Microsoft's Penello: No way is Xbox One giving up 30% power advantage t


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Why are you having such a hard time with this?

 

Would you program a game that requires the current generation processor?  The latest card from nvidia or amd?  A crazy amount of memory (so you will need a 64-bit computer and OS)?

 

I do not need a multi-thousand dollar set up to play WoW.  Why?  They created the game to run at the lowest common denominator to still satisfy their needs of the game.  They did not build it to require SLI or require a very very expensive setup.

 

Why are games still offering resolutions below 720?

 

As a developer, you program your game to where you can get the most audience.  Therefore, you develop for the lowest common denominator.

 

 

I am having a hard time, because me being me... I would start HIGH and work low.. Sure you have to make $$$ on your work, but that does not mean you degrade your work either.

 

But this still cannot be proven... Just what, is written by us the end users... speculating...  I speculate as well... But I want it straight "from the horses mouth"

I am having a hard time, because me being me... I would start HIGH and work low.. Sure you have to make $$$ on your work, but that does not mean you degrade your work either.

 

But this still cannot be proven... Just what, is written by us the end users... speculating...  I speculate as well... But I want it straight "from the horses mouth"

Then you've got two different sets of art assets, you've got to work by the lowest because its simply cheaper and less work. Its never 'whats best'.

I've played plenty of multi-platform games where the PC didn't have better graphics. 

I haven't played a single PC game that didn't let me set the resolution higher than consoles. Dead Souls being an exception to this rule, but that was fixed by mods.

I haven't played a single PC game that didn't let me set the resolution higher than consoles. Dead Souls being an exception to this rule, but that was fixed by mods.

 

 

I don't count fixing it by mods as looking better, for my it has to look better out of the box. For me the Mass Effect series had horrendously blurry textures, I downloaded 2k texture packs to rectify this. I noticed no difference in quality over the console versions. Obviously it'll let you set the resolution higher in Settings, but thats changes the UI elements etc, it doesn't solve the textures being rediculously low-res. Skyrim looked a little better to me, but still suffered from blurry textures everywhere, even the Higher Textures DLC barely changed a thing, I ended up getting 4k textures from SkyrimNexus.

The PS3 WAS COMPLETELY DIFFERENT FROM EVERYONE ELSE!!! using that as a testament for the x1 not working out only makes you look like a moron.

You can disagree with me all you want but resorting to all-caps text and insults does nothing to support your position. The point being made was that the X1 has a different architecture, which made the PS3 comparison apt.

 

The basic CPU architecture can be the same but the actual PCB choices with buffers etc can make a HUGE difference.

So much fail in this thread it hurts. GPU is not as big a factor as people make out, on PC with a haswell OC the cpu is the cap not the gpu in a lot of games (the worst being planetside 2, ha lets see that on ps4)

It's strange the way that you completely dismiss the differences in GPU and memory bandwidth?something we have real-world methods of comparing and know both favour the PS4?whilst arguing that the PCB will make a massive amount of difference, something that is complete supposition at this point. You come across as completely biased. That's not to say that you're wrong, it's just that you don't have any basis for your claims.

 

As I said earlier, I don't think that Microsoft upped the clock speed on the X1 because it thought it was in the better position performance wise. However, it doesn't matter if the X1 turns out to be 30% faster if developers don't take advantage of it. Sony went all out with the PS3 yet developers weren't able or willing to take advantage of it. It will come down to which consoles sells better and offers the better development tools - Sony is probably in the better position for the former (given its price advantage), Microsoft the latter.

 

At the end of the day there isn't going to be much in it and I wouldn't be surprised if the difference is even smaller than that between the X360 and PS3. It's interesting to discuss the details at this point but some people are taking this WAY too seriously.

I don't count fixing it by mods as looking better, for my it has to look better out of the box. For me the Mass Effect series had horrendously blurry textures, I downloaded 2k texture packs to rectify this. I noticed no difference in quality over the console versions. Obviously it'll let you set the resolution higher in Settings, but thats changes the UI elements etc, it doesn't solve the textures being rediculously low-res. Skyrim looked a little better to me, but still suffered from blurry textures everywhere, even the Higher Textures DLC barely changed a thing, I ended up getting 4k textures from SkyrimNexus.

