Windows Technical Preview  

1031 members have voted

  1. 1. On a scale of 1-5, 1 being worst, 5 being best. What do you think of Windows 10 from the leaks so far?

    • 5.Great, best OS ever
      156
    • 4. Pretty Good, needs a lot of minor tweaks
      409
    • 3. OK, Needs a few major improvements, some minor ones
      168
    • 2. Fine, Needs a lot of major improvements
      79
    • 1.Poor, Needs too many improvements, all hope is lost, never going to use it
      41
  2. 2. Based on the recent leaks by Neowin and Winfuture.de, my next OS upgrade will be?

    • Windows 10
      720
    • Windows 8
      20
    • Windows 7
      48
    • Sticking with XP
      3
    • OSX Yosemite
      35
    • Linux
      24
    • Sticking with OSX Mavericks
      3
  3. 3. Should Microsoft give away Windows 10 for free?

    • Yes for Windows 8.1 Users
      305
    • Yes for Windows 7 and above users
      227
    • Yes for Vista and above users
      31
    • Yes for XP and above users
      27
    • Yes for all Windows users
      192
    • No
      71


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How so? I think it looks and works just fine.

It feels outdated compared to the rest of the OS - It's completely "unresponsive", still holds onto tiny hard to see icons, and doesn't fit into the Modern UX at all. It gets worse in tablet mode.

 

If Windows 10 is to be a universal OS, then File Explorer needs a HUGE upgrade.

It feels outdated compared to the rest of the OS - It's completely "unresponsive", still holds onto tiny hard to see icons, and doesn't fit into the Modern UX at all.

 

Hard to see icons? They look just fine on a desktop or laptop. We don't need to start making everything huge for tablets. Maybe in tablet mode, but defiantly not in desktop mode.

 

What do you mean by "unresponsive"?

  • Like 2

Hard to see icons? They look just fine on the desktop. We don't need to making everything huge for tablets. Maybe in tablet mode, but defiantly not in desktop mode.

Yes, 16x16 icons have outlived their usefulness. Our screens aren't 800x600 anymore. Nothing should be 16x16 pixels anymore.

Yes, 16x16 icons have outlived their usefulness. Our screens aren't 800x600 anymore.

 

Exactly, our screens aren't 800x600 anymore. As such we are able to have much more desktop real-estate, I wouldn't want to take away from that with large icons.If it's not broke don't fix it. 16x16 isn't broke. They work just fine. Maybe in tablet mode they can be made bigger.

 

...

 

Fine here you go.

 

15909307424_39b3cdcf2d_c.jpg

If it's not broke don't fix it. 16x16 isn't broke. They work just fine. Maybe in tablet mode they can be made bigger.

 

...

 

Fine here you go.

 

15909307424_39b3cdcf2d_c.jpg

What does that do? That's not even Windows Explorer.

 

Sorry, but tiny iconography is an outdated notion. Back in 1995, when we were still using low resolution monitors, 16x16 icons made sense, but not today.

Yes, 16x16 icons have outlived their usefulness. Our screens aren't 800x600 anymore. Nothing should be 16x16 pixels anymore.

 

Not everyone.... a few people are still one that resolution.

 

You act like you know everything.

 

16x16 icons are fine...  I like small icons and small taskbar.  I am not blind.

 

That's the reason you have options to change icon size... 

Not everyone.... a few people are still one that resolution.

 

You act like you know everything.

 

16x16 icons are fine...  I like small icons and small taskbar.  I am not blind.

 

That's the reason you have options to change icon size... 

Great, so 10 people still use 800x600. Chances are they're still using XP SP1 too. So what? Those people don't even matter in design decisions, when new software is designed. They're no where near the majority.  

Sorry, but tiny iconography is an outdated notion. Back in 1995, when we were still using low resolution monitors, 16x16 icons made sense, but not today.

 

I think the icons in this screenshot look just fine. On my 24 inch Monitor

post-4927-0-77134700-1423957097.png

Great, so 10 people still use 800x600. Chances are they're still using XP SP1 too. So what? Those people don't even matter in design decisions, when new software is designed. They're no where near the majority.  

 

You said 'So what?"  then why you want 800x600 and 16x16 icons out?  

 

If you wan them out, you get them out by yourself.

 

MS keep them in OS for time being.... 

 

I bet you HATE tiny icons...    I have no problems with tiny icons on my end.

 

I can read small text ...  

 

DO NOT FORGET that people are nearly blind or they are poor to get a new PC or OS..   That's the reason there are many ways to make some changes in OS that suit their needs ...  My dad can't read small text... I went to his house and increased the font size for him.

