Recommended Posts

I totally agree with you the only reason for low adoption of OSX is Apple restriction to put OSX on their over priced hardware. But with Maverick, Apple is going free on OS front and which I think is laying up positive foundation for mass adoption. Economically a typical good configuration hardware last for at least 5 years for average user. The same good configuration hardware will cost around $600-$800 on average. If someone has to buy windows twice for during the course of five year at average price of $150 then the total cost will be around $1,000 which might be at par with Mac range computers and then you don't have to deal with all those activation, antivirus and lots of other bloatware crap inherent in windows. 

 

You are also right in saying in today's time no one in right mind will replace windows with Android on productive machine. But Android is not meant to be on productive machine as it is meant primarily for content consumption and this clear cut differentiation is a strong point for Android as people know what to expect from Android unlike MS trying to shoehorn Desktop on 8 inch tablet and claiming it to be a productive machine. Never seen such a confused corporation. But growth of Android will open the doors of Linux wide open in near future. Technological landscape changes very quickly. Who would have thought just 5 years back that Blackberry will be in such a hot water or in just two decades, Apple which was on verge of bankruptcy and was kind of bailed out by MS, will  not only competing with MS but also beating MS with a huge margin. 

 

MS has gone too complacent and they are too big to carry their own weight. I don't care what MS fanboys believe themselves but market is giving signals to MS to either innovate in right direction or be prepared to keep loosing ground. 

Mavericks is free ONLY if you are upgrading from at least Snow Leopard (technically, on Apple's own hardware only - despite even Apple's hardware base being unchanged, for the most part, SINCE Snow Leopard).  And what exactly IS the "right direction", Auditor?  According to you (and those that share your opinion)  the only right direction is to NOT innovate at all as far as the OS itself goes.  No touch support in applications (despite more and more hardware with touch-supporting capability - and not just portable/mobile hardware, either), retention of pointing-device-centricity (despite there actually being some users that are keyboard-centric) - basically, stay where Windows 7 was.

 

While the technological landscape IS changing rapidly, we, as users OF that technology, don't want to change what we do with it, for the most part.  Not only has there been resistance to changes in Windows from 8 forward, the hew and cry over far more rapid changes in terms of MOBILE hardware is getting blowback as well - how much screaming has there been when it turns out your smartphone, or tablet, or other mobile device, can't get an upgrade to the latest version of Android/iOS/Windows Phone due to changes in what hardware that OS supports?  Mobile hardware obsolesces FAR faster than even portable PCs, let alone desktop-formfactor PCs - and consumers are decidedly unhappy with that.

 

How long will it be before we try to cage Android and iOS the same way we are trying to cage Windows?

I think the answer is yes.

 

Everyone here is right. lol

 

1. Windows 8 discourages people familiar with XP to upgrade and they think holy crap I have learn this?!

2. Computers can type things in word, load facebook, play cd's fine. There is no need to throw it out

3. Economy sucks due to this depression we are in. Windows 7 grew HUGE market share faster than any OS!! .. however, it is 100% true also that the pie slice it took is an overall smaller pie. So this this means enthusiasts and those still employed upgraded to leave XP FINALLY. While those with money problems did not, as well as die hards and grandma's  ... look up 1# and 2#. So yes everyone is correct. This is reflected in mac sales.

4. People use whatever comes on their computer. So if Linux was on half the marketshare would be 1/2 etc. However they tend to return them if turbo tax or their ancient version of corel cd creator wont work. But if a larger marketshare was there Joe Six pack would not care

5. Non professionals prefer tablets as their replacements. If they do not need to type spreadsheets for work they do not need a pc. PRofessionals who have money tend to buy both anyway.

 

There you have it folks. The pie is smaller even if upgrade paces are slowing down. The PC is turning back to its roots as enthusiasts are building more and more and buying less crappy dells. The people who did not use a pc until 1999 are the ones using XP still or switching to tablets. Ignore them as they only needed a computer for the internet and myspace aka now facebook. Waste of money if you do not do work or are a student.

That's just incorrect. Windows will continue to exist for years yet, and with a new CEO and a fresh attitude, so will Microsoft. They'll be a strong contender in the market for a long while.

While it will continue in the enterprise for the next decade at least due to the fact that they lag years behind the rest of the world, in the consumer market, Windows is all but finished. Every Microsoft platform is shrinking in marketshare, and not by a small amount either.

Don't kid yourselves, universal Windows applications are going to bolster Microsoft's mindshare.

FTFY. After all, the apps only run on Microsoft platforms, which as I said above, are shrinking in marketshare. Therefore, it's impossible for mindshare to increase. Developers who are already targeting Windows, will be able to share more code between the disparate versions, but it won't make it anymore attractive to new developers if the target audience is shrinking.

While it will continue in the enterprise for the next decade at least due to the fact that they lag years behind the rest of the world, in the consumer market, Windows is all but finished. Every Microsoft platform is shrinking in marketshare, and not by a small amount either.

