Microsoft's Penello: No way is Xbox One giving up 30% power advantage t


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Hmmm - if they have a mono driver, I wonder if there's a stereo  :D ?

 

But on the point of the PS4 OS - do you have any decent links pointing to how it works/is designed? I'm curious to read about it, because that's one of the things about the PS4 I've heard less about so far.

There's not really much about it:

http://www.geek.com/games/ps4-runs-modified-version-of-the-freebsd-9-0-operating-system-1559866/

Thanks for that. I guess like most things in these console wars I'll just have to wait until later for more info, which is a bit of a shame. But I guess companies like to keep some cards close to their chest. 

The XB1 isn't using off the shelf parts.  That is huge.  It means they have the flexibility and the efficiency to avoid most bottlenecks for example.

 

Comparing the PS4 to a PC is fine for must cases because it's basically a tweaked off the shelf PC.

 

1) The XB1 has a different architecture that can offload the processes on different chips.

2) The XB1 architecture has been designed with maximum efficiency throughout the pipeline and cache.

 

People look at the raw numbers, but those raw numbers may not be obtainable on a PC architecture like the PS4 because those Compute Units (CU's)

have to be used for other things in the game.

 

The problem with most people is that they are going to look at the raw numbers Sony put out and call it a day.  Now this would be fine if the XB1 was

just a sterile off-the-shelf PC including no "cloud compute".  That would be fully acceptable.  Sony would be the most advanced at that point no doubt about it.

Facts are Facts.

 

However, Microsoft has owned D3D 11 and built the mono driver to get the most out of their fully optimized maximum efficiency architecture and that is not the same

that is in the PC architecture.  It's a completely different beast for example.  You cannot compare the two systems unless you compare the final titles for each platform.   

 

People out there act like Microsoft is stupid and just made a WII U+ and this isn't the case at all.  We don't know for sure yet, but Microsoft's console can be so efficient it can out perform

the PS4 in a lot of tasks.  Even Albert Penello talks about this in his comparison. 

 

Here is an example of what I am talking about here... (Read the full source link to get the full picture)

 


Watch Dogs hits Xbox One and PS4 later this year when the next gen consoles hit store shelves. If recent reports are to believed however, the Xbox One version might be the way to go. Watch Dogs producer Dominic Guay has stated that Watch Dogs on the Xbox One will have a more dynamic city than the PS4. 

 

Source: http://www.gamingtarget.com/article.php?artid=13270 

But that doesn't mean I have to make up silly reasons to try make the Xbox One seem comparable in terms of raw system performance. 

Cool, me neither  :laugh:

 

Considering most games on the 360 used to dedicate one of the PowerPC cores just to audio, its a very sensible and fair statement.

One of the guys I believe was working on the audio chip is over on beyond3d-

 

 

 

 

In theory, the audio hardware in the One can produce results that could not be replicated by the entire 360 CPU. 

I'd call that a pretty big deal.

 

I am finally falling asleep so I'll just leave the thread for further reading...mind you it's 18 pages so not a light read.

http://beyond3d.com/showthread.php?t=63677

I think it's intellectually dishonest to say that the PS4 is 50% more powerful when Microsoft hasn't even released all of the information about it's architecture.

 

It went from 30% to 40% and now 50%.  I mean use your heads.  Next time it will be 75% and then 100%.   The bar of ignorance keeps floating.

 

So, no... I don't trust Adrian.  I don't.  I will see it in the final titles that I download and that many websites rate. 

Even then there is a huge boost for cloud compute that Sony won't be able match.

 

Gaikai is going to be ready for the USA in 2014, but the rest of the world is going to have to wait a long time just to get back compat with PS2/PS3 content

and by then they will have been surpassed by Microsoft way before then.

 

The cloud compute just in A.I. alone would be huge, you could have 100,000 A.I. creatures in the world that surpass anything in previous video games. 

I don't think some of you guys really get the cloud compute stuff and you think it is marketing, but it's not.

 

It's a HUGE advantage that isn't being taken advantage much at launch just like the start of all launch consoles.  Halo will be the first of many titles that use it. 

I personally can't wait for it.

 

I am also excited about Indies having access to all the features of the box including cloud compute, Voice recognition, 3D scanning support, biometric use,  rumble triggers, XB1 VR, etc.....

I mean like I said every Xbox one can be a full development kit like an AAA would have access to, that is huge my friends.  That is no joke.  

So, no... I don't trust Adrian.  I don't.  I will see it in the final titles that I download and that many websites rate. 

Even then there is a huge boost for cloud compute that Sony won't be able match.

I wouldn't call it dishonest, just ignorant.

 

Speaking of which Sony already mentioned they were working with a server hosting provider to offer similar functionality, when it's ready and whether they do it quite as well or not is yet to be seen.

I am also excited about Indies having access to all the features of the box including cloud compute, Voice recognition, 3D scanning support, biometric use,  rumble triggers, XB1 VR, etc.....

