Recommended Posts

Well that is just wonderful. Thank you. <3

 

Well that is just wonderful. Thank you. <3

BF3 has replaced PvZ GOTY as of *now* - I'm downloading it as I type this.

 

dayum - with this kicking off June, will it (or could it) be the Crysis Trilogy for the Indendence Day Encore (July)?

:woot: :woot: :woot: :woot:

BF3 has replaced PvZ GOTY as of *now* - I'm downloading it as I type this.

 

dayum - with this kicking off June, will it (or could it) be the Crysis Trilogy for the Indendence Day Encore (July)?

:woot: :woot: :woot: :woot:

 

Maybe the first one, but the whole trilogy? :laugh: Greeeeeeedy!

Just FYI, Battlefield 3 will only be free until June 3rd, so it's not the next game, but is part of On The House for 1 week only

 

 

Battlefield 3 is now free on Origin as a part of the ?on the house deal.? Essentially, EA offers up free games every month.

 

In any case, this Battlefield 3 deal only lasts until June 3rd. Anybody who grabs it now will have it free for forever.

 

Grab it up while you still can!

 

Thanks, Kotaku.

 

http://www.vg247.com/2014/05/28/battlefield-3-is-up-for-grabs-for-free-on-origin/

Yes you read that title right: Battlefield 3 is currently free on Origin

 

I do not know how long this offer will last, but it seems as long as you click the Get It Now button while logged into your Origin account it will be added to your account (I didn't have Origin installed, after installing it was already in my game list).

Likely through the end of June - remember, PvZ succeeded the original Dead Space as of the end of April.

 

The surprise is that it's BF3 (which didn't use GameSpy) as opposed to BF2 (which did).

 

July is making me very VERY nervous.  Why?  Three words - the Crysis Trilogy.

 

While the first two relied on GameSpy for MP, Crysis 3 did not.  Therefore, imagine EA fixing the lack of GameSpy for the Crysis titles that relied on it, then (just to sweeten the deal) give the entire series away.  "Holy reputation redemption, EA!"

Maybe the first one, but the whole trilogy? :laugh: Greeeeeeedy!

Not really - the first two rely on GameSpy for MP (so does Crysis Wars, if I'm not mistaken).  Throwing in Crysis 3 would be aimed right at Steam (and at Valve - and Gabe Newell in particular) - after all, what and who is Origin directly (and correctly) compared to as a download/backup/archival game service?

EA will not give away all three Crysis titles...that would be too much. I'm guessing a Need for Speed will be up.

Define *too much* - currently, the Trilogy IS being sold as a set ($49.99 on Origin).

 

Though I COULD see the Hot Pursuit reboot being the July OTH (if not the JUNE OTH) title (since BF3 will only be through June 7). BF1942 can now use BattleLog (I already had BF1942 via an earlier pre-OTH promo) - care to bet that BF2 (and other titles in the franchise that will lose their MP when GS shutters) will likely also gain BattleLog support?

 

I can see several non-gaming uses for a PC with 32 GB of RAM (and I'm not talking video, either) - virtualization is, in fact, the biggest use case.

  • Like 1

Define *too much* - currently, the Trilogy IS being sold as a set ($49.99 on Origin).

 

Though I COULD see the Hot Pursuit reboot being the July OTH (if not the JUNE OTH) title (since BF3 will only be through June 7). BF1942 can now use BattleLog (I already had BF1942 via an earlier pre-OTH promo) - care to bet that BF2 (and other titles in the franchise that will lose their MP when GS shutters) will likely also gain BattleLog support?

 

I can see several non-gaming uses for a PC with 32 GB of RAM (and I'm not talking video, either) - virtualization is, in fact, the biggest use case.

 

Thanks for the update, didn't realize the trilogy was selling for $50. It's still too much though :laugh:

Crysis 3 is still a premier title for EA, i'd say anything older than two years and normally $20 or less is fair game for OTH.

 

It will be great to have BF2 Deluxe as a freebie...was mulling it on Steam but at $20 and questionable MP support it's a dubious purchase.

 

And was joking about the 32GB PC...yeah i know Hyper-V and VMware and all those guys love to eat up RAM. But that's not what i use my PC's for, mine go towards vital stuff that will change the course of human history (Dark Souls 2).

Guys, in case you didn't know, Battlefield 3 is free on Origin until June 3 :)

 

https://www.origin.com/en-ie/store/buy/battlefield-3/pc-download/base-game/standard-edition

 

 

Additionaly,  Plants vs. Zombies? Game of the Year Edition is also free

 

https://www.origin.com/en-ie/store/free-games/on-the-house

 

Enjoy...

 

Edit: OK, I see it's common knowledge. I just became too excited when I learned about it :)

I took advantage of Dead Space but found it too difficult to play - the cursor movement was "jagged" and nothing I changed in settings made it feel comfortable. I don't have the best game rig, not even a good one, but I play Left for Dead 2 absolutely fine, so I guess its a bug or something.

 

Awesome that Battlefield 3 is available. Heads up, its 20GB so will probably have to leave it overnight. 

I took advantage of Dead Space but found it too difficult to play - the cursor movement was "jagged" and nothing I changed in settings made it feel comfortable. I don't have the best game rig, not even a good one, but I play Left for Dead 2 absolutely fine, so I guess its a bug or something.

I know it sounds unlikely, but changing the Vsync setting may fix all your issues.

