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If you wonder whether it's only Opera that becomes Chrome:

Firefox-Menu-on-Windows-en-US-600x454.pn

I don't care if it's getting like chrome, Australis brought a tons of UX enhancements and the only downside, to me, are curvy tabs which can be easily removed with a userstyle. If Chrome got something right I don't see why others shouldn't copy it, as Chrome took something from others as well.

Edit - quoted the wrong post

This may interest some people that thought Opera was the best thing ever happened to internet..including me :)

 

 

Otter Browser
Web browser controlled by the user, not vice-versa

About

Otter Browser, project aiming to recreate classic Opera (12.x) UI using Qt5.

Official forum at The DnD Sanctuary

IRC channels: #otter-browser (main, international) #otter-browser-pl (polski / Polish) at freenode.net

 

 

http://otter-browser.org/

Like all such projects, byt the time they get anywhere Opera will be back where it was and then some and they'll still be stuck in 2010...it's the unfortunate truth of such projects. To much work to make something like Opera for a small group of hobby coders to get anywhere. 

Like all such projects, byt the time they get anywhere Opera will be back where it was and then some and they'll still be stuck in 2010...it's the unfortunate truth of such projects. To much work to make something like Opera for a small group of hobby coders to get anywhere. 

 

You could be right, but they already made immense progress in four months since the browser's inception, so I will certainly be watching the development with eagerness.

Well I think opera was not very popular compared to Firefox or IE and then Chome came along and basically pulled any share that Opera had out from under them, other than the diehard Presto Opera users, like me but eventually I found myself with compatibility issues with some websites using Opera, and with web developers not supporting Opera that much, I think they had no choice but to change to Chromium.

If you wonder whether it's only Opera that becomes Chrome:

 

Firefox-Menu-on-Windows-en-US-600x454.pn

Have you actually used the new Firefox theme? I have - I switched my default browser to Firefox 29 beta this weekend. And am pleasantly surprised - the UI works well (inspired by Chrome or not), and the browser itself is as fast as Chrome.

  • Like 1

Like all such projects, byt the time they get anywhere Opera will be back where it was and then some and they'll still be stuck in 2010...it's the unfortunate truth of such projects. To much work to make something like Opera for a small group of hobby coders to get anywhere. 

I think that's the real reason they moved to make Opera a blink based browser. They no longer have to divert their development effort into developing a rendering or javascript engine, can leave huge chunks of the development effort behind, and instead focus strictly on the features that differentiate Opera from other browsers. In many ways, it is a smart move when you realize that most users of Opera probably weren't there for the Presto engine anyway.

Well I think opera was not very popular compared to Firefox or IE and then Chome came along and basically pulled any share that Opera had out from under them, other than the diehard Presto Opera users, like me but eventually I found myself with compatibility issues with some websites using Opera, and with web developers not supporting Opera that much, I think they had no choice but to change to Chromium.

Chrome never took Opera users, opera users have been stead and growing in numbers, even it's marketshare was fairly stable in the ever growing browser market. 

I think that's the real reason they moved to make Opera a blink based browser. They no longer have to divert their development effort into developing a rendering or javascript engine, can leave huge chunks of the development effort behind, and instead focus strictly on the features that differentiate Opera from other browsers. In many ways, it is a smart move when you realize that most users of Opera probably weren't there for the Presto engine anyway.

 

Well focusing on just the browser and not the engine frees up a lot of resources. 

I always used Opera as my second browser after IE, with IE11 though I have been using Opera less and less.  The version of Opera I have installed right now is even pretty old, v12 iirc, so it's before the engine switch.  I guess it's a shame as far as competition goes, now we're just down to 3 engines, trident, webkit and blink.   Sure blink is a offshoot of webkit but it's forked off into it's own thing from what I understand.

I always used Opera as my second browser after IE, with IE11 though I have been using Opera less and less.  The version of Opera I have installed right now is even pretty old, v12 iirc, so it's before the engine switch.  I guess it's a shame as far as competition goes, now we're just down to 3 engines, trident, webkit and blink.   Sure blink is a offshoot of webkit but it's forked off into it's own thing from what I understand.

