Microsoft's Penello: No way is Xbox One giving up 30% power advantage t


Recommended Posts

with outdated / wrong info

- PS4's APU is not 50% faster, its GPU has 50% more specs. PS4's on chip bus is slower compared to XBO.

- XBO's graphics driver was updated recently, is this article before or after the update?

and look - they say "the cloud" will make XBO faster than PS4 - what do PS4 fanboys think of it now? :laugh:

 

So let me get this straight. 50% more CUs. 50% faster ALUs. 50% faster memory, better drivers,yet forza 5 is running double the framerate and resolution as other racers on ps4,even though according to anonymous sources the ps4 is almost 200% as powerful as xbox one. :rofl:

That meme is stupid. Yes, you couldn't just flip a switch and turn it off. Why do you think they delayed launch in 8 countries? I don't know who that Angry Joe guy is but I know enough of software development to understand that such late changes can cause major scheduling problems.

 

So the DRM reversal was the cause of the delay in 8 countries, but not in the 13 others? That makes perfect sense to you does it?

So the DRM reversal was the cause of the delay in 8 countries, but not in the 13 others? That makes perfect sense to you does it?

Well the DRM reversal might have suddenly needed a larger team of people working on it, drawing people away from other areas of the XB1 team, causing a cascade of changes and schedule muckups, the end result being launch delays in some countries. 

 

That's my theory. 

Well the DRM reversal might have suddenly needed a larger team of people working on it, drawing people away from other areas of the XB1 team, causing a cascade of changes and schedule muckups, the end result being launch delays in some countries. 

 

That's my theory. 

 

Microsoft have already made public the reasons why the X1 is delayed for those countries and it's not because of the DRM, and it's not a case of who's working on what.

Microsoft have already made public the reasons why the X1 is delayed for those countries and it's not because of the DRM, and it's not a case of who's working on what.

Albert Penellow said as such on NeoGAF. The DRM reversal was one of the reasons they had to cut back on launch and launch features.

Let's play a game of Penello Says!

 

Following a demo of the console's new interface, which uses voice controls for features like game capture, he confirmed that the extra localisation work this has required is the key reason behind the console's delayed launch in eight territories.

 

 

http://www.oxm.co.uk/60960/xbox-one-release-delay-explained-there-are-no-manufacturing-problems-insists-microsoft/

 

Looks like we can't take his word ;) But seeing as DRM hasn't delayed it in any of the other territories, I think we can safely assume that excuse is BS :yes:

I finally watched part of the Build 2013 session on Direct X tiled resources in Xbox One and Windows 8.1 (which GP007 has mentioned many times). If Microsoft can deliver on them, PS4's raw spec advantage will be significantly cut down in texture resolution.

 

 

 

Let's play a game of Penello Says!

 

 

http://www.oxm.co.uk/60960/xbox-one-release-delay-explained-there-are-no-manufacturing-problems-insists-microsoft/

 

Looks like we can't take his word ;) But seeing as DRM hasn't delayed it in any of the other territories, I think we can safely assume that excuse is BS :yes:

So? He has already said that localization for them is not limited to translation. It also covers services, marketplace in those regions.

Are you really saying that changing plans doesn't affect development schedule? really?

Microsoft have already made public the reasons why the X1 is delayed for those countries and it's not because of the DRM, and it's not a case of who's working on what.

 

 

I don't think the DRM change resulted in the delay in those countries, but its possible that they forced changes to certain features of the console that added to the 'localization' delay.

 

Think of it this way, if MS had a platform feature set that included the game sharing and such, all of that has to be localized.  When they decided to change their plans and had to pull back those features from the launch, they also had to re-localize the altered interface. That might have been the reason they had originally targeted 21 regions, but then had to cut it down to 13 after they saw they could not re-localize every region in time for the launch.

 

Either way, it doesn't really matter what caused the delay, its happening and that's that. 

Well, he admitted one thing, PS4 is faster, not perhaps by 30%+ but it's faster nonetheless.

