.
    • One big question about Mars was answered thanks to Einstein's 100 year old theory by Sayan Sen Image via DepositPhotos Scientists at the U.S. National Institute of Standards and Technology (NIST) have calculated how time passes on Mars compared with Earth, adding detail to how timekeeping would need to work beyond Earth’s orbit. The study, published in The Astronomical Journal, found that clocks on Mars run an average of 477 microseconds, or millionths of a second, faster per day than clocks on Earth. A microsecond is one millionth of a second, a very small unit used in precise scientific timing systems such as atomic clocks, which measure time using consistent atomic behavior. This difference is not constant. Because Mars moves around the Sun in a non-circular path (an eccentric orbit, meaning its distance from the Sun changes over time instead of staying fixed) and is affected by gravity from other bodies, the daily difference can vary by as much as 226 microseconds over a Martian year. The study also identifies smaller repeating changes of about 40 microseconds per day linked to synodic cycles (repeating periods that describe how planets line up with each other as they orbit the Sun from different positions). These longer patterns affect how time differences slowly rise and fall. To make these estimates, researchers compared Mars with Earth and the Moon. The work looks at relativistic proper time (the time actually measured by a clock depending on its speed and the strength of gravity where it is located, as described in Einstein’s relativity). This shows that each world has its own slightly different “rate” of time. This becomes more important as space missions expand into cislunar space (the region between Earth and the Moon) and toward Mars. On Earth, time systems rely on atomic clocks and satellites, which stay closely synchronized for navigation and communication. The study is based on Albert Einstein’s theory of relativity, which shows that time is affected by gravity and motion. Stronger gravity makes clocks run slower, while weaker gravity makes them run faster. “The time is just right for the Moon and Mars,” said NIST physicist Bijunath Patla. “This is the closest we have been to realizing the science fiction vision of expanding across the solar system.” A day on Mars is about 40 minutes longer than on Earth, and a Martian year lasts 687 Earth days. But the main question is not just about days and years, but how fast time itself passes. An atomic clock placed on Mars would function normally, but compared with one on Earth, the two would slowly drift apart due to differences in gravity and motion. This requires careful calculation of what is similar to a time-zone difference across planets. Researchers modeled Mars using a reference surface and included gravitational effects from the Sun, Earth, the Moon, and other planets. This includes a multi-body gravitational system (often described as a three-body or four-body problem, where predicting motion becomes difficult because multiple large objects all pull on each other at the same time through gravity). Mars also follows a Keplerian orbit (an idealized elliptical orbit based on simple gravitational laws that assume smooth motion, before adding real-world disturbances from other bodies). In addition, the researchers accounted for solar tides (small changes in gravitational force caused by the Sun that slightly distort planetary motion and timing, especially in systems involving Earth and the Moon). These combined effects are described as relativistic proper-time offsets (small but measurable differences in elapsed time between locations caused by gravity and motion), which must be included when comparing clocks across planets. “But for Mars, that’s not the case. Its distance from the Sun and its eccentric orbit make the variations in time larger. A three-body problem is extremely complicated. Now we’re dealing with four: the Sun, Earth, the Moon and Mars,” Patla explained. “The heavy lifting was more challenging than I initially thought.” Although the differences are extremely small, they matter for navigation and communication systems that depend on precise timing. Even modern networks on Earth, such as mobile systems, rely on timing accuracy at very small fractions of a second. Communication between Earth and Mars currently takes about four to 24 minutes or more depending on planetary positions, meaning signals are not real-time. A shared and accurate time system could help future missions reduce confusion in navigation and data exchange. “If you get synchronization, it will be almost like real-time communication without any loss of information. You don’t have to wait to see what happens,” Patla said. Researchers note that fully developed interplanetary communication networks are still far in the future. However, understanding how time behaves across planets helps prepare for those systems. “It may be decades before the surface of Mars is covered by the tracks of wandering rovers, but it is useful now to study the issues involved in establishing navigation systems on other planets and moons,” said Neil Ashby. “Like current global navigation systems like GPS, these systems will depend on accurate clocks, and