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I don't mind the new opera, I like its interface and its speed dial is still far better than the new tab pages found in all the other browsers

What makes "Speed Dial" special compared to Safari's Top Sites? I can do a command + 1, 2, 3, 4, etc. to go to my top bookmarks in Safari as well.

I don't really understand the hate due to them switching rendering engines. I can understand the hate from the UI changes though.

 

I loved Opera. I think I first used it back in 1999 when I had to pay for it! The Presto rendering engine was great for the time but it just didn't work as well as Webkit or Gecko these days. I think Opera made the right decision in switching to Webkit however I don't think a lot of the changes they have made to Opera in other ways.

 

I am still a Firefox user at heart though and have been ever since I first tried Pheonix at the end of 2002 and never looked back. 12 years later and I am still a Pheonix user!

I so hate Opera for using chrome engine for their browser. Goddamn do i hate the new password management system, the bookmark system and everything about it. Nice way to ruin something so original and imitate crappiness. No offense to chrome users but i was never fan of it and never will. Presto engine had me since the day i first used it.

 

The only reason i am using it now is because i am so used to Opera, have like hundreds of bookmarks and so much data stored in it and for nostalgia of it. I am gonna write my own browser based on internet explorer and call it stnowser, at least i won't claim originality which opera so proudly claim now. It is basically chrome remodeled.

 

PS: You won't understand my frustration if you haven't been a fan of opera, i used it since version 8 and that was eternity ago and it truly was unique back then.

 

PS2: If anyone know of another awesome browser that isn't chrome/firefox, fire away.

 

why don't you make your own browser using presto, make us all so happy 

 

i'm using Opera 21 at the moment, it's way better than the other browsers, chrome, firefox etc but is still so bad compared to Opera 12 when it comes to features.... tis a pity really

I don't mind the new opera, I like its interface and its speed dial is still far better than the new tab pages found in all the other browsers, they just need to get their arses in gear when it comes to adding a proper bookmarks system and getting opera link working, those are the two reasons I'm not using it, otherwise I'd consider it. bookmark sync has become such a basic feature of a browser these days and I can't stand using a browser where I can't easily sync my bookmarks across platforms.

 

As I've mentioned before, the Chrome Xmarks extension works in Opera.

What makes "Speed Dial" special compared to Safari's Top Sites? I can do a command + 1, 2, 3, 4, etc. to go to my top bookmarks in Safari as well.

 

Windows users can't use the latest Safari anymore :p but to answer your question, I do find the ability to create folders in Speed Dial very useful.

Which one, I have not found a satifsying working and good bookmark manager on the extensions, the ones that sort of work don't yet support folders... and I need to import hundreds of bookmarks from myOpera/Opera Sync.

 

Try the Neater Bookmarks extension from the Chrome web store. 

 

post-99705-0-62946900-1395940514.png

 

Combine it with this extension to bring back a better Add Bookmark menu.

 

(NB: use this extension for grabbing Chrome extensions.)

Windows users can't use the latest Safari anymore :p but to answer your question, I do find the ability to create folders in Speed Dial very useful.

Thanks for your answer. Top Sites can't do folders as far as I know, but that's what the Bookmarks sidebar is for I guess. :P

I so hate Opera for using chrome engine for their browser. Goddamn do i hate the new password management system, the bookmark system and everything about it. Nice way to ruin something so original and imitate crappiness. No offense to chrome users but i was never fan of it and never will. Presto engine had me since the day i first used it.

 

The only reason i am using it now is because i am so used to Opera, have like hundreds of bookmarks and so much data stored in it and for nostalgia of it. I am gonna write my own browser based on internet explorer and call it stnowser, at least i won't claim originality which opera so proudly claim now. It is basically chrome remodeled.

 

PS: You won't understand my frustration if you haven't been a fan of opera, i used it since version 8 and that was eternity ago and it truly was unique back then.

 

PS2: If anyone know of another awesome browser that isn't chrome/firefox, fire away.

 

Interestingly enough, I have never liked Opera until they recently switched to the Chrome engine.  I've wanted to like it, I've tried every major release in the last 12 years or more, but I just couldn't stand it.  I was desperately trying to find a good alternative to IE.  I am now a diehard Firefox fan and have been since its initial release as Phoenix (thank God I didn't have to use IE anymore), but I use Opera exclusively on my Android tablet now, despite the fact that it doesn't support flash (Firefox mobile isn't so awesome, flash support or not).  Understand that my dislike of Opera never stemmed from which rendering engine it used, but from its horrid UI/UX.  I still probably wouldn't use it on my desktop, but the UI on Android is simple and elegant and it's very fast on a device that is aging and not as capable as newer hardware would be.

I don't really understand the hate due to them switching rendering engines. I can understand the hate from the UI changes though.

 

I loved Opera. I think I first used it back in 1999 when I had to pay for it! The Presto rendering engine was great for the time but it just didn't work as well as Webkit or Gecko these days. I think Opera made the right decision in switching to Webkit however I don't think a lot of the changes they have made to Opera in other ways.

 

I am still a Firefox user at heart though and have been ever since I first tried Pheonix at the end of 2002 and never looked back. 12 years later and I am still a Pheonix user!