 

That game had some strange bugs.  Not their best PC port.

Thanks for the update, didn't realize the trilogy was selling for $50. It's still too much though :laugh:

Crysis 3 is still a premier title for EA, i'd say anything older than two years and normally $20 or less is fair game for OTH.

 

It will be great to have BF2 Deluxe as a freebie...was mulling it on Steam but at $20 and questionable MP support it's a dubious purchase.

 

And was joking about the 32GB PC...yeah i know Hyper-V and VMware and all those guys love to eat up RAM. But that's not what i use my PC's for, mine go towards vital stuff that will change the course of human history (Dark Souls 2).

And BF3 is not?  (Think - BF3 didn't lose relevance because BF4 released, any more than Crysis 2 lost any relevance because Crysis 3 shipped.  The only reason Crysis 2 is losing ANY relevance is because the MP support - GameSpy - is in danger; that wasn't the case with BF3, which uses BattleLog.)

 

Secondly, there IS the issue that BF3 is more midrange-PC friendly than BF4, which isn't THAT midrange-hardware unfriendly itself, and that the Crysis Trilogy is more friendly in that fashion than even BF3 or BF4.

 

Finally, I think you mean BF2 Complete - not Deluxe; Deluxe includes SOME of the DLC, while Complete, by both definition and design, includes all of it.

And BF3 is not?  (Think - BF3 didn't lose relevance because BF4 released, any more than Crysis 2 lost any relevance because Crysis 3 shipped.  The only reason Crysis 2 is losing ANY relevance is because the MP support - GameSpy - is in danger; that wasn't the case with BF3, which uses BattleLog.)

 

Secondly, there IS the issue that BF3 is more midrange-PC friendly than BF4, which isn't THAT midrange-hardware unfriendly itself, and that the Crysis Trilogy is more friendly in that fashion than even BF3 or BF4.

 

Finally, I think you mean BF2 Complete - not Deluxe; Deluxe includes SOME of the DLC, while Complete, by both definition and design, includes all of it.

 

BF3 is not really a premier title for them anymore, that would be BF4. But i'm not saying it's not a great game, liked it much more than BF4 and played it on three platforms. It was also already on PS+. Hey any game they offer gratis would be gratefully accepted, and you're right, it's BF2 Complete, not Deluxe.

I took advantage of Dead Space but found it too difficult to play - the cursor movement was "jagged" and nothing I changed in settings made it feel comfortable. I don't have the best game rig, not even a good one, but I play Left for Dead 2 absolutely fine, so I guess its a bug or something.

 

Awesome that Battlefield 3 is available. Heads up, its 20GB so will probably have to leave it overnight. 

 

Considering the game is a direct console-to-pc port, I'm not surprised.

I took advantage of Dead Space but found it too difficult to play - the cursor movement was "jagged" and nothing I changed in settings made it feel comfortable. I don't have the best game rig, not even a good one, but I play Left for Dead 2 absolutely fine, so I guess its a bug or something.

 

Awesome that Battlefield 3 is available. Heads up, its 20GB so will probably have to leave it overnight. 

 

Would you consider playing it with a 360 controller? It's really the way it was meant to be played.

BF3 is not really a premier title for them anymore, that would be BF4. But i'm not saying it's not a great game, liked it much more than BF4 and played it on three platforms. It was also already on PS+. Hey any game they offer gratis would be gratefully accepted, and you're right, it's BF2 Complete, not Deluxe.

 

BF3 is not really a premier title for them anymore, that would be BF4. But i'm not saying it's not a great game, liked it much more than BF4 and played it on three platforms. It was also already on PS+. Hey any game they offer gratis would be gratefully accepted, and you're right, it's BF2 Complete, not Deluxe.

Precisely my point, neoadorable - not everyone likes what was done with BF4 compared to BF3; look at both the official BF4 thread and my own x64 thread here in Computer Gaming and see the whackage BF4 has been taking.  The same has been, in fact, true of the two Crysis titles (2 vs. 3 - heck, it's also the original vs. 2).  It seems that no matter what advances are being made - in terms of anything - there are ALWAYS some folks that would rather have marginally improved old rather than new.

Precisely my point, neoadorable - not everyone likes what was done with BF4 compared to BF3; look at both the official BF4 thread and my own x64 thread here in Computer Gaming and see the whackage BF4 has been taking.  The same has been, in fact, true of the two Crysis titles (2 vs. 3 - heck, it's also the original vs. 2).  It seems that no matter what advances are being made - in terms of anything - there are ALWAYS some folks that would rather have marginally improved old rather than new.

 

Yes, it's always a delicate balance. Maybe DICE did try too much with BF4 and it backfired, though i personally think there's no excuse for the insanely sorry state it's in/was in (haven't played it in a couple of months now). I'll take any improvement over no improvement, and thought Crysis 3 was tons better than Crysis 2, not that the latter was bad. To the point, you're right, it's impossible to please everyone but remember that complaints are legitimate and part of the experience. It's fine for people to complain, even if i do think they do too much of it over small issues, like what free game is on Origin - where it is to all intents and purposes free, unlike XBL/PSN.

Don't have one and nor do I have an xbox etc. Its fine, I'm enjoying Battlefield 3 more. 

 

Sure, got it. No need to force it on yourself, if they didn't optimize it or don't really support your preferred method of input then there's plenty games that do as you say.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      +Edouard
      75
    4. 4
      Skyfrog
      74
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!