Xbox One 50Hz TV signal judder explained


Recommended Posts

That seems like a pretty basic thing to overlook.  Wonder why they didn't realize they needed to account for different refresh rates.

they did, which is why MS has been saying that the TV functions are not fully supported in the EU yet

they're still working on a way around the issue

Just letting you guys know everything is still working OK here, I won't be messing with cables anytime soon in case that was the cause.

Still have the panning judder problem though but that goes with 'auto film 1' turned off in my TV settings.

Just letting you guys know everything is still working OK here, I won't be messing with cables anytime soon in case that was the cause.

Still have the panning judder problem though but that goes with 'auto film 1' turned off in my TV settings.

That's great, so with the auto film setting off, everything seems to be working normal.

So now I'm wondering if this is the same issue effecting the others and if a similar 'fix' would take of the problem. You mentioned you had friends with the same problem. Maybe they can replicate what you did.

That's great, so with the auto film setting off, everything seems to be working normal.

So now I'm wondering if this is the same issue effecting the others and if a similar 'fix' would take of the problem. You mentioned you had friends with the same problem. Maybe they can replicate what you did.

Just people on another site, so I have asked the question.

Just people on another site, so I have asked the question.

Ah ok, well definitely keep us informed if others get the problem fixed as it goes along.

I hope we get a statement from MS at some point with an explanation for what might be happening.

YFakDjJ.png

 

On screen video refers to the Live TV feature.

 

tl;dr it isnt the TV's fault, the XBox One should be handling cases when the live tv input signal rates differ from the XBox One's output rate.

And again, it's a fairly simple firmware(relatively speaking) to make the xbox operate at 50 hz output when a 50hz device is plugged into the hdmi in. 

 

and this is probably what will happen when they add proper "euro support" in a future patch. 

Possible work around discovered, although may not be ideal, i won't try it seeing that everything seems fine here.

 

 

UPDATE: There's a potential workaround for the Xbox One TV integration judder issue.

HDTVTest, which spotted the problem with UK Xbox One's earlier this week, disovered a way to force the Xbox One to output a 50Hz signal - matching the TV signal pumped into the console through the HDMI-in port.

As the site explains, to do this you need to set your Xbox One to auto-detect HDMI from within the display settings, then toggle the resolution from 1080p to 720p or vice versa. This triggers a prompt asking if you'd like to keep the new resolution. Select no.

Apparently this tricks the Xbox One into thinking your TV isn't compatible with a 60Hz signal and forces a 50Hz output.

Unfortunately, this workaround isn't ideal. It makes everything 50Hz, including video games. So there may be stutter when playing games. You can of course manually switch back to 60Hz to play games.

Microsoft is yet to comment on the issue.

http://www.eurogamer.net/articles/2013-11-25-xbox-one-tv-integration-suffers-noticeable-judder-in-uk

  • 2 weeks later...

Just letting you guys know everything is still working OK here, I won't be messing with cables anytime soon in case that was the cause.

Still have the panning judder problem though but that goes with 'auto film 1' turned off in my TV settings.

Well it took 11 days but the problem has now returned, i will connect it back up the normal way without the TV feature and sometime next year contact MS to get it sorted if they can as i can't be arsed with all the hassle at this time of year.

 

edit

 

I seem to have cured it for now by doing a hard reboot (holding down the power button on the box for 10 seconds), lets see how long it lasts before it goes ###### up again.

Unfortunately, this workaround isn't ideal. It makes everything 50Hz, including video games. So there may be stutter when playing games. You can of course manually switch back to 60Hz to play games.

Microsoft is yet to comment on the issue.

 

http://www.eurogamer.net/articles/2013-11-25-xbox-one-tv-integration-suffers-noticeable-judder-in-uk

a verified developer on the xbox one team did actually comment on reddit. he said some people are having issues,and they've dispatched engineers to peoples homes to try to determine the root cause.

a verified developer on the xbox one team did actually comment on reddit. he said some people are having issues,and they've dispatched engineers to peoples homes to try to determine the root cause.

 

 

Hmm, that would seem to indicate that they did not anticipate this issue, as in they expected the system to handle 50hz content just fine. 

 

The best case scenario here is that its a product of the X1 not working properly with some boxes and that they can patch it for those boxes.

 

Hopefully we get some more info soon.

Well it took 11 days but the problem has now returned, i will connect it back up the normal way without the TV feature and sometime next year contact MS to get it sorted if they can as i can't be arsed with all the hassle at this time of year.

 

edit

 

I seem to have cured it for now by doing a hard reboot (holding down the power button on the box for 10 seconds), lets see how long it lasts before it goes ###### up again.

 

 

When the problem showed up again, was this after it had been powered down?  As in, did you turn it on for the first time that day and see the problem was back?  Or did it return while watching content?