Got a source for this claim?  Everything I'm finding on Google says the exact opposite.  Phone/tablet sales are up sure, PCs have slowed down, to be expected.. cheap devices that have to be upgraded frequently drives fast sales.. doesn't mean people are throwing their computers into the garbage. 

Got a source for this claim?  Everything I'm finding on Google says the exact opposite.  Phone/tablet sales are up sure, PCs have slowed down, to be expected.. doesn't mean people are throwing their computers into the garbage. 

 

 

Actually tablet sales are not that great this quarter.  It looks like they really leveling off.    

While it will continue in the enterprise for the next decade at least due to the fact that they lag years behind the rest of the world, in the consumer market, Windows is all but finished. Every Microsoft platform is shrinking in marketshare, and not by a small amount either.

FTFY. After all, the apps only run on Microsoft platforms, which as I said above, are shrinking in marketshare. Therefore, it's impossible for mindshare to increase. Developers who are already targeting Windows, will be able to share more code between the disparate versions, but it won't make it anymore attractive to new developers if the target audience is shrinking.

Windows is far "from finished." It still comes preloaded on popular desktop and laptop models.

Overall market share for Windows is quite stable.

All MS is doing when talking about cloud and mobile first is in it's earnings call is show the market that it's more than just a "Windows OS" company.  Azure is growing quick and doesn't seem to be slowing down at all for example.   De-emphasizing the importance of "Windows" doesn't mean it's not important it's just not the key source of their revenues like it was 10-15 years ago.  I think it's clear with how they're making select versions of it free now.  Cloud services and devices be it consumer or business ones are where the company is going, Windows, as a OS will still be a part, it's just one of many instead of the major one it once was.  

Got a source for this claim?  Everything I'm finding on Google says the exact opposite. Phone/tablet sales are up sure

Marketshare, not sales numbers, which inevitably go up in a growing market. Anyway:

Oh and back to Nokia, the Kantar market share numbers from February 2014 compared to November 2013 suggest that Windows Phone market share is down in most regions except Latin America - and quite dramatically in the largest smartphone market, China. Not good news for Nokia for Q1 but Nokia may be saved by the X-Series running Android.

http://communities-dominate.blogs.com/brands/

LARGEST OPERATING SYSTEMS OF COMPUTERS WHEN SMARTPHONES & TABLETS INCLUDED

Rank . . . . . Brand . . . . . . Units 2013 . . Market Share 2013 (was 2012)

1 (1) . . . . . Android . . . . . 845 M . . . . . . 57% (38%)

1 (2) . . . . . Windows . . . . 290 M . . . . . . 19% (24%)

3 (3) . . . . . iOS . . . . . . . . 270 M . . . . . . 18% (22%)

4 (4) . . . . . Blackberry . . . . 23 M . . . . . . . 2% (3%)

. . . . . . . . . Others . . . . . . . 64 M . . . . . . . 4% (12%)

TOTAL . . . . . . . . . . . . . 1,492 M

http://communities-dominate.blogs.com/brands/2014/02/largest-computer-manufacturers-when-tablets-and-smartphones-are-included-this-blog-remains-so-far-th.html

Note the shrinking total marketshare of Windows on a YOY basis.

Note the shrinking total marketshare of Windows on a YOY basis.

Ah, mixing apples and oranges then. No pun intended. Throw in some game consoles too, that'll make Windows look even worse. They can browse the web and "consume" too. If we're just talking about desktop PC's (since you can't install iOS on a PC for example), it's a whole different set of numbers. As I said before, of course people are buying phones and tablets faster.. they're dirt cheap and need frequent upgrading anyway. It doesn't mean that PC's are being phased out.

Ah, mixing apples and oranges then.

My original post was talking about marketshare.

Throw in some game consoles too, that'll make Windows look even worse.

I don't focus on sales numbers for a number of reasons.

1. Microsoft rarely provides any. Or if it does, it's usually some statistical trick like "fasting growing OS", or "licences sold".

2. Some markets are growing (phones, tablets) and some are shrinking (PC's). The best way to determine mindshare as DotMatrix likes to put it, is to look at the overall OS marketshare.

If we're just talking about desktop PC's, it's a whole different set of numbers.

The desktop is just small part of the personal computing market these days, and one that's shrinking in both numbers and relevance I might add. Things are evolving, and Windows is no longer centre stage any more. That's why I don't focus on the desktop any more.

As I said before, of course people are buying phones and tablets faster.. they're dirt cheap and need frequent upgrading anyway. It doesn't mean that PC's are being phased out.

It also means that PC's aren't driving consumer trends or OEM profits. Who buys a new desktop computer more than once a decade any more? Enthusiasts perhaps, but they are savvy enough to eschew Windows and go GNU/Linux. For the rest, old desktops, new tablets and phones are good enough.

My original post was talking about marketshare.

I don't focus on sales numbers for a number of reasons.

1. Microsoft rarely provides any. Or if it does, it's usually some statistical trick like "fasting growing OS", or "licences sold".

2. Some markets are growing (phones, tablets) and some are shrinking (PC's). The best way to determine mindshare as DotMatrix likes to put it, is to look at the overall OS marketshare.

