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looks like you moved your theme from "start menu is dead" to now "desktop" is dead. What will be next for you?

Did you see anything where they're returning to desktop only paradigms?

Care to prove me wrong? Today has showed that Windows 10 is all about responsive computing. Universal apps, cloud computing, and mobility is driving Windows forward. Not once did I see anything related to the classic desktop. Not even a hint of anything forthcoming. Microsoft is moving past the desktop. It's dead.

 

Prove me wrong.  Where did Microsoft proclaim:  "Desktop is dead" ?  You do understand that "universal apps" can run windowed on a...wait for it.............DESKTOP?

 

Per the Microsoft Windows 10 page:  "The next version of the Office desktop suite is also currently in development, more on this in the coming months."

 

Yea, the desktop is dead.   :rolleyes:

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Prove me wrong.  Where did Microsoft proclaim:  "Desktop is dead" ?  You do understand that "universal apps" can run windowed on a...wait for it.............DESKTOP?

 

Per the Microsoft Windows 10 page:  "The next version of the Office desktop suite is also currently in development, more on this in the coming months."

 

Yea, the desktop is dead.   :rolleyes:

I think you and I have two different definitions of "Desktop". The desktop only stuff you saw in Windows 9x, XP, and 7? Yeah, all that's gone now. Universal apps, and the cloud are the future of Windows.

As for Cortana, its focus is clearly mobile and tablet devices. Also I'm pretty sure MS doesn't give a rats ass about people with old desktop pc's, their target clearly is

 

Their target, I think, is in encouraging app development by a broader ecosystem.

 

The lines are already so blurred between the larger smart phones, phablets, tablets, Surface etc, and laptops that a unified OS is much more functional than anything restricted to one set of devices.

 

I think they do care about desktops... they just view the desktop alongside every other system. They are making it work in concert, not in competition.

I think you and I have two different definitions of "Desktop". The desktop only stuff you saw in Windows 9x, XP, and 7? Yeah, all that's gone now. Universal apps, and the cloud are the future of Windows.

 

uh what?  The desktop is...the desktop?   :huh:

 

Your definition is apparently wrong since you're referring to applications/programs or whatever.  Not the same thing.

 

If anything, with Windows 10, Microsoft is bringing the desktop back into focus by allowing windowed Modern UI apps.  

I think you and I have two different definitions of "Desktop". The desktop only stuff you saw in Windows 9x, XP, and 7? Yeah, all that's gone now. Universal apps, and the cloud are the future of Windows.

 

This could be the source of the misunderstanding and clear definaitions can clear things up a lot. 

 

 To most, a desktop is what you see when you sit (or some stand) at a desk/table/couch/chair and use a computer to navigate the web, use programs, through chat, using a keyboard/mouse/or touch while viewing on a large (15+" typically)  screen....

 

Could you define what a "Desktop" is you? This whole time you weren't talking about apps that can be used on all devices have you?

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Google Voice and Siri are used on mobile devices which have built-in microphones so I can actually use it, I don't have a microphone on my desktop PC.

 

edit: Its seems that my post which just asked what the purpose of Cortana was on a desktop PC was deleted.. that is odd..

Do you have a keyboard on your desktop PC?  Do you have a webcam?

 

Either can be used to leverage Cortana - it's not limited to voice-only.

 

And if it were, it can use the mic built in to your webcam - if you have a working webcam at all.

Doesn't matter if you have a mic now, you will soon. It isn't like it is a huge investment. I've had a USB mic that I rarely touch for years.

I have a rather common beamforming mic (came with my Recon3D in PCI Express - it's the same one that ships with current Creative sound cards).  Even if I didn't, if you have a webcam, Cortana can leverage its built-in mic (just like Skype - or any application that supports audio-in - can leverage that same mic).  You're thinking of Google Now or Siri (which use ONLY vocal input, can't leverage keyboards - which Cortana can - and are limited to mobile hardware).  If you use ANY sort of voice application (TeamSpeak or Razer Comms or Curse Voice), what do you use with it?

let's not disparage others. we want good honest dialog. some may have bad info, be nice and correct that. but we should never disrespect others. opinions are just that, opinions.

 

I'm saddened by the apparent trashing of msstyles. I can't see msstyles in modern UI, just might not be feasible. I'm a hobby user and gamer. straight up. I don't need frills or eye candy as they tend to get old fast.

 

if I had a tablet like surface, I'd strictly use modern UI and some mix of desktop for browsing. as a gamer, a combo of desktop and DX12 is my specialty. I'll do what I can to completely alter the look of the default desktop and add some sort of theme for my enjoyment. can one install icons? reason I ask is, most sites i saw today shocked me with flat icons that should fit 8.1 and 10. 

Well, I wasn't saying the use in Windows would be limited. I already use Cortana for non-voice on WP8.

 

On Teamspeak etc I usually use headset with a mic, but when Win10 is installed, I'll definitely use my desktop mic always on.

 

Regarding someone last page who said Win has had voice control for several versions... yea, it did, but that voice control sucked and was very limited in application.

This could be the source of the misunderstanding and clear definaitions can clear things up a lot. 

 

 To most, a desktop is what you see when you sit (or some stand) at a desk/table/couch/chair and use a computer to navigate the web, use programs, through chat, using a keyboard/mouse/or touch while viewing on a large (15+" typically)  screen....