 

Mass Effect series ran at twice the framerate of the choppy 360 versions.

 

I cant say much about the textures on the 360 as I got bored waiting for them to finally pop-in so I shut the console off and did something else.

Clocks, numbers and speed aren't the be all and end all.  Look at the iPhone as a shining example of using an "under powered" processor but by lordy do developers know how to cram some amazing results from it without needing a bajillion cores.

pressenter-logo-200px.jpg

 

FIXED! :)

 

Much of the focus in the console war between the PS4and Xbox One has been the perceived power advantageSony's console has over Microsoft's. Following a published interview with Rev3Games Thursday, Microsoft Director of Product Planning Albert Penello explained why there's no way the company is willing to give the competition a huge performance advantage.

 

The advantages for the PS4 over the Xbox One currently stand with the console's GPU and memory. The Playstation 4 GPU is said to be capable of 1.8 TFLOPS while it also uses GDDR5 memory for fast memory access at 5500mhz. Meanwhile, the Xbox One's GPU is reportedly capable of 1.23 TFLOPS (before the 150Mhzclock speed boost) and uses DDR3 memory at 2133mhz. However, Penello says that there's more to the story than just numbers on paper.

 

"I?m not dismissing raw performance. I?m stating ? as I have stated from the beginning ? that the performance delta between the two platforms is not as great as the raw numbers lead the average consumer to believe," Penello wrote on NeoGAF. "There are things about our system architecture not fully understood, and there are things about theirs as well, that bring the two systems into balance."

 

"People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard API?s that everyone programs against. So while people laude Sony for their [hardware] skills, do you really think we don?t know how to build a system optimized for maximizing graphics for programmers? Seriously?

 

There is no way we?re giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference ? it would be obvious."

 

Penello then brought up similar instances where Sony and fans of the Playstation proclaimed superior performance with the PS2 and PS3 before concluding that, "in the end, games on our system looked the same or better."

 

"I?m not saying they haven?t built a good system ? I?m merely saying that anyone who wants to die on their sword over this 30%+ power advantage are going to be fighting an uphill battle over the next 10 years?"

 

Update: Penello followed-up with another post after some members of NeoGAF questioned his line of reasoning.

"I'm stating that not everyone knows all the facts. There are still a lot of important details about the platforms that are still unknown. I have many, many questions about what Sony is doing technically," he wrote.

 

"The question I posed earlier, and the statements I'm making now, will come out when we see the actual shipping boxes.

 

"The most obvious point is that anyone looking at games on both platforms do not see ANY difference, let alone this alleged 30% - 40%. Both systems are powerful. Both are capable of next-gen graphics. I'm merely saying the application of that performance will mean the actual difference will not be that great."

 

 

http://www.examiner.com/article/microsoft-s-penello-no-way-is-xbox-one-giving-up-30-power-advantage-to-ps4

 

I don't count fixing it by mods as looking better, for my it has to look better out of the box. For me the Mass Effect series had horrendously blurry textures, I downloaded 2k texture packs to rectify this. I noticed no difference in quality over the console versions. Obviously it'll let you set the resolution higher in Settings, but thats changes the UI elements etc, it doesn't solve the textures being rediculously low-res. Skyrim looked a little better to me, but still suffered from blurry textures everywhere, even the Higher Textures DLC barely changed a thing, I ended up getting 4k textures from SkyrimNexus.

 

Even if all the game assets, textures etc, are the same, it will still look better at a higher resolution. Take a single 1 diagonal line for example. It will be a lot more jaggy at lower resolution than at higher resolution.

So you're telling me a basic OpenGL wrapper which sits on a bulky modified version of CentOS can outperform a 100% optimized version of DirectX which sits on HyperVM instances? 

 

Comparing OpenGL on the PC to anything on the PS3/4 is ridiculous.

 

So let me get this right, you're stating that the PS4 OS is "bulky", while getting the parent OS wrong. And then expecting people to swallow some marketing guff about DirectX being "100% optimised"?

 

FYI, "OrbisOS" is a fork of FreeBSD - the FreeBSD kernel running BSD userspace. CentOS is GNU/Linux and encumbered by the viral GPL license.

