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Just like Doc mentioned......

SpaceX To Debut Upgraded Falcon 9 on Return to Flight Mission

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A SpaceX Falcon 9 v1.1 rocket launches from Cape Canaveral, Florida. The Falcon 9 return-to-flight mission will be the first of an upgraded version with increased performance. Credit: SpaceX

PASADENA, Calif. — The return to flight of SpaceX’s Falcon 9 rocket, still a “couple of months” away, will also be the first launch of an upgraded version of the vehicle with increased performance, the company’s president said Aug. 31.

Speaking at the American Institute of Aeronautics and Astronautics’ Space 2015 conference here, Gwynne Shotwell said the company was working through a series of intensive reviews of the Falcon 9 after its June failure while preparing the latest upgrade to the vehicle to increase its performance.

“Our next flight will be both the return to flight and the first flight of the upgraded vehicle,” she said. “So whenever people ask me what keeps me up at night, it’s getting ready for that flight.”

 

SpaceX had been working for some time on a upgrade to the current Falcon 9 v1.1, sometimes called v1.2, that features engines with increased thrust, providing an increase in performance of about 30 percent. That first launch of the upgraded Falcon 9 was scheduled for September before the June 28 launch failure.

Shotwell said after her panel session that there is a payload assigned to that return-to-flight mission, but could not name it without the permission of the customer. Prior to the launch failure, SES was scheduled to launch its SES-9 satellite on the first upgraded Falcon launch.

SpaceX blamed the June launch failure on a broken strut holding down a helium bottle in a propellant tank in the rocket’s upper stage. Helium leaking from the bottle then caused the tank to overpressurize and burst. Shotwell said SpaceX still believes that is the root cause of the failure.

Shotwell added that while this problem is relatively straightforward to correct, SpaceX is also examining the vehicle for other potential issues. “What we wanted to do was to take advantage of the lessons that we learned from that particular failure and make sure we’re not seeing something like that anywhere throughout the vehicle,” she said. That includes a series of top-down reviews, and having the work done by every company engineer checked by another engineer.

That additional investigation has delayed the vehicle’s next launch. While SpaceX Chief Executive Elon Musk said in July the vehicle could return to flight in September, Shotwell suggested it may be November before that launch takes place. “It’s taking more time than we originally envisioned to get back to flight,” she acknowledged. “We’re a couple of months away from the next flight.”

Shotwell remained optimistic about not just returning the Falcon 9 to flight this year, but also successfully landing the vehicle’s first stage, either on an oceangoing platform or a pad on land, as part of SpaceX’s efforts to develop a reusable version of the vehicle. The company has attempted landings of the first stage on its “autonomous spaceport drone ship” after launches in January and April, but neither was successful.

“I want to see a Falcon 9 first stage land on a drone ship or land on my landing site this year,” she said. “I want to stick a landing this year.”

 

 

 http://spacenews.com/spacex-to-debut-upgraded-falcon-9-on-return-to-flight-mission/

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  • Like 1

And the v1.2 is going to be significantly taller, about 4.5 meters +/-, with the standard 5.2x13.1 meter fairing. This will also translate to a longer Falcon Heavy. A stretched fairing for future large USAF payloads or Bigelow habitats has also been rumored, which would make it several more meters taller.

  • Like 2

Booyah....  

Court order...

http://www.geekwire.com/2015/blue-origins-rocket-landing-patent-canceled-in-victory-for-spacex/

Blue Origin’s rocket-landing patent canceled in victory for SpaceX

Jeff Bezos’ Blue Origin space venture has capitulated to Elon Musk’s SpaceX in a dispute over a Blue Origin patent covering the landing of rockets at sea.

In an order made public today, the U.S. Patent Trial and Appeal Board granted a motion to cancel the remaining 13 of 15 claims in the Blue Origin rocket-landing patent. Blue Origin itself had made the motion to cancel those claims, effectively acknowledging that its case was lost.
>

  • Like 2

Yessssss....Although this took awhile :)

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/s..commentary by Ed the sock..."The only Blue Origin I know is what comes out after pretzels and beer"

Ed gets a little grumpy at times.....:woot:

 

Not sure where Blue Origin got the idea that they could patent "Rocket landings at sea". Glad they saw the light and dropped it.

