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  1. 1. On a scale of 1-5, 1 being worst, 5 being best. What do you think of Windows 10 from the leaks so far?

    • 5.Great, best OS ever
      156
    • 4. Pretty Good, needs a lot of minor tweaks
      409
    • 3. OK, Needs a few major improvements, some minor ones
      168
    • 2. Fine, Needs a lot of major improvements
      79
    • 1.Poor, Needs too many improvements, all hope is lost, never going to use it
      41
  2. 2. Based on the recent leaks by Neowin and Winfuture.de, my next OS upgrade will be?

    • Windows 10
      720
    • Windows 8
      20
    • Windows 7
      48
    • Sticking with XP
      3
    • OSX Yosemite
      35
    • Linux
      24
    • Sticking with OSX Mavericks
      3
  3. 3. Should Microsoft give away Windows 10 for free?

    • Yes for Windows 8.1 Users
      305
    • Yes for Windows 7 and above users
      227
    • Yes for Vista and above users
      31
    • Yes for XP and above users
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    • Yes for all Windows users
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    • No
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I found a way to restore the Start Menu from the previous build (which restores Jump lists for pinned apps, and allows you to resize the Start Menu)

  1. Start Regedit.exe
  2. Navigate to HKEY_CURRENT_USER>Software>Microsoft>Windows>CurrentVersion>Explorer>Advance
  3. Create a new DWORD (32-bit) value, call it "EnableXamlStartMenu" Keep its Value at 0
  4. Restart Explorer

 

I am (thankfully) able to use the Start screen in build 9926 after following your instructions and by disabling the "EnableStartMenu" key located at HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced.

There does not seem to be a way to return to the desktop without using the Windows key + D keyboard shortcut.

post-483058-0-69047200-1422143411.png

Following the instructions apparently also brings back the "Use the Start menu instead of the Start screen" option within the Taskbar and Navigation applet (now renamed as "Taskbar and Start Menu Properties.")

post-483058-0-10509500-1422143661.png

The apparent lack of a shortcut to the desktop for the Start screen and the renaming of the aforementioned Taskbar and Navigation applet is rather worrying. I realize that the Start experience it is not feature complete, but when taken as a whole, the changes further suggest that the screen may be phased out for a full screen menu.

Edit: After signing out, the shortcut to the desktop is back on the Start screen.

post-483058-0-40470800-1422145600.png

well, again, they're rewriting it, so why not wait until they're actually done with it to see what they're doing... but the idea as I understand it is a unified scalable start that should be mostly identical and recognizable across all devices. which probably means it will bring the good sorting from the phone version as well and allow "gaps".

  • Like 2

What are you guys doing? Again, these are test builds. Why go through all this trouble, when Microsoft will be making more changes?

It is nice to know that the option is there as I much prefer it. I can also see this being useful if one were to document the changes throughout the various builds of Windows 10.

If nothing else, thanks to the Customer Experience Improvement Program, the use of the Start screen may be a form of implicit feedback.

I installed this on my laptop and it seems great, there's some bugs obviously, that's to be expected at this stage.

 

Sadly, I also tried it on my PC and it broke the network connection (Intel Pro 1000), that was only after an update, when it had completed the upgrade it worked fine. Obviously I couldn't report the bug with no network connection so I had to roll back.

Well after about 5+ hours of "Getting Ready" the VM finally updated to the new build. It's not bad, I'm liking the new UI over all very nice and noticeably more polished than the previous build I was using. Hopefully they fix the oversized Min/Max/Close buttons as they look kinda silly right now. Not sure I like the titlebar text being left aligned again (like it was in Win7 and earlier), I know Win7 fans will be very happy about it but I actually liked the centre aligned titlebar text in Win8 :/ hope there is an option to bring it back but I'll get over it if it doesn't. I also noticed they redid the Notifications panel and make it like the OSX one (as in it takes the whole side of the screen) with some handy shortcuts. The revamped the start menu is nice, make it scroll instead of just expanding to the right seems more natural for mouse users. I actually like the Start Screen but I can see myself switching between the Start Screen and the new Start Menu, both are very nice. Did notice some lag now and then but overall very smooth. I'm liking what they have done some far (Y)

 

 

Glad to see I'm not the only one who dislikes the new Start "screen" (aka maximized start menu and yes, i know it's a WIP).

Yeah I did notice they screwed around with the Start Screen and not really liking what they did, there was nothing wrong with the Win8 one. However, I can see why they did it though. The Start Screen confused a lot of people in Win8 and MS seem to be making it more like the Start Menu now. So if a user is confronted with it they'll immediately know how to use it and not panic like they did in Win8. I don't agree with it but it makes sense. I could be wrong but that is my take on why they messed with it. I do like how now you can switch between "Desktop" and "Tablet" modes now with a click of a button. Should help shut up the people who complained about having the tablet UI forced on them.

 

EDIT: I've also noticed search is really really really slow and is a shame Cortana is not available in my market (yet). Plus the updated snap feature is nice and FINALLY an updated Xbox app! 

I have a test laptop that I am using.  I3 2.4ghz and 6gig ram.  It feels so slow for some reason, but then again windows 7 does too on it. 