I mean like I said every Xbox one can be a full development kit like an AAA would have access to, that is huge my friends.  That is no joke.  

 

That's going to be an interesting thing, if it's ever used. Having your heart rate (I think that's the only "biometric" thing being sensed?) affect how the game plays could be a great really groundbreaking feature for anything from Kinect Sports type games to horror games..

 

But I can also definitely see people being absolutely creeped out by the fact that the little camera under the TV knows absolutely everything about you - it knows what you look like, what you sound like, what turns you on ( :laugh:) and what scares the **** out of you. The creep factor here I think may turn out to be a much bigger problem for MS than these pre-launch hypothetical spec battles.

The XB1 isn't using off the shelf parts.  That is huge.  It means they have the flexibility and the efficiency to avoid most bottlenecks for example.

 

Comparing the PS4 to a PC is fine for must cases because it's basically a tweaked off the shelf PC.

 

1) The XB1 has a different architecture that can offload the processes on different chips.

2) The XB1 architecture has been designed with maximum efficiency throughout the pipeline and cache.

 

People look at the raw numbers, but those raw numbers may not be obtainable on a PC architecture like the PS4 because those Compute Units (CU's)

have to be used for other things in the game.

 

The problem with most people is that they are going to look at the raw numbers Sony put out and call it a day.  Now this would be fine if the XB1 was

just a sterile off-the-shelf PC including no "cloud compute".  That would be fully acceptable.  Sony would be the most advanced at that point no doubt about it.

Facts are Facts.

 

However, Microsoft has owned D3D 11 and built the mono driver to get the most out of their fully optimized maximum efficiency architecture and that is not the same

that is in the PC architecture.  It's a completely different beast for example.  You cannot compare the two systems unless you compare the final titles for each platform.   

 

People out there act like Microsoft is stupid and just made a WII U+ and this isn't the case at all.  We don't know for sure yet, but Microsoft's console can be so efficient it can out perform

the PS4 in a lot of tasks.  Even Albert Penello talks about this in his comparison. 

 

Here is an example of what I am talking about here... (Read the full source link to get the full picture)

 

 

 

Source: http://www.gamingtarget.com/article.php?artid=13270

 

I haven't seen anyone call the Xbox One the Wii U.. Its not so custom either, its designed by a PC software company and they based it on PC architecture. Its really isn't a big deal that the PS4 has better system specs. The differences in game will be small but with that being said both consoles are more than 7 years newer than their predecessors so big improvements from the PS3 and Xbox 360. (Even the Wii U).

 

For the Quote you made, the Watch Dogs producer never said that, he said "It?s what I call dynamism; basically, the way the city reacts to you, we are able to push further on the Xbox One" he says this in comparison to the Xbox 360 not the PS4 which also used the 'cloud' (aka Dedicated servers).

 

I think it's intellectually dishonest to say that the PS4 is 50% more powerful when Microsoft hasn't even released all of the information about it's architecture.

 

It went from 30% to 40% and now 50%.  I mean use your heads.  Next time it will be 75% and then 100%.   The bar of ignorance keeps floating.

 

So, no... I don't trust Adrian.  I don't.  I will see it in the final titles that I download and that many websites rate. 

Even then there is a huge boost for cloud compute that Sony won't be able match.

 

Gaikai is going to be ready for the USA in 2014, but the rest of the world is going to have to wait a long time just to get back compat with PS2/PS3 content

and by then they will have been surpassed by Microsoft way before then.

 

The cloud compute just in A.I. alone would be huge, you could have 100,000 A.I. creatures in the world that surpass anything in previous video games. 

I don't think some of you guys really get the cloud compute stuff and you think it is marketing, but it's not.

 

It's a HUGE advantage that isn't being taken advantage much at launch just like the start of all launch consoles.  Halo will be the first of many titles that use it. 

I personally can't wait for it.

 

I am also excited about Indies having access to all the features of the box including cloud compute, Voice recognition, 3D scanning support, biometric use,  rumble triggers, XB1 VR, etc.....

I mean like I said every Xbox one can be a full development kit like an AAA would have access to, that is huge my friends.  That is no joke.  

 

Cloud compute is on the PS4 also, Gaikai is a game streaming service which allows you to play a game on the 'cloud'.

 

So the PS4's has two cloud systems: OpenStack Cloud which is very similar to the Azure Cloud and the Gaikai cloud which is a Nvidia Grid cloud.

Azure type server for cloud compute and running game worlds, Nvidia grid servers for streaming game video while you control it.

 

The performance percentages I've only seen you give contradicted numbers, so not sure why your complaining about that.

That's going to be an interesting thing, if it's ever used. Having your heart rate (I think that's the only "biometric" thing being sensed?) affect how the game plays could be a great really groundbreaking feature for anything from Kinect Sports type games to horror games..