So there are, what 2/15 claims left to deal with in court? Or are those already dealt with?

The rest were dropped by the court months ago, with comments that hinted strongly that this was coming. Way too much prior NASA and AIAA art, sci-fi depictions, novel descriptions etc. Also it flunked the obviousness test.

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Actually, I can't fathom why one would even attempt to patent "idea's", knowing full well that they had no pioneering work in such "idea's". Leads me to one of two conclusions....problems with the patent process itself, being "watered down", or too much time hanging around Bruno.....:/ 

  • Like 1

Newer article with a bit of goodies...

Falcon 9 rocket to be grounded longer than expected

 

15897064804_37f0f388ec_k.thumb.jpg.3a04c
File photo of a Falcon 9 launch in February 2015. Credit: NASA/KSC

The beginning of November will be the earliest SpaceX’s Falcon 9 rocket can resume launching after a June 28 failure blamed on a deficient structural support brace inside the the vehicle’s second stage, a SpaceX executive said Monday.

The next launch will be the 20th flight of a Falcon 9 rocket and the first with up-rated engines operating at higher thrust levels than previous missions, according to Gwynne Shotwell, SpaceX’s president and chief operating officer.

“Obviously, we’ve got a return-to-flight sitting in front of us here coupled with the latest upgrade to the Falcon 9 launch vehicle,” Shotwell said Monday at a conference in California sponsored by the American Institute of Aeronautics and Astronautics. “Our next flight will be both the return-to-flight and the first flight of the upgraded vehicle, so whenever people ask me what keeps me up at night, it’s that flight — getting ready for that flight.”

Speaking to reporters in July, SpaceX chief executive Elon Musk said he expected the Falcon 9 could resume flying as soon as September.

“We’re taking more time than we originally envisioned to get back to flight, but I don’t think any one of our customers wants us to race to the cliff and fail again,” Shotwell said. “So we’re a couple of months away from the next flight and we will have been through a pretty thorough top-down single-point failure review.

“Every engineer in the company is having a buddy check their work, and we’re doing deep dives throughout our supply chain to make sure we don’t see what we saw on our last flight,” Shotwell said.

Shotwell said Monday the diagnosis of the failure shared by Musk in July still stands. The investigation into the June 28 launch failure, which is led by SpaceX with support from federal agencies, narrowed in on a strut supporting a helium pressurant tank suspended inside the second stage liquid oxygen tank.

Engineers believe the strut broke under launch loads, causing the high-pressure helium gas tank to break free, leading to the disintegration the liquid oxygen tank and the upper stage.

Musk said the strut came from a supplier and future structural braces will be more stringently tested by SpaceX to ensure they meet specifications.

“What we’re trying to do is not only go fix that particular problem,” Shotwell said. “That’s an easy problem to go fix, but what we wanted to do is to take advantage of the lessons we had learned from that particular failure and make sure we’re not seeing something like that anywhere throughout the vehicle or the supply chain.”

A Dragon supply ship heading for the International Space Station was destroyed in the crash. SpaceX holds a multibillion-dollar contract to NASA to ferry cargo, provisions and experiments to and from the space station.

The flight was the seventh in a series of at least 15 resupply missions SpaceX has under contract with NASA.

SpaceX says it has more than 50 missions on its manifest in the coming years. The company’s customers say their payloads set to go up on the next few Falcon 9 flights are complete as they await a launch date from SpaceX.

Shotwell did not identify which mission would fly next, but it is expected to be the SES 9 television broadcasting satellite, which was set to go up on the first upgraded Falcon 9 from Cape Canaveral before the June failure. SES officials did not respond to questions on the matter.

The eighth Dragon resupply launch from Florida could follow SES 9. Its launch is expected no earlier than mid-November, according to former Apollo astronaut Tom Stafford, chairman of the International Space Station Advisory Committee.

