Recommended Posts

It was clear, what wasn't clear what was the relationship, for me, that was the actual twist, not the fact that he didn't exist.

True, but would you call that a twist exactly?  I dunno, I feel that's different, the other bit was more of a surprise because you didn't see that coming at all.  With Mr. Robot though, you always expected something was up and something was going to happen, you were ready for it, whatever it was, at some point.  So to that extent the blow was lessened for me, the other one was more impactful.

True, but would you call that a twist exactly?  I dunno, I feel that's different, the other bit was more of a surprise because you didn't see that coming at all.  With Mr. Robot though, you always expected something was up and something was going to happen, you were ready for it, whatever it was, at some point.  So to that extent the blow was lessened for me, the other one was more impactful.

True.

So maybe a twist within a twist! :p  But yeah, that was the general idea, that something was bound to happen with Mr. R.  or maybe like you said, too many movies, either that or we need to lay of the sauce.

Mr. Robot Season 1 Finale Delayed Due To Virginia Shooting Tragedy

Following the tragic shooting of two local news reporters in Virginia this morning, USA has announced that it will be delaying the season one finale of the critically acclaimed drama by a week to September 2nd, 2015. The reason?

The previously filmed season finale of Mr. Robot contains a graphic scene similar in nature to today’s tragic events in Virginia. Out of respect to the victims, their families and colleagues, and our viewers, we are postponing tonight’s episode. Our thoughts go out to all those affected during this difficult time.

http://screenrant.com/mr-robot-season-1-finale-delay-virginia-shooting/ 

I didn't like how much they relied on cliffhangers as a hook the second season. And it feels they skipped over way too much, so they can show it next year.

I can understand it with the

hack and Tyrell business

because that relies on Elliot's fragile memory, but with Angela, it came out really unnatural, like they skipped an entire episode

of her road to Evil Corp.

And I do hope that in future, they stop using the memory gaps as a way of telling the story, it will get tiring. In episode 8, it was so nice to find out that Elliot basically didn't tell a large portion of the story, but I thought that they'd use that reveal to fill in the gaps. Instead, they just used it as a device to create more gaps and more mystery.

Overall, though, a very entertaining season, and I'll definitely make sure to check it out next year.

That was one gruesome suicide. sheesh, didn't expect that.

What was the deal with that after credits scene? Did I miss something,.. Why were they not showing B D Wong's face till the end?

And that CEO needs a good swift kick to the you know where. Evil corp indeed.

  • Like 1

That was one gruesome suicide. sheesh, didn't expect that.

What was the deal with that after credits scene? Did I miss something,.. Why were they not showing B D Wong's face till the end?

And that CEO needs a good swift kick to the you know where. Evil corp indeed.

It was to show us that there is still a hell of a lot we don't know about who else was involved in the E Corp hack and in what way. We know White Rose is involved with the Dark Army but now it appears that White Rose, as a man, is also someone of a lot of power and respect at the CEO level (the hidden 1% of the 1% if you remember Elliot's season opening dialogue). 

It was very interesting to see Price in a very different light to what we saw when he was with Angela. With Angela and the other E Corp executives he was calm and composed. The clear leader/alpha. In the final scene he is shown slightly agitated, stressed, tired and clearly not as composed and confident as B D Wong in his non-White Rose persona. It was as if B D Wong was even higher up than Price in the pecking order. 

Their conversation was telling also. Price says they know who did the hack and they will deal with it as they always do. So do they know B D Wong as White Rose was involved? By the sounds of it not so they don't actually know who was behind the hack. Maybe they know Elliot was involved? Maybe they think it is Tyrell? It could easily look like he was involved and certainly had reason to after being passed over for CTO and fired. 

And of course we still have the matter of who was at Elliot's door? Angela? Tyrell? Joanna? Mr Robot? Darlene? Krista? All have reason to be there however I wouldn't be surprised if it is none of them. 

Truly an epic finale. 

That was one gruesome suicide. sheesh, didn't expect that.