 

But I can also definitely see people being absolutely creeped out by the fact that the little camera under the TV knows absolutely everything about you - it knows what you look like, what you sound like, what turns you on ( :laugh:) and what scares the **** out of you. The creep factor here I think may turn out to be a much bigger problem for MS than these pre-launch hypothetical spec battles.

 

The Kinect is the Xbox Ones biggest advantage I believe, the 'creep' factor as you call it I personally think will filter out some undesirable players. (basically weird creepy paranoid types)

-The ones who think the NSA? or some other government organisation really wants to sit down and watch them play games all day while eating junk food and scratching their arses.

The Kinect is the Xbox Ones biggest advantage I believe, the 'creep' factor as you call it I personally think will filter out some undesirable players. (basically weird creepy paranoid types)

-The ones who think the NSA? or some other government organisation really wants to sit down and watch them play games all day while eating junk food and scratching their arses.

Well it'll definitely do that (filter out the super-paranoid types) but I think the supposed "creepiness" might be a bit more visible to the general public especially since that the NSA seem to be daily news now. It really would be a shame if there was a backlash because I think this sort of stuff really can move games forwards, past the endless COD COD COD (BF!) that takes up the market and mindshare nowadays. 

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The Kinect is the Xbox Ones biggest advantage I believe, the 'creep' factor as you call it I personally think will filter out some undesirable players. (basically weird creepy paranoid types)

-The ones who think the NSA? or some other government organisation really wants to sit down and watch them play games all day while eating junk food and scratching their arses.

We can only hope :laugh:

I have to confess that one of the things that I am so excited about is cloud processing or as Microsoft calls it "Cloud Compute".

This I feel is a game changer (pun intended)  and I am very excited about this technology.  It's not magic but it is science and it's a science that hasn't been used much thus far.

In consoles.. no.. but data mining has been around forever (which is what the KI team is using it for).   Also all MMOs use server to determine physics, AI, handle combat, etc.  The client in an MMO only tells it what to display and do.  The idea for the cloud is to do the same thing we have had for many many years and that a fair few games employ... but are never above and beyond with.

That's my bad, it is a fork of FreeBSD, my memory failed me. An opensource modified OS is not going to outperform an OS built specifically for that platform, logic should tell you that.

 

How is DirectX for a fixed platform being 100% optimised marketing guff? Seriously? Its one of the main reasons why this console has been producing 1080p60fps.

Pretty sure x86 versions (and x64) versions have kernels optimized for the arhictecture too.  Also pretty sure DX is the same as OGL in that it is a framework.. that can communicate at a kernel level with hardware. 

 

I have seen Linux games preform better than their windows counterparts (FPS wise).. so it's 100% plausible to see games running better with OGL than DX.. as it does happen on PC.

Also, there is little evidence of the Console showing that.. as the last time we were supposed to see that.. it was proven to be a PC.

Pretty sure x86 versions (and x64) versions have kernels optimized for the arhictecture too.  Also pretty sure DX is the same as OGL in that it is a framework.. that can communicate at a kernel level with hardware. 

 

I have seen Linux games preform better than their windows counterparts (FPS wise).. so it's 100% plausible to see games running better with OGL than DX.. as it does happen on PC.

Also, there is little evidence of the Console showing that.. as the last time we were supposed to see that.. it was proven to be a PC.

That doesn't even make sense. You don't optimise a graphics library on the architecture?

 

Your post is all in the PC context, as far as it goes in this thread, you're not even on context. Completely different kettle of fish. 

That doesn't even make sense. You don't optimise a graphics library on the architecture?

 

Your post is all in the PC context, as far as it goes in this thread, you're not even on context. Completely different kettle of fish. 

A processor is a processor.  A GPU is a GPU.. and Architecture is an Architecture.   Things can be optimized for the hardware and instruction set yes.  However it is more about the kernels that are optimized.. the graphics libraries interact with the kernel,  so yes they may have done some optimization on the DX side (likely cleaner entry points, more CPU offloading, whatever the case).. most of your preformance is going to come from how the kernel can control the hardware.

 

While yes a Console is not your standard PC.. you could compare it to a smart phone.  It is a closed platform hardware wise.  However we have seen amazing mobile games that run using OGL/GLES on Android and iOS.  My point was that just because one is GL and on is DX doesn't mean DX takes the cake, or that it is more optimized than OGL. 

Also.. all they did was take the existing windows kernel and modify it for use with the xb1.. it is no different than what sony did for the ps4.

 

http://www.theguardian.com/technology/gamesblog/2013/aug/02/xbox-one-gpu-speed-upgraded

So that means exactly what you've said. MS have stripped down and re-wrote portions of DirectX which sits perfectly with how the architecture on that box works. Hows that hard to understand?

 

No logic tells you that an OS modified for a special purpose is never going to be as efficient as an OS built for that purpose.

