Recommended Posts

Totally love roaming. IT's pretty much all i do in open world games.

Me too, love open world racing games. I thought FH1 was a fairly large map, but it's got nothing on FH2!

 

Eh... I meant 94.

Haha damn! 

Anyone using a racing wheel to play this game?  What would be a good choice at a reasonable price?

 

Nor using one since I don't have one for the one. However wheels greatly make you instantly better at forza games, but you need to race with hood view(or inside view, but I find them generally idiotic since some cars only give you 10% of the screen as a view then, which is not how it would be if you where actually in the car, unless you happen to be in front of a 150 inch 1:1 scale screen).

Turn10 gifted me a Veneno... I already have one :(

 

Also anyone missing a club invite drop a message to HawkMan79 I could also give co-lead to a few more active players who wants.

Got the Veneno gift also. I have been using the C63 Black tuned to the max, and it is a damn quick car. Driving other cars just feel slow

tsupersonic, on 25 Oct 2014 - 13:57, said:

Got the Veneno gift also. I have been using the C63 Black tuned to the max, and it is a damn quick car. Driving other cars just feel slow

 

hah..  It did the same thing to me..

 

I drove lambo and later, I drove other cars and I went like wtf? why it's damn slow and I realized that I am not on lambo...

 

:rolleyes:

The Veneno isn't the quickest car, but damn does it stick to the road, probably because it's factory body comes with front and rear spilers superior that those of the forza ones. In fact the other lambo is technically quicker. but...

I'm normally more of a track racing kinda guy but bought this a week or so ago, having a lot of fun so far! It seems a bit odd that you have to drive all the way back to the festival site garage to change cars, am I missing something?

 

You can do that or teleport for faster way.

 

Or you can follow whatever is on the screen to tell you..  such as go to the next race or go to the club, etc.

  • 2 weeks later...

Thanks for adding me to the club (I'm squirt185). I've got a question about the club rankings - it says something like you have to challenge other club members to become ranked, does that mean in live online 1v1 races or does it relate to something like XP earned online for the club per week? If it's the former, do you actually have to add everyone as a xbox live friend or can you challenge via the club page?

Is it just me, or are those races against trains and plane un-loseable? I was racing the cargo plane (if you can call it racing :p) and it seemed at times as though the plane was just floating and waiting for me to catch up. Still won the race...

Is it just me, or are those races against trains and plane un-loseable? I was racing the cargo plane (if you can call it racing :p) and it seemed at times as though the plane was just floating and waiting for me to catch up. Still won the race...

 

I think that is true. I think it will slow down to keep the time relatively close.

I really messed up the balloon race and still managed to win by a few tenths.

 

You get some good photo ops when it is that close at the end.

Is it just me, or are those races against trains and plane un-loseable? I was racing the cargo plane (if you can call it racing :p) and it seemed at times as though the plane was just floating and waiting for me to catch up. Still won the race...

Perhaps your difficulty is just set way too low :) 

  • 4 weeks later...

This Forza Horizon 2 Storm Island Trailer Is Like Cocaine In Your Coffee
 

 

The detail on this incredible lineup of trucks and rally cars, the dramatic terrain and strikingly rendered weather... Holy cr*p, this jaw-dropping Forza Horizon 2 Storm Island trailer makes me want to rip my shirt off and take a race-prepped Ford Ranger off a jump. Which I could do if I got this game.

 

Forza proved they were committed to the off-road element of racing with some great vehicles and dirt courses in the initial Horizon 2 release, but this Storm Island expansion looks like it's taking the off-tarmac action to a whole 'nother level.

Here's a gameplay clip of what they call "Rampage Mode," with commentary from the developers who made it happen:

 

 

And here's what the game's Creative Director Ralph Fulton calls "one of the most extreme races that we've ever had in the Forza franchise before:"

 



The Storm Island expansion pack will be available on XBox One has downloadable content starting December 16th, 2014.

 

Source: Jalopnik

  • Like 3

Some of my favourite events were the off road events so I'm looking forward to this. 

 

Can't wait to power slide these beasts around some corners ;)

 

I "enjoy" them, but honestly I could do without them and kinda wish the game didn't have so much of them and didn't mix offroad into everything you do. I buy and play it as a exotic car driving game, not to be forced to go offroad in road cars all the time. if I wanted off road I'd buy dirt or something. 

I "enjoy" them, but honestly I could do without them and kinda wish the game didn't have so much of them and didn't mix offroad into everything you do. I buy and play it as a exotic car driving game, not to be forced to go offroad in road cars all the time. if I wanted off road I'd buy dirt or something. 

I agree. The other thing that irks me is if you have damage on and then do a cross country, the car ends up knackered really quick, so when I first got the game I turned damage off and kept it off there's too many off road events to keep switching it on and off. I enjoy having damage on as it's (mildly) realistic and you get a XP bonus. I say mildly realistic as a tiny shunt into a car going the same direction, with a perhaps 5-7MPH difference causes annoyingly unrealistically massive damage to your body, drivetrain, steering and suspension!

