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Hi! Thanks a lot for your feedback!

Most of the features your asking for are planned, eventually (I'm working as fast I humanly possible :))

What do you mean with extended dates? Is there a tag which is reserved for that? (I'm developing a music player, but I don't know much about the available tags :blush: so feel free to enlighten me :))

Concerning the blurry images: are you using a scaling larger than 100% in Windows? If yes, which scaling? I only did tests with 100 and 125%, so I might have missed this issue.

Feel free to improve/correct the French translation if needed. My french was never 100% and is getting a bit rusty :) I'd be glad to include it in next releases.

I'm happy to see that most of these features are planned on your side! I think you progress very fast on the developpement. :)
Extended dates are probably stored in the same "date" tag (have to make some research about that) with "YYYY MM DD" format instead of "YYYY", more precised date.
About the blurry covers, my Samsung SyncMaster S27A850T is configured with a screen resolution of 2560*1440 and 125% DPI and my Surface Pro 3 has a screen resolution of 2160*1440 and 150% DPI. I'm using Windows 10 Pro 64.
Ok, i will check the French translation, but it seems like it's very well translated. ;)
 

I think he means how some music services like itunes are starting to tag the release year with the complete release date (month and day).  Personally I find this irksome as hell and edit the tags to just the year.  I would ask him for a file tagged like that so you can see exactly what he's talking about.

 

I think he means how some music services like itunes are starting to tag the release year with the complete release date (month and day).  Personally I find this irksome as hell and edit the tags to just the year.  I would ask him for a file tagged like that so you can see exactly what he's talking about.

 

When i rip a CD of my collection, i put the complete release date in the "date" tag but Dopamine only reads the "YYYY" format.

I have an example of a file tagged this way, I pm'd you a link to it

and here's a screenshot showing how the date tag is read in foobar2000 vs in dopamine

 

Untitled.png

Thanks! PM and file received. I can see that tag in foobar. I just spent a few hours trying to figure out how to read it, but it seems like a mysterious, badly documented tag. I wasn't able to find out how to get its value using taglib. So I've created a task and delayed adding this tag for later. I feel too frustrated right now :)

 

Thanks! PM and file received. I can see that tag in foobar. I just spent a few hours trying to figure out how to read it, but it seems like a mysterious, badly documented tag. I wasn't able to find out how to get its value using taglib. So I've created a task and delayed adding this tag for later. I feel too frustrated right now :)

Yep, ID3 tags can be a huge pain for sure :)

just an FYI - feedback

The self-updater... work like a charm!!!

Also you are doing some awesome work. keep it up.!

PS - thanks for fixing that bug that caused the player to stop.... when it couldn't figure out the correct end of song.

I know you fixed it ages ago but Just wanted to say that MADE my LIFE SO much EASIER... best fix so far.

Just had the latest build (portable) go crazy, i was searching for a specific song, and while it was playing, it started pausing for a split second, then it totally froze, when I checked in task manager I saw it was using over 1 GB of RAM... this is on Windows 10 X64 8GB RAM, I'm attaching the log file.