 

No, it doesn't mean exactly what I've said. In fact it goes to prove the exactly the opposite of what you think, if they've removed parts and rewritten some then they obviously haven't rewritten all of it. Which means they're using the same base codebase in whatever language (Likely C++), so there is still a compiler involved taking guesses and spitting out sub-100% optimal assembler.

 

100% optimisation is something you only see in things like "The Story of Mel".

 

We have not been briefed on the extent of FreeBSD code utilised and changed, nor do we know the same for Microsoft's offering. What we do know however is both Sony and Microsoft are using forks of existing codebases and then stripping down and optimising for their specific hardware. So your "logic" is as sound as the flying spagetti monster.

No, it doesn't mean exactly what I've said. In fact it goes to prove the exactly the opposite of what you think, if they've removed parts and rewritten some then they obviously haven't rewritten all of it. Which means they're using the same base codebase in whatever language (Likely C++), so there is still a compiler involved taking guesses and spitting out sub-100% optimal assembler.

 

100% optimisation is something you only see in things like "The Story of Mel".

 

We have not been briefed on the extent of FreeBSD code utilised and changed, nor do we know the same for Microsoft's offering. What we do know however is both Sony and Microsoft are using forks of existing codebases and then stripping down and optimising for their specific hardware. So your "logic" is as sound as the flying spagetti monster.

Do you just ignore everything I say? What do you think 'portions' means? Stop posting the exact same of what I've just said just with some big boy words to actually think you know what you're talking about. This isn't optimisation in the software, but rather optimisation and alignment of the relationship between software and hardware. Are you telling me that the graphics libraries between the consoles are equally feature set and optimised as DirectX? If so, someone's in fan boy land.

 

No matter how you put it, its still not as fit for purpose. Its why MS have a upper-hand in this area and every single person knows this other than you, who just tries to one up anyone.

A processor is a processor.  A GPU is a GPU.. and Architecture is an Architecture.   Things can be optimized for the hardware and instruction set yes.  However it is more about the kernels that are optimized.. the graphics libraries interact with the kernel,  so yes they may have done some optimization on the DX side (likely cleaner entry points, more CPU offloading, whatever the case).. most of your preformance is going to come from how the kernel can control the hardware.

 

While yes a Console is not your standard PC.. you could compare it to a smart phone.  It is a closed platform hardware wise.  However we have seen amazing mobile games that run using OGL/GLES on Android and iOS.  My point was that just because one is GL and on is DX doesn't mean DX takes the cake, or that it is more optimized than OGL. 

Also.. all they did was take the existing windows kernel and modify it for use with the xb1.. it is no different than what sony did for the ps4.

 

Nothing can be optimised for an instruction set, it just WORKS with an instruction set. If something wasn't perfectly coded for that instruction set then it simply would corrupt and break. No, the graphics libraries use libraries and resources from the kernel, but mostly talks to the hardware directly. There's no need for another layer.

 

Android runs like a dog with quad-core CPU's which it doesn't fully use. A perfect example for this argument. Compare Android to WP which runs butter smooth on the lowest spec'd hardware. In this instance DX does take the cake because its a instance which is specifically made for the X1. I shouldn't be having to give off examples, its just logical sense. OGL when stripped down and created as a wrapper for the PS4 leaves most of the work to the developer who has to organise the processing of the tasks themselves. There's just more leg work involved.

 

Real fan boy talk guys.

Do you just ignore everything I say? What do you think 'portions' means? Stop posting the exact same of what I've just said just with some big boy words to actually think you know what you're talking about. This isn't optimisation in the software, but rather optimisation and alignment of the relationship between software and hardware. Are you telling me that the graphics libraries between the consoles are equally feature set and optimised as DirectX? If so, someone's in fan boy land.

 

No matter how you put it, its still not as fit for purpose. Its why MS have a upper-hand in this area and every single person knows this other than you, who just tries to one up anyone.

 

Optimisation of the graphics API implementation goes hand-in-hand with it's design and relationship with the hardware. You made the idiotic claim it was 100% optimised and now you lack the ability to back up your claims, because you have no data to analyse and no references to compare. Claims in either direction are without base.

 

So no, the only fanboy here is the one acting as a drooling PR mouthpiece.

Optimisation of the graphics API implementation goes hand-in-hand with it's design and relationship with the hardware. You made the idiotic claim it was 100% optimised and now you lack the ability to back up your claims, because you have no data to analyse and no references to compare. Claims in either direction are without base.

Considering that the majority of graphics enhancements in the last decade have been driven with DirectX updates, I don't really see where this is coming from. They're almost inherently optimized by being designed alongside the hardware. Plus, DirectX 10 was a major rewrite of DirectX pipeline, which also included the improved driver model in Windows Vista and above, thus making DirectX 9 comparisons a bit moot.

 

The biggest API differences between OpenGL and DirectX lie in the fact that OpenGL is functional (C-like) while DirectX is object oriented. Being object oriented tends to add a layer of abstraction that might otherwise not exist in a functional library, but that is not the reason to pick between either library. The reason to pick OpenGL is because you want to avoid tying yourself to Windows, which is particularly relevant with mobile development (e.g. iOS and even Android) these days.