 

Have they patched the damage thing on cross country where they damage too fast, or was it intentional?

This topic is now closed to further replies.
  • Posts

    • Ventoy 1.1.16 is out.
    • This is a none story - these low volume Chinese models will always get new experimental features first because Apple and Samsung can't produce them in huge volume to meet demand.
    • Nvidia GeForce NOW gains support for Dark Scrolls, Empulse, and more by Pulasthi Ariyasinghe The final update of June for Nvidia's cloud gaming service GeForce NOW is now available, and it is touting support for six more games. The company is also drawing subscriber attention towards the summer sales kicking off across stores, so they can stock up on more cloud-supported titles. Of course, the Steam Summer Sale is the biggest promotion, which is kicking off later today. "Supported Steam games can be streamed across devices with GeForce NOW, making it easy to buy a game once, keep progress synced and pick up where the gameplay left off on PCs, Macs, handheld devices, phones, TVs and more," says the company. "In other words, the Steam Summer Sale brings the deals; GeForce NOW adds the flexibility." Don't forget that the GeForce NOW summer sale is still active as well. This limited-time offer drops the 12-month Performance membership from $99.99 to $64.99, saving members $35. At the same time, the 12-month Ultimate membership is currently going for $129.99, dropping the price by $70 from the original $199.99. Here are the games joining GeForce NOW's supported list this week: Dark Scrolls (New release on Steam, available June 22) SAND: Raiders of Sophie (New release on Steam, available June 22) Deer & Boy (New release on Steam, available June 23) EMPULSE (New release on Steam, available June 24) The Adventures of Elliot: The Millennium Tales (Steam) FATAL FURY: City of the Wolves (Steam) With the June expansions coming to an end, Nvidia should be announcing its July GeForce NOW plans next week. Keep in mind that, unlike subscription services like Game Pass or EA Play, a copy of a game must be owned by the GeForce NOW member (or at least have a license via PC Game Pass) to start playing via Nvidia's cloud servers. There is also a limit to how many hours subscribers can use the service per month.
    • Davinci Resolve 21.0.1 by Razvan Serea DaVinci Resolve is the world’s only solution that combines editing, color correction, visual effects, motion graphics and audio post production all in one software tool! Its elegant, modern interface is fast to learn and easy for new users, yet powerful for professionals. DaVinci Resolve lets you work faster and at a higher quality because you don’t have to learn multiple apps or switch software for different tasks. That means you can work with camera original quality images throughout the entire process. It’s like having your own post production studio in a single app! Best of all, by learning DaVinci Resolve, you’re learning how to use the exact same tools used by Hollywood professionals! DaVinci Resolve is the only post production software designed for true collaboration. Multiple editors, assistants, colorists, VFX artists and sound designers can all work on the same project at the same time! Whether you’re an individual artist, or part of a larger collaborative team, it’s easy to see why DaVinci Resolve is the standard for high end post production and is used for finishing more Hollywood feature films, episodic television programing and TV commercials than any other software. Davinci Resolve 21.0.1 release notes: Addressed multiple DNG and Apple ProRAW color issues. Addressed issue with automatic smart bins after deleting keywords. Addressed issue with multiple linked audio in media management. Addressed multiple Resolve FX issues in photo page. Addressed issue with key shortcut to switch viewer in photo page. More consistent creation of new photo albums. Addressed color thumbnail refresh for photo transform indicator. Transcription now honors project settings language. Improved face recognition in IntelliSearch. Addressed exported bins not retaining generator and title properties. Addressed ease control display and sensitivity issues. Addressed keyframe issue when copying clips with Fusion effects. Addressed keyframe refresh for Fusion effects in the edit page. Addressed issue with 3D renders in Linux with non-English locales. Addressed Fusion viewer color issue for some RCM settings. Addressed issue with saturation limits in Fusion gradient controls. Addressed Fusion display issues with dual screen layouts. Addressed issue with non-English character inputs in Linux. Disabling MultiMaster now disables trim blanking controls. Addressed crash in some scenarios with CineFocus. Addressed lag when toggling bypass grades and Fusion effects. Addressed occasional issue with Fairlight loudness meters. Addressed data burn display of good take tag in upgraded projects. Addressed project manager scroll lag for large project libraries. Support for Sony Alpha 7R VI ARW RAW stills. Support for decoding Affinity RGB 16-bit formats. Addressed a color issue with MainConcept H.265 HDR renders. Addressed a color issue with Windows native H.265 HDR renders. RemoveMotionBlur API now uses correct encode parameters. Addressed character limit consistency in GenerateSpeech API. General performance and stability improvements. Download page: Davinci Resolve 21.0.1 | 3300 MB (Free, paid upgrade available) Links: DaVinci Resolve Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • There are so many of these apps now that do this, what do people recommend?
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      463
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!