It's quite clear that Microsoft is under pressure from the performance of the PS4, hence why it has had to up the clock speed for the CPU.

This is just plain wrong. These tweaks happen during development. IIRC Xbox 360 was underclocked closer to release.

This is just plain wrong. These tweaks happen during development. IIRC Xbox 360 was underclocked closer to release.

That's why you shouldn't commit to numbers too soon, which is the strategy that Sony has employed. Meanwhile Microsoft has upped the clock speeds of both the CPU and GPU from the previously stated figures - the latter is particularly interesting, as the GPU increased from 800MHz (a nice rounded number) or 853 (a rather unconventional number). Obviously we can't know for sure if that is in response to the PS4 but that's what most reporters and spectators have assumed. Either way it was a mistake by Microsoft from a PR perspective, as it makes the company look like it's playing catch-up.

That's why you shouldn't commit to numbers too soon, which is the strategy that Sony has employed. Meanwhile Microsoft has upped the clock speeds of both the CPU and GPU from the previously stated figures - the latter is particularly interesting, as the GPU increased from 800MHz (a nice rounded number) or 853 (a rather unconventional number). Obviously we can't know for sure if that is in response to the PS4 but that's what most reporters and spectators have assumed. Either way it was a mistake by Microsoft from a PR perspective, as it makes the company look like it's playing catch-up.

Microsoft never said anything about both clock speeds till they said 853 and 1.75. The earlier figures were leaked.

It was one of their biggest criticisms that they did not give out specs in May reveal.

Damned if they do, damned if they don't indeed.

Why is everyone acting like they know what the inner working of the ps4 and xbox one?  You do not know how well either system is optimized specially directx or opengl.   You are taking guesses for your consoles that's your favorite based on what you read online and from the papers that have been released by MS and Sony.  You can guarantee there are things we do not know that will affect performance on both systems a good bit.   We will not know jack until they are in our hands and everyone starts posting comparison videos.

 

Also although its nice to see a lot of the games are running at 1080p 60fps but it is not a requirement and you are in the minority if you think so.  The average person that plays console games does not have a clue what resolution a game is running at or fps.  The only people that nit pick about that crap is us PC users.

 

Also Panello only said that it may look that way on paper as in the current papers we have floating around. He said both systems have stuff that we have no idea about yet and also we dont know the exact inner working of what we do know exist.

That's why you shouldn't commit to numbers too soon, which is the strategy that Sony has employed. Meanwhile Microsoft has upped the clock speeds of both the CPU and GPU from the previously stated figures - the latter is particularly interesting, as the GPU increased from 800MHz (a nice rounded number) or 853 (a rather unconventional number). Obviously we can't know for sure if that is in response to the PS4 but that's what most reporters and spectators have assumed. Either way it was a mistake by Microsoft from a PR perspective, as it makes the company look like it's playing catch-up.

 

We don't know for sure, but people with a bias in one direction or another will be happy to assume whatever makes their opinion look better.

 

Also, did MS ever officially announce any clock speeds before this announcement?  I seem to remember people complaining that MS was not laying out all the details so that it could be compared with the PS4.

What utter nonsense. Both are using AMD for CPUs and GPUs, with largely similar architectures -
obviously there are differences but to suggest that the Xbox One is "95% non-off-the-shelf" is patently absurd.

 

You haven't seen the architecture at all I see.  If you follow what has been released from Hot Chips in August you will see what I mean.

What you think is absurd, is fact.   Microsoft heavily modified the CPU from AMD as well as created their own chipset with the help of AMD and IBM.

There is a lot going on that you don't seem to understand.  Google "Xbox One hot chips" and find out for yourself.

 

You have no way of knowing that, nor does anyone until we see it in the real world. Even developers aren't sure how they're going to utilise it, if at all.
You've clearly taken a position and are simply engaging in confirmation bias. It's quite clear that Microsoft is under pressure from the performance
of the PS4, hence why it has had to up the clock speed for the CPU. Still, even if the X1 is less powerful than the PS4 we all know that there are
other factors involved, like which platform is the lead and what the development tools are like - Microsoft has had an advantage in both areas for
the current generation, so there's no doubt it's going to be a close race.