Considering that the majority of graphics enhancements in the last decade have been driven with DirectX updates, I don't really see where this is coming from. They're almost inherently optimized by being designed alongside the hardware. Plus, DirectX 10 was a major rewrite of DirectX pipeline, which also included the improved driver model in Windows Vista and above, thus making DirectX 9 comparisons a bit moot.

 

The biggest API differences between OpenGL and DirectX lie in the fact that OpenGL is functional (C-like) while DirectX is object oriented. Being object oriented tends to add a layer of abstraction that might otherwise not exist in a functional library, but that is not the reason to pick between either library. The reason to pick OpenGL is because you want to avoid tying yourself to Windows, which is particularly relevant with mobile development (e.g. iOS and even Android) these days.

 

I wouldn't say DirectX (In general) is designed alongside the hardware so much as Microsoft, AMD, nVidia and Devs hammer out what they'd like and the hardware is adjusted to support the latest spec. If you look at AMD's GPU releases since they added support for D3D11, there has been a change of architechture each generation. (VLIW5/4, GCN)

 

When it comes to the consoles however, then they can make adjustments (optimizations) to the API - but ultimately you're still dealing with a existing (albeit modified) codebase that trades performance for convienience and maintainability. It's a smart trade as the perf gain is small for the effort required, but it means that it's not 100% optimized - just regular old optimized.

I was reading the seekingalpha transcript of the AMD presentation at the Citi conference and here are a few things I thought were interesting:

 

Yes so in terms of how different are the console chips. They are quite different relative to architecture, they use sort of similar IP, so like our Jaguar core and our Radeon graphics but in terms of the architectures you know sort of how they decided to put it together, they really are custom designs. We run them as two completely separate teams. Given the confidential nature of the business, we have to ensure to ensure two very separate teams and so they are really separate chips from that standpoint twofold design efforts. I am sorry your other questions?

 

 

Yes, so in this particular case both products are starting at the 28 nanometer by technology node that?s actually a good thing because if you think about a 28 nanometers are fairly mature technology node, there has been some discussion about the amount of content that?s on these chips and the die sizes and stuff. The way I think about it is when you are designing a game console, you are really designing for a console that?s going to last as I said per seven year cycle, even if it short to five year cycle, so it?s a long cycle and we make sure in this process that these are future-proof designs that they really have good content,

 

 

I think the other piece of it is by adoption of the X86 plus Radeon graphics architecture it?s actually made it easier for software developers. If you looked at the last generation of game consoles although the technology was very good, it took a while for all of the software titles to come out and I think in this generation you see both console guys being very aggressive with their software partnerships. So I think it's early to say we're very focused on the 2013 holiday launch but I think we're very optimistic also about the potential of game consoles.

 

 

Read the full transcript here (warning - it's 7 pages long so you might want to use readability or something to make it one nice page, or to read after work  :p) 

Well that does support the notion that both consoles are making use of custom designs.  It doesn't really help us find out what the customizations are, but it does hint at more going on than just the standard cpu/gpu would point to.

 

 

There is a good point made about why they are different.  Even if they are off the shelf parts, Sony and MS have to build hardware to last at least 5 years but more like 7-10 years.  That is a very tough thing to do in a world where cpu and cpu tech improves every 6-12 months.  That requires some smart chip design to max out what they can get from the hardware.