 

Could you define what a "Desktop" is you? This whole time you weren't talking about apps that can be used on all devices have you?

To me, "Desktop" is the whole ecosystem. Programs. Workflow. Etc. - All that encompasses "desktop" in my books. What Microsoft used to do with Windows XP back in 2004, they're not doing today with Windows 10. The difference between the two is like night and day. While we still have familiar concepts such as the taskbar, and 'windows' on the desktop, they are still very much different, and point to a future where the 'desktop' is no longer a player in computing. Manual window management, manual file management, manual searching through the Start Menu, Mouse only navigation, etc - None of these are primary "features" anymore. Microsoft is very much wading away from the desktop everyone here is referring to.

I don't quite understand why "desktop" and "cloud" are mutually exclusive. The main functional use of "desktop" is running multiple apps simultaneously in the same space. The second is the file system. Both are sorely lacking on mobile systems.

 

Just keep the taskbar and windowed apps. This is essential in work and play.

 

I have everything of that on my Surface without having to go into a masterrace mancave.

I think you and I have two different definitions of "Desktop". The desktop only stuff you saw in Windows 9x, XP, and 7? Yeah, all that's gone now. Universal apps, and the cloud are the future of Windows.

 

Can you see the wallpaper in front of you with start menu on your left hand side of your screen on your Windows 10 TP build on your PC right now?

 

Yes? Then you have the desktop. It's right there with the taskbar at the bottom.

 

No? Then you must be a troll staring at the start screen and saying "Oh, That's neat! Mommy, look at the live tiles all over the screen! Yay!"

 

:rolleyes:

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To me, "Desktop" is the whole ecosystem. Programs. Workflow. Etc. - All that encompasses "desktop" in my books. What Microsoft used to do with Windows XP back in 2004, they're not doing today with Windows 10. The difference between the two is like night and day. While we still have familiar concepts such as the taskbar, and 'windows' on the desktop, they are still very much different, and point to a future where the 'desktop' is no longer a player in computing. Manual window management, manual file management, manual searching through the Start Menu, Mouse only navigation, etc - Microsoft is wading away from the desktop everyone here is referring to.

 

You're describing an operating system called Microsoft Windows, which has undergone many changes since Windows 1.0.  You're not, however, describing the desktop.

 

I guess Microsoft is "wading" so far from the desktop it ...

 

 

 

Microsoft is giving us an early look today at how Windows 10 will run on tablets, and it

I have everything of that on my Surface without having to go into a masterrace mancave.

 

Good for you? I can't seem to find the file system and taskbar on my phone. My masterrace mancave is sadly lacking, I suppose. All I have is a desk.

Care to prove me wrong? Today has showed that Windows 10 is all about responsive computing. Universal apps, cloud computing, and mobility is driving Windows forward. Not once did I see anything related to the classic desktop. Not even a hint of anything forthcoming. In fact, Microsoft went out of their way to decommission old desktop only paradigms from Windows past. Microsoft is moving past the desktop. It's dead.

I wouldn't say the desktop is dead, but it is dying or at least taking a back seat. There have been no mouse specific features added to the OS or new utilities (yet) same old disk management, device management, and defragment and clean disk dialogs. Hopefully that will change. I also want proxy icons and spring loaded folders.

The Windows Desktop is vital to content creators and anyone needing large, complex or high performance software. To say that this is unimportant, dead or something Windows is moving away from shows a profound misunderstanding of the software industry and how computers are used. As a major player in this industry Microsoft understands this better than anyone.

 

If anything the Windows Desktop has seen more evolution in Windows 8 and 10 than in Windows 7. Its interface and functionality are increasingly catering to the needs of power users, virtual desktops being an obvious example.

 

Of course Windows has done extremely well on the desktop so far and not so well in the mobile space, so that's where most of the low-hanging fruit is and that's what gets most of the attention right now especially in a consumer-oriented event like yesterday's conference. To go from there to saying that Microsoft is neglecting or letting the desktop die is simply unwarranted.

 

Then again, this discussion will pointlessly go on for 20 more pages at least.

looks like you moved your theme from "start menu is dead" to now "desktop" is dead. What will be next for you?

Cloud computing and Metro is dead.

Some years down the line, he will switch to a Mac. :p

Whats the purpose of Cortana on desktop PC?

 

Who has a microphone connected to their desktop PCs? 

 

 

Personally I think we're screwed. the search bar on the taskbar is probably even uglier than metro and I sure hope there's a way to remove it cause I'd rather chew glass than look at this every day. my two cents

 

 

 

I do for skype. of course your point still stands it's freaking useless (just like it is for mobiles except the novelty probably wears out even quicker)

 

Did you both watch the video? If you did, you would know why Cortana will be good for the desktop.

It's not the desktop that's dead. Windows 10 clearly shows MS is listening to user feedback and improving the desktop with virtual desktops, Cortana integration and what have you.

 

No, what we will see (IMHO) is a push away from Win32 and towards universal applications. It would not surprise me if not too far from now even Office for the desktop will be turned into a universal application. 

 

Win32 apps will still be supported for some time to come, but they'll be relegated to legacy status.

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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