 

The cloud processing is not a response to Sony.  Microsoft was making it about the cloud all the way back to 2010 and we have proper documentation on that.

The Xbox one has been built around the cloud completely.

 

1) I can't attach the document (it's too big even when I compress it), but I am going to give you the filename and you can Google it...  Google this document "92821757-XBox-720-9-24-Checkpoint-Draft-1.pdf"

find out for yourself.  This was a document in September 2010 talking about the Xbox 720 at the time and what the cloud was used for, which has drastically changed because of what happened on #2.

This was also before Sony bought out Gaikai and most likely was a response to this document.  Sony bought out Gaikai in July of 2012.

 

2) Here is some information about what Microsoft is doing with the cloud, 343 industries (Makers of Halo 4 at Microsoft Studios) is working together with Microsoft Research on "Server Processing" or "Cloud processing"

   

      http://www.zdnet.com/microsofts-orleans-cloud-programming-model-gets-a-halo-test-drive-7000009300/

 

3) Finally here is an article at what was shown at E3 with a demonstration of the "Cloud processing".    Notice how it says 4,000 asteroids being rendered for the Xbox 360, 40,000 asteroids being rendered on XB1 and, 330,000 asteroids being rendered by the cloud processing in real-time?  Well, there is your proof with no tricks and it's being done in real-time.

 

     http://www.eurogamer.net/articles/2013-06-19-microsoft-makes-the-case-for-xbox-ones-300-000-server-cloud-but-what-do-developers-think

I have to confess that one of the things that I am so excited about is cloud processing or as Microsoft calls it "Cloud Compute".

This I feel is a game changer (pun intended)  and I am very excited about this technology.  It's not magic but it is science and it's a science that hasn't been used much thus far.

 

I mean a lot of the launch titles (as with all console launches) don't use this yet and I am excited to see how the next Halo uses it.

 

I look at Ryse 2 in 2015 and how you could use that A.I. on the enemy combatants and physics as well by using "Cloud Compute".  It's a very exciting time in video

games and entertainment and I look forward to it

They're both based on AMD architecture, so while they can play around with it there is inherently a lot of similarity between the two

 

I had fried eggs for breakfast and they were EXACTLY the same as the cake i'm having for lunch...

So let me get this right, you're stating that the PS4 OS is "bulky", while getting the parent OS wrong. And then expecting people to swallow some marketing guff about DirectX being "100% optimised"?

 

FYI, "OrbisOS" is a fork of FreeBSD - the FreeBSD kernel running BSD userspace. CentOS is GNU/Linux and encumbered by the viral GPL license.

That's my bad, it is a fork of FreeBSD, my memory failed me. An opensource modified OS is not going to outperform an OS built specifically for that platform, logic should tell you that.

 

How is DirectX for a fixed platform being 100% optimised marketing guff? Seriously? Its one of the main reasons why this console has been producing 1080p60fps.

I have to confess that one of the things that I am so excited about is cloud processing or as Microsoft calls it "Cloud Compute".

This I feel is a game changer (pun intended)  and I am very excited about this technology.  It's not magic but it is science and it's a science that hasn't been used much thus far.

Ditto.

 

The thing is with cloud is that for it to work off exceptionally well for any graphical compute tasks, it really needs to be baked in quite low down in the engine. That takes a lot of time and re-writes by the developers on a solution which probably wasn't available immediately when they started X1 game development. The more and more game developers learn how to off-load, the more games will get prettier and that's something which will really extend the lifespan of the box compared to like the Wii U and the PS4 which is limited by its local resources. By this I'm not saying it will gain magical powers, just slight computational off-load from developers understanding the logistics of it more to let the box work on more.

  • Like 1

Larry "Major Nelson" Hryb

 

http://www.reddit.com/r/xboxone/comments/1lt48f/albert_penello_there_is_no_way_were_giving_up_a/cc2nezu

 


As I said above, Albert is one of the most amazing people I work with - that's why I invited him on my podcast a few weeks ago. I jab him a bit about posting on 'GAF (fact: they would not approve my account of there) but he's smart and driven. He's also right: We have some of smartest programmers in the world working on Xbox One. I am very much looking forward to the next few months (and beyond) as the truth comes out.