2015-09-13 22:33:08.1741|Info|Dopamine.Application.ExecuteStartup|### STARTING dopamine, version 1.0.0 (Build 368). IsPortable = True ###
2015-09-13 22:33:11.3072|Info|Dopamine.Core.Database.DbMigrator.InitializeNewDatabase|New database created at D:\Web Downloads\Dopamine 1.0.0 (Build 368) Preview - Portable\Dopamine\Dopamine.db
2015-09-13 22:33:14.9129|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 22:33:14.9379|Error|Dopamine.Common.Services.File.FileService._Lambda$__110|There was a problem while fetching file artwork. Exception: Could not find a part of the path 'D:\Web Downloads\Dopamine 1.0.0 (Build 368) Preview - Portable\Dopamine\Cache\CoverArt'.
2015-09-13 22:33:29.7765|Info|Dopamine.SettingsModule.ViewModels.SettingsCollectionFoldersViewModel+VB$StateMachine_0_AddFolder.MoveNext|Adding a folder to the collection.
2015-09-13 22:33:42.9136|Info|Dopamine.Core.Database.FolderRepository+_Closure$__12._Lambda$__19|Added the Folder F:\Music
2015-09-13 22:33:50.5204|Info|Synapse.Synapse.Main|<<< Synapse indexer started >>>
2015-09-13 22:33:50.5324|Info|Synapse.Synapse.Main|Validating process
2015-09-13 22:33:50.5394|Info|Synapse.Synapse.ValidateProcess|Commandline argument 1: IgnoreRemovedFiles = True
2015-09-13 22:33:50.5394|Info|Synapse.Synapse.Main|Initializing WCF proxies
2015-09-13 22:33:50.6004|Info|Synapse.Synapse.Main|Notifying the main application that the indexer is started
2015-09-13 22:33:50.7254|Info|Synapse.Synapse.Main|Waiting for the database
2015-09-13 22:33:50.7254|Info|Synapse.Synapse.WaitForDatabase|D:\Web Downloads\Dopamine 1.0.0 (Build 368) Preview - Portable\Dopamine\Dopamine.db was found. Proceeding.
2015-09-13 22:33:50.7270|Info|Synapse.Synapse.Main|Initializing the Indexing Worker
2015-09-13 22:33:52.4767|Info|Synapse.Synapse.Main|Initializing the LifeBeat Timer
2015-09-13 22:33:52.4767|Info|Synapse.Synapse.Main|Starting the LifeBeat Timer
2015-09-13 22:33:52.4777|Info|Synapse.Synapse.Main|Updating collection
2015-09-13 22:33:52.4777|Info|Dopamine.Core.Indexing.Indexer+VB$StateMachine_21_IndexCollectionAsync.MoveNext|+++ STARTED INDEXING COLLECTION +++
2015-09-13 22:33:52.5346|Info|Dopamine.Core.Indexing.Indexer+VB$StateMachine_21_IndexCollectionAsync.MoveNext|Tracks removed: 0. Time required: 47 ms +++
2015-09-13 22:34:20.2997|Error|Dopamine.Core.Database.FolderRepository+_Closure$__15._Lambda$__22|Error while recursively getting files/folders. Exception: System.UnauthorizedAccessException: Access to the path 'F:\Music\Albums\2Cellos' is denied.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileSystemEnumerableIterator`1.CommonInit()
   at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   at System.IO.Directory.GetFiles(String path)
   at Dopamine.Core.IO.FileOperations.DirectoryRecursiveGetFiles(String iSourcePath, List`1 iFiles, String[] iValidExtensions, ConcurrentQueue`1 oExceptions)
2015-09-13 22:34:20.2997|Error|Dopamine.Core.Database.FolderRepository+_Closure$__15._Lambda$__22|Error while recursively getting files/folders. Exception: System.UnauthorizedAccessException: Access to the path 'F:\Music\Albums\2Cellos' is denied.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileSystemEnumerableIterator`1.CommonInit()
   at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   at System.IO.Directory.GetDirectories(String path)
   at Dopamine.Core.IO.FileOperations.DirectoryRecursiveGetFiles(String iSourcePath, List`1 iFiles, String[] iValidExtensions, ConcurrentQueue`1 oExceptions)
2015-09-13 22:34:20.3707|Info|Dopamine.Core.Indexing.Indexer+VB$StateMachine_21_IndexCollectionAsync.MoveNext|Tracks updated: 0. Time required: 4 ms +++
2015-09-13 22:38:14.9162|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 22:43:14.9173|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 22:48:14.9174|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 22:53:14.9299|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 22:58:14.9313|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 23:03:14.9314|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 23:08:14.9324|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 23:13:14.9336|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 23:16:57.2910|Info|Dopamine.Core.Indexing.Indexer+VB$StateMachine_21_IndexCollectionAsync.MoveNext|Tracks added: 90839. Time required: 2556920 ms +++
2015-09-13 23:18:14.9357|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 23:22:33.2837|Info|Dopamine.Core.Indexing.Indexer+VB$StateMachine_21_IndexCollectionAsync.MoveNext|+++ FINISHED INDEXING COLLECTION: Tracks removed: 0. Tracks updated: 0. Tracks added: 90839. Time required: 2920796 ms +++
2015-09-13 23:22:33.3032|Error|Synapse.Synapse.IndexCollection|Could not get from the main application if extra collection check is needed. Exception: There was an error writing to the pipe: Unrecognized error 232 (0xe8).
2015-09-13 23:22:33.3077|Error|Synapse.Synapse.IndexCollection|Could not notify the main application to refresh the lists. Exception: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state.
2015-09-13 23:22:33.3077|Info|Synapse.Synapse.Main|Updating artwork
2015-09-13 23:22:33.3077|Error|Synapse.Synapse.IndexArtwork|Could not notify the main application that updating artwork started. Exception: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state.
2015-09-13 23:22:33.3077|Info|Dopamine.Core.Indexing.Indexer+VB$StateMachine_23_IndexArtworkAsync.MoveNext|+++ STARTED INDEXING ARTWORK +++
2015-09-13 23:23:14.9361|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 23:28:14.9468|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 23:33:14.9473|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 23:35:35.3701|Info|Synapse.Synapse.Main|Aborting WCF proxies
2015-09-13 23:35:35.4371|Error|Synapse.Synapse.Main|Synapse indexer encountered an unexpected error. Synapse indexer stops now. Exception:
System.AggregateException: One or more errors occurred. ---> System.ServiceModel.CommunicationException: There was an error writing to the pipe: The pipe is being closed. (232, 0xe8). ---> System.IO.PipeException: There was an error writing to the pipe: The pipe is being closed. (232, 0xe8).
   at System.ServiceModel.Channels.PipeConnection.StartSyncWrite(Byte[] buffer, Int32 offset, Int32 size, Object& holder)
   at System.ServiceModel.Channels.PipeConnection.StartSyncWrite(Byte[] buffer, Int32 offset, Int32 size)
   at System.ServiceModel.Channels.PipeConnection.Write(Byte[] buffer, Int32 offset, Int32 size, Boolean immediate, TimeSpan timeout, BufferManager bufferManager)
   --- End of inner exception stack trace ---

