Nintendo: Wii U Has Failed as a Worthy Successor to Wii


Recommended Posts

Mario Kart, Zelda and a new Mario Bros 3D should have been available at launch. I gotta agree that they dropped the ball through the floor straight to the Earth's core so far.

 

Surely if it keeps failing, it'll be a sudden success in Australia?  :rofl:

This is kind of interesting... The past couple days there's been several negative nintendo stories posted, yet no one flinches one bit. But... if this same scenario were to happen in say, the microsoft section here, there'd be about a 95% chance of a massive ****storm hitting whoever posted.

 

 

I don't see why people complain about the wii u's name, but not the name of a certain other console. Surely the Xbox One is a dumber and more confusing name for a console than the wii u. Especially when it's the third one and people often refer to the first prodcut in a line as "name one/1".

 

At least the Xbox One refers to the ONE console you need to do it all, from games to music/movie/TV/....

 

What does the U means in Wii U ??

Gotta laugh at those saying to drop the Wii U and start on something new :laugh: Seems those few aren't too aware of SEGA's past.

 

People really need to chill out & let Nintendo get on with things. They've had a fantastic year with the 3DS, but I imagine many of the same people would be hounding for Nintendo to call it quits back in 2011 when things were very different for the handheld. You just don't know how things are going to turn out and a couple of great games every quarter are all that it needs to turn it around.

 

After X1/PS4 are launched and the draught sets in until Q3/4, Wii U is going to look very appealing to a lot of gamers. http://www.eurogamer.net/articles/2013-10-26-the-strongest-next-gen-line-up-from-the-unlikeliest-source

naming was horrible. it sounded like it was nothing more than a second model wii. Timing was horrible too; the wii u's launch reminded me of the dreamcast. It was too early, not powerful enough, and everyone waited for the other's to release their new system.

 

i also think that in no small way they over estimated people's love for motion/gimick controls. They helped sell the wii in large quantities.. but most people remembered that after playing alot of the original gimick games they hardly touched the system. They should make a re-entry into hard-core gaming.. perhaps even utilizing some heavily modified version of android as it's OS.

It should not have had Wii anywhere in its name. The marketing has been a spectacular failure, they didn't have any games ready for launch, and it's really not a big enough upgrade to justify the expense. They should have just made the tablet thing an addon for the Wii and waited a bit longer until they could launch a truly worthwhile successor.

Could of been great, but a complete lack of software, advertising and promotion have left the Wii U where it is.

Not to mention basically handing devs a system that is more like the past gen than the new x64 architecture consoles coming out now.

Honestly still cant believe the launch line up it had..... abysmal!!

Love reading the comments about what they think Nintendo "should have done". There's a reason you aren't CEO and business is not as easy as you make it out to be. ;)

That argument only really works if the CEO is doing a good job.

In other news I might get a Wii this Christmas...

It's been pretty clear from their TV ads that the mass market doesn't even realize that it's a new console.

 

I saw a review on Amazon where someone got Mario U and complained as it doesn't work on their Wii.  The name is confusion for parents who don't use the system themselves.

 

The only reason I have a Wii U is for games I cannot get on any other system. Mario, Zelda etc.  If I had a choice of buying a cross platform game I would most likely buy it for the other console.

I'm pretty sure Nintendo knows this is it's last TV console, and that the next generation will merge the handhelds with some sort of TV connection. The Wii U is pretty close to that already, and I know a lot of people would rather play their 3DS games on a big screen.

I'm pretty sure Nintendo knows this is it's last TV console, and that the next generation will merge the handhelds with some sort of TV connection. The Wii U is pretty close to that already, and I know a lot of people would rather play their 3DS games on a big screen.

Isn't the point of buying a handheld gaming device to play on a portable, small screen?

The Wii U is a disaster for Nintendo, they just went about it all wrong. 

 

The first thing they did wrong was call it a Wii U. Most consumers don't even realise that this is a brand new console which is different to the Wii. Microsoft and Sony make it plainly obvious when a they release a new console. Even calling it the Wii 2 would've been better than what they did. But they managed to make it just slip everyones mind.

 

Second thing.. is they built on top of a platform that had become stagnant. The Wii was a bit of an experiment when it first launched and while it was popular and sold in large quantities, the furore had faded away somewhat.

 

Thirdly, it's main selling point, the GamePad is a very flawed device. It's uncomfortable, the battery life is poor and the range is poor. 

 

And I guess lastly, most of the games use the Wii U's unique features as nothing more of a gimmicky shoe-in. Lots of games would be a lot more fun if you didn't have to use it.

 

Edit: Also I'm aware I've probably repeated a lot of what other people have said. But these are just my views on it. :|

Nintendo has been repeatedly failing since the 64. But thats just my opinion.

 

Which is a good opinion to have if you ignore the successes of the Gameboy Color, Gameboy Advance, DS, 3DS, and Wii... 

I actually love my WiiU, i like the dual screen and the controller is fine in my hands, i will agree the battery life on it is crap though.

 

The Miiverse isn't bad either, handy way of asking questions and viewing posts, i thought it was a good idea to integrate forums into the console. 

 

Personally i put this down to typical nintendo, release a console, wait a year for the games to pick up. I did the same with the 3DS, waited a year and then the games started flowing, the WiiU is starting to pickup with Mario 3D and then Mario Kart and Donkey Kong in early 2014. 