 

 

Anyways.  In older builds if I unpinned items from the start menu it resized it.  That doesn't happen anymore.  So it looks pretty ugly with it not changing to a smaller size.

 

http://i.imgur.com/rdEXoms.png

 

Since i've taken that screen shot, I removed every "tile" there and it remains the same size. 

Cortana appearing over Start is awkward. I wish Microsoft could move her back inside Start like Search works now in Windows 7.

 

attachicon.gifScreenshot (312)(2).png

 

Speaking of Start, when tablet mode is enabled the Cortana box just awkwardly pops down beneath the full screen Start... WIP I know but amusing to catch that.

Is the build really that bad? I am ready to take the plunge but this thread is not very encouraging. :laugh: They pushed updates to the build today, does that help?

The performance is really, really slow, even with several updates installed. I'll give the latest set a try, but I might just wait for the next build to be released before I boot up my Win10 VM again.

Hopefully they fix the oversized Min/Max/Close buttons as they look kinda silly right now. Not sure I like the titlebar text being left aligned again (like it was in Win7 and earlier), I know Win7 fans will be very happy about it but I actually liked the centre aligned titlebar text in Win8 :/ hope there is an option to bring it back but I'll get over it if it doesn't.

The placement of the title bar widgets does seem to be a bug. If you compare it in relation to the location of the title bar text, they're maybe 1-2 pixels too high, whereas in previous Windows releases, they were generally inline with the title bar text. Given that Modern apps seem to have the proper widget placement, that does seem to verify that what we are seeing is buggy behavior, in addition to the fact they don't seem to scale down with smaller title bar text point sizes.

 

As for the title bar text alignment, I doubt it's going to change. Outside of Win8, title bar text has been left aligned on Windows since the 9x days, and I seem to vaguely recall some usability study that demonstrated it's easier to read when left (or right) aligned as opposed to center aligned. As for an option, doubt that, as well. We never have had title bar text placement options in Windows, why would they give us one now?

This is weird butI won't be able to install this on my HP Stream 7 without a USB hub. :/ If I start upgrade within Windows, it refuses to run upgrade (something about compresses operating system) and if I boot with the ISO, touch screen doesn't work in the installer! :laugh:

The performance is really, really slow, even with several updates installed. I'll give the latest set a try, but I might just wait for the next build to be released before I boot up my Win10 VM again.

So I did an in-place upgrade of my Wife's ancient Sony vaio (late 2009) from 8.1U and things were really bad initially and I had real difficulty getting to Windows update. Once those updates were installed, things were marginally better but OneDrive and "MS Office document cache" had abnormal CPU usage. I let it run for an hour or so and things are back to normal now.

Reminds me of how Vista RTM used to take few hours to settle down.

I actually like the new start. You have your most used things on the start menu, along with the pinned items you want on the start screen, instead of pinning them on the start menu.

 

Oh, and for some of the stuff, you can blame me :p, because I sent them a very detailed report about build 9901's start screen and search, and how it would be best changed, and some of my very specific recommendations are in this build.

This is weird butI won't be able to install this on my HP Stream 7 without a USB hub. :/ If I start upgrade within Windows, it refuses to run upgrade (something about compresses operating system) and if I boot with the ISO, touch screen doesn't work in the installer! :laugh:

So I did an in-place upgrade of my Wife's ancient Sony vaio (late 2009) from 8.1U and things were really bad initially and I had real difficulty getting to Windows update. Once those updates were installed, things were marginally better but OneDrive and "MS Office document cache" had abnormal CPU usage. I let it run for an hour or so and things are back to normal now.

Reminds me of how Vista RTM used to take few hours to settle down.

After installing the upgrades from today? I'll try, but I think this build in of itself just has really awful performance, seeing that the previous two released builds ran flawlessly for me on VMware, not just in terms of performance, but also with VMware Tools, which don't seem to work at all on 9926. Since they did a lot of code rewriting and what not in this build, maybe that explains the poor performance.

This is weird butI won't be able to install this on my HP Stream 7 without a USB hub. :/ If I start upgrade within Windows, it refuses to run upgrade (something about compresses operating system) and if I boot with the ISO, touch screen doesn't work in the installer! :laugh:

 

that's because of WIMBoot. also even if you get it to install, it wont be as generous on hdd space compared to the compressed image.

  • Like 1

that's because of WIMBoot. also even if you get it to install, it wont be as generous on hdd space compared to the compressed image.

Yeah I read something about it using recovery partition itself as windows folder. It is still taking 13 GB on C: and ~5GB on recovery. That is hardly any saving, isn't that pretty much normal install size? :/

 

 

Edit: Does this mean there is no easy way to update all these cheap Windows tablets when 10 RTMs?

I found an issue. under the shutdown section of the start menu, there is NO "lock" selection available for locking my laptop when I leave it.

 

they need to add this unless someone knows a work around

I found an issue. under the shutdown section of the start menu, there is NO "lock" selection available for locking my laptop when I leave it.

 

they need to add this unless someone knows a work around

Win+L still works. Otherwise, file a bug report/complaint via the Feedback app, and it will probably be addressed. It's likely just an oversight since older Windows releases generally had a Lock/Logout option within the power settings.

This topic is now closed to further replies.
  • Posts

    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. 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Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
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