What was the deal with that after credits scene? Did I miss something,.. Why were they not showing B D Wong's face till the end?

And that CEO needs a good swift kick to the you know where. Evil corp indeed.

 

The Hollywood Reporter did a Q&A with Sam Esmail (the show's creator) and this is what he had to say about the scene after the credits.

That was a very surprising last scene, with the return of White Rose. What were you trying to illustrate with that very last scene?

The fact that it became a post-credit scene was more out of a negotiation on how to end the season. Do we end on Elliot? Do we end on this scene that sets up what the next season arc is going to be? The story has always been about Elliot, and it should continue to be about Elliot, so I felt weird ending the season on this other scene that had nothing to do with any of our main characters. I was trying to figure out structurally where to put it in the last episode, and because it does such a good job of queuing up our next season arc, I basically came up with the idea of putting it after the credits, which is something not typically done on television shows. I just thought, "OK, that's a great way to use the classic strategy of creating a coda, which is exactly what it is, and allowing me to end the season properly on Elliot."

Like you said, that's not done a lot on TV. How receptive was USA to that idea?

When I wrote the script, I finished Elliot's scene, and I wrote, "Fade to black, credits." Then I wrote, "After end credits," and then I put in the White Rose scene. Then when we got on the phone, their reaction to me was, "You can't end a season on White Rose. You've got to end it on Elliot." I said, "No, I agree, guys, but it's after the credits. Don’t you think that would work?" They had no idea. They skipped those two lines, and then there was this moment where it clicked with everyone: "That's f—ing perfect." They were so into the idea that they figured out a way to do it.

Source: http://www.hollywoodreporter.com/live-feed/mr-robot-season-finale-spoilers-819921 

I wonder if Elliot framed Tyrell for the hack and Mr. Robot  took over and killed him (the gun Darleen left in the popcorn machine)  with a suicide note about killing the new CTO's wife and orchestrating the hack.  Hell even Tyrell did the last fsociety video.  Elliot seems to black out when Mr. Robot takes over; Elliot didn't remember the meeting with Tyrell in the Escalade.

 

  • Like 2

The general feeling with White Rose and the thing at the end for me was

that Elliot is pretty much a pawn. He tried to alter the system, but in the end, I think what he did was just remove some people from the game so others can step in and claim their spot. That will be interesting to see play out next year.

  • Like 2

I thought them focusing on the eyes implied it was Elliot, as his eyes are... distinctive, shall we say.

It very well can be just me, the voice just didn't match.  I know they mask it when they are the mouth piece for fsociety but you still can pick up who's talking.

The question is if the video was live; while Elliot was watching it or timed to play at a specific time.

It very well can be just me, the voice just didn't match.  I know they mask it when they are the mouth piece for fsociety but you still can pick up who's talking.

The question is if the video was live; while Elliot was watching it or timed to play at a specific time.

I don't think any of the previous videos were broadcast live? 

Also all the previous videos with Christian Slater behind the mask are different in speech flow, etc. yet as still Elliot as we know.

 

It very well can be just me, the voice just didn't match.  I know they mask it when they are the mouth piece for fsociety but you still can pick up who's talking.

The question is if the video was live; while Elliot was watching it or timed to play at a specific time.

I just googled it to see if anyone tried unmodifying the voice, and sure enough, someone on reddit pitch shifted the vocals, here's the clip with it 18% faster: https://sfx.io/yKTCn

I'd say it's pretty clear it's Elliot.

  • Like 2

This show was like Sense8 to me. 
I loved it, I hated it, but I kept watching it, and ended up hating it at the end then the last episode was great again.
:/ Not sure if ill bother with season 2. Hell, who am I kidding, I will probably watch it lol

  • Like 1

This show was like Sense8 to me. 
I loved it, I hated it, but I kept watching it, and ended up hating it at the end then the last episode was great again.
:/ Not sure if ill bother with season 2. Hell, who am I kidding, I will probably watch it lol

I loved the first episode more than I have any tv in a long time, wants too sure about episode 2 but loved every episode after that. This is easily my favourite show of 2015.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!