Server stack trace:
   at System.ServiceModel.Channels.PipeConnection.Write(Byte[] buffer, Int32 offset, Int32 size, Boolean immediate, TimeSpan timeout, BufferManager bufferManager)
   at System.ServiceModel.Channels.BufferedConnection.WriteNow(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, BufferManager bufferManager)
   at System.ServiceModel.Channels.BufferedConnection.Write(Byte[] buffer, Int32 offset, Int32 size, Boolean immediate, TimeSpan timeout, BufferManager bufferManager)
   at System.ServiceModel.Channels.FramingDuplexSessionChannel.OnSendCore(Message message, TimeSpan timeout)
   at System.ServiceModel.Channels.TransportDuplexSessionChannel.OnSend(Message message, TimeSpan timeout)
   at System.ServiceModel.Channels.OutputChannel.Send(Message message, TimeSpan timeout)
   at System.ServiceModel.Dispatcher.DuplexChannelBinder.Request(Message message, TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
   at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)

Exception rethrown at [0]:
   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   at Synapse.DopamineServiceReference.ICommunicationService.IndexingStopReportingProgress()
   at Synapse.DopamineServiceReference.CommunicationServiceClient.IndexingStopReportingProgress()
   at Synapse.Synapse.StopReportingProgress(Object sender, IndexingEventArgs e)
   at Dopamine.Core.Indexing.Indexer.VB$StateMachine_23_IndexArtworkAsync.MoveNext()
   --- End of inner exception stack trace ---
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Task.Wait()
   at Synapse.Synapse.IndexArtwork()
   at Synapse.Synapse.Main()
---> (Inner Exception #0) System.ServiceModel.CommunicationException: There was an error writing to the pipe: The pipe is being closed. (232, 0xe8). ---> System.IO.PipeException: There was an error writing to the pipe: The pipe is being closed. (232, 0xe8).
   at System.ServiceModel.Channels.PipeConnection.StartSyncWrite(Byte[] buffer, Int32 offset, Int32 size, Object& holder)
   at System.ServiceModel.Channels.PipeConnection.StartSyncWrite(Byte[] buffer, Int32 offset, Int32 size)
   at System.ServiceModel.Channels.PipeConnection.Write(Byte[] buffer, Int32 offset, Int32 size, Boolean immediate, TimeSpan timeout, BufferManager bufferManager)
   --- End of inner exception stack trace ---

Server stack trace:
   at System.ServiceModel.Channels.PipeConnection.Write(Byte[] buffer, Int32 offset, Int32 size, Boolean immediate, TimeSpan timeout, BufferManager bufferManager)
   at System.ServiceModel.Channels.BufferedConnection.WriteNow(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, BufferManager bufferManager)
   at System.ServiceModel.Channels.BufferedConnection.Write(Byte[] buffer, Int32 offset, Int32 size, Boolean immediate, TimeSpan timeout, BufferManager bufferManager)
   at System.ServiceModel.Channels.FramingDuplexSessionChannel.OnSendCore(Message message, TimeSpan timeout)
   at System.ServiceModel.Channels.TransportDuplexSessionChannel.OnSend(Message message, TimeSpan timeout)
   at System.ServiceModel.Channels.OutputChannel.Send(Message message, TimeSpan timeout)
   at System.ServiceModel.Dispatcher.DuplexChannelBinder.Request(Message message, TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
   at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)