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Ventoy version 1.1.14: The biggest change in the Rufus alternative is an updated Secure Boot shim file to resolve the UEFI CA 2023 issue, a compatibility problem that affected Secure Boot environments on some systems. This week in hardware news Image: Valve Catch up on some of the latest software news updates that arrived throughout the week: 14,000 mAh battery: Yes, that's something that iPhone users can only dream of. But a Chinese company is reportedly developing a smartphone with a 14,000mAh battery. If it ever sees daylight, it would be the largest battery ever on a smartphone, possibly offering a week of backup on a single charge. Steam Machine prices: Valve finally confirmed the Steam Machine's pricing. Starting at $1,049 for the 512GB option, storage and the included controller are the biggest differences among the four variants presented. Xbox just got more expensive: Rising costs of storage and memory prompted Microsoft to raise prices. Xbox Series X|S models wth 512GB storage will cost $100 extra, and 1TB models will cost $150 extra. However, the Redmond giant discounted the 2TB models. New NVIDIA supercomputers: The company announced plans to deploy 35 high-performance (HPC) AI supercomputers across Europe this year, primarily at national supercomputer centers, AI factories, and research institutes. Fast fast memory: Samsung built the UFS 5.0 storage solution, which pushes the data transfer speeds to 10.8 GB/s on mobile devices. It can open doors for faster local AI performance, which otherwise doesn't look promising under the current scenario. Custom chips for TikTok: Qualcomm is reportedly in talks with ByteDance to build custom video chips optimized for its massive data center workloads. ByteDance needs hardware that can help it ingest, process, and serve billions of short-form videos daily. OpenAI Jalapeño: The AI giant announced its first custom-designed AI chip developed in partnership with Broadcom. Jalapeño is designed specifically for large language model inference and is the first product from a multi-generation compute platform being developed by OpenAI. Galaxy A27 5G: The new mid-range smartphone from Samsung arrived with a platter of updates over A25 5G, including a 120Hz refresh rate, Infinity-O punch-hole camera design, expanded AI features, and more. Qualcomm takes on NVIDIA: The chipmaker baked the new Dragonfly CPU, High Bandwidth Compute technology, and AI chips to challenge NVIDIA in the AI data center market. Qualcomm said its new lineup improved per-watt performance, token throughput, and total cost of ownership for AI data centers. IBM goes sub-1nm: The company reached a semiconductor milestone by announcing the world's first sub-1-nanometer chip technology, based on a 0.7nm (7-angstrom) node. It can pack nearly 100 billion transistors onto a chip the size of a fingernail. This week in Google News Image: Google Catch up on some of the latest Google news updates that arrived throughout the week: What to expect from the Pixel 11 series: The upcoming lineup is expected to feature four different variants and a price hike due to the global memory shortage. Read our detailed coverage to know about the expected Pixel 11 specs. Stopping Google: The Free Software Foundation Europe urged the European Commission to stop Google from silently reinstalling AI models and requiring registration. Users should be able to fully uninstall AI-based features from Android devices and access interoperability features. Chasing Anthropic: The Claude-maker is making new strides every day in the AI world, but the search giant is struggling to catch up. Google is said to be reshuffling its AI coding "strike team" it created roughly about two months ago, turning it into a broader model-training group amid talent losses at DeepMind. New Google Play billing: Google has faced a long legal battle with Epic Games, and the search giant is rolling out a redesigned Play Store billing and fee structure. Available in the US, UK, and the European Economic Area, it will take effect on June 30. Error-free Sheets? A new feature in Google Sheets allows Gemini to inspect formula errors and apply corrections directly in the spreadsheet. Google said the new feature can handle pretty much everything from basic arithmetic to very complex calculations. Breeze through airports: Google Wallet became the first digital wallet to integrate with TSA PreCheck Touchless ID, a program that enables travelers to move through airport security checkpoints using facial recognition instead of a physical ID or boarding pass. Built-in computer control: Gemini 3.5 Flash got a built-in tool called Computer Use, which allows developers to build agents that navigate browsers, mobile interfaces, and desktop applications. Google Finance: The redesigned platform is now out of beta. Google has added several new features, including portfolio tracking, scheduled market briefings, and a dedicated Android app. An iOS app is planned for later in 2026. This week in Apple News Image: Apple Catch up on some of the latest Apple news updates that arrived throughout the week: Trade secrets reportedly exposed: Apple's manufacturing partner in India, Tata Electronics, confirmed a cybersecurity attack on its systems that may have exposed trade secrets of Apple and Tesla. Hackers reportedly stole up to 630 GB of data and posted up to 200,000 files on the dark web. Grab your payout: Apple is facing a class-action lawsuit in the UK and might end up paying $4 billion (£3 billion) if it loses. The iPhone-maker has been accused of trapping users in iCloud by restricting rivals from fully accessing iOS. The tribunal recently set a full trial date for October 2028. iOS 27 Beta 2: Apple's latest iPhone update is moving forward, and a new beta was pushed this week. While iOS 27 Beta 2 for developers pushed several bug fixes across the system, the AirPort Utility was deprecated; it's no longer available to new users. Price hike: Just like others, Apple has raised prices of several MacBook and iPad models, including the MacBook Neo, which now starts at $699. This comes after reports that this year's iPhone will also become expensive. Second-gen iPhone Fold: While