I'm counting four web browser engines - Trident, Gecko, WebKit and Blink. Mozilla isn't dead yet...

I'm counting four web browser engines - Trident, Gecko, WebKit and Blink. Mozilla isn't dead yet...

 

Oh, you're right, lolz, I could never get used to FF, I've tried it at times and always go back to IE.  It just feels off to me and I don't care about extensions and so on, never used them and have no need to.

I so hate Opera for using chrome engine for their browser. Goddamn do i hate the new password management system, the bookmark system and everything about it. Nice way to ruin something so original and imitate crappiness. No offense to chrome users but i was never fan of it and never will. Presto engine had me since the day i first used it.

 

The only reason i am using it now is because i am so used to Opera, have like hundreds of bookmarks and so much data stored in it and for nostalgia of it. I am gonna write my own browser based on internet explorer and call it stnowser, at least i won't claim originality which opera so proudly claim now. It is basically chrome remodeled.

 

PS: You won't understand my frustration if you haven't been a fan of opera, i used it since version 8 and that was eternity ago and it truly was unique back then.

 

PS2: If anyone know of another awesome browser that isn't chrome/firefox, fire away.

 

Couldn't agree with you more! :)

I also so hate Opera for the treasonous act they pulled! Absolutely and totally a POS now! :x

 

I had been a very loyal fan of it since it was an ad based browser even, which was way back on version 5.04!

 

They took what I always considered to be the fastest, most stable and most secure browser (out of the box) and are totally trying to turn into just another fanboy based browser, which obviously that is being a total flop too.

 

I was also using version 12.16 for a while after their change, but that version is so old and who knows how insecure now, it is junk.

 

Have totally abandoned it and have actually been using Firefox, which I never could stand before, on 1 computer and either pcxfirefox or Cyberfox on all other (6) machines. Still not a real fan of Firefox but this computer is an older machine with an AMD Athlon processor that I can't install Cyberfox on. I could use pcxfirefox on it, but thought I would try using just plain Firefox on at least 1 machine.

Couldn't agree with you more! :)

I also so hate Opera for the treasonous act they pulled! Absolutely and totally a POS now! :x

 

I had been a very loyal fan of it since it was an ad based browser even, which was way back on version 5.04!

 

They took what I always considered to be the fastest, most stable and most secure browser (out of the box) and are totally trying to turn into just another fanboy based browser, which obviously that is being a total flop too.

 

I was also using version 12.16 for a while after their change, but that version is so old and who knows how insecure now, it is junk.

 

Have totally abandoned it and have actually been using Firefox, which I never could stand before, on 1 computer and either pcxfirefox or Cyberfox on all other (6) machines. Still not a real fan of Firefox but this computer is an older machine with an AMD Athlon processor that I can't install Cyberfox on. I could use pcxfirefox on it, but thought I would try using just plain Firefox on at least 1 machine.

 

 

You have to understand something, Opera is a small company with a few developers. just to make the browser engine, companies like MS, Mozilla and Google have dev teams several times the size of ALL of Opera. as advanced as the engines were getting Opera had no chance to keep up. Their only option was to pick another engine and just to the browsers, and that's what they did. 

 

There's nothing "treasonous" about it, seeing as it's their browser it couldn't be either. They're still making the same Opera browser, but with a switch to a new engine they had to start nearly from scratch to rebuild the browser on top of that, and they're doing that, and it's getting there, but it takes some time. 

To answer the OP: the upside of borrowing the bookmarks API from Chrome is that the existing bookmarks extensions from Chrome will work in Opera, such as Xmarks - Xmarks was supposed to provide an extension for Presto-based Opera but eventually gave up somewhere along the line. Now it works just fine. As for password management, recently I've switched out all password managers on my browsers to Lastpass (plus I've never liked how say a friend could go on my browser and with a few clicks view all passwords saved for my frequented sites).