You said 'So what?"  then why you want 800x600 and 16x16 icons out?  

 

First of all, 800x600 offed itself a long time ago. Second, Modern design is all about iconography and typography. Microsoft is interested in creating larger, easy to see elements. 16x16 icons and a Windows XP era UX breaks that design flow. Explorer sticks out like a sore thumb.

First of all, 800x600 offed itself a long time ago. Second, Modern design is all about iconography and typography. Microsoft is interested in creating larger, easy to see elements. 16x16 icons and a Windows XP era UX breaks that design flow. Explorer sticks out like a sore thumb.

 

MS increased large elements for touch... not desktop. Remember some people have fat fingers... that's the reason MS increased large elements for that.

 

Desktop is fine as the way it is now...   you don't like it? Why not move to Apple or Linux?

Sorry, but tiny iconography is an outdated notion. Back in 1995, when we were still using low resolution monitors, 16x16 icons made sense, but not today.

 

This coming from a guy who's name is literally "Dot Matrix" ... oh the irony! :laugh:

First of all, 800x600 offed itself a long time ago.

 

Nope... It's there but won't show in the list on some computers depends on video card and/or monitor..

 

Like I said you act like you know it all...   Research first before you post anything!

It's time for a new file explorer. It's time for something modern. Designed by using the new Photos app from Windows 10, and File Explorer app from Windows [Mobile] 10, and with a little inspiration from Tweetium app. Obviously, this is a mockup. I didn't have the energy to draw out all the ribbon elements, and the folders were pasted in from another screenshot.

 

post-420821-0-79854600-1423961612.png

 

 

Nope... It's there but won't show in the list on some computers depends on video card and/or monitor..

 

Like I said you act like you know it all...   Research first before you post anything!

 

An, no one still uses it. No applications work with it anymore.

An, no one still uses it. No applications work with it anymore.

 

Oh yes, they still are on that resolution... 

 

Like I said there are many ways to use the OS... no matter what it is.... and there are many ways to customize OS to fit their needs...  

 

You forget about the people with disabilities.   

 

:rolleyes:

Oh yes, they still are on that resolution... 

 

Like I said there are many ways to use the OS... no matter what it is.... and there are many ways to customize OS to fit their needs...  

 

You forget about the people with disabilities.   

 

:rolleyes:

People with disabilities? Such as? People upscale the DPI, not lower the resolution.

Can you UPGRADE from windows 8.1 to the Tech Preview if you install the iso via USB? Or is that only for a clean install?

It's for both upgrade installs and clean installs.

MS increased large elements for touch... not desktop. Remember some people have fat fingers... that's the reason MS increased large elements for that.

 

Desktop is fine as the way it is now...   you don't like it? Why not move to Apple or Linux?

Ridiculous - they increased them for both.  Not every mouse user is an expert - I certainly am not.

If you ARE an expert mouse user, it would be easy to think so - however, because I know I'm NOT one, I won't make such a general statement - that I know to be a fallacy.

Just because one class of users may benefit rom a change, it does not mean that other user types won't benefit.  (While mini-Start may be aimed primarily at those that prefer that sort of hierarchy, there are benefits for gadget and tile fans - because mini-Start supports tiles.)

Ridiculous - they increased them for both.  Not every mouse user is an expert - I certainly am not.

If you ARE an expert mouse user, it would be easy to think so - however, because I know I'm NOT one, I won't make such a general statement - that I know to be a fallacy.

Just because one class of users may benefit rom a change, it does not mean that other user types won't benefit.  (While mini-Start may be aimed primarily at those that prefer that sort of hierarchy, there are benefits for gadget and tile fans - because mini-Start supports tiles.)

 

huh?  Who said about mouse?

Well, however you feel about it, Explorer stands out like a sore thumb. Personally, I like consistency, and I'd like a fully featured OS, no matter what device I'm using. File Explorer is a pretty powerful application, but it's useless outside anything not operated by a mouse. It's time for an Explorer facelift to match the rest of the OS.

 

Finished concept:

post-420821-0-88520300-1423967791.png

 

 

  • Like 3

The sidebar could be eliminated and just be integrated as a tab in the ribbon called "Navigation". It would be the default, instead of Home, eliminating the need for extra clicks. Plus, it would allow for more space in the content area. File Explorer should be imply called "Files" and they should not put in a hamburger menu as it ruins the modern UI style. I hope they add a column view like from Finder.

This topic is now closed to further replies.
  • Posts

    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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