Xbox One 50Hz TV signal judder explained


Recommended Posts

I have complained about my TV signal pausing for a split second or juddering especially when panning across the screen in a previous thread, well it looks like the issue is to do with the 50Hz UK/Europe TV system as the Xbox outputs in 60Hz, all we can do is hope that MS pull their finger out and fix this nasty issue for us Europeans asap!

 

http://www.hdtvtest.co.uk/news/xbox-50hz-201311233468.htm

 

 

 

Microsoft?s Xbox One next-generation console launched to great fanfare yesterday, with 1 million units sold within 24 hours. One of the most heavily advertised features of the Xbox One is its ability to integrate live TV feed from your set-top box, be it terrestrial (Freeview HD), satellite (Freesat or Sky) or cable (Virgin Media) broadcast. However, since receiving their consoles yesterday, a number of British owners have complained about the TV integration feature being broken, due to the introduction of judder with 50Hz content.

Once again more proof that their TV TV TV approach was aimed at America.

With something like that you kind of have to start somewhere. Its not easy to design a system like that so it can work everywhere in the world. I am sure they will have this issue patched in a week or so.

With something like that you kind of have to start somewhere. Its not easy to design a system like that so it can work everywhere in the world. I am sure they will have this issue patched in a week or so.

 

Thing is, they can't, not properly. They'll either have to make the Xbox output at 50Hz or come up with some shady interpolation system that adjusts the 50Hz to 60Hz. I can't really see them do either since it would affect the whole Xbox UI. And then what if you connect something that outputs at 24Hz to the Xbox? Have it run at 24Hz or 48Hz too? Let the Xbox switch all the time based on what it's getting through the input?

 

It's just not a good idea in general, the whole passthrough thing, unless you actually pass through the original signal. My XBMC device dynamically switches output refresh rate based on the content that's playing. Sometimes it's 24Hz, sometimes it's 25Hz, 50Hz or 60Hz. By having it go through the Xbox everything would look horrible since it'd always introduce judder in everything but the 60Hz output.

 

If you ask me the whole Xbox TV integration stuff is a half-assed solution for a problem that didn't exist.

  • Like 3

So...

 

It's something typical for Microsoft. They offer all services in the US, some in the UK too and if you go anywhere else (like mainland Europe, Belgium, where I live) you just lose out. On everything. And they delay stuff, other stuff isn't available, badly localized, ... And that's every consumer-oriented Microsoft division that does this.

WOW, what a surprise... Europe is using 50Hz system.... Who knew ? It's not like they had lots of money to test things out... 

 

I love MS, I love Xbox, but I agree that this TV stuff is pointless, unless you're an American. Even in the USA I'm not sure who will use it, after few days of playing with it.

Old people won't get an Xbox, young people pirate or stream. Who's in the market for Cable TV + Xbox ?

With something like that you kind of have to start somewhere

Of course you do, but you find out that Europe uses a different frequency in the design stage, NOT after launch.

 

Once again more proof that their TV TV TV approach was aimed at America.

So...
And this is why the rest of the world tends to feel America has an arrogant, uninformed population.
  • Like 5

I managed to stop the panning judder mostly by turning OFF 'FILM AUTO 1' in my Sony TVs settings, but this doesn't stop my main problem where the whole TV picture can randomly freeze for a split second or in worst case i was getting a message on the screen saying the Xbox has lost the TV signal.

It's something typical for Microsoft. They offer all services in the US, some in the UK too and if you go anywhere else (like mainland Europe, Belgium, where I live) you just lose out. On everything. And they delay stuff, other stuff isn't available, badly localized, ... And that's every consumer-oriented Microsoft division that does this.

 

Told ya.

 

Microsoft is known to change things all the time. That's why I'm stopping buying anything from Microsoft. They change too much that products that i buy become useless as time goes. They create and then kill off products or services. Should have kept it as a beta rather than release it fully. GFWL is an example of this. They are forcing devs to waste time reprogramming their games so that it works on Steam while some other devs will not change causing some games to become digital coasters on my steam account.

 

What's happening with Live?

Also look at the Xbox 360 original dashboard. Now they changed it to something different than what was originally shipped thus giving people different experiences about the 360.

 

they just need to slow down and think about what they are releasing.

