Recommended Posts

  • 4 months later...

Sid Meier's Civilization: Beyond Earth dropped onto Steam yesterday - including a demo.

 

While it has similar mechanics to Civ V, it doesn't play anything like it (according to any of the reviews so far, or according to my own impressions).  Rather surprisingly, it is also graphically improved - both capability-wise AND performance-wise, compared to Civ V.  1920x1080, and 4x MSAA as the defaults - which is a setting that Civ V does not even have on the option sheet - and it is BE's default (Q6600/GTX 550Ti).  I have it installed in both Windows 8.1 and the Technical Preview.

 

Has anyone else taken the plunge?

 

It looks pretty good if confusing due to the setting - all the technology and building names are necessarily unfamiliar and unintuitive, but that's a surmountable problem. I'm more disappointed that you can't play an alien race as in SMAX - I suspect an expansion might add this but I don't know if any is actually planned.

 

Definitely going to try the demo though.

From what I've seen of it the research web is the most confusing part. It's very easy to bypass important upgrades until you learn what everything does. Which could take some time. I personally don't care fo the web style over the progression paths in previous games.

 

And I think there will be expansions, all the older Civ games have them. And some one I was watching stream it earlier today said the game did not feel complete in it's current state, compared to Civ 5 and expansions. Which I would agree with.

From what I've seen of it the research web is the most confusing part. It's very easy to bypass important upgrades until you learn what everything does. Which could take some time. I personally don't care fo the web style over the progression paths in previous games.

 

And I think there will be expansions, all the older Civ games have them. And some one I was watching stream it earlier today said the game did not feel complete in it's current state, compared to Civ 5 and expansions. Which I would agree with.

And how complete did Civ V feel (in fact, any Civ game) until the expansions started showing up?  What kinda irked me about SMAC was there was just one (Alien Crossfire).

And how complete did Civ V feel (in fact, any Civ game) until the expansions started showing up?  What kinda irked me about SMAC was there was just one (Alien Crossfire).

 

I don't know? I didn't play Civ V until after all the expansions were out for it. Same goes for Civ IV.

 

I'm not saying that as a criticism by the way. I'm simple stating my opinion. There will likely be expansions.

I like the demo more than I liked Civ 5.

 

Heh.

 

Won't have spare change anytime soon though.

The Christmas shopping season hasn't started yet.

 

When it does, look for deals on it.

From what I've seen of it the research web is the most confusing part. It's very easy to bypass important upgrades until you learn what everything does. Which could take some time. I personally don't care fo the web style over the progression paths in previous games.

 

And I think there will be expansions, all the older Civ games have them. And some one I was watching stream it earlier today said the game did not feel complete in it's current state, compared to Civ 5 and expansions. Which I would agree with.

The research web is closer to SMAC than Civ - which, if you are familiar with SMAC, will almost be like old-home week.  I use a research track like my old one with SMAC, in fact - the Harmony track (work with the planet, instead of fighting it).  Like SMAC, there are "green" factions - however, I play as the ARC (American Recovery Corporation (similar to the old University faction in SMAC)).

The research web is closer to SMAC than Civ - which, if you are familiar with SMAC, will almost be like old-home week.  I use a research track like my old one with SMAC, in fact - the Harmony track (work with the planet, instead of fighting it).  Like SMAC, there are "green" factions - however, I play as the ARC (American Recovery Corporation (similar to the old University faction in SMAC)).

 

Not a single clue what SMAC is.

I see. Well, as a guy I was watching stream the game pointed out the AI doesn't know how to use the web properly. He beat the hardest difficulty his second game and started with the third highest.

 

Comparatively he's never beat the hardest difficulty in Civ 5.

Not a single clue what SMAC is.

Sid Meier's Alpha Centauri - the first bestseller from Firaxis (and, in fact, my introduction to Sid Meier as a game designer).

 

The rather odd juxtaposition is that I was interning literally *down the road* from Firaxis in Towson (Firaxis - then and today - is in Hunt Valley, which sits between Towson and Timonium) when Alpha Centauri went gold; I bought the game at the old Electronics Boutique in TowsonTowne Center.

 

Despite Firaxis (and MicroProse, which was also based in Hunt Valley), Hunt Valley itself is more known for power tools (Black and Decker) and spices (McCormick and Company) than gaming - or even software.