Exception rethrown at [0]:
   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   at Synapse.DopamineServiceReference.ICommunicationService.IndexingStopReportingProgress()
   at Synapse.DopamineServiceReference.CommunicationServiceClient.IndexingStopReportingProgress()
   at Synapse.Synapse.StopReportingProgress(Object sender, IndexingEventArgs e)
   at Dopamine.Core.Indexing.Indexer.VB$StateMachine_23_IndexArtworkAsync.MoveNext()<---


Stack trace:
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Task.Wait()
   at Synapse.Synapse.IndexArtwork()
   at Synapse.Synapse.Main()
Inner Exception 1:
System.ServiceModel.CommunicationException: There was an error writing to the pipe: The pipe is being closed. (232, 0xe8). ---> System.IO.PipeException: There was an error writing to the pipe: The pipe is being closed. (232, 0xe8).
   at System.ServiceModel.Channels.PipeConnection.StartSyncWrite(Byte[] buffer, Int32 offset, Int32 size, Object& holder)
   at System.ServiceModel.Channels.PipeConnection.StartSyncWrite(Byte[] buffer, Int32 offset, Int32 size)
   at System.ServiceModel.Channels.PipeConnection.Write(Byte[] buffer, Int32 offset, Int32 size, Boolean immediate, TimeSpan timeout, BufferManager bufferManager)
   --- End of inner exception stack trace ---

Server stack trace:
   at System.ServiceModel.Channels.PipeConnection.Write(Byte[] buffer, Int32 offset, Int32 size, Boolean immediate, TimeSpan timeout, BufferManager bufferManager)
   at System.ServiceModel.Channels.BufferedConnection.WriteNow(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, BufferManager bufferManager)
   at System.ServiceModel.Channels.BufferedConnection.Write(Byte[] buffer, Int32 offset, Int32 size, Boolean immediate, TimeSpan timeout, BufferManager bufferManager)
   at System.ServiceModel.Channels.FramingDuplexSessionChannel.OnSendCore(Message message, TimeSpan timeout)
   at System.ServiceModel.Channels.TransportDuplexSessionChannel.OnSend(Message message, TimeSpan timeout)
   at System.ServiceModel.Channels.OutputChannel.Send(Message message, TimeSpan timeout)
   at System.ServiceModel.Dispatcher.DuplexChannelBinder.Request(Message message, TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
   at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
   at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)

Exception rethrown at [0]:
   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   at Synapse.DopamineServiceReference.ICommunicationService.IndexingStopReportingProgress()
   at Synapse.DopamineServiceReference.CommunicationServiceClient.IndexingStopReportingProgress()
   at Synapse.Synapse.StopReportingProgress(Object sender, IndexingEventArgs e)
   at Dopamine.Core.Indexing.Indexer.VB$StateMachine_23_IndexArtworkAsync.MoveNext()
Inner Exception 2:
System.IO.PipeException: There was an error writing to the pipe: The pipe is being closed. (232, 0xe8).
   at System.ServiceModel.Channels.PipeConnection.StartSyncWrite(Byte[] buffer, Int32 offset, Int32 size, Object& holder)
   at System.ServiceModel.Channels.PipeConnection.StartSyncWrite(Byte[] buffer, Int32 offset, Int32 size)
   at System.ServiceModel.Channels.PipeConnection.Write(Byte[] buffer, Int32 offset, Int32 size, Boolean immediate, TimeSpan timeout, BufferManager bufferManager)

2015-09-13 23:35:35.4592|Info|Synapse.Synapse.Main|<<< Synapse indexer FORCED stop >>>
2015-09-13 23:35:39.7639|Error|Dopamine.Common.Services.Indexing.IndexingService.CheckLifeBeatTimerElapsed|There was no Indexer LifeBeat for more than 3 seconds. Stopping the indexing.
2015-09-13 23:38:14.9535|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 23:43:14.9623|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 23:48:16.6794|Info|Dopamine.Common.Services.Playback.PlaybackService+VB$StateMachine_70_DeleteRuntimeFilesAsync.MoveNext|Deleting runtime files.
2015-09-13 23:48:16.6854|Error|Dopamine.Core.Database.TrackRepository+_Closure$__30._Lambda$__36|Could not get all the Tracks. Exception: Exception of type 'System.OutOfMemoryException' was thrown.
2015-09-13 23:48:21.6702|Error|Dopamine.Core.Database.TrackRepository+_Closure$__30._Lambda$__36|Could not get all the Tracks. Exception: Exception of type 'System.OutOfMemoryException' was thrown.