the world is desperate to see Apple's foldable iPhone, leakers have started to talk about its second generation. Apple is expected to launch a successor in Fall 2027, featuring a wider folding display while reusing the same screen found in the first generation. The search for memory: Apple is reportedly looking at blacklisted Chinese companies amid rising memory chip prices. The company is seeking clearance from the Trump administration to purchase memory from ChangXin Memory Technologies (CXMT). This week in Meta news Image: Meta Catch up on some of the latest Meta, WhatsApp, and Instagram updates that arrived throughout the week: WhatsApp gets a new final boss: Mark Zuckerberg announced that CRED's Kunal Shah will become the next global head of WhatsApp, as Will Cathcart steps down and moves to a new role at Meta. The social media giant invested money in CRED through a Series H funding round. AI glasses in 26 styles: A new line of Meta Glasses launched in partnership with EssilorLuxottica. Starting at $299, it comes in more than two dozen styles across different colors, lenses, and frames. More ways to doomscroll: Instagram for TV is now available on Samsung smart TVs launched in 2020 and later years. The company also announced that it's testing several new features on Instagram for TV, bringing it closer to YouTube and Netflix. This week in AI news Image: Microsoft Catch up on the latest artificial intelligence news updates that arrived throughout the week: Water-saving data center: Microsoft is building a gas-powered AI data center with a capacity of 2 gigawatts. The company will deploy a closed-loop cooling system, saying that its total lifecycle water use will be "only a fraction of that consumed annually by a typical fast-food restaurant.” OpenAI beats Claude Mythos: GPT-5.5-Cyber got a limited release for verified defenders. It scored 85.6% on CyberGym, compared with 81.8% for GPT-5.5 and 83.8% for Claude Mythos 5. The AI giant also announced a limited preview of its new GPT-5.6 model series, whose flagship model, GPT-5.6 Sol, is targeted at demanding reasoning and agentic workloads. Proceed with caution: The Trump administration instructed OpenAI to limit the distribution of GPT-5.6 to a small group of government-approved partners rather than the general public, as has happened in the past. Claude Tag: Anthropic launched its new AI teammate for Slack, enabling teams to delegate tasks to Claude directly within Slack channels. What makes it different is that it's designed to operate as a shared assistant for an entire team rather than a single user. Challenging US dominance: The UK government has funded £60 million ($70 million) to Oxford and UCL to keep the country in the AI race by building open-source, low-hardware alternatives. The two organizations will share the money over six years. Paying for AI development: One cost is the loss of human jobs. Oracle laid off about 21,000 employees (13% of its workforce) amid increasing AI adoption. The software giant said that AI advancement and adoption "may continue to result in reductions to our workforce." GitHub strips features: It removed the ability to manually detect an AI model from its Copilot Free and Student plans. In other words, its automatic routing system is the only way to choose a model. Are you a copycat? Anthropic accused Alibaba of creating about 25,000 fraudulent accounts to copy Claude's capabilities at scale. It told US lawmakers that operators linked to Alibaba generated 28.8 million exchanges with Claude between April 22 and June 5, 2026. Reserve my memory: The semiconductor company Micron revealed that AI companies are spending billions to lock up its memory years in advance. Its customers have locked in $22 billion worth of memory supply commitments. Another AI battle: A publisher group that collectively owns 400 newspapers sued OpenAI and Microsoft for scraping their content to build AI chatbots such as ChatGPT and Copilot without compensation. Anthropic AI ban: The US government partially reversed the Anthropic AI ban, allowing it to restore Claude Mythos 5. However, it can only be deployed for a limited set of US organizations that operate and defend critical infrastructure. This week in Microsoft News In some of the hottest stories of the week: Windows 10 quietly gained a year of support and updates, Windows 11 KB5095093 released with a long list of features, and Windows 11 26H2 is finally getting the ability to disable web search results in Windows 11 Search. You can check out Taras's freshly baked Microsoft Weekly roundup to catch up on all the interesting stories this week. This week in science news Image by Pascal Küffer via Pexels Catch up on some of the latest science and out-of-this-world updates that arrived throughout the week: 13 billion-year-old secret: Scientists found that the universe's first molecule (helium hyride) reacted with hydrogen much faster in cold temperatures than previously believed. It's a new breakthrough that changes our understanding of early star formation. Cosmic Living Fossil: Astronomers found CR3, a surprisingly pristine 11.5-billion-year-old galaxy dubbed a "living fossil." It suggests the universe's first generation of stars formed much later than previously assumed. Einstein's 100-year-old theory: Thanks to relativity, researchers calculated that clocks on Mars tick 477 microseconds faster per day than on Earth. This minute gravitational difference is crucial for synchronizing future interplanetary space missions. Don't panic: NASA's James Webb Telescope finally eliminated the threat of asteroid 2024 YR4 striking the moon in 2032. The rocky giant will give us a safe fly-by without causing any harm. This week in gaming? The latest issue of Pulasthi's Weekend PC Game Deals curates several exciting games on sale this week. RollerCoaster Tycoon 3 Complete Edition and Voidwrought have replaced the old titles in this week's Epic Games Store giveaway. For Xbox Free Play Days, the new titles include House Flipper 2, Blades of Fire, and Assetto Corsa Competizione. Steam Summer Sale 2026 kicked off with discounts for everything from the newest games and retro gems to all sorts of DLC packs, until July 9. Meanwhile, NVIDIA GeForce NOW added