Hmm, that would seem to indicate that they did not anticipate this issue, as in they expected the system to handle 50hz content just fine. 

 

The best case scenario here is that its a product of the X1 not working properly with some boxes and that they can patch it for those boxes.

 

Hopefully we get some more info soon.

If it was something simple I think they would have said so by now yet there hasn't been a official statement on this from MS yet as far as I know. It might be more complex than some think, I honestly doubt they didn't test for 50hz TV signals.

Doing a hard reboot seems to fix the issue though, do you think it is the same problem as the 50Hz issue?

 

I'm not sure, but if you are having the same issue, then your symptoms seem to indicate a problem with the hdmi handshake/hdcp/edid process between the X1 and your box or maybe the tv. 

 

The reason I say that is because I have had issues in the past when running hdmi to my tv where a device would lose 'sync' with the tv, leading to things like an improper resolution or audio drop outs. It would happen most often when my device was powered down to a low power state, but not off (i.e. a standby mode), but rarely it would drop while I was using it as well.  The solution at the time was to restart the device, forcing it to perform another hdmi handshake and properly sync with the TV.  Eventually, an update for the device came down and the problem just went away.

 

This has also happened with my htpc that is hooked up to me TV.  It still has a problem where sometimes, after going into standby, it will wake up and lose sync with the TV, dropping audio or displaying an odd resolution.  Again, my only choice to fix it is to reboot the pc and let the two resync. To ultimately fix this problem, a new video card driver would need to be released that added proper support for my TV/receiver.

 

Basically, at least in your case, it sounds like the X1 'forgets' what model of device it is plugged into and so it introduces incorrect settings for the display. 

 

Didn't you say that you had the hdmi cable that came with your X1 going between the cable box and the X1?

 

 

 

 

 

If it was something simple I think they would have said so by now yet there hasn't been a official statement on this from MS yet as far as I know. It might be more complex than some think, I honestly doubt they didn't test for 50hz TV signals.

 

 

That's why I think its an issue specific to each cable box out there.  Some could be sensitive to an issue that others or not, or it could be that MS needs to tweak the way the hdmi handshake occurs for specific cable box models to avoid it.

When the problem showed up again, was this after it had been powered down?  As in, did you turn it on for the first time that day and see the problem was back?  Or did it return while watching content?

I got up in the morning turned on the TV, cable box and then told the Xbox to turn on and everything was just fine, a few hours later i went outside so turned the TV off, when i turned it back on again the picture was freezing, i may have turned the cable box off too.

 

Holding the power button down for 10 seconds on the Xbox  instantly cured the problem.

I'm not sure, but if you are having the same issue, then your symptoms seem to indicate a problem with the hdmi handshake/hdcp/edid process between the X1 and your box or maybe the tv. 

 

The reason I say that is because I have had issues in the past when running hdmi to my tv where a device would lose 'sync' with the tv, leading to things like an improper resolution or audio drop outs. It would happen most often when my device was powered down to a low power state, but not off (i.e. a standby mode), but rarely it would drop while I was using it as well.  The solution at the time was to restart the device, forcing it to perform another hdmi handshake and properly sync with the TV.  Eventually, an update for the device came down and the problem just went away.

 

This has also happened with my htpc that is hooked up to me TV.  It still has a problem where sometimes, after going into standby, it will wake up and lose sync with the TV, dropping audio or displaying an odd resolution.  Again, my only choice to fix it is to reboot the pc and let the two resync. To ultimately fix this problem, a new video card driver would need to be released that added proper support for my TV/receiver.

 

Basically, at least in your case, it sounds like the X1 'forgets' what model of device it is plugged into and so it introduces incorrect settings for the display

 

Didn't you say that you had the hdmi cable that came with your X1 going between the cable box and the X1?

 

 

 

 

 

 

 

That's why I think its an issue specific to each cable box out there.  Some could be sensitive to an issue that others or not, or it could be that MS needs to tweak the way the hdmi handshake occurs for specific cable box models to avoid it.

Living in the UK we never get an option to tell it what Cable box we have as all we can do is use the pass through. :)

Living in the UK we never get an option to tell it what Cable box we have as all we can do is use the pass through. :)

 

 

Right, but the X1 is still having to communicate with your box and tv in order to accept the proper signal from your box and send the right signal to your TV.  That's just how hdmi works. 

 

So even if you cannot manually tell it what device you have, it does do a check against the device.

 

I can't think of any other reason why a complete shut down of the X1 would fix it unless it was in fact a problem with this hdmi 'check' process.

 

Since it happened after your tv and cable box were turned off, but not the X1, that makes it sound even more like that is the problem.  I wonder if it would come back if you repeated the situation.  If you leave the X1 running, but just turn off the TV, or just turn off the cable box, or turned off both.  That would be even more evidence that the X1 is not resyncing with the cable box or tv properly when they turn back on.  Then you can see if it happens if you turn all 3 off and then back on.  My bet is that the problem does not occur when you do that.