 

so am i

 

tCp90.gif

  • Like 2

This entire argument over the xbox one or ps4 being faster is flawed.

It's been flawed for the last 5 years where PC's, who have always and continue to have faster hardware get crappy ports the majority of the time with nothing added or changed to take advantage of the increase in speed the PC has.
Do you really think developers are going to go and add a bit more fluff to the PS4 version of their games? nah, they'll create a game that works on the lowest hardware and port it over. So we'll be getting Xbox one created games and PS4 will get crappy ports with that 30% boost making up for the 'it's good enough' lack-lustre support we, PC, gamers have seen for a long time.
 

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BIOS The ZimaBoard 2 includes an Aptio BIOS from American Megatrends [1, 2, 3], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to a SATA/USB bootloader so this would still allow you to switch to an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Upon connecting to the LAN and booting up, the ZimaBoard 2 can be reached by navigating to the IP address (shown if you have a monitor connected), or you can find it using the ZIMA Client desktop application, which is essentially a Zima device finder. Initializing the ZimaBoard 2 The ZimaOS setup process is pretty straightforward, through a wizard, and in full above, it basically consists of setting up an account and some handy tips, and that's that! Post Setup (ZimaOS update) Upon first boot, you are alerted that there is a ZimaOS update from 1.5.0 to 1.6.1, which I applied; the full process is shown above with the changelog. ZimaBoard 2 Storage Setup Next, it is time to set up the storage. ZimaOS actually throws everything onto the eMMC flash drive; it is also the default location of AppData, which is definitely something to be wary about, as the 45GB available storage could fill up quickly. HDDs I first attempted to create a Storage Pool using the two 4TB WD Red Plus NAS drives, and got an error message: After several attempts and then looking online, I discovered it was a bug with ZimaOS where the fix was simply to reboot ZimaOS and then try again, this time I was able to create a RAID mirror using the two drives. SSDs I did the same for the SSDs, as you will see in the above gallery, when I created the second Storage Pool, it only allowed me to select available drives. ZimaBoard 2 AppData ZimaOS comes with an App Store that includes a repository of almost 400 apps, so you will be able to find most of what you'll need for a NAS (although after a quick search, I wasn't able to find a Surveillance Manager), and now comes the important part: moving the default AppData location off the 45GB eMMC and onto a larger volume: Open Settings Then Apps Then, in the Select a new location field, click on the new Storage volume you want to move it to (in my case, the Apps Storage Pool), which is the SSD RAID mirror. Confirm the Migration warning Be praised! You can also do this for Docker (which by default installs onto the 45GB eMMC flash drive) and the User database. Plex Setup Next, I tested the configuration by installing the Plex Server app from the App Store. The library folders must already exist (which I placed into the Storage Pool). Plex Server setup is straightforward and requires very little configuration. In my case, all I had to do was add the media path I just created, which you can also browse to using the folder icon in the path field. In addition, you can now map the new Media library in Windows Explorer using the Zima Client. Oddly enough, it is not possible to access the ZimaBoard 2 over the Network Neighborhood; you must map drives using the client, which is shown in the last image in the above gallery. I watched one of my Blu-Ray rips, which is Dolby Vision with Dolby Atmos, and the content played fine with no stuttering or buffering, which is what anyone needs in this scenario. ZimaBoard 2 Zima Client mobile app There's also a client for mobile. It is pretty barebones, as shown in the above gallery, for example, the Apps screen launches the WebUI for that app, and the Backup must be done manually. On opening Backup, you can select internal storage folders on your phone to backup to the ZimaBoard 2's storage, and although this is constantly scanned, the backup action itself must be manually triggered. There is an option to allow foreground backup (last image in the above gallery), but this basically means the queued backup gets triggered when you manually open the app. Benchmarking SATA PCIe 3.0 X4 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 2.5 GbE was well within acceptable ranges. Writes were generally better on the SSD RAID mirror. