Recommended Posts

2 minutes ago, GiveMeTrialCodes said:

How do i contribute to the site then?

Read what you quoted and I re-quoted? Talk to people, participate in discussions, etc. and don't post nonsense just to get a two day trial code.

 

Basically if you need a code today it's not going to happen.

  • 3 weeks later...

Here are two codes for 14 days trial Gold Membership

 

Please after using let everyone know

 

Spoiler

YRJ84-XNJ4X-QJQB6-GH4D8-K2DH4

 

Spoiler

N4WHC-8WPCV-39F2P-PGJPK-66MRF

 

  • 1 month later...

Hey guys, haven't touched my Xbox in a few months, just however though about playing some GOW3 again just as GOW4 came out ... thinking to get that Limited 2TB Bundle :)

 

However, no Xbox Live so if anyone have a 48hr or 7day then send me a PM so I can get back in there again. :)

 

Thanks!

  • 1 year later...

Anyone got a code I can have or to use, I wanna play with my dad on GTA 5 and my previous account which had gold got a thing where I gotta PAY  20$ to get a account back so I decided to make a new one. Please help, thank you! 

 

My email is: 

[email protected]

12 hours ago, TryingToGetAcode6t said:

Anyone got a code I can have or to use, I wanna play with my dad on GTA 5 and my previous account which had gold got a thing where I gotta PAY  20$ to get a account back so I decided to make a new one. Please help, thank you! 

 

My email is: 

[email protected]

Read the first post in this thread, the idea of this is to give back to our users, not offer codes to randoms. 

 

Quote

Hello new members

 

First, welcome to the site and to the Gamers' Hangout.

 

Second, please participate and contribute to our community with meaningful posts (i.e not spam to boost post count), before you ask for an Xbox Live trial code.

 

This topic was created for our members to share trial codes amongst each other. Not to give away to one post wonders. Please do not take advantage of the goodwill and nature of these people.

 

 

  • Like 1
  • 1 year later...
1 hour ago, Feras2929 said:

Help i need a xbox live Plz

 

On 4/3/2018 at 4:55 PM, Skiver said:

Read the first post in this thread, the idea of this is to give back to our users, not offer codes to randoms. 

 

On 4/3/2018 at 4:30 AM, TryingToGetAcode6t said:

My email is: 

[email protected]

The irony of your email address, yet begging strangers on a forum!

  • Like 1
  • 2 months later...
  • 3 months later...
  • 3 months later...
4 minutes ago, Louisifer said:

 I swear no one reads the dates in here 😄

not to mention the OP states this:

 

Quote

Second, please participate and contribute to our community with meaningful posts (i.e not spam to boost post count), before you ask for an Xbox Live trial code.

 

This topic was created for our members to share trial codes amongst each other. Not to give away to one post wonders. Please do not take advantage of the goodwill and nature of these people.

 

No one is going to give out a code to someone that joined our forums just for the sake of coming here to ask for a code ....

  • Like 1
2 minutes ago, SnoopZ said:

So people sign-up to beg for a code and never return!

 

Time to lock the thread.

unless they prove themselves otherwise I'd consider most of the one post wanderers in this thread to be bots trying to phish for codes for people.

 

The thread itself is still valid for any active members that wish to make use of it and share though so no reason to lock.

(actually I don't have an XBOX so could someone that does let me know if these trial codes are even still a thing? if they're not then I'll go ahead and close down this thread)

Well, the way things are going this thread might get locked in the future anyways, valid posts or not, because the evidence that Live is going away keeps mounting.   The MS lawyers have started editing service agreements and are removing the "Live" wording from them.  

 

Speculation is high that Gold is going away but I think Live itself is changing, out of necessity really.  You can't have the same first party games, like Halo Infinite for example, releasing day and date on console and PC and have cross-play between them for but charge console players to play MP and have it free for PC players.

 

It'll be interesting to see what they do, I think September, when xCloud goes live, we'll know for sure.

4 minutes ago, George P said:

Well, the way things are going this thread might get locked in the future anyways, valid posts or not, because the evidence that Live is going away keeps mounting.   The MS lawyers have started editing service agreements and are removing the "Live" wording from them.  

 

Speculation is high that Gold is going away but I think Live itself is changing, out of necessity really.  You can't have the same first party games, like Halo Infinite for example, releasing day and date on console and PC and have cross-play between them for but charge console players to play MP and have it free for PC players.

 

It'll be interesting to see what they do, I think September, when xCloud goes live, we'll know for sure.

I hope that does change and that Sony and Nintendo follow suit. I've always hated the practice of having to pay a sub just to play online when it's not needed on other equal platforms.

 

I understand the reasoning but doesn't make it any better a practice from the end user perspective.

4 hours ago, George P said:

Well, the way things are going this thread might get locked in the future anyways, valid posts or not, because the evidence that Live is going away keeps mounting.   The MS lawyers have started editing service agreements and are removing the "Live" wording from them.  

 

Speculation is high that Gold is going away but I think Live itself is changing, out of necessity really.  You can't have the same first party games, like Halo Infinite for example, releasing day and date on console and PC and have cross-play between them for but charge console players to play MP and have it free for PC players.

 

It'll be interesting to see what they do, I think September, when xCloud goes live, we'll know for sure.

Microsoft have responded to recent rumours about Xbox Live Gold and have said there are no plans to discontinue it at this time.

 

https://www.theverge.com/platform/amp/2020/8/5/21355756/microsoft-xbox-live-rename-gold-free-rumors?__twitter_impression=true

5 minutes ago, SnoopZ said:

Microsoft have responded to recent rumours about Xbox Live Gold and have said there are no plans to discontinue it at this time.

 

https://www.theverge.com/platform/amp/2020/8/5/21355756/microsoft-xbox-live-rename-gold-free-rumors?__twitter_impression=true

I saw that after my above post, but "at this time" is telling IMO.  If you're not going to change it, period, then you just say "We have no plans to discontinue Xbox Live Gold."   

 

It really makes no sense the way things are going, with so much cross-play going on, to charge the console users and not the PC users.  At least I expect them to drop Gold as a requirement for any F2P games which would explain why Halo Infinite MP is "F2P".  Which might be a way for them to follow their own rules, so to say, because you can't have your own game not need Gold but everyone else does.  

1 hour ago, SnoopZ said:

Multiple reports that online play this morning works without Gold, probably a glitch though 

MS have a free play weekend where they've given MP access to all. Seems to have gone live.

1 hour ago, dipsylalapo said:

MS have a free play weekend where they've given MP access to all. Seems to have gone live.

Didn't know the weekend started so soon if that's the case.

  • Haha 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Here is one example of a tool that doesn't even need to be installed to be able to use: https://github.com/TheBobPony/MSEdgeTweaker Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!