KDE ships version 5.2 of plasma next workspace


Recommended Posts

One working solution that's well designed seems better to me than 5 half assed solutions that each implements different solutions, under the guise that everyone can pick the one they want, you know unless they want number 2 with some of the features of number 5 and the sorting of number 3.


I guess it's better than no start menu?

Well it's a long time since Windows 3.11 was out of support.  but some people still like linux distros using tiled DE's with no start menu.  by a lot I mean in relation to linux userbase of course. 

Jack -- just out of curiosity, which distro are you testing with.. think you were partial to Kubuntu yea? Is it Kubuntu with the neon/kf5 PPA or the 14.10 beta?  And how's the stability, good enough for general use yet or still keeping it to a VM? Last build I messed with was pretty wonky but it was a really early build too, tempted to check up on it again, curious if it's ready for a real desktop yet.

 

i am using the kubuntu nightly master packages, so i get the whole stuff updated daily. kinda bleeding edge, but not as stable as you would just use the project neon 5 iso.

however if you are really behind it, get the nightly stuff, and do bug reporting - there are still many out there, however more now so on the design level, for example missplaced icons like here:

 

Bildschirmfoto6.png

 

or lately there is also a bug with k-launcher

Bildschirmfoto7.jpg

 

generally i would avoid to use it daily, things like akonadi server are not yet implemented, so Kontact would not fully work, especially not the Kmail stuff.

 

give it a go in virtualbox i'd say, or do what i have done. run a default kubuntu 14.04.1 and then add the project neon ppas, that way you can chose from login what instance you wanna run (plasma or project neon). so when in the testing/bug-reporting mood, you login to project neon, when you need your daily work done, run plasma, which by now is amazingly stable and quite fast as well.

there is really nothing but huge respect you have to show for kde developers. i like the last talk of the super secret plan for kde in their forums, seems like there is at least a plan going on to give applications like mail next and gallery next and probably more a very unified look.

and they are doing all this for free, so impressive.

  • 4 weeks later...

it's in the kde visual design group forum. many of the ideas debated there make it into the os sooner or later. seeing that the latest project neon 5 iso demo still uses the old installer i think it's time for a new one anyway and should not be too difficult to implement.

  • 4 weeks later...
  • 1 month later...

some update here: kubuntu 14.10 with the plasma next daily snapshot ppa

 

12_12_2014_desktop3.jpg

 

there is now a default switcher to make switch between the traditional window-list in taskbar and an icon-only window list.
 
running dark.mode (breeze-dark)

in some applications it looks nice like in dolphin, while in others (Kontact) i find it somewhat too boxy.

also this dark style needs some transparency i think.***

with a few tweaks i managed to get window transparency.

 

window inactive (darker) 
12_12_2014_desktop4.jpg
 

 

window active (more transparency)
12_12_2014_desktop5.jpg

 

there is still some work to be done on a proper integration of all that, for example the taskbar just looks way too transparent when using a custom wallpaper like i have done.

 

*** the transparency is not default! i have added this by myself!

That switcher is looking pretty spiffy -- not a fan of the transparency though, but *shrug* it's KDE, probably 500 different ways to turn it off.  Probably the first dark theme I'd consider using full time too.. most are fairly unusable.

  • 2 weeks later...

i have just finished another try with the daily plasma packages on kubuntu 14.10. not much new since my last try however i noticed that now the menu entrys, menu-bars and icons (folders and those in system-settings) feel very sticky, as if you mouse over them the speed of the mouse cursor decreases makes it easier to click on the items selected. don't know if it's that new but i noticed today for the first time and i like it very much. 

however i noticed that now the menu entrys, menu-bars and icons (folders and those in system-settings) feel very sticky, as if you mouse over them the speed of the mouse cursor decreases makes it easier to click on the items selected.

Happy to see that one -- my G602 is set to a rather fast speed, I find it comfortable in Windows (I have a couple presets depending on what I'm doing) but when I switch to my *Nix desktop the cursor will be somewhere over in the next county with the smallest touch, won't have to constantly fiddle with the DPS settings on the mouse anymore.
26_12_2014_desktop1.jpg
 
26_12_2014_desktop2.jpg
 
26_12_2014_desktop3.jpg
 
26_12_2014_desktop4.jpg
 
26_12_2014_desktop5.jpg
 
26_12_2014_desktop6.jpg
 
26_12_2014_desktop7.jpg
 
26_12_2014_desktop8.jpg
 
26_12_2014_desktop9.jpg
 
26_12_2014_desktop10.jpg
 
26_12_2014_desktop11.jpg
 
26_12_2014_desktop12.jpg
 
this again is kde plasma next in my own tweaked version. starting to appreciate the dark colors but it needs transparency that's why i don't see myself using the default breeze dark only if they add later options to tune transparency in kwin. 
  • Like 1
  • 2 months later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!