Recommended Posts

Good stuff with their testing, but I will never ever call Methane LNG. EVER. I refuse to do it out of principle and because my education won't allow me to.

 

"Natural Gas."

 

"Which 'natural gas' are you referring to? There are SO many. ALL things could be a gas, and in one form or another all of them are 'natural'. Be specific?" will be the FIRST response I give someone who comes at me with that.

  • 3 weeks later...

 

 

They clearly hit a wall with the BE-4 Vac for the second stage and are switchibg to BE-3U. Now New Glenn is no earlier than Q4-2020, not 2019. A slip into 2021 is likely, and one has to wonder if this will impact Vulcan-Centaur V.

 

Edit: with an LH2 upper stage, New Glenn will exceed Vulcan-Centaur V.  All blur needs to do now is make a long-cruise version of NG's upper stage and Vulcan-ACES takes a dagger to the neck as well.

 

http://spacenews.com/blue-origin-switches-engines-for-new-glenn-second-stage/

 

Quote

Blue Origin switches engines for New Glenn second stage

 

Although the company’s website still shows New Glenn with a second stage powered by a reignitable version of the BE-4 it is developing to power the main stage of both New Glenn and United Launch Alliance’s Vulcan rocket, that configuration is now out of date.

A Blue Origin executive told SpaceNews the company is shelving development of a vacuum-optimized version of BE-4 and will instead use vacuum-optimized versions of flight-proven BE-3 engines for New Glenn’s second stage and optional third stage.

“We’ve already flown BE-3s, and we were already in the development program for BE-3U as the third stage for New Glenn,” said Clay Mowry, Blue Origin’s vice president of sales, marketing and customer experience. “It made a lot of sense for us to switch to an architecture where we get there faster for first flight.”

The BE-3U is the upper stage variant of the liquid hydrogen-fueled BE-3 engine that has powered Blue Origin’s reusable New Shepard spacecraft on seven suborbital test flights since its 2015 debut.

Mowry said switching to the BE-3U for New Glenn’s second stage will allow Blue Origin to conduct the rocket’s first launch in the fourth quarter of 2020. He declined to say how much time the engine change saves compared to the original configuration.
>
>

 

Edited by DocM

Wow. This one is catching me by surprise.

 

That's gonna keep additional production lines open at Blue, sure, but good grief this was not what they'd planned on. Are the technical problems really that insurmountable with the BE-4VAC that they couldn't be solved? I'm calling BS here -- SpaceX got their [snip] together with relighting CH4/LOX in a near-vacuum (because space isn't a complete vacuum), and they didn't have any problems to speak of.

 

C'mon, Blue. You people are smarter and way more talented than having to revert to LH2 burners. That's 1960's technology.

OTOH:

 

with an LH2 upper stage, New Glenn will exceed Vulcan-Centaur V.  All Blue needs to do now is make a long-cruise version of NG's BE-3U upper stage and Vulcan-ACES takes a dagger to the neck as well.

 

Tory Bruno can't be very happy.

 

And Ariane 6 isn't any better off.

  • Like 1
  • 2 weeks later...
  • 3 weeks later...
  • 4 weeks later...

I guess it is also a safe bet to state that this is the reason by ULA keeps saying 'soon' when asked about a decision on engine selection for the Vulcan. They will not make a call until they have seen BE-4 do a 100% power or more burn at full duration (or longer). Until then... no bueno!

  • Like 2

My educational-ish guess (because that's not my field of Engineering) is there's some telemetry they're seeing that's at redline that they have to work through still. Until then they'll be stuck at that level of output. Likely the problem part they had trouble with before.

 

If they are still dealing with that, and haven't made any progress on it in the year and a half since? Consider the BE-4 EOL'd in that scenario. That'd be a showstopper. There are several showstopper scenarios that'll kill an engine programme dead during R&D, and a component failure that limits power which cannot be worked around is the main killer of good engine ideas.

 

Kinda like the EM Drive, I'm just seeing that it has been killed off.

 

Oooh, this'd destroy Blue Origin if something like that were to happen ...

I hope so too. Competition is good for everyone. It gets me thinking, though, that Aerojet's tweet might be a thinly-veiled "hey fellas, you aren't gonna get that issue sorted" kind of thing. Maybe poking them with a stick somewhat.

Awesome. Possible takeaways can include: 

 

a.) In it for the long haul,

b.) sees what is in the best interests of all the players involved, but isn't doing the "groupthink" either (is for the Lunar Village but not necessarily the Cislunar Station),

c.) is also thinking "don't change what is clearly working (ala SpaceX and reuse)" but also putting their own spin on "what works" to differentiate themselves and advance the overall "what works" because "competition is what drives innovation" (and I also believe this)

d.) is taking the smart approach IMO overall and won't regret doing so.

 

Yep. They'll be fine. Out of everyone that OldSpace should be listening to, it's Mr. Bezos that has the best chance of actually making them listen. Maybe they will once Blue's hardware is flying circles around their yet-to-be-launched platforms (SLS/Orion, I'm looking at you) ...

 

 

  • 4 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
    • "Claude, is our CEO a compete and utter fool by wasting money on AI in this already worthless Teams chat?"
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!