 

I by nintendo consoles for the first party stuff anyway, Mario, Zelda, Donkey Kong and Metroid, the rest i buy on the Xbox/PS.

Just cut the loses and make a new system. I'm aware there are politics involved in this and yadda yadda, just make it happen.

 

Ditch motion/tablet/confusing controls, offer a decent online experience and spam 1st party titles at launch. Don't make it backwards compatible it will only impede progression. Don't do any stupid DRM fiasco's, don't do 'social media' integration, just make a simple system that turns on, plays games and can play games with friends at 1080P@60FPS. Don't add touch controls at all, don't add mandatory peripherals. Keep the UI simple, clean, fast and accessible.

 

Done. Instant Success.

 

Edit: Keep online free, even if it's not 'as good' (subjective) as the ms, sony online 'experience'.

These are my thoughts on the subject too. If Nintendo did this, I would buy it in a heart beat.

I dont see why the Wii U can't accomplish this.

 

- Pro controller support is becoming more common and even being added to games that didnt originially use it

- Motion/tablet controls are not mandatory

- Great first party titles are out with a bunch more coming in the next six months

- social media stuff can be disabled/ignored

- it can play games at 1080p60

- again, touch controls are not mandatory

- the UI is fine

- online is free

I'd put forward to Nintendo the following:

  • Create something that can output 1080p & 5.1/7.1 over HDMI
  • Create something that allows SD Cards
  • Create something that plays Blu-Ray, DVD, Audio CD
  • Create something that can handle ports of all proposed multi-platform games for Xbox One / PS4, using an X86 arch CPU platform with a GPU solution from AMD (for compatibility)
  • Create a controller that can cope with classic games and ports of 3D shooters
  • Create a classic controller peripheral - NES or SNES, I care not which but make it wireless
  • Use a 3DS et al as an additional controller
  • Offer Wii, SNES, NES, Gamecube games via online library and at reasonable prices
  • Sell it for less ?240
  • Profit

 

I'd put forward to Nintendo the following:

  • Create something that can output 1080p & 5.1/7.1 over HDMI You mean like the Wii U?
  • Create something that allows SD Cards You mean like the Wii U?
  • Create something that plays Blu-Ray, DVD, Audio CD Supposedly Wii U could do this with a software update but it was kept out to keep licensing costs lower.
  • Create something that can handle ports of all proposed multi-platform games for Xbox One / PS4, using an X86 arch CPU platform with a GPU solution from AMD (for compatibility) Third party support will always be a problem no matter what Nintendo does
  • Create a controller that can cope with classic games and ports of 3D shooters You mean like the Wii U Pro Controller?
  • Create a classic controller peripheral - NES or SNES, I care not which but make it wireless There are third party Wii U controllers like this already
  • Use a 3DS et al as an additional controller Why not use the GamePad instead?
  • Offer Wii, SNES, NES, Gamecube games via online library and at reasonable prices You mean like what they are doing with Wii U?
  • Sell it for less ?240 Wii U is already cheaper than that.
  • Profit

 

  • Like 2
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Very fitting name since AI users have air where there brains should be.
    • Yes, it was amusing at the time because even then dbrand was well known for stealing the designs of products from other companies. That’s what they do.
    • Didn’t Dbrand once complain that Casetify was ripping off their designs a well? seems pretty bad of them to try and get around Valve’s copyright this way with that in mind.
    • Dbrand thought they could get away with this Steam Machine case, Valve disagreed by David Uzondu Image via Dbrand Dbrand has cancelled its highly anticipated Companion Cube enclosure for the Valve Steam Machine, which it teased back in November of last year with a concept render and sign-up page, because it did not ask Valve for permission first before manufacturing the case. According to Dbrand, it took the "backwards approach" of building the product first before asking for permission from the copyright holder. Seven months of work went into the project, requiring over a thousand engineering hours from the design team. Workers developed forty-four sets of injection molding tools, making a unique mold for each sub-component of the crate. When the Companion Cube went live on Monday last week, it, according to Dbrand, quickly became the second-fastest-selling product in the company's fifteen-year history, racking up orders for hundreds of thousands of units. Customers eagerly bought the $129.95 deluxe edition or the bare-bones $99.95 version, which the manufacturer cheekily branded as the "Poverty Cube". It was around this time that the legal eagles at Valve descended on the accessory maker with a formal demand. The developer pointed out that the iconic block design remains protected intellectual property from the game Portal, so unlicensed sales had to stop. Dbrand said that all its pleas to salvage the project with the Valve team, including proposals to run a properly licensed release under official terms "with their blessing", fell on deaf ears, so it had no choice but to obey and remove every trace of the product from the internet. If you bought the enclosure, the company said that banks will process your refund by the end of this week, but if it still hasn't arrived in your account by then, you should not hesitate to contact support. The Steam Machine itself is a high-performance console that Valve designed directly to bring PC gaming into the living room. It was announced on 12th November 2025 (the same day Dbrand announced the Cube) and runs on the Linux-based SteamOS, the same OS that powers the Steam Deck. As for the price, due to the shortage of memory and storage chips, the hardware cost landed much higher than people were expecting, starting at $1,049 for the 512 model (without a controller) or $1,128 with the new gamepad. The premium 2 TB model pushes those prices even higher, selling at $1,349 for the standalone console and hitting $1,428 if you want the bundle.
  • Recent Achievements

    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      532
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      97
    5. 5
      macoman
      57
  • Tell a friend

    Love Neowin? Tell a friend!