(And by the way Direct X is... well, I'm not exactly sure if the most optimized API out there)

Don't you think actual performance depends on hardware and software ? Do you think Sony is on par with "World largest software" Microsoft ? Do you think Sony is good at Software ?

ps 3 is better than xb 360 in term of hardware but it does not make any difference in the real World.

Don't you think "Cost cutting and making loss Sony" will have more research than Microsoft ?

Do you give any real functions, that ps 4 provides and xb 1 cannot ? 

All answers are No.

Well this article has reached the gaming mainstream news sources.  Machinima has run with the story in one of their daily update videos.

 

They basically pushed it as factual and assuming it was all true based on some pc builds they had done to compare the consoles. 

 

So, if the article is not true, then MS needs to lay out details that set the record straight.  If it is true, then this will be a serious problem for them.  There is a difference in two consoles being close and their being a drastic difference between the two. This article makes it plain that they are saying its drastic, not even close.

 

I know I have heard people mention September 28th as a day when a MS NDA is lifted and we are supposed to hear more details about the hardware right? That would be MS' last chance to refute the claims being made. 

Well this article has reached the gaming mainstream news sources.  Machinima has run with the story in one of their daily update videos.

 

They basically pushed it as factual and assuming it was all true based on some pc builds they had done to compare the consoles. 

 

So, if the article is not true, then MS needs to lay out details that set the record straight.  If it is true, then this will be a serious problem for them.  There is a difference in two consoles being close and their being a drastic difference between the two. This article makes it plain that they are saying its drastic, not even close.

 

I know I have heard people mention September 28th as a day when a MS NDA is lifted and we are supposed to hear more details about the hardware right? That would be MS' last chance to refute the claims being made. 

MS have already responded to this article:

Ten years ago, you could argue that a console?s power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.

Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, we?ll let the consoles and their games speak for themselves.

:D

 

The Sony fanboyism is actually starting to push me more and more towards an XB1 as my first purchase.

 

Actually, someone I work with said something similar the other day. Though, you should get the console that has the games you like.

So? He has already said that localization for them is not limited to translation. It also covers services, marketplace in those regions.

Are you really saying that changing plans doesn't affect development schedule? really?

 

I'm saying DRM removal wasn't the cause for the delay. I'm now also saying Penello can't keep track of his excuses and we should probably take what he says in future with a pinch of salt ;)

The Xbox1 will be plenty powerful..

Original tv programs, Skype, tv tv tv, sports, sports, sports,300k servers, New Xbox live, trying to finally spend on new ip's ($1-billion), better apps...well those are good enough for me...