I preordered the game and I'm a bit disappointed to be honest.  I got several hours this weekend to play so maybe that's not enough to form an opinion but:

 

The affinities seem pretty rigid.  I didn't realize there was no way to upgrade your units other than affinity points (no weapon or armor research for example).  If you answer one quest with the purity answer and the next with supremacy and the next with Harmony you're really hurting your play because the affinity points aren't SUPER easy to come by and if you've got three but no single category has even 2 yet then you're really handicapped.  This may seem silly just reading that but on my first playthrough I actually closely read the text on the quests and honestly made decisions and I ended up with my affinity points all over the place instead of focused on one of the tree.  I quickly learned that was a HUGE mistake.  Off the top of my head it seems like it should go by your affinity point TOTAL is for the fixed combat strength upgrade (if you can't just research the upgrade on the tech web) but sure the available perks could still depend on how many you have in a specific affinity.

 

Now when I play I don't even bother to read the quest text most of the time, I look at the effects of the answer and pick the one that matches the affinity I want to play.  The research I do the first two leafs on the starting branch then stick to doing the branches unless the leaf has an affinity boost for my chosen affinity or I've been specifically given a quest to research that leaf.  Maybe that will change when I get a better feel for what these "future tech" discoveries are but I don't really have much else to go by.  It really sucks the fun out of the game as everything seems so centered on the affinity and there is only three.  It makes the game feel like the only MAJOR choice you have is which of the three affinities you'll play that game and once you make that you're bound to it for the rest of the game.  Anyone else having a similar experience?

 

Also I was kind of hoping for some terraforming like actually raising and lower land and such but if that exists I must have missed those techs.  There are very few unit types.  There isn't much to do in the water on maps with large oceans (again, unless I missed the required techs).  Maybe my memory is wrong but I seem to recall being able to build cities and stuff in the water in SMAC.  This really does seem just like a simplified Civ 5 with a sci-fi coat of paint on it.

 

The tech web actually leads to some problems because of lack of dependencies... for example I was able to make carriers on my first play through before I could even make aircraft.  Of course I didn't actually build one but man how does that happen?  I had to go looking through to help to see what tech it was I missed that built the aircraft.  I also didn't get "rangers" until my second playthrough where I decided to just buy the cheapest techs instead of going in any particular direction to see what the heck they actually were.  I STILL don't feel very comfortable with what tech I need to do this or that and I'm sure with only a few hours of experience at the game there is still A LOT of things I didn't even realize was there.  I really hope this gets better as I get more used to it or that the expansions add a lot because right now I'm not really feeling this game... despite how much I want to.

So far there's two gripes I have with this game, compared to Civ 5 (only played a couple games, though... and this will be very nitpicky).

 

First he game is slow compared to Civ V. It takes a very long time to create improvements. Miasma often ends up slowing the game down as well, forcing you to take baby steps in exploring and keeping your units healed. Secondly Health is a pain to keep up. It almost feels like Civ V without luxury resources, and as a result you start to run out of Health by your third city. The most I could ever get per turn was 8, but mostly I averaged between 3/4 Health.

 

Besides that the game is really fun and the small differences add a lot to it. It's nice that wonders aren't game defining anymore, too. The only other problem is all the crashing in multiplayer... we average around 2-3 crashes a multiplayer game (that's just trying to start it). The more players the more likely someone will crash (4 player game I crashed 3 times in a row). I really hope a patch for that comes out soon, for now the workaround we've found is starting a game by yourself with AI's and having people join after. They lose a turn, but at least you can play.

  • 2 weeks later...

Alright, an update on the crashing issue.

 

It seems to be exclusively due to people with the pre-order dlc playing with people without the dlc. Just an update, you can go an uninstall that dlc and most of the crashing should disappear.

  • 3 weeks later...

A good game, but disappointingly not an AC successor.  It just doesn't have the character or atmosphere to be a classic.  Maybe I'll go back and play some more when I can import the Nimoy voiceovers (Someone get on that).

It is more of an AC reboot than an AC successor.  Further, an 8.1-ready version of AC (with Alien Crossfire) is available via GOG.com

If you have the original CDs, all the voiceovers are on them (as MP3s - I know of at least one wiseacre that replaced Windows' default system sounds with several of them - and it was NOT me).  (While I DO have several favorites - and I have my original CD images - I didn't go THAT whole-hog.)

