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I remember in a documentary years ago about how the words "breast" and "thigh" would never be used when talking about cuts of meat. "Dark" and "white" or "light" were used instead because you would never describe anatomy, especially sexual parts in polite company.

 

I know of no butcher today who doesn't sell "breasts" of chicken or "Chicken thighs".

 

 

 

 

Because you insulted his intelligence. Your feeling; in this case intellectually superiority, was made clear. That was condescending.

 

I think you're confusing being abused with certain language which can emphasis feelings and swearing in general. Swearing in general among adults rarely raises and eyebrow except among those who think they are socially superior because they don't swear. An entirely odd thing to feel superior about.

 

As far as the filter question goes: isn't Neowin owned by another company? It might be their policy to censor it because they believe it is better to err on the side of caution and try to offend no one than to allow it. That is probably the reasoning for a lot of companies who discourage swearing around clients.

 

Okay, that's a good point.  I guess I got a little carried away.  I just have always felt (because of the way I was raised) that swearing to sound cool or grown up, and especially cussing in every sentence that comes out of your mouth is just not polite and is somewhat disrespectful of those around you. But to use an argument that language is just sounds and so no sound should be offensive is really not good logic to me.

^ you're obviously as oblivious as he is, even with a step-by-step explanation.

 

You folded on your original argument regardless of how you tried to word your step-by-step explanation.

 

Hell you folded in the same post by saying language is just sounds but then saying it has intention and meaning behind it.

Swear words also have intention and meaning behind them and some aren't offensive but they are vulgar ways to say something which can be said in regular English.

 

 

I grew up with a lot of people who swore to sound "hard" (tough, macho, etc.) - I agree it sounds stupid.

 

Yes, this is the point I was trying to get across. People mostly use swear words to try act tough or cool, it is why I consider people who swear constantly ignorant. They are just trying too hard to act tough/cool.

I wouldn't mind a little less public swearing.

People get out of hand sometimes.

With a bunch of salty Marines, Navy and USAF types in the family swearing certainly happened, but we rarely used more than "damn" in front of our kids and discouraged it.

  • Like 2

You folded on your original argument regardless of how you tried to word your step-by-step explanation.

 

Hell you folded in the same post by saying language is just sounds but then saying it has intention and meaning behind it.

Swear words also have intention and meaning behind them and some aren't offensive but they are vulgar ways to say something which can be said in regular English.

 

 

 

I really didn't. Words and their meanings have changed over time and context is far more important than the words themselves. Oddly enough, children swearing seems much less offensive than adults because children don't have the intellect to use language abusively or violently like an adult does. Children seeing adults using language aggressively or abusively seems like a more important thing to discourage than which words adults might pick when being aggressive or abusive.

 

Consider this in another way: someone is insulting you and abusing you in a language you don't understand. Ultimately, they are just sounds. To you they have zero meaning. If you have no idea what they mean, you can't be offended by them. You might find their aggressive nature towards you (yelling, waving their hands around, etc.) an indication of what they mean, but though their body language you are determining their meaning. The words are still just sounds.

 

 

I agree with bigkaye: worrying about the words more than the meaning or emotion someone is attaching to them seems silly.

Yes, this is the point I was trying to get across. People mostly use swear words to try act tough or cool, it is why I consider people who swear constantly ignorant. They are just trying too hard to act tough/cool.

 

Generally, I classify that sort of person as a mindless cretin and ignore them from that point on.

 

If you can't express yourself without constant profanity, don't bother talking at all.

With a bunch of salty Marines, Navy and USAF types in the family swearing certainly happened, but we rarely used more than "damn" in front of our kids and discouraged it.

Perfectly fine in your car, or private home, with friends and family.

 

It gets disturbing in a restaurant, or a convenience store, listening to disrespectful teens, yelling at the top of the voice -- trying to be 'cool' -- but looking like idiots.

Perfectly fine in your car, or private home, with friends and family.

 

It gets disturbing in a restaurant, or a convenience store, listening to disrespectful teens, yelling at the top of the voice -- trying to be 'cool' -- but looking like idiots.

 Ignore them, it isn't hard.

I really didn't. Words and their meanings have changed over time and context is far more important than the words themselves. Oddly enough, children swearing seems much less offensive than adults because children don't have the intellect to use language abusively or violently like an adult does. Children seeing adults using language aggressively or abusively seems like a more important thing to discourage than which words adults might pick when being aggressive or abusive.

 

Consider this in another way: someone is insulting you and abusing you in a language you don't understand. Ultimately, they are just sounds. To you they have zero meaning. If you have no idea what they mean, you can't be offended by them. You might find their aggressive nature towards you (yelling, waving their hands around, etc.) an indication of what they mean, but though their body language you are determining their meaning. The words are still just sounds.

 

 

I agree with bigkaye: worrying about the words more than the meaning or emotion someone is attaching to them seems silly.

 

Not many words have changed, new words have come into play and other words have become more socially acceptable though.

Children do have the intellect to use language in an aggressive manner.

 

Meaning to words can be seen via body language, volume and pitch also even if I don't speak the same language. It doesn't change the meaning behind the words if I don't speak the same language or if I can decipher what they are saying via other means.

 

Words have a static meaning, you can use sarcasm and body language to twist the meaning of them or joke around but that really has nothing to do with this because you can do that without using swear words.

absolutely. I've played a FPS on xbox live before

 

Which probably has more to do with anonymity than anything else.