Right, but the X1 is still having to communicate with your box and tv in order to accept the proper signal from your box and send the right signal to your TV.  That's just how hdmi works. 

 

So even if you cannot manually tell it what device you have, it does do a check against the device.

 

I can't think of any other reason why a complete shut down of the X1 would fix it unless it was in fact a problem with this hdmi 'check' process.

 

Since it happened after your tv and cable box were turned off, but not the X1, that makes it sound even more like that is the problem.  I wonder if it would come back if you repeated the situation.  If you leave the X1 running, but just turn off the TV, or just turn off the cable box, or turned off both.  That would be even more evidence that the X1 is not resyncing with the cable box or tv properly when they turn back on.  Then you can see if it happens if you turn all 3 off and then back on.  My bet is that the problem does not occur when you do that.

I just turned the TV and cable box off for a few minutes leaving the Xbox on and it still all worked when i switched it back on, however last time i left the TV and cable box off for a few hours, so a longer period of time may show the issue.

I just turned the TV and cable box off for a few minutes leaving the Xbox on and it still all worked when i switched it back on, however last time i left the TV and cable box off for a few hours, so a longer period of time may show the issue.

 

 

Your right, unfortunately the type of issue I'm talking about is not often immediately reproducible.  It can seem very random in nature. 

 

All of these devices constantly do this hdmi 'check', so it could only be failing the check every so often. 

 

When you said you left the X1 on the last time, was the X1 actually still 'on' when you came back to it, or was it in standby?  I mean, when you turned on your tv, were you looking at the X1 dash, or did you first have to hit a power button on it?

 

Also, have you adjusted the X1 power settings at all?  I think by default, it is set to turn itself off after an hour or two of inactivity.  I currently have mine set to never shut off like that.

i also don't see why microsoft would bend over backwards to satisfy the european market. the eu has won no friends at microsoft.

 

You just have to look at EU vs US market share of Windows Phones to see that you are dead wrong. Also explain to me why Windows Phone originally launched in the UK then?

 

You seem to have a lot of hate toward Europe!!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • JBL BAR 800 5.1.2 Dolby Atmos soundbar is an amazing deal today by Sayan Sen This Amazon Prime Day 2026 sales so far we have had a couple of nice deals related to sound and audio. First we have the Sennheiser HD 600 at its lowest ever price of just $225. Next we also have the Beats Studio Pro at its lowest price ever at just $150. However perhaps you prefer your gear to sound great on a larger scale, like throughout the room. In that case an all-in-one soundbar system can help and currently JBL's BAR 800 is a great deal for sure as it's up for grabs at just $600 (purchase link under the specs table down below). One thing that should be appreciated a lot about these JBL soundbars is their spec sheet and the frequency response data it provides. The firm is honest about it as JBL confirms the subwoofer is able to go down to 35 Hz at -6dB or F6. This means it should be covering 40Hz and up very well, where most of the bass lies. You miss out on a lot of sub-bass but that is to be expected given the price point and the subwoofer driver size. Speaking of which, it is a 10-inch driver and promises a max output power of 300 watts at 1% THD (total harmonic distortion). JBL also claims the system will provide you with a "True Dolby Atmos" experience. The surround speakers are wireless and battery-powered which means setting them up should be really convenient. The technical specs of the JBL BAR 800 are given in the table below: Specification Value Channel Configuration 5.1.2-channel soundbar system Dolby Atmos Yes, with 2 up-firing drivers Total System Power Output 720 W Soundbar Power Output 340 W Surround Speaker Power Output 2 × 40 W Subwoofer Power Output 300 W Soundbar Drivers 3 × 46×90 mm racetrack drivers, 3 × 20 mm tweeters, 2 × 70 mm up-firing full-range drivers Surround Speaker Drivers 1 × 46×90 mm racetrack driver (each speaker) Subwoofer Driver 10-inch (260 mm) wireless subwoofer Frequency Response 35 Hz – 20 kHz (-6 dB) Audio Inputs Optical, Bluetooth, Chromecast built-in, AirPlay, Alexa Multi-Room Music (MRM), USB* HDMI Inputs 1 HDMI video input HDMI Output 1 HDMI eARC output HDCP Version 2.3 HDR Pass-Through HDR10, Dolby Vision Bluetooth Version 5.0 Wi-Fi Version 6, 6E Streaming Services Chromecast built-in, Apple AirPlay, Alexa MRM Get it at the link below: JBL Bar 800-5.1.2-Channel Dolby Atmos soundbar with Detachable Surround Speakers (Black): $599.85 (Sold and Shipped by Amazon US with Prime) Prime subscription can be cancelled within three business days. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!