Recommended Posts

  • 4 months later...

Sid Meier's Civilization: Beyond Earth dropped onto Steam yesterday - including a demo.

 

While it has similar mechanics to Civ V, it doesn't play anything like it (according to any of the reviews so far, or according to my own impressions).  Rather surprisingly, it is also graphically improved - both capability-wise AND performance-wise, compared to Civ V.  1920x1080, and 4x MSAA as the defaults - which is a setting that Civ V does not even have on the option sheet - and it is BE's default (Q6600/GTX 550Ti).  I have it installed in both Windows 8.1 and the Technical Preview.

 

Has anyone else taken the plunge?

 

It looks pretty good if confusing due to the setting - all the technology and building names are necessarily unfamiliar and unintuitive, but that's a surmountable problem. I'm more disappointed that you can't play an alien race as in SMAX - I suspect an expansion might add this but I don't know if any is actually planned.

 

Definitely going to try the demo though.

From what I've seen of it the research web is the most confusing part. It's very easy to bypass important upgrades until you learn what everything does. Which could take some time. I personally don't care fo the web style over the progression paths in previous games.

 

And I think there will be expansions, all the older Civ games have them. And some one I was watching stream it earlier today said the game did not feel complete in it's current state, compared to Civ 5 and expansions. Which I would agree with.

From what I've seen of it the research web is the most confusing part. It's very easy to bypass important upgrades until you learn what everything does. Which could take some time. I personally don't care fo the web style over the progression paths in previous games.

 

And I think there will be expansions, all the older Civ games have them. And some one I was watching stream it earlier today said the game did not feel complete in it's current state, compared to Civ 5 and expansions. Which I would agree with.

And how complete did Civ V feel (in fact, any Civ game) until the expansions started showing up?  What kinda irked me about SMAC was there was just one (Alien Crossfire).

And how complete did Civ V feel (in fact, any Civ game) until the expansions started showing up?  What kinda irked me about SMAC was there was just one (Alien Crossfire).

 

I don't know? I didn't play Civ V until after all the expansions were out for it. Same goes for Civ IV.

 

I'm not saying that as a criticism by the way. I'm simple stating my opinion. There will likely be expansions.

I like the demo more than I liked Civ 5.

 

Heh.

 

Won't have spare change anytime soon though.

The Christmas shopping season hasn't started yet.

 

When it does, look for deals on it.

From what I've seen of it the research web is the most confusing part. It's very easy to bypass important upgrades until you learn what everything does. Which could take some time. I personally don't care fo the web style over the progression paths in previous games.

 

And I think there will be expansions, all the older Civ games have them. And some one I was watching stream it earlier today said the game did not feel complete in it's current state, compared to Civ 5 and expansions. Which I would agree with.

The research web is closer to SMAC than Civ - which, if you are familiar with SMAC, will almost be like old-home week.  I use a research track like my old one with SMAC, in fact - the Harmony track (work with the planet, instead of fighting it).  Like SMAC, there are "green" factions - however, I play as the ARC (American Recovery Corporation (similar to the old University faction in SMAC)).

The research web is closer to SMAC than Civ - which, if you are familiar with SMAC, will almost be like old-home week.  I use a research track like my old one with SMAC, in fact - the Harmony track (work with the planet, instead of fighting it).  Like SMAC, there are "green" factions - however, I play as the ARC (American Recovery Corporation (similar to the old University faction in SMAC)).

 

Not a single clue what SMAC is.

I see. Well, as a guy I was watching stream the game pointed out the AI doesn't know how to use the web properly. He beat the hardest difficulty his second game and started with the third highest.

 

Comparatively he's never beat the hardest difficulty in Civ 5.

Not a single clue what SMAC is.

Sid Meier's Alpha Centauri - the first bestseller from Firaxis (and, in fact, my introduction to Sid Meier as a game designer).

 

The rather odd juxtaposition is that I was interning literally *down the road* from Firaxis in Towson (Firaxis - then and today - is in Hunt Valley, which sits between Towson and Timonium) when Alpha Centauri went gold; I bought the game at the old Electronics Boutique in TowsonTowne Center.

 

Despite Firaxis (and MicroProse, which was also based in Hunt Valley), Hunt Valley itself is more known for power tools (Black and Decker) and spices (McCormick and Company) than gaming - or even software.