support for several new titles, including Dark Scrolls, SAND: Raiders of Sophie, and EMPULSE. That said, here are some more stories from the gaming world: Age of Empires Mobile comes to PC, here's how to carry over progress from your phone Xbox Insiders get Xbox 360 achievements and Gamertag character upgrades Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details Sony announces Bungie layoffs that will affect "significant number of employees" From the review corner This week, Steven published a review of the TerraMaster F4-425 Pro AI-powered NAS, featuring an all-metal exterior on the lines of the four-bay F4-425 series. Powered by the octa-core Intel Core N350, the TerraMaster F4-425 Pro is highly energy-efficient, operates quietly, and offers three M.2 slots. On the flip side, OpenClaw support requires removing security hardening (SPC), AI requires a paid subscription, the software feels like a beta, and the rubber feet constantly come unstuck. ZimaBoard 2 1664 Starter Kit Another NAS setup reviewed this week is the ZimaBoard 2 by IceWhale Technology. It comes in a small footprint with great modern hardware through a combo of Intel N150 and DDR5 memory support. On the downside, the memory is not upgradeable, ZimaOS is a bit barebones, factory reset requires USB flashing, and there is no automatic backup via the mobile app. Synology's BeeCamera software Christopher wrote his review of the software that powers BeeCamera Plus and said "the BeeCamera app is a great way to add private home monitoring to your network but there are some limitations." It's free with an easy setup process, fast response time, and good AI and detection features. However, there is no desktop version; it only works with Synology cameras, some configurations are difficult to set up on a phone, and it lacks the features of the surveillance station. More price drops! We got you covered with some hot tech deals all week. For some reason, if you missed out on a great discount, here is a summary of some recent deals that are still alive: Onkyo Dolby Atmos AV receivers are really solid deals 4TB TEAMGROUP MP44Q, 2TB T-Force G50, and 2TB WD My Passport SSDs drop to great prices Edifier S3000MKII hi-fi audiophile grade bookshelf speaker is at its lowest price now The best controller for XBOX and PC is down to the lowest price Limited time Prime Day deal cuts price of this Hisense 65" 4K smart TV in half To view all of our recent deals, click here. So, these were some of the biggest tech news and other updates from this week. There will be more issues of our 7 Days series in the coming weeks and months, so stay tuned. You can also support Neowin by registering for a free member account or subscribing to extra member benefits, along with an ad-free tier option. Have a great weekend!
    • Zen Browser 1.21.4b by Razvan Serea Zen Browser is a privacy-focused, open-source web browser built on Mozilla Firefox, offering users a secure and customizable browsing experience. It emphasizes privacy by blocking trackers, ads, and ensuring your data isn't collected. With Zen Mods, users can enhance their browser experience with various customization options, including features like split views and vertical tabs. The browser is designed for efficiency, providing fast browsing speeds and a lightweight interface. Zen Browser prioritizes user control over the browsing experience, offering a minimal yet powerful alternative to traditional web browsers while keeping your online activity private. Zen Browser’s DRM limitation Zen Browser currently lacks support for DRM-protected content, meaning streaming services like Netflix and HBO Max are inaccessible. This is due to the absence of a Widevine license, which requires significant costs and is financially unfeasible for the developer. Additionally, applying for this license would require Zen to be part of a larger company, similar to Mozilla or Brave. Therefore, DRM-protected media won't be supported in Zen Browser for the foreseeable future. Zen Browser offers features that improve user experience, privacy, and customization: Privacy-Focused: Blocks trackers and minimizes data collection. Automatic Updates: Keeps the browser updated with security patches. Zen Mods: Customizable themes and layouts. Workspaces: Organize tabs into different workspaces. Compact Mode: Maximizes screen space by minimizing UI elements. Zen Glance: Quick website previews. Split Views: View multiple tabs in the same window. Sidebar: Access bookmarks and tools quickly. Vertical Tabs: Manage tabs vertically. Container Tabs: Separate browsing sessions. Fast Profile Switcher: Switch between profiles easily. Tab Folders: Organize tabs into folders. Customizable UI: Personalize browser interface. Security Features: Inherits Firefox’s robust security. Fast Performance: Lightweight and optimized for speed. Zen Mods Customization: Deep customization with mods. Quick Access: Easy access to favorite websites. Open Source: Built on Mozilla Firefox with community collaboration. Community-Driven: Active development and feedback from users. GitHub Repository: Contribute and review the source code. Zen Browser 1.21.4b changelog: New Features Updated to Firefox 152.0.2 and 152.0.3 Added 'Edit pinned tab' context menu item to manually set a pinned tab's URL Added 'Add Route for Domain' context menu item to quickly add a tab's domain to the Space Routing settings Fixes Prevent sidebar from flickering when moving a tab (#14131) Full-screening while on a glance tab will now expand the glance tab to a normal tab (#11766) Fixed space routing tabs opening in background when it should be in foreground (#14183) Other minor bug fixes and improvements. Download: Zen Browser | 90.2 MB (Open Source) Download: Zen Browser ARM64 | Other Operating Systems View: Zen Browser Home Page | Screenshots 1 | 2 | Reddit Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I was using searxng for about a year , self hosted, but results were starting to timeout and eventually it became unusable so I switched to degoog. Much better for my needs, more polished and add-ons like maps and calculations etc
    • Fake Superman doing the Anti-Trump PR for us, good man !
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