Mike Suffredini, NASA’s outgoing space station program manager said in an interview with Spaceflight Now he expects SpaceX can be ready to launch its next cargo flight to the complex around December. Suffredini told Spaceflight Now that NASA has requested not to be be first in line to fly on the Falcon 9’s new upgraded configuration.

The new Falcon 9 will have nine Merlin 1D first stage engines qualified to run at higher throttle settings, reaching a maximum power of about 170,000 pounds of thrust, up from 147,000 pounds of thrust at its current levels.

An up-rated Merlin vacuum engine on the second stage will generate 210,000 pounds of thrust, according to presentations by NASA officials.

The engines will burn kerosene fuel chilled to give it greater density, a metric that improves rocket performance.

Other Falcon 9 missions that could fly before the end of the year include a launch from Vandenberg Air Force Base in California with the U.S.-French Jason 3 oceanography satellite, which was supposed to launch in early August before delays due to the June rocket mishap.

A NASA spokesperson said the Falcon 9 second stage set to launch the Jason 3 spacecraft was shipped back to SpaceX’s factory in Hawthorne, California, from its launch site at Vandenberg.

And 11 new satellites for Orbcomm’s mobile communications and asset tracking fleet are expected to be aboard the second or third launch of the new full-thrust Falcon 9, according to Marc Eisenberg, Orbcomm’s CEO.

 

 http://spaceflightnow.com/2015/09/01/falcon-9-rocket-to-be-grounded-longer-than-expected/

:laugh:

  • Like 1

“We’re taking more time than we originally envisioned to get back to flight, but I don’t think any one of our customers wants us to race to the cliff and fail again,” Shotwell said. “So we’re a couple of months away from the next flight and we will have been through a pretty thorough top-down single-point failure review.

“Every engineer in the company is having a buddy check their work, and we’re doing deep dives throughout our supply chain to make sure we don’t see what we saw on our last flight,” Shotwell said.

This. I saw this statement and I smiled. For those of us who know just how involved a "deep-dive" is in Engineering terms, I'll explain it. They're checking every part, every process, and every Engineer is doing peer-review with one or more Engineers (and even Specialists) to make sure everything is up to snuff. It's a safe bet that every worker in the assembly process is triple-checking every rivet, weld, joint, fitting, and assemblage to make sure there's nothing on their station that's out of sorts (and likely running it through a peer-review procedure of their own) before it's sent off to the next station to continue the assembly process.

Yeah ... do your thing, SpaceX. No such thing as being too careful. :yes:

  • Like 2

Now we are getting somewhere....can't wait......Is that a photo of the "real deal" without the landing legs?

Sure looks real enough, but I doubt it. Unless they've got a Test Launch planned that they haven't said anything about.

Sure looks real enough, but I doubt it. Unless they've got a Test Launch planned that they haven't said anything about.

 

Thats an excellent bit of artwork by one of NSF's resident graphics guys. Even SpaceXers download their images for desktops etc, and they love 'm. You should also see their guesstimated L2 BFR and MCT images....wow, just wow. Really drives home what beasts they'll be.

Now for SpaceX's own artwork of F9 v1.2 and FH v1.2 on LC-39A. They're going to remove the Shuttle Rotating Service Structure (RSS) and enclose the Fixed Service Structure (FSS tower). A new transporter erector (TE) and enclosed ramp and rails for the TE. The FSS will also get 2 more levels to house the Dragon 2 crew access structure and a few other goodies.

The hangar looks small in these images,  but it can hold 5 Falcon 9's or a Falcon Heavy and 2 Falcon 9's for processing. The idea is to eventually have a Run 'n Gun rapid launch capability. 1 hour from rollout to T-0.

The hangar and launch mount are up, the ramp is graded but not yet fully clad, the rails are going in, and the TE is under construction. FSS tower work is also being done, but remoing RSS will wait a while.  Full sized images on their FB page.

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  • Like 3

Doc...The guys do great work there......hard to wait for the real deal when you know it is just around the corner.....

// On another note.....:(

"there back........"

