Recommended Posts

I wonder what sort of procedure they have for removing the side booster nose cones from the interstage, they usually place that cap on it that locks itself to the stage after which they can lift it... but i suppose now they need some guys in a cherrypicker going up to unlock that nosecone first.

  • 2 weeks later...
2 minutes ago, DocM said:

That's not a booster, it's the new beefed up center core.

 

 It's rumored at least one FH booster will be a previouslycflown stage. 

I was going to say. Is it wider than a normal core?

  • Like 1

Thicker hull, massively beefed up Octaweb to take the loads, Octaweb mounts & longerons for the lower ends of the boosters, and a new beefed up "Sport" interstage with upper mounts for the boosters. 

  • Like 3

Nothing official, but gathered from tweets and recent articles...

 

1) Appears 39A was scheduled to be ready in November 2016, just not for FH, F9 could launch though.

 

2) FH requires new tracking systems for multicore landings, ordered from Orbital Systems, to be received on January 1, 2017 and will be installed then. This would conclude that FH would not have been able to launch in November 2016. Presently only have one tracking antenna at the cape, two more coming in so that all 3 stages can RTLS. (SpaceX payed for the gear)

 

3) Rumor of a "previously enjoyed" booster to be used on initial flight. No idea of the accuracy, but S1 has been proven to be the toughest stage ever built...unless someone has landed and tested one as much....(crickets)...

 

4) Have not heard anything on the construction at LZ-1 for the additional core landings.

 

5) Rumor has it that the damage at LC-40 is "moderate"...which I take as being a lot better than "nuked".

 

Anyone have anything else?

 

Thought this was a good article...will bring a reality smile

 

Why Exploding Rockets Are Not Always a Bad Thing

http://www.space.com/34051-exploding-rockets-arent-always-bad.html?utm_source=Twitter&utm_medium=Twitter&utm_campaign=socialtwitterspc&cmpid=social_spc_514648

 

:)

  • Like 2
  • 4 months later...

Going back to the cross feed system, or lack of it. I know it was talked about nearly a year ago. But I heard it mentioned somewhere fairly recently and was curious how they would manage the fuel in the centre booster. I presume they cant run all 3 at full power or all 3 will run out of propellant at the same time so will the centre booster be throttled back while the side boosters are in action then have it's power increased as those boosters prepare to and do detach?

With the cross feed system I think the idea was to run all three cores at full throttle but feed fuel from the outer cores to the inner core, so at the time the outer cores separate the inner core would still have lots of fuel.
With that plan dropped I'm not entirely sure how they will do it, I think it depends on the mission. They could drop the two boosters early with enough fuel to return and let the middle one burn for longer and land it on a barge. But like I said, that would probably depend on the mission, whenever it is possible to send the three boosters back that would probably be the cheapest solution.

I think they'll do it the "Delta-IV" way. Center Core will be in a partial-thrust mode until a bit after the two Side Cores separate, then it's a "Full Thrust" mode (see what I did there? :D) until it's spent and staging occurs. No reason to abandon what works. :p 

16 minutes ago, DocM said:

And we need to remember that 100% on that center core will be the Block 5 thrust of 1.9 million lbf.  Early FH's will likely use the Block 4 for a few launches for reuse testing.

Sweet, we'll get to see the performance of a Block-IV for a few launches. :yes: Even if it's on a FH, it'll fly. Works for me.

  • 2 weeks later...

HEADS UP!!

 

A Falcon Heavy side booster left Hawthorne last night!! Obvious because it had a nose cone in place of the interstage, and the front dolley wheels were repositioned.

 

 

I said a rude word as I was watching that video the first time haha

 

"Ok there's the engines....then the stage....still normal stage...NOSE CONE OMFG!"

  • Like 4

Soon, Daniel-san ... soon.

 

Show me wash car. Hei. Show, wax-on, wax off ... hei. Show, paint the fence ... yosh'. Now show sand the floor ... hei. 

 

*Bow* You ready now. :D

  • Like 2
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Yes, Scoop was created to promote Coreutils for Windows. You can still see early versions of their website on the Web Archive. It was a joke that nobody took seriously. Microsoft's implementation of Coreutils, however, are built in Rust.
    • Looks like EA's Star Wars Zero Company will be out this August by Pulasthi Ariyasinghe Over a year ago, EA surprise announced that a team of former Firaxis members is working on a brand-new Star Wars game. Dubbed Zero Company, the title would have XCOM-like turn-based tactics gameplay as players manage a squad of professionals from all over the galaxy. Now, just ahead of an official announcement, it looks like the release date has leaked out. The upcoming Summer Game Fest presentation on Friday is when EA is supposed to show off the title's gameplay footage, with fans also expecting it to reveal a release date. However, the ever-reliable billbil-kun from Dealabs says they have already managed to find out when the game is coming out and what versions fans will have the option of purchasing. Per the leak, Star Wars Zero Company has an August 27, 2026, release date attached to it. The title is slated to release on PC, Xbox Series X|S, and PlayStation 5 with a $49.99 standard and $59.99 Deluxe edition. The leaker also adds that there won't be any early access perk attached to this special edition. Pre-orders could kick off alongside the official announcement this Friday, too. For those unfamiliar with the title, Bit Reactor is developing Star Wars Zero Company with help from Respawn Entertainment and Lucasfilm Games. The EA-published title is said to be set during the "twilight of the Clone Wars." We will have to wait and see if base building and management mechanics from the XCOM series will be present here, too. "You will step into the shoes of Hawks, a former Republic officer who leads Zero Company — an unconventional outfit of professionals for hire hailing from across the galaxy," reads the game description. "Hawks and Zero Company are recruited for an operation that pits them against an emerging threat that will consume the galaxy if left unchecked. To succeed, Hawks will lead a team of uneasy allies who must set aside their differences to overcome nearly impossible odds." You can catch the Star Wars Zero Company extended gameplay reveal at the Summer Game Fest showcase that's kicking off on Friday at 2 pm PT / 5 pm ET.
    • All their other games always had a new cast and new story, so that's not very surprising. The new dev is worrisome though.
    • New dev usually means more trash. I also despise that they censored the 1 remake.
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      232
    3. 3
      Skyfrog
      75
    4. 4
      FloatingFatMan
      66
    5. 5
      Michael Scrip
      55
  • Tell a friend

    Love Neowin? Tell a friend!