 

Regardless of what anyone thinks about swearing, telling a police officer you just heard someone swear and expect them to warn them is ######ing stupid. She merely overheard someone else's conversation, which I think is called eavesdropping, something also considered equally rude.

Which probably has more to do with anonymity than anything else.

 

Regardless of what anyone thinks about swearing, telling a police officer you just heard someone swear and expect them to warn them is ######ing stupid. She merely overheard someone else's conversation, which I think is called eavesdropping, something also considered equally rude.

 

While true and I agree 100%, under the law of ordinance in that part of SC the woman who was annoyed by what she heard had the full right to lodge a complaint for disorderly conduct. 

 

"Disorderly conduct within the city is hereby prohibited. It shall constitute disorderly conduct for any person to engage in riotous conduct of any kind or to declaim or cry out in a noisy, scandalous or abusive manner in any taxicab, bus or other public conveyance, or in any place of public worship or amusement, or on any street, sidewalk or other public place, or sufficiently near to any such place, or to any residence or place of business as to disturb or annoy any other person."

 

They go on to further say, "Utter, while in a state of anger, in the presence of another, any bawdy, lewd or obscene words or epithets." but I'm unable to find a clear definition of what bawdly, lewd or obscene consists of.. so I guess its treated like harassment and how it was intended don't matter, but how it was received. Meaning anyone can find anything offensive and officers would have to act on it.

This just goes to show that people are getting arrested today for the stupidest of crimes, hell, swearing shouldn't even be considered a crime. 

I thought we were living in 2014, not 1614.

If this was 1614, swearing could be grounds for treason and execution. Hence, this woman would have gotten off easy.

Truth. When my kids were little bitty I'd filter my language but I drop F bombs all the time now particularly when they're being punks! ;)

I went golfing with a guy from Scotland once. He was visiting stateside for some reason. Anyway, his language was epic. He'd be doing 8 life sentences after that one round. The funniest thing he'd say when he hit a ball was "DROP YA SLUT!" LOL

 

People need to lighten up. The lady who heard the foul language needs to reexamine her priorities. The police need to also. Hopefully the judge will agree that it's a colossal waste of time and throw it out of court.

 

Scottish you say? Perchance he is related to the great Malcolm Tucker?

Present.  I don't cuss around anyone.  If you have to use vulgar language all the time, like this woman does (she admitted she has a filthy mouth, even when not angry), you've got some social skills that need work.

It's a form of expression :)

While true and I agree 100%, under the law of ordinance in that part of SC the woman who was annoyed by what she heard had the full right to lodge a complaint for disorderly conduct. 

 

"Disorderly conduct within the city is hereby prohibited. It shall constitute disorderly conduct for any person to engage in riotous conduct of any kind or to declaim or cry out in a noisy, scandalous or abusive manner in any taxicab, bus or other public conveyance, or in any place of public worship or amusement, or on any street, sidewalk or other public place, or sufficiently near to any such place, or to any residence or place of business as to disturb or annoy any other person."

 

They go on to further say, "Utter, while in a state of anger, in the presence of another, any bawdy, lewd or obscene words or epithets." but I'm unable to find a clear definition of what bawdly, lewd or obscene consists of.. so I guess its treated like harassment and how it was intended don't matter, but how it was received. Meaning anyone can find anything offensive and officers would have to act on it.

 

 

IDK how that would stand up against the first amendment "free speech" right. You might not be able to abuse people, but not permitted to utter something obscene or lewd in another's presence? 

 

Oh well. I think my city has a law forbidding any swearing in public, so I can't get too uppity about what's going on in South Carolina.  :laugh:

What parent doesn't cuss to and around their kids?  The things I said around my kids ... if arrested for it, I'd be serving a life sentence

This parent, I can honestly say I never swore around my kids, they're both grown ups now and I STILL don't. Infact I don't swear ever :D

If she does it in her own home, that's her choice.

 

But when you swear in public around children, yours or someone elses, then depending on where you live it can be a legal issue. Lots of places have bylaws about obscene language in public & around minors.

 

Not saying I agree, just it's the real world. There's a time and a place for everything, swearing over pizza in a grocery store, probably not one of them.

yesterday i was in wal-mart & some lady kept looking at me & i said you got a f'ing problem. she said no, i said move the f along then. still waiting for the police 

 

Sure, because that couldn't have been handled in a more polite and classy way. I feel bad for the lady.

 

I understand that when people stare at you it triggers something that makes you want to snap, but the key is to simply not give in to that sort of behavior. It's almost always what they want and you come off as the bad guy. Guess who wins in that situation?

  • Like 2

I don't think the person reporting the problem was necessarily the problem here... more so, the officer that was involved did not use common sense and was most likely undertrained/overarmed like most of the police force here in the US.

 

For all we know, it may have sounded like legitimate verbal abuse. There is a difference between uttering a cuss word and verbal abuse, but we don't really know how this mother sounded and it may have raised a red flag with a lot of you who are otherwise defending her.

 

Anyway, this shouldn't have gone further than a warning especially if this was the first complaint about this particular person.

Does anyone honestly believe not swearing around their kids made them better people? Our species is pretty hopeless if profanity heard as a child can turn you into a no-hoper.

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. 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The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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