2DrEvil.thumb.jpg.3ef6c2a1c152cea28d43fc

Colorado Lawmaker Pushes U.S. Air Force To Scrutinize SpaceX

blah...blah...blah

http://spacenews.com/colorado-lawmaker-pushes-u-s-air-force-to-scrutinize-spacex/

This article doesn't deserve any "air time".

I feel frustrated when "these people" continually bash SpaceX for personal gain. If they have something of "merit", we're all ears.....but not this. I must admit, SpaceX handles this well by not retaliating and referring to the proper authorities for analysis. Actions speak louder than words for Spacex, and they will do well for themselves, as other startups are doing.

All that I can hope, is that knowledgeable American taxpayers can see through the ongoing ruse(s).

Later.....:(

  • Like 1

Yup. If it weren't for the money Boeing wouldn't be building CST-100, and proof is they did little beyond paper milestones, and recertifying hardware they'd already certified for other projects,  before they got their CCtCap contract. Only after did they bend metal. All else was plywood and Styrofoam mockups.

SpaceX was going to build Crew Dagon 2 regardless, it'd just take longer.

  • Like 1

More proof that what Trump said during the debate was true. The U.S. Political System, top to bottom, is horribly broken. He stopped just short of saying it was an Oligarchy. I don't want to mix politics with Science and Space Exploration, but sadly the two are intertwined and have been since the beginning; and it needs to change. It's always about money and power, ultimately -- and it's a crime against humanity because Space Exploration and Achievement benefits all of us, not just one power group (or nation) over another. The pi**ing contests need to end. YESTERDAY.

Sorry, everyone .. those of us who grew up during the Cold War Era are tired of the old rivalries being rekindled, and new ones popping up because the "Old Guard" can't function without their arbitrary "Us-Versus-Them" mentality. Some of us have actually evolved past the need to have an enemy.

  • Like 1

In politics, there will always be an enemy for the need to fill the "gravy train"...In science...no...case in point, North America, most of South America, the European union, many far east countries and especially Russia, all want to co-operate and exchange scientific data...has been for a long time, it's the politicians inflicting the damage. Science has NO seats for politicians.

:)

  • Like 1

But have our past enemies moved past needing an enemy? No sign yet that some have. 

And this really is the problem. Everyone has legitimate issues with everyone else. Everyone is messing with someone else, to one degree or another. Some more than others, but no single Nation is free of wrongdoing. Until everyone can honestly agree to cease any and all "shenanigans" and stick to it, stop poking others with sharp sticks, and decide that we're all better off together than apart, things will only continue to deteriorate.

The old mentalities, mindsets, backstabbing and "being ugly towards one another" will destroy Humanity. It's not if, but when.

Maybe that's the whole plan. We certainly have it in ourselves to evolve and accomplish great things; but we need to overcome this petty, barbaric, and childish compulsion to destroy first.

  • Like 1

I'm not sure having "enemies" is totally a bad thing as long as we don't spend all our time fighting each other.  I think of "enemies" as more of a competitor.  The science and studies will eventually get shared one way or another.  Competition often brings out the best in people (and sometimes the worst too).  If we didn't get into a space race with Russia, would have we been on the moon already?  I'm not so sure we would have, or if we did, it would have took many years longer to get there and loads of more money.  I think we would all get lazy if it weren't for competition or enemies.

 

Just my 2 cents..

We have healthy competition in the workplace all the time, competing against the projects "enemy"........But, it does Not mean we want to Kill them....For the 21st century, this ludicrous attitude has to stop. Just my opinion here, but as a cold war veteran, after the patriotism wears thin, you begin to realize that you are a lunch box worker, pawn or drone...who is no different than any lunch box worker in other countries....at the end of the day, all you want to do is care and feed your family......lunch box workers have a common bond, one to take care of our families, and the other, a dislike how politicians treat others. If you have ever sat  on a bar stool, in a foreign country, and "talked" to others from many countries...you know what I am talking about.  We have enough resources to put a big dent in poverty, sickness and malnutrition, world wide and still explore for the betterment of mankind......once you reign in the (insert verb) military/industrial/political network. Others may have different views and they are entitled to them. My view has been formed from my personal experience...nothing more...nothing less.

Later.....:)

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? 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