 

I added a Genres screen (build still in testing):

 

That would be extremely useful if "genre" were ever correctly listed on mp3s. Sigh, those tags are such a headache.

Still has issues with not accepting commands from media keyboards (even once setting it on a per-program basis)

It is great seeing Dopamine grow, look forward to new features.

 

That would be extremely useful if "genre" were ever correctly listed on mp3s. Sigh, those tags are such a headache.

Still has issues with not accepting commands from media keyboards (even once setting it on a per-program basis)

It is great seeing Dopamine grow, look forward to new features.

Correct about genres usually not being useful. It's the reason I originally wasn't planning to add such a screen. It was asked however, and I thought: why not, it is almost a copy of the Artists screen, but then for Genres :rofl:

For the keyboard commands: correct, I haven't changed anything yet, as I haven't been able to reproduce it. But I must say I have tried it only while playing half life 2 fullscreen. So I don't know yet what is interfering with the keyboard commands.

What do you mean setting on per program basis? Is that some kind of configuration in software delivered with your keyboard? Dopamine listens to standard windows keypresses basically any key and then only acts on the keycodes linked to media keys. Maybe we can try this:

Download KeyboardTest5.exe here (this is a link to the directory on dropbox where the exe resides, it doesn't directly download the exe). This exe is from me, so it is safe (the source code is also in that directory). Launch the exe before starting a game, start pressing media keys, and check what the ouput of the program is. When done, select everything which is displayed in the output window, and send it to me.

Next features will be rating and tagging, but I first want to display album artists in the list of artist. It would be silly to delay that until after tagging was added, because I would then have to change the tagging mechanism again.

just an FYI - feedback

The self-updater... work like a charm!!!

Also you are doing some awesome work. keep it up.!

PS - thanks for fixing that bug that caused the player to stop.... when it couldn't figure out the correct end of song.

I know you fixed it ages ago but Just wanted to say that MADE my LIFE SO much EASIER... best fix so far.

Thank you. And, you're welcome:) The stopping of the player was caused by myself :rofl: (some age old code which I never looked at again :))

Just had the latest build (portable) go crazy, i was searching for a specific song, and while it was playing, it started pausing for a split second, then it totally froze, when I checked in task manager I saw it was using over 1 GB of RAM... this is on Windows 10 X64 8GB RAM, I'm attaching the log file.

Thanks for letting me know. Does it happen all the time, or once?

The "genres" screen is a nice addition!

For the blurry covers in 125% and 150% DPI, i think it's a problem due to how Dopamine displays the pictures as the covers in "cache" folder seem to be in very good quality.

The "genres" screen is a nice addition!

For the blurry covers in 125% and 150% DPI, i think it's a problem due to how Dopamine displays the pictures as the covers in "cache" folder seem to be in very good quality.

Yep you are right. That's fixed for the next build. Technical explanation: dopamine scaled the pictures from the cache folder down to the sizes (100px for artist, 150px for albums) required on the artists and albums screens. But when using a "dpi" higher than 100, this scaled down size is upscaled to 100*1.25 and 150*1.50 by WPF itself, which causes the blurryness. I found a way to work around that.

  • Like 1

 

What do you mean setting on per program basis? Is that some kind of configuration in software delivered with your keyboard? Dopamine listens to standard windows keypresses basically any key and then only acts on the keycodes linked to media keys. Maybe we can try this:

Download KeyboardTest5.exe here (this is a link to the directory on dropbox where the exe resides, it doesn't directly download the exe). This exe is from me, so it is safe (the source code is also in that directory). Launch the exe before starting a game, start pressing media keys, and check what the ouput of the program is. When done, select everything which is displayed in the output window, and send it to me.

 

I am using the native MS Mouse and Keyboard Center with a Digital Media Pro keyboard

KeyboardTest showed

nCode='0', wParam='&H100', vkCode='176'
nCode='0', wParam='&H101', vkCode='176'

 

on pressing "next"

 

Yep you are right. That's fixed for the next build. Technical explanation: dopamine scaled the pictures from the cache folder down to the sizes (100px for artist, 150px for albums) required on the artists and albums screens. But when using a "dpi" higher than 100, this scaled down size is upscaled to 100*1.25 and 150*1.50 by WPF itself, which causes the blurryness. I found a way to work around that.