the effects on clock rates can be analyzed with the help of Einstein’s general theory of relativity.” Patla added that the results also help improve understanding of time itself under relativity. “It's good to know for the first time what is happening on Mars timewise. Nobody knew that before. It improves our knowledge of the theory itself, the theory of how clocks tick and relativity,” he said. Source: NIST, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • TeraCopy 4.0 Build 26 by Razvan Serea TeraCopy is a compact program designed to copy and move files at the maximum possible speed, also providing you with a lot of features. Copy files faster. TeraCopy uses dynamically adjusted buffers to reduce seek times. Asynchronous copy speeds up file transfer between two physical hard drives. Pause and resume transfers. Pause copy process at any time to free up system resources and continue with a single click. Error recovery. In case of copy error, TeraCopy will try several times and in the worse case just skips the file, not terminating the entire transfer. Interactive file list. TeraCopy shows failed file transfers and lets you fix the problem and recopy only problem files. Shell integration. TeraCopy can completely replace Explorer copy and move functions, allowing you work with files as usual. TeraCopy is free for non-commercial use only. For commercial use you need to buy a license. The paid version of the program includes the following features: Copy/move to your favorite folders. Save reports as HTML and CSV files. Select files with the same extension/folder. Remove the selected files from the copy queue. TeraCopy 4.0 Build 26 changelog: Added support for receiving files via the LocalSend protocol. Improved exception handling and automated bug report upload. Fixed several minor bugs and small memory leaks. Build 26 (June 24) Fixed a rare exception when a transfer completed. Features added since version 3.17: Enhanced speed graph. New multi-threaded copy engine. Support for copying to multiple targets. Queue system for managing multiple copy operations. Support for receiving files via the LocalSend protocol. TeraCopy entry in the modern Windows Explorer context menu. Integrated toolbar in the title bar. Why receive LocalSend transfers with TeraCopy? Handle file conflicts: Skip, overwrite, or rename files when a file with the same name already exists. LocalSend always creates another copy, which can waste time and disk space, especially when resuming an interrupted transfer. Filter unwanted files: Apply ignore lists or remove files manually before accepting a transfer, so unnecessary files are not downloaded. Better performance on fast networks: In tests over a 10 Gbps connection, TeraCopy received files several times faster than the standard LocalSend app on Windows. Download: TeraCopy 4.0 Build 26 | 14.5 MB (Freeware, paid upgrade available) View: TeraCopy Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Briefly used Turbo Pascal (and Turbo C++) in 97 and soon after that I bought PC magazine that included a full version of Delphi 2. I still use Delphi today, some 29 years later.
    • Age of Empires Mobile comes to PC, here's how to carry over progress from your phone by Ivan Jenic Image: YouTube/Microsoft Microsoft just released Age of Empires Mobile for PC. The game, officially called Age of Empires Mobile: PC Edition, is available for free on Steam and Microsoft Store, almost two years after its initial release for handheld devices. Age of Empires is one of those franchises that entire generations grew up with. The original came out in 1997, and immediately got people hooked to building civilizations and crushing their enemies on the battlefield. However, the franchise today is a far cry from its roots, as Age of Empires Mobile is, well, a game optimized for handheld devices, and not a classic RTS title we’ve all loved for years. And, of course, it includes in-game purchases. The PC version is still a mobile game at its core, but it’s been optimized for desktop play. There’s mouse control, full keyboard compatibility, and a refined UI. Microsoft also refreshed the visuals with some 4k textures, so the game should look better on larger screens. The game supports Crossplay, so you can switch between your phone, tablet, and PC without losing anything. But linked progress doesn’t come out of the box, as you have to enable it first. Here’s how to link your progress: On your mobile device, open Age of Empires Mobile. Go to Settings (Gear icon) > Account. Select Bind Account and choose a sign-in option. Once you enable account binding, sign in on PC using the same method, and your progress will be accessible across all your devices. Xbox Game Pass subscribers also get a bonus reward pack on PC, which includes: 1 Monthly Pass Token 1 Custom Resource Chest 10 Universal 60-Minute Speed-Ups 1,000 Empire Coins Exclusive Player Portrait Frame You can find more info about Age of Empires Mobile: PC Edition, as well as download links, on the Age of Empires official website.
  • Recent Achievements

    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      460
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      79
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!