It's something typical for Microsoft. They offer all services in the US, some in the UK too and if you go anywhere else (like mainland Europe, Belgium, where I live) you just lose out. On everything. And they delay stuff, other stuff isn't available, badly localized, ... And that's every consumer-oriented Microsoft division that does this.

Sucks for you.

Well I think the best thing that can be done is to complain to MS so that they know people want this fixed. I don't think MS wants to ignore these issues if they can do something about it.

I really don't think this is impossible to fix either. You could have a software check that adjusts the Hz based on the 'app' you launch. So when you launch TV, it switches the Hz. When you switch to the One Guide or another X1 app/dash, you switch it back to 60hz.

You can do this on the pc now, even in windows 8, which is what the X1's main OS is based on.

As far as MS not catering to regions outside the US, I think MS made it very clear that while all of their early announcements were US focused, they had plans to get proper support spread to all regions the X1 is released in. They also made the point months ago that unfortunately that would not be in place at launch. Heck, they even reduced the number of regions they would launch in thanks to localization tied to voice commands not being ready. They haven't finalized deals across Europe to add support for things like OTA or the various cable services that they have said they will support.

It sucks for people in Europe that want to take advantage of those tv features and I hope MS keeps us updated on a timetable for rolling out proper European support. I think if they do that and respond properly to issues like this, you guys will feel better about it. If they don't, then there is more reason to complain.

The 'TV,TV,TV' mantra that people like to mock isn't just about hooking up cable boxes, its about making it easier to get to tv-like content (such as the OneGuide managing all your streaming content, not just a cable box) and augmenting the traditional tv experience that many people still access.

What's happening with Live?

Also look at the Xbox 360 original dashboard. Now they changed it to something different than what was originally shipped thus giving people different experiences about the 360.

 

they just need to slow down and think about what they are releasing.

I'm not sure what is wrong with changing the UI over time to adapt to new features or services. That's like saying Software makers should refrain from improving over time in both ui and functions.

Of course, if you felt the launch UI for the 360 was perfect, then I understand why you would say stick with that.

  • Like 2

Once again more proof that their TV TV TV approach was aimed at America.

I'm really wondering where you guys have been on this. MS themselves tried to prepare people outside the US for the fact that European support for traditional tv services would not make it at launch and that they would roll that out as soon as they could over the coming year.

The issues brought up here is something they need to address and I hope people are directly reporting this to MS and not just sounding off here. If you don't complain to MS or Sony when an issue comes up, its much hard to get them to do something about it.

  • Like 3

The average people who are not in stealing movies and stuffs ....

 

WOW, what a surprise... Europe is using 50Hz system.... Who knew ? It's not like they had lots of money to test things out... 

 

I love MS, I love Xbox, but I agree that this TV stuff is pointless, unless you're an American. Even in the USA I'm not sure who will use it, after few days of playing with it.

Old people won't get an Xbox, young people pirate or stream. Who's in the market for Cable TV + Xbox ?

I managed to stop the panning judder mostly by turning OFF 'FILM AUTO 1' in my Sony TVs settings, but this doesn't stop my main problem where the whole TV picture can randomly freeze for a split second or in worst case i was getting a message on the screen saying the Xbox has lost the TV signal.

bad hdmi cable

back in the day between NTSC and PAL you could make an arguement for 50hz. when we went to digital signals and HDTV it should have been standardized.

 

Yes, you americans should have gone to 50, then it would have been.

 

But reality is that it isn't that simple. all he media houses has billions worth of editing equipment designed to work at 50. and all the old material it's still 50. 

bad hdmi cable

No it's not the cable already tested, it is the 50Hz issue unfortunately. TV is mostly watchable but it can pause randomly at anytime but not too frequently to make it unwatchable.

 

Edit. 