 

No thanks, i feel much safer keeping passwords on my own computer. I wouldn't trust a third party site to handle my total online presence and even if they don't spy on it, if they were to get hacked (which is not that impossible if you consider Google and even steam have been hacked) you have to hope they really did what they said and your passwords are in encrpyted form in their database. I don't trust Google even or any of the big name companies.

 

And to the guy that said using same engine doesn't mean its the same browser, you apparently don't know what a browser engine is and what makes a browser different from another. I could make a quick browser myself (call it stnowser) using windows API but it will be nothing more than a redesigned internet explorer unless i render the html/css code using my own engine/code. So please do some research before you claim something. Go open a site with chrome/opera, firefox and internet explorer and you will see completely different loading times and loading style for each one of them except opera and chrome. How a browser looks has nothing to do with what it actually is.

 

Which is what has angered most of Opera fans because now it is chrome with different graphics and features and always will be, i hate chrome engine...chrome browser actually looks pretty nice but that rendering engine...arghhh. I actually wish Opera good luck grabbing new user-base and holding on to their current user-base. Why not goto the source (Chrome) and use a browser made and updated by the internet giant than a mock-up by a bunch of hobbyists who change their mind so erratically, what if they don't like the limitations with chromium after a while and decide to switch to Gecko(FF) engine. Its apparent opera devs don't like their own browser so how can they expect us to.

 

Which is why after moving my huge bookmarks list and other settings slowly to FF, i am gonna make a switch to FF and delete Opera altogether. IE is lacking a lot of features otherwise the new version isn't that bad and i actually liked it more than chrome/ff.

 

 

PS: After trying out Maxthon, i didn't like it that much. Its dev tools are just meh and add-ons are seriously lacking. It is ages behind FF and chrome. I don't want to keep loading FF to use the add-ons and features it doesn't have, it looks an amazing and i am sure in a few years it might be but its not for me now.

And to the guy that said using same engine doesn't mean its the same browser, you apparently don't know what a browser engine is and what makes a browser different from another. I could make a quick browser myself (call it stnowser) using windows API but it will be nothing more than a redesigned internet explorer unless i render the html/css code using my own engine/code. So please do some research before you claim something. Go open a site with chrome/opera, firefox and internet explorer and you will see completely different loading times and loading style for each one of them except opera and chrome. How a browser looks has nothing to do with what it actually is.

I would wage that feature-sets are probably the most important part of the browser to most people. I myself don't particularly care if the content is rendered slightly differently between different engines and I don't think the average consumer cares either. Outside of javascript benchmarking and such, can we realistically say that there is noticeable real-world difference in performance between rendering engines at this point? I personally don't think so for most cases. There have been various browsers that share rendering engines yet distinguish themselves. The most notable being Epiphany (Various engines), Safari (WebKit), Chrome (WebKit), and Netscape (Mozilla Based). 

I would wage that feature-sets are probably the most important part of the browser to most people. I myself don't particularly care if the content is rendered slightly differently between different engines and I don't think the average consumer cares either. Outside of javascript benchmarking and such, can we realistically say that there is noticeable real-world difference in performance between rendering engines at this point? I personally don't think so for most cases. There have been various browsers that share rendering engines yet distinguish themselves. The most notable being Epiphany (Various engines), Safari (WebKit), Chrome (WebKit), and Netscape (Mozilla Based). 

 

Indeed.

 

Once upon a time I probably cared about which engine got the highest CSS3 benchmark score or who had the least amount of security holes discovered. Nowadays I just care about whether the browser is stable, whether it's fast, and what it has to offer to speed up my workflow.

 

At an engine level, Trident, WebKit/Blink, and Gecko are fine engines. Rendering speed is another aspect, but I suspect down the road the engines will eventually converge on being approximately as fast as each other. Trident's the best for power efficiency on Windows, but on IE11 rendering speed on image heavy sites took a nose drive (on my laptop, not my desktop). WebKit/Blink is usually fast and snappy, but its scrolling performance isn't the best and it's stupidly CPU hungry. As for Gecko... my laptop doesn't like XUL. Its UI never felt as snappy as even Chrome/ium/Opera's internal pages.