 

The hate is that 1 year on from the switch and the Blink based version is still not a patch feature wise on the Presto based version.

 

Things like tab stacking, private tabs, sane bookmark management and customisable ui are all missing and no sign of being implemented. Each release has a change log along the lines of "Fixed a few bugs, Chromium updated" with no new features coming

I miss the ability to run private tabs instead of a new damn window... So backwards...

I also don't see how a bookmark UI or even complete system isn't something a UI coder couldn't do over a single weekend. What's taking so long...

Okay, decided to try Opera again with the Neater Bookmarks extension. It's not bad. Not bad at all actually. The only thing I wish I could do is extend the height of the popup, but that's not possible due to a Chromium limitation. I'll try the browser for a few days and see if I want to keep it installed.

  • 1 month later...
  • 1 month later...

The new opera has actually been growing on me. Once it gets sync support I might switch to it.

 

What I'm liking about it:

 

Stash: after using this for a while I think its a great feature. You get full text search for any page that you put into stash. i.e., if you go into stash you can search for any string of text contained within the page, even if its not in the page title or URL. For example I just went into stash, typed "Video/Audio", and it resulted in two firefox bugzilla bug reports that were filed under Video/Audio in bugzilla. http://i.imgur.com/ocNDn7g.jpg

 

At first I thought I wouldn't like stash, because it doesn't have tagging like firefox's bookmarks (I often use firefox's "Unsorted bookmarks" folder, similar to how one would use stash, and I would tag everything I put into there to make it easy to find), but with the stash's full text search I don't think tags are even necessary, you pretty much get them automatically via the text contained in the page.

 

The one thing that kills stash at the moment, is lack of being able to sync it between devices, but once opera sync arrives this will be a killer feature IMO. It would also be nice if you could search stash from the URLbar.

 

Speed Dial: Well, this one didn't have to grow on me, I've loved speed dial ever since they first implemented it in the old opera, and I still love it :) IMO its both more user friendly and far more customizable than the awful new tab pages found in IE, Chrome, Firefox. It seems like the new tab pages in these browsers go out of their way to make it as janky as possible to add pages to the new tab page, customize their placement etc... With the speed dial its intuitive and works just as you'd expect it to (Very easy to manually ad pages, re-organize them, organize them into folders, and you can even right click on the tab strip to easily save a group of tabs as a folder in one click), and looks damn nice on top of that. I've tried various speed dial extensions for chrome and firefox, but didn't like any of them nearly as much as opera's speed dial.

 

Mouse Gestures: Very handy to have mouse gestures integrated out of the box, forgot how much I liked them :) I just wish they'd re-add the tab-scrolling gesture from opera 12 (hold right click + scroll to scroll through tabs). they've already re-added the rocker gestures though, so hopefully they will add this as well.

 

Extensions Flexibility: Obviously not nearly as flexible as firefox :) but it does have the advantage of not being locked down to the chrome web store like chrome. You can install extensions from the opera extension site, manually with .crx files (without having to use dev channel), and there's even an opera extension that allows installing extensions from the google web store.

 

Interface: I'll group the rest here, as they are all small but nice interface touches:

 

 

1. Bookmark "Here". In the bookmarks toolbar, there is a "Add Page" entry under every folder, which allows you to directly add a bookmark to a specific folder in just one click.

 

2. "Search With". When highlighting text and right clicking, not only do you get a search option, but you also get a search with option with a list of all your search engines. Small but very handy feature that Chrome and Firefox lack, although IE has something similar with search accelerators.

 

3. Recently closed tab list isn't limited to 8-10 entries like chrome/firefox, you get a big scrollable list.

 

4. Downloads pop up shows download speed. Its always annoyed me in chrome in fx that you have to go to the full downloads page just to view download speed.

 

The interface also seems to use a lot more native elements than recent versions of chrome/firefox which is nice (especially chrome with its ugly hardcoded context menus). With opera pretty much every menu is a native windows style menu, except for some reason the speed dial has a hardcoded win7 style context menu, but thats probably a bug). I also like how it adapts to windows 8 with nice flat/squared tabs.

  • Like 1

You can enable sync via opera://flags/#sync - I've had it on for a while since they enabled it in the developer builds and it works fine. Every couple of days you'll have to refresh your login which is annoying.

It syncs over Speed Dials and the Stash - no bookmarks (can use the Xmarks Chrome extension for that), passwords (Lastpass works), history, settings, or extensions.

 

I like to think of Opera as a 'saner' Chrome, since Chrome's UI direction is going off the deep end lately. Not just on Windows - comparing the bookmark bar menus for Opera and Chrome on Mac, the menus for Opera fit in more than the ugly menus Chrome uses. It's quite amusing since for the longest time, the classic Opera had the most out-of-place UI where native controls didn't quite fit in.

  • 2 weeks later...

Still using 12.16, I can't stop - love the smooth scrolling too much :D, there was even a native 64bit build, not that it really matters to - but at least it's consisent. If it looked/behaved the same like 12, i'm in. Right now it feels bloated, heavy and unpolished to the max. Kind of like Chrome... at least to me.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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