I preordered the game and I'm a bit disappointed to be honest.  I got several hours this weekend to play so maybe that's not enough to form an opinion but:

 

The affinities seem pretty rigid.  I didn't realize there was no way to upgrade your units other than affinity points (no weapon or armor research for example).  If you answer one quest with the purity answer and the next with supremacy and the next with Harmony you're really hurting your play because the affinity points aren't SUPER easy to come by and if you've got three but no single category has even 2 yet then you're really handicapped.  This may seem silly just reading that but on my first playthrough I actually closely read the text on the quests and honestly made decisions and I ended up with my affinity points all over the place instead of focused on one of the tree.  I quickly learned that was a HUGE mistake.  Off the top of my head it seems like it should go by your affinity point TOTAL is for the fixed combat strength upgrade (if you can't just research the upgrade on the tech web) but sure the available perks could still depend on how many you have in a specific affinity.

 

Now when I play I don't even bother to read the quest text most of the time, I look at the effects of the answer and pick the one that matches the affinity I want to play.  The research I do the first two leafs on the starting branch then stick to doing the branches unless the leaf has an affinity boost for my chosen affinity or I've been specifically given a quest to research that leaf.  Maybe that will change when I get a better feel for what these "future tech" discoveries are but I don't really have much else to go by.  It really sucks the fun out of the game as everything seems so centered on the affinity and there is only three.  It makes the game feel like the only MAJOR choice you have is which of the three affinities you'll play that game and once you make that you're bound to it for the rest of the game.  Anyone else having a similar experience?

 

Also I was kind of hoping for some terraforming like actually raising and lower land and such but if that exists I must have missed those techs.  There are very few unit types.  There isn't much to do in the water on maps with large oceans (again, unless I missed the required techs).  Maybe my memory is wrong but I seem to recall being able to build cities and stuff in the water in SMAC.  This really does seem just like a simplified Civ 5 with a sci-fi coat of paint on it.

 

The tech web actually leads to some problems because of lack of dependencies... for example I was able to make carriers on my first play through before I could even make aircraft.  Of course I didn't actually build one but man how does that happen?  I had to go looking through to help to see what tech it was I missed that built the aircraft.  I also didn't get "rangers" until my second playthrough where I decided to just buy the cheapest techs instead of going in any particular direction to see what the heck they actually were.  I STILL don't feel very comfortable with what tech I need to do this or that and I'm sure with only a few hours of experience at the game there is still A LOT of things I didn't even realize was there.  I really hope this gets better as I get more used to it or that the expansions add a lot because right now I'm not really feeling this game... despite how much I want to.

So far there's two gripes I have with this game, compared to Civ 5 (only played a couple games, though... and this will be very nitpicky).

 

First he game is slow compared to Civ V. It takes a very long time to create improvements. Miasma often ends up slowing the game down as well, forcing you to take baby steps in exploring and keeping your units healed. Secondly Health is a pain to keep up. It almost feels like Civ V without luxury resources, and as a result you start to run out of Health by your third city. The most I could ever get per turn was 8, but mostly I averaged between 3/4 Health.

 

Besides that the game is really fun and the small differences add a lot to it. It's nice that wonders aren't game defining anymore, too. The only other problem is all the crashing in multiplayer... we average around 2-3 crashes a multiplayer game (that's just trying to start it). The more players the more likely someone will crash (4 player game I crashed 3 times in a row). I really hope a patch for that comes out soon, for now the workaround we've found is starting a game by yourself with AI's and having people join after. They lose a turn, but at least you can play.

  • 2 weeks later...

Alright, an update on the crashing issue.

 

It seems to be exclusively due to people with the pre-order dlc playing with people without the dlc. Just an update, you can go an uninstall that dlc and most of the crashing should disappear.

  • 3 weeks later...

A good game, but disappointingly not an AC successor.  It just doesn't have the character or atmosphere to be a classic.  Maybe I'll go back and play some more when I can import the Nimoy voiceovers (Someone get on that).

It is more of an AC reboot than an AC successor.  Further, an 8.1-ready version of AC (with Alien Crossfire) is available via GOG.com

If you have the original CDs, all the voiceovers are on them (as MP3s - I know of at least one wiseacre that replaced Windows' default system sounds with several of them - and it was NOT me).  (While I DO have several favorites - and I have my original CD images - I didn't go THAT whole-hog.)

This topic is now closed to further replies.
  • Posts

    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
    • "Claude, is our CEO a compete and utter fool by wasting money on AI in this already worthless Teams chat?"
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!