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 2.5GbE connection. Of course, you can also opt to bond the two 2.5 GbE connections for a bit more umph, but I didn't do that. Thermals Top PCIe card SATA HDDs Next, I measured some hotspots while playing content on Plex. It's fair to say this will perform better than a NAS that is enclosed in a metal or plastic case, as almost everything storage-wise is exposed! Anyway, the ZimaBoard 2 did not break a sweat with Plex streaming or disk benchmarks. ZimaOS Factory Reset ZimaOS does not include a factory reset option. Instead, you have to download the ZimaOS image and flash it to the eMMC manually. The flashing process is shown in the above gallery. The steps to do so are listed below: Download the ZimaOS image here; Open BalenaEtcher (Run as Administrator) and select the image; Select your inserted USB drive (min 8 GB) Flash to it; Connect your USB drive, monitor, keyboard, USB hub (optional), mouse (optional), and network cable (recommended) to the ZimaBoard 2; Connect power and press F11 continuously; Select your USB drive starting with UEFI in the boot device menu; Press Enter on the Install ZimaOS option; Select /dev/mmcblk0 (MMC) flash drive as target; Confirm with (three times) to wipe the target disk; Wait a couple of minutes while ZimaOS installs; Remove the USB drive and confirm with a reboot; Your ZimaBoard 2 has been factory reset. However, you don't have to stick with ZimaOS, in fact the company also offers official CasaOS images, that are based on Debian; or as they say themselves, put anything you want on this "hackable single board server" it's up to you. Conclusion I had a lot of fun putting this together. I've custom-built all my own PCs and servers since the 90s, and this is the first time I have had to put a NAS together. Even if the actual base ZimaBoard 2 was already a completed build, it still feels pretty custom. I just wish that IceWhale Technology included a getting-started guide in the box for the Start Kit, which would have really completed this kit. Instead, I had to search for the official video on the YouTube channel to make sure I wasn't doing anything wrong. So who is this for? Definitely the hobbyist who is comfortable building their own PC and servers. It also has a much smaller footprint than its nearest equivalent (in terms of specs), like the Beelink Me Pro, which is another NAS I will be testing soon. Although the Beelink does not come with the PCIe 3.0 X4 expansion, the ZimaBoard 2 Starter Kit suddenly looks to be a great bargain, even if it only offers the two 3.5-inch bays over the four in the other example. It makes a lot of sense to use Intel's N150 chip inside a NAS; it is more than capable of doing what the ZimaBoard 2 is intended for, media streaming and backup. It also looks like the IceWhale Technology staff are quite active in the official forums helping people with issues they come across with ZimaOS and the devices, peer support seems to be good as well, I was quickly able to find why I was not able to create a new Storage Pool in ZimaOS v1.6.1 even though that is quite a serious bug, hopefully it will be fixed in the next update. If you are comfortable with the command line and Docker, you'll be fine. You can do great things with this hardware. This was my first time with ZimaOS. It seems a bit barebones in comparison to the likes of Synology DSM, TOS, and UGOS, but it has a ton of apps to get you started with your home or small business NAS. Where to buy As of publishing, IceWhale Technology is running a discount of up to 5% for the Starter Kit. If you opt to get just the ZimaBoard 2 itself, it does come with a SATA Y-Cable, so you will be able to connect up to two 3.5-inch HDDs to it. ZimaBoard 2 1668 Starter Kit for $534.50 on Amazon US (was $548.60) ZimaBoard 2 832 Starter Kit for $372.88 on Amazon US (was $390.60) Zimaboard 2 1668 (16GB+64GB) for $419.90 on Amazon US Zimaboard 2 832 (8GB+32GB) for $359.90 on Amazon Disclosure: IceWhale Technology provided a free sample without any editorial input or review pre-approval. Good to know The Amazon link is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. 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    • It's in the Insider's group so yes it's technically beta, though these days it's hard to see much of a difference unless you opt for the most extreme beta builds, which I don't. When I moved here from the Release Preview channel I did so primarily because I wanted to see how well the restored taskbar functionality (restored from Win10, and earlier) is working and whether it was time to finally abandon SAB--and it is--working fine, so far. Not as polished as SAB, but it'll do for me.
    • I've been using MWB Premium for a number of years so that along with Windows updates and updated browser should be fine. Thanks for that.
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