This topic is now closed to further replies.
  • Posts

    • This Chinese company is reportedly developing a feature Apple and Samsung can only dream of by Hamid Ganji While companies like Apple and Samsung have been relatively conservative with their devices’ battery capacities in recent years, Chinese manufacturers have taken the competition to the next level by introducing significantly larger batteries. However, the latest report from China suggests that a local company may already be developing a smartphone with a whopping 14,000mAh battery. Chinese leaker Digital Chat Station claimed on Weibo that a smartphone maker is developing a device with a 14,000mAh battery. If true, it would be the largest battery ever used in a smartphone and could, in theory, provide up to a week of battery life on a single charge. The leaker did not reveal the name of the company behind the device, but there are some clues. This week, HONOR unveiled the X80 Pro Max in China with an 11,000mAh battery and 90W wired charging support. The company also launched the Honor Win in January, which packs a 10,000mAh battery. HONOR, a former subsidiary of Huawei, has a proven track record of developing smartphones with unusually large batteries. However, other Chinese brands, including Xiaomi, have also launched devices such as the Xiaomi 17 Pro Max with 7,500mAh batteries. Though Chinese users on Weibo also believe the company behind the new battery is HONOR. Interestingly, Digital Chat Station said the device with the 14,000mAh battery weighs around 220 grams, making it lighter than the Apple iPhone 17 Pro Max (233 grams) and slightly heavier than the Samsung Galaxy S26 Ultra (214 grams). The iPhone 17 Pro Max currently packs a 5,088mAh battery in eSIM-only versions, while the Galaxy S26 Ultra features a 5,000mAh battery. Neither device is expected to see a dramatic increase in battery capacity in its next-generation successor. So when it comes to battery comparison, Chinese brands are unbeaten. HONOR smartphones are currently available in the EU, but the Chinese brand has no official presence in the United States due to restrictions imposed by the U.S. government.
    • Qualcomm takes on NVIDIA with new Dragonfly CPU and AI chips by Pradeep Viswanathan Microsoft, Google, Amazon, AMD, Meta, Apple, OpenAI, and several others have been developing their own chips for AI infrastructure. However, NVIDIA still remains the dominant player in the market. Today, Qualcomm announced a major expansion of its data center infrastructure portfolio to better compete with NVIDIA. The new lineup includes the Qualcomm Dragonfly C1000 CPU, Qualcomm High Bandwidth Compute technology, the Dragonfly AI300 inference accelerator, new connectivity products, and custom silicon solutions. Qualcomm claims that this new lineup improves performance per watt, token throughput, and total cost of ownership for AI data centers. The Dragonfly C1000 is a new data center CPU built with Qualcomm’s custom Oryon cores. This chip will feature more than 250 cores, frequencies above 5GHz, and a chiplet-based design. Qualcomm claims that this new C1000 can deliver more than 2x better performance per watt compared to existing server CPU offerings based on specifications. The Dragonfly C1000 will support PCIe Gen 7 with more than 2TB/s of connectivity, along with CXL, advanced RAS features, and both air and liquid cooling. Qualcomm expects the Dragonfly C1000 to be commercially available in 2028. Additionally, Qualcomm and Meta announced a multi-year, multi-generation agreement under which Qualcomm will supply Dragonfly C1000 data center CPUs for Meta’s next-generation server fleet. Qualcomm also announced High Bandwidth Compute, a new near-memory computing architecture designed to address AI’s memory bandwidth bottleneck. HBC Gen 1 will debut with the Dragonfly AI250, which is expected to sample in mid-2027. The AI250 will deliver 133TB/s per card, an 18x increase in effective memory bandwidth compared to the AI200 with LPDDR5X. The new Dragonfly AI300 with HBC Gen 2 is a rack-level AI inference platform from Qualcomm. Qualcomm claims that the AI300 can deliver 4x to 8x better performance per watt compared to existing GPU-based architectures based on memory bandwidth per watt per card. The Dragonfly AI300 is expected to be available in 2028.
  • Recent Achievements

    • Week One Done
      Meta Plast earned a badge
      Week One Done
    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      461
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      136
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!