 

As much as how I liked Presto's instant rewind and forward, the site glitches were indeed annoying. For many years I had a problem with Opera where page elements become inaccessible - for instance, Neowin editor boxes. Then since the switch to 10.50, things sped up which was nice, but the Vega drawing engine was prone to leaving artifacts on pages. And the crashes. The damn browser was so unstable since 10.50.

 

Nowadays, Opera may be based off Chromium but I like how they have their own twist on the UI and of course Speed Dial and Stash. Probably things you can obtain via Chrome extensions, but it won't be as smooth. But most importantly, I no longer care about a site falling apart or complaining to some developers on Neowin *cough cough* that bits of the site are broken in Opera :P

 

But yeah, back to the point. Engine wars are passe.

Oh, you're right, lolz, I could never get used to FF, I've tried it at times and always go back to IE.  It just feels off to me and I don't care about extensions and so on, never used them and have no need to.

 

Ah, how the mighty have fallen, when we forget about Gecko. :p

  • Like 1

At an engine level, Trident, WebKit/Blink, and Gecko are fine engines. Rendering speed is another aspect, but I suspect down the road the engines will eventually converge on being approximately as fast as each other. Trident's the best for power efficiency on Windows, but on IE11 rendering speed on image heavy sites took a nose drive (on my laptop, not my desktop). WebKit/Blink is usually fast and snappy, but its scrolling performance isn't the best and it's stupidly CPU hungry. As for Gecko... my laptop doesn't like XUL. Its UI never felt as snappy as even Chrome/ium/Opera's internal pages.

Scrolling performance is the one difference I have personally notice between IE11 and Chrome in certain cases. That being said, that has never gotten me to move to IE11 because it has never been enough of an issue. I value the syncing and extensions far too much to let what amount to a small differences and temporary defects to take a front-seat. I imagine at some point these engines will improve and it will be a non-issue.

 IMHO Opera made a huge mistake by going to Webkit and Blink now. The reason they went with it in their words was a focus on developing features rather than focusing on the engine(as it currently stands Opera is severely lacking in those promised features), but how is that different than releasing Presto as an Open source and leaving the community to deal with the engine and Opera developing features as they claim they are doing now. The main problem Presto had was the lack of visibility, and making it Open Source would have solved that. I suspect there was much more to the switch than just the focus on browser features, money in form of Google payoff certainly comes to mind. Too bad..for now, as new Opera can't smell a hiney to the Presto Opera.

I don't mind the new opera, I like its interface and its speed dial is still far better than the new tab pages found in all the other browsers, they just need to get their arses in gear when it comes to adding a proper bookmarks system and getting opera link working, those are the two reasons I'm not using it, otherwise I'd consider it. bookmark sync has become such a basic feature of a browser these days and I can't stand using a browser where I can't easily sync my bookmarks across platforms.

I so hate Opera for using chrome engine for their browser. Goddamn do i hate the new password management system, the bookmark system and everything about it. Nice way to ruin something so original and imitate crappiness. No offense to chrome users but i was never fan of it and never will. Presto engine had me since the day i first used it.

 

The only reason i am using it now is because i am so used to Opera, have like hundreds of bookmarks and so much data stored in it and for nostalgia of it. I am gonna write my own browser based on internet explorer and call it stnowser, at least i won't claim originality which opera so proudly claim now. It is basically chrome remodeled.

 

PS: You won't understand my frustration if you haven't been a fan of opera, i used it since version 8 and that was eternity ago and it truly was unique back then.

 

PS2: If anyone know of another awesome browser that isn't chrome/firefox, fire away.

 

They switched because people would rather have a browser that actually renders the modern web properly than one that has "unique features".

Presto in general didn't have a problem rendering pages, except pages that sent it garbage code on purpose. Ironiucally Google was one of the worst offenders of itnentionally adding code to it's webapps that caused bugs in Opera. 

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    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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