 

I just had a 7 second pause after posting this 1 of the longest pauses so far.

this was from may

 

Xbox One's Live TV service will only be available in the United States at launch, with Microsoft 'anticipating global scale over time,' according to an official press release

http://ca.ign.com/articles/2013/05/21/xbox-one-live-tv-only-available-in-the-us-at-launch

  • Like 3
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Zoom Workplace 7.1.0.41345 by Razvan Serea Zoom Workplace for Windows is a reliable video conferencing tool that makes it easy to connect and collaborate. With features like messaging, file sharing, and app integrations, it’s designed to streamline teamwork. You’ll get high-quality audio and video, strong security with end-to-end encryption, and an intuitive interface—all of which help remote teams and businesses stay productive and connected. Zoom Workplace key features: High-Definition Video & Audio: Provides clear, reliable communication for virtual meetings. End-to-End Encryption: Ensures secure communication with strong data protection. Multi-Factor Authentication: Adds an extra layer of security for user accounts. Integration with Productivity Apps: Supports seamless integration with Microsoft Office, Google Workspace, and more. File Sharing: Easily share files during meetings for efficient collaboration. Real-Time Messaging: Enables team chat for ongoing communication. Collaborative Whiteboarding: Allows teams to brainstorm and collaborate visually. Webinar Support: Host large webinars with interactive features. Administrative Controls: Manage user permissions, meeting settings, and security features. Cloud Storage: Automatically stores meetings and files in the cloud for easy access. Cross-Platform Support: Available on Windows, macOS, and mobile devices. Meeting features: Virtual Backgrounds: Customize your background for meetings to maintain privacy or enhance professionalism. Touch Up My Appearance: Automatically smoothens skin tone for a more polished video appearance. Breakout Rooms: Divide meetings into smaller sessions for group discussions or workshops. Live Transcription: Automatically generate real-time captions during meetings for accessibility. Zoom Apps: Integrate third-party applications directly into Zoom for enhanced functionality. Meeting Reactions: Participants can use emojis for quick, non-verbal feedback during meetings. Polling: Conduct live polls during meetings to gather instant feedback from participants. Attention Tracking: Monitors participant attention during meetings to ensure engagement. Closed Captioning: Enable manual or automatic captions for a more inclusive experience. Webinar Replay: Record and share webinars with analytics for audience engagement. Download: Zoom 64-bit | 145.0 MB (Free, paid upgrade available) Links: Zoom Website | Zoom ARM64 | Zoom Installers | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • UK funds £60M AI labs to challenge US tech dominance with open-source models by Paul Hill The UK government has awarded £60 million to Oxford University and University College London to help keep the country in the AI race by focusing on open-source, low-hardware alternatives. This is in stark contrast to the expensive, closed-source, and high-hardware-requirement models being created in the United States and elsewhere. The money will be shared among two new academic research labs over six years to help them redesign the fundamental mathematics and architectures of AI to help the UK reduce its reliance on a handful of US tech firms. Commenting on the development, AI Minister Kanishka Narayan said: Initially, the government planned to fund just one lab with a £40 million investment, but with this update, two labs will now get access to a larger pool of funds. The labs are expected to invest in the top AI researchers at every career stage, with £2 million per lab being set aside for hiring at least ten doctoral students. The government hopes that this will grow the UK’s talent in the field of AI. The labs are also expected to work closely with the leaders in British AI research, such as the Alan Turing Institute and UKRI’s AI research hubs. This will allow the various teams to collaborate and create new solutions faster than they could alone. This development is pretty interesting for a number of reasons, chiefly that it could create a long-term challenge for US tech firms if these labs successfully scale these open-source architectures that bypass the proprietary ecosystems. It could also give British businesses and public sector organizations access to AI features without paying high licensing fees to foreign providers or needing to invest in specialized server infrastructure.
    • If I were them, I'm gonna hold out until the prices of these semiconductor parts normalize. $1,049 for a ~5 year old hardware is DoA, more so for gamers. On a deeper note, if Steam Machine is priced like this, we are soo effed up for the next gen Xbox console and PS6. With great AAA titles releasing at the end of the year, this just creates more demand...and more tears for me. Lol.
    • I suspect one reason its hard to justify subsidising is that it's not a locked down device like a traditional console is. In this climate sadly if it was a "good deal" you'd get people hoarding them for anything but gaming. The Lenovo Legion Go 2 with the Ryzen Z2 Extreme is £1300 here ($1720) for some context on how other SteamOS like devices are now priced. I got the older Z1 Extreme model for £300 with a dock, just shows how insane prices have got recently.
  • Recent Achievements

    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      460
    2. 2
      +Edouard
      180
    3. 3
      PsYcHoKiLLa
      92
    4. 4
      Michael Scrip
      88
    5. 5
      neufuse
      70
  • Tell a friend

    Love Neowin? Tell a friend!