The desktop is just small part of the personal computing market these days, and one that's shrinking in both numbers and relevance I might add. Things are evolving, and Windows is no longer centre stage any more. That's why I don't focus on the desktop any more.

It also means that PC's aren't driving consumer trends or OEM profits. Who buys a new desktop computer more than once a decade any more? Enthusiasts perhaps, but they are savvy enough to eschew Windows and go GNU/Linux. For the rest, old desktops, new tablets and phones are good enough.

Great analysis. I completely agree.

My original post was talking about marketshare.

Yes I know.. and mixing in different types of devices to get different results. See previous post.

 

I don't focus on sales numbers for a number of reasons.

Then just use market share. You can completely ignore the X1 if it'll make you feel better. Throw the PS4's numbers into the mix and calculate the market share with that. They browse the web and can be considered media consumption devices too. It's still skewing the numbers to fit a "fact."

 

That's why I don't focus on the desktop any more.

That's kind of funny from someone who pushes an alternative desktop OS every chance they get. ;)

 

Who buys a new desktop computer more than once a decade any more?

And you just hit it on the head and sidestepped away from the answer. Tablets/phones get bought fast because they're cheap and must be quickly replaced due to short support cycles and fast obsolescence. You can't upgrade them.. practically disposable. Desktops typically last for a long time, and "enthusiasts" tend to upgrade their own hardware without replacing the whole thing anyway. Yes, tablets and phones are a quickly growing segment.. it does not mean that desktop systems are disappearing.

 

Enthusiasts perhaps, but they are savvy enough to eschew Windows and go GNU/Linux.

Wait.. so only stupid/technically inept people use Windows now? Just to toss something out there before the term "fanboy" or whatever gets used. I've been using Unix long before there was even a Linux. Still do to this day. And yet I still prefer Windows as my desktop OS just because it runs everything hassle free reliably. BSD is my primary server OS with a couple of Linux boxes too. I'm quite comfortable enough to just say "Linux" without freaking every time somebody doesn't add GNU to the name, God forbid. I know some of you like to read from the Book of Stallman every night.. but not every *Nix user is a FOSS zealot who has to preach about choices and then jump on people when they choose something you don't like. I know you get off bashing Microsoft (even being a hypocrite to support similar businesses like Apple and Oracle of all things when it suits your argument), but now that's just condescending lol.
This topic is now closed to further replies.
  • Posts

    • JBL BAR 800 5.1.2 Dolby Atmos soundbar is an amazing deal today by Sayan Sen This Amazon Prime Day 2026 sales so far we have had a couple of nice deals related to sound and audio. First we have the Sennheiser HD 600 at its lowest ever price of just $225. Next we also have the Beats Studio Pro at its lowest price ever at just $150. However perhaps you prefer your gear to sound great on a larger scale, like throughout the room. In that case an all-in-one soundbar system can help and currently JBL's BAR 800 is a great deal for sure as it's up for grabs at just $600 (purchase link under the specs table down below). One thing that should be appreciated a lot about these JBL soundbars is their spec sheet and the frequency response data it provides. The firm is honest about it as JBL confirms the subwoofer is able to go down to 35 Hz at -6dB or F6. This means it should be covering 40Hz and up very well, where most of the bass lies. You miss out on a lot of sub-bass but that is to be expected given the price point and the subwoofer driver size. Speaking of which, it is a 10-inch driver and promises a max output power of 300 watts at 1% THD (total harmonic distortion). JBL also claims the system will provide you with a "True Dolby Atmos" experience. The surround speakers are wireless and battery-powered which means setting them up should be really convenient. The technical specs of the JBL BAR 800 are given in the table below: Specification Value Channel Configuration 5.1.2-channel soundbar system Dolby Atmos Yes, with 2 up-firing drivers Total System Power Output 720 W Soundbar Power Output 340 W Surround Speaker Power Output 2 × 40 W Subwoofer Power Output 300 W Soundbar Drivers 3 × 46×90 mm racetrack drivers, 3 × 20 mm tweeters, 2 × 70 mm up-firing full-range drivers Surround Speaker Drivers 1 × 46×90 mm racetrack driver (each speaker) Subwoofer Driver 10-inch (260 mm) wireless subwoofer Frequency Response 35 Hz – 20 kHz (-6 dB) Audio Inputs Optical, Bluetooth, Chromecast built-in, AirPlay, Alexa Multi-Room Music (MRM), USB* HDMI Inputs 1 HDMI video input HDMI Output 1 HDMI eARC output HDCP Version 2.3 HDR Pass-Through HDR10, Dolby Vision Bluetooth Version 5.0 Wi-Fi Version 6, 6E Streaming Services Chromecast built-in, Apple AirPlay, Alexa MRM Get it at the link below: JBL Bar 800-5.1.2-Channel Dolby Atmos soundbar with Detachable Surround Speakers (Black): $599.85 (Sold and Shipped by Amazon US with Prime) Prime subscription can be cancelled within three business days. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!