And still more than enough power to give next gen gaming..good enough for me

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Thank you for the feedback! I updated the image
    • Hmm wonder if I can share/resell the 'physical' edition like I can now.
    • Movavi Video Editor Plus 26.18.0 by Razvan Serea With Movavi Video Editor Plus, you can either enhance your video files with two or three simple steps, or turn them into something completely new. Create your own movies using multiple filters, transitions, and special effects: show multiple videos on one screen with the Picture in picture effect or change the background with the Chroma Key effect, imitate the camera zoom or make your video look like an old-style movie. Adjust video parameters such as brightness, contrast and colors. Stabilize shaky footage, improve video quality and remove defects. Create video presentations, tutorials or educational videos: add titles and record your own narration to create a video with voiceover. Import video from any source: TV-tuner, webcam, camcorder, or VHS. Drop multiple media files onto a timeline and let your imagination do the rest! Features at a glance: Video and audio editing on a timeline Edit, enhance videos Add background music Apply titles and effects Image quality improvement Hollywood-worthy effects High-grade titles and fades Digitize VHS tapes, record video from TV tuners Stabilize any shaky sections Support for a wide range of formats Prepare your videos for uploading to YouTube, Facebook, Vimeo, or any other website New in Movavi Video Editor 2026: 30+ fresh subtitle styles. Upgrade your automatic captions with new designs. Customize your text in the Styles tab with a single click. Optional advanced settings are also available in the dedicated Design tab. Subtitles in English – instantly! Translate auto-subtitles into English with a click – no dictionaries or online services needed. Once translated, configure and fine-tune the subtitles using the standard editing tools. 40+ adjustable effects. Enhance your videos in a click with new realistic effects – from dust particles and light leaks to retro-style and VHS. Every effect is fully customizable – so it will fit any clip perfectly and bring an extra spark to your edits. Ultra-fast playback. Show more in less time with video speed control of up to 100x. Perfect for epic time-lapses, long process recaps, or whenever you want to add some extra energy to your content. Magnetic zones are marked with dots, and the 1x value is indicated by a vertical line. Silence removal – in a click. Cut out unwanted pauses automatically or fine-tune the pause length and volume threshold yourself. Skip the tedious cleanup and make your videos more dynamic. Fast effect copying. Effortlessly duplicate any effect from one video to another: click Clip effects in the dropdown menu and proceed to copy or paste. Movavi Video Editor Plus 26.18.0 changes: This version includes small improvements for better editing. Download: Movavi Video Editor Plus 26.18.0 | 2.7 MB (Shareware) View: Movavi Video Editor Plus Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • JBL BAR 800 5.1.2 Dolby Atmos soundbar is an amazing deal today by Sayan Sen This Amazon Prime Day 2026 sales so far we have had a couple of nice deals related to sound and audio. First we have the Sennheiser HD 600 at its lowest ever price of just $225. Next we also have the Beats Studio Pro at its lowest price ever at just $150. However perhaps you prefer your gear to sound great on a larger scale, like throughout the room. In that case an all-in-one soundbar system can help and currently JBL's BAR 800 is a great deal for sure as it's up for grabs at just $600 (purchase link under the specs table down below). One thing that should be appreciated a lot about these JBL soundbars is their spec sheet and the frequency response data it provides. The firm is honest about it as JBL confirms the subwoofer is able to go down to 35 Hz at -6dB or F6. This means it should be covering 40Hz and up very well, where most of the bass lies. You miss out on a lot of sub-bass but that is to be expected given the price point and the subwoofer driver size. Speaking of which, it is a 10-inch driver and promises a max output power of 300 watts at 1% THD (total harmonic distortion). JBL also claims the system will provide you with a "True Dolby Atmos" experience. The surround speakers are wireless and battery-powered which means setting them up should be really convenient. The technical specs of the JBL BAR 800 are given in the table below: Specification Value Channel Configuration 5.1.2-channel soundbar system Dolby Atmos Yes, with 2 up-firing drivers Total System Power Output 720 W Soundbar Power Output 340 W Surround Speaker Power Output 2 × 40 W Subwoofer Power Output 300 W Soundbar Drivers 3 × 46×90 mm racetrack drivers, 3 × 20 mm tweeters, 2 × 70 mm up-firing full-range drivers Surround Speaker Drivers 1 × 46×90 mm racetrack driver (each speaker) Subwoofer Driver 10-inch (260 mm) wireless subwoofer Frequency Response 35 Hz – 20 kHz (-6 dB) Audio Inputs Optical, Bluetooth, Chromecast built-in, AirPlay, Alexa Multi-Room Music (MRM), USB* HDMI Inputs 1 HDMI video input HDMI Output 1 HDMI eARC output HDCP Version 2.3 HDR Pass-Through HDR10, Dolby Vision Bluetooth Version 5.0 Wi-Fi Version 6, 6E Streaming Services Chromecast built-in, Apple AirPlay, Alexa MRM Get it at the link below: JBL Bar 800-5.1.2-Channel Dolby Atmos soundbar with Detachable Surround Speakers (Black): $599.85 (Sold and Shipped by Amazon US with Prime) Prime subscription can be cancelled within three business days. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      82
    5. 5
      Xenon
      74
  • Tell a friend

    Love Neowin? Tell a friend!