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On top of what hawkman states...If you subscribe to the plex pass, it supports multiple users and the content rating system.  If you have young users and do not want them watching mature content you can limit them to what content they can watch with plex. 

 

Take a look at plex features

https://plex.tv/features

 

kodi seems a bit basic when comparing to the plex features...I think the one "feature" in the plex features page (top row, right most feature) covers just about everything in the kodi about page:

http://kodi.tv/about/

plex still needs to implement the 3D features from Kodi though, which they where supposed to do when the imported the code from the last xbmc version(whatever it was called before they changed to Kodi)

 

Right now Kodi+PleXBMC is the best option. especially since I also like Kodi's ability to add file folders to your video browser.

 

Kodi also has better plugin support, or more plugins. like over here we have NRK and SVT plugins(Norwegian and Swedish "BBC") and so many other video streaming plugins. 

So in what ways is it better than Kodi?

 

I'm torn between the two, i like Kodi better on my HTPC's for the PVR support (I have my Kodi library synced using an SQL database).

 

However when out and about Plex is pretty awesome, Plex can stream to any web browser or mobile device anywhere in the world, transcodeing the media on the fly to best suit the bandwidth available at the time.

 

I have no problems streaming from Plex on my home server over 3g / 4g on my commute, its very rare i have to buffer (3g / 4g is very good here however).

 

Another benefit of Plex is if a friend also has Plex you can share media libraries, so not only can i access my own media i currently have access to 4 libraries from different friends too. You can get a Plex plugin for Kodi so you can take advantage of any content shared with you from within Kodi too.

 

It really depends on you as the individual which is best, i kind of wish i could merge both Plex and Kodi together. I use both and enjoy various features from each.

 

It really depends on you as the individual which is best, i kind of wish i could merge both Plex and Kodi together. I use both and enjoy various features from each.

 

PleXBMC

 

http://kodi.wiki/view/Add-on:PleXBMC

I love Plex because its a simple/easy setup for XBOX One + Plex + Tv just amazing combo!

I watch tv and switch to Plex to watch movies or tv shows i have! easy use for my wife! and daughter!

Works on their iPad/iPhone at home and anywhere we go!

 

I have a old i5 computer in the closet that we didn't use running in the background. My electricity bill has minimal change. 

 

I did try that a while ago, using the Amber skin. The plugin crashed a lot when browsing anything shared by Plex. It would sometimes work for a day then just randomly fail for no reason, so I eventually gave up with it.

 

I might have to try that again and see if I have any better luck as it was pretty nice when it worked!

You could just stream content from your Synology NAS to your X1 - this is what I do. It's the simplest solution in my eyes.

I don't own any game console :p I just have my NAS, my pc, my smartphone and my slow and buggy WD TV Live. I would buy something else than that box if anyone would care to bring DTS support.

No doubt about it, Plex is awesome. Personally, my experience is on my Roku and Windows devices around my house. I watch all my movies and some TV shows through it as well as some of the extra channels such as Comedy Central, PBS, South Park, Pandora, etc.

Plex is nothing on Universal Media Server. Anything transcoding DTS is a crime these days as well. It's just sadly our only real choice on the new consoles. We need native DLNA support (DLNA 2.0 I believe) and fast. Unfortunately MS are probably going to want to control what applications you can use, and we're laughing at trying to figure out when Sony can be bothered patching in DLNA support.

 

Besides Roku, WDLive and any other good dedicated streaming device, on the console front the PS3 is still king.

 

edit: I've read UMS may support the Xbox One. If true then it's a far better and free option to Plex. http://www.universalmediaserver.com/comparison/

I don't own any game console :p I just have my NAS, my pc, my smartphone and my slow and buggy WD TV Live. I would buy something else than that box if anyone would care to bring DTS support.

 

ummm Xbox one has DTS Support....

Plex is nothing on Universal Media Server. Anything transcoding DTS is a crime these days as well. It's just sadly our only real choice on the new consoles. We need native DLNA support (DLNA 2.0 I believe) and fast. Unfortunately MS are probably going to want to control what applications you can use, and we're laughing at trying to figure out when Sony can be bothered patching in DLNA support.

 

Besides Roku, WDLive and any other good dedicated streaming device, on the console front the PS3 is still king.

 

edit: I've read UMS may support the Xbox One. If true then it's a far better and free option to Plex. http://www.universalmediaserver.com/comparison/

 

ummm. Plex is an media center app on your xbox.. there is NO transcoding. it runs everything in your plex library directly, like the plex app. or like XBMC/Kodi (which it's based on) runs out of it's own library.

ummm Xbox one has DTS Support....

 

ummm. Plex is an media center app on your xbox.. there is NO transcoding. it runs everything in your plex library directly, like the plex app. or like XBMC/Kodi (which it's based on) runs out of it's own library.

 

Plex can and does transcode when it needs to. Changing DTS to AC3 is transcoding. Most video files tend to be fine as long as they're correctly encoded h264.

Plex can and does transcode when it needs to. Changing DTS to AC3 is transcoding. Most video files tend to be fine as long as they're correctly encoded h264.

 

Can and does, but doesn't do it when it doesn't need to. which it what it does when DLNA streaming to "unsupported" devices or mobile devices.

 

When you stream from the plex server to an actual plex app it doesn't need to transcode. Now if only they would get out of the "beta" phase and allow non subscribers to buy the xbox app.

Can and does, but doesn't do it when it doesn't need to. which it what it does when DLNA streaming to "unsupported" devices or mobile devices.

 

When you stream from the plex server to an actual plex app it doesn't need to transcode. Now if only they would get out of the "beta" phase and allow non subscribers to buy the xbox app.

 

Yeah it does if the video or audio source isn't supported.

 

You cannot stream DTS to the Xbox One - https://support.plex.tv/hc/en-us/articles/203824396-What-media-formats-are-supported-

 

Even MKV has to be remuxed, but that's okay as remuxing isn't transcoding.

I had sort of backed MediaBrowser (now Emby) by having bought all the mobile apps and donating to them.  I think with the release of the Windows 10 SDK we'll see an Emby app soon.

 

Even now I use it with IE on the Xbox and it works pretty great.

 

I liked MediaBrowser, but for some reason after an update, it stopped working (OSX Version). It would show on my Xbox One, but no files and then it started showing 2 MediaBrowsers with just movies.

I use it too on wd tv live. But you need to be wired because the wifi on this unit is slow as ....

 

All other point are good working great so far.

why would you use plex on a wdtv live if it supports everything right out of the box?

 

furthermore, the wifi N on the unit is enough to stream 10-12gb mkv's from my network

I prefer the PS3 with Universal Media Server myself. I did try Plex and the One (and the One with Universal Media Server as well) but unfortunately the One was converting the audio before it got to my receiver. So .mkv files with DTS Audio, the One insists on converting the audio and not letting it just pass through. Even though the audio that makes it through is 5.1, it is not the pure stream, so I decided I would rather have the pure stream.

Shame too as I do Watch TV using the One, so was hoping this would not be the case, but apparently it is just how the One handles audio, it will not pass it through without converting it.

If you have an Xbox1 that's great, it reminds me of the time I used to  use Xbox 360 just for Netflix, because it had a great app. Nowdays, you can get a much nicer client with a dedicated box such as an Android box, cheap Windows on a stick, Fire Tv etc, all running OpenElec which will play back anything, and on the backend use either Emby (my preference) or Plex.

 

Its a good time for HTPC, that's for sure. Windows 10 with native support for mkv and subtitles is also great news.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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