Nice, waiting for the next preview! :)
I expected that the problem was something like that, thank you for the explanation.


Something else, as i use really often use Dopamine lately, someone already ask about to have, in the "cover play mode" ("lecteur pochette" in french), an option to show the playlist under the visualisation instead of "on the cover", like in the "micro play mode"? I think it would be a nice option.

Nice, waiting for the next preview! :)
I expected that the problem was something like that, thank you for the explanation.


Something else, as i use really often use Dopamine lately, someone already ask about to have, in the "cover play mode" ("lecteur pochette" in french), an option to show the playlist under the visualisation instead of "on the cover", like in the "micro play mode"? I think it would be a nice option.

Well, I think having both options in cover player will cause some kind of inconsistency, isn't it? :/

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    • Most boring game ever. Repetitive, empty, predictable, and full of cliches. Total waste of time and money, IMO.
    • Mafia: The Old Country expansion Man of Honor announced, brings back Salieri from original by Pulasthi Ariyasinghe During Summer Game Fest, 2K and Hanger 13 brought out a new Mafia: The Old Country trailer, revealing the game's first expansion. Named Man of Honor, this is slated to add two new chapters to the Enzo storyline that the game follows. There is an iconic character returning to the series with this expansion, with players set to run into Ennio Salieri, the future Don of the Salieri crime family. Fans of the original Mafia, or its Definitive Edition remake, may remember that name as one of the biggest characters in the storyline. This expansion is set prior to his rise to being the kingpin in the City of Lost Heaven. "Set in Sicily during the winter of 1905, Enzo Favara has proven himself a reliable soldier of the Torrisi crime family in the months since his initiation," says the studio about the new chapters. "Now, the Don entrusts him and Cesare with a delicate assignment of assisting Ennio Salieri, a man of honor recently released from prison and intent on reclaiming what is his." Working at Salieri's side, players will be heading into fresh environments as they return to the role of Enzo as a high-ranking soldato. The studio also promises brand-new weapons, fresh vehicles, and charms to collect in this expansion. Moreover, the expansion will add new content to the updated Free Ride mode. Alongside new collectibles and locations, this will add more challenges to beat alongside Salieri, which are described as runs that will "test the skills of even the most elite mafiosi." The Mafia: The Old Country Man of Honor story expansion will release on August 14, 2026, across PC, Xbox Series X|S, and PlayStation 5. It will cost $10 for owners of the base game to jump into.
    • Try installing Logitech Options
    • Telltale returns with The Wolf Among Us, re-revealing the sequel and a new remaster by Pulasthi Ariyasinghe Telltale Games, the studio known for its episodic games from the 2000s, had a surprise appearance at the Summer Game Fest showcase today. The studio has gone through a collapse, an acquisition, and a revival but has largely gone silent in recent years. Today's sudden announcement was for the popular The Wolf Among Us series, with news about the sequel and a remaster dropping. Set after the events of the 2013-released title, the sequel will bring back Biby Wolf for a new adventure in Fabletown. This town of fairy tale characters is becoming unstable, with Snow White not being able to keep order as before. "When a brutal series of crimes threatens to fracture the fragile balance holding Fabletown together, Bigby Wolf, sheriff of Fabletown, finds himself drawn into a dangerous conspiracy that reaches deep into the city’s criminal underworld," says the studio. "As suspicion spreads across the city and powerful forces work against him, Bigby must uncover the truth and decide what kind of sheriff - and what kind of wolf - he is willing to become." At the same time, Telltale also announced The Wolf Among Us Remastered, bringing back the classic with a fresh coat of paint. This will include all five episodes from the original game plus over an hour of extra content that will offer behind-the-scenes videos, cast interviews, image galleries, and deleted scenes. The remaster will also have updated visuals and improved UI elements and accessibility features, alongside upgrades to the animations, audio, and frame rates. Telltale has been working on this project for almost a decade now, but if the new release schedule holds, fans will be able to jump into The Wolf Among Us 2 sometime in 2027. As for The Wolf Among Us Remastered, this is slated to release during this holiday season.
    • I use a Linux laptop every day. I have tried to switch to Linux on my gaming